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Torchlight - Ember Guide
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Ember Guide/List by kirbob Copyright 2009
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Version History
+++++++++++++++
01/05/10 - Version 1.0
----------------------
Completed Ember Tips and Closing Remarks. Swapped position of Ember Tips and
Ember List sections. Completed Ember List.
12/30/09 - Version 0.7
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Began writing FAQ. Completed Introduction, What is Ember? and Credits. Ember
List is about 80% done.
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Table of Contents
+++++++++++++++++
I- Introduction
II- What is Ember?
III- Ember List
A. Elemental (Cold/Fire/Flow/Life)
B. Core
C. Deep
D. Eyeball
E. Skull
F. Pure
G. Chaos
H. Other
IV- Ember Tips
V- Quest Ember
VI- Closing Remarks
VII- Credits
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I. Introduction
+++++++++++++++
Welcome reader to my Torchlight Ember Guide. This guide contains little to no
actual story information, so you don't have to worry about spoilers, but you
also won't find a walkthrough on the actual dungeon. No; this guide is to help
you better understand the tiny, slottable bits of loot you find called Ember.
It contains a list of all of the Tiers and Types of Ember and their effects on
your Weapons and Armor. It also contains some tips I have for you to make
better use of the Ember you find.
Now grab your favorite Wand and Boots and let us begin!
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II. What is Ember?
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At its most basic, Ember is a magical mineral with a variety of unique and
inexplicable powers. Miners have been harvesting Ember, scholars studying it,
and merchants selling it to adventurers in Torchlight for some time and they
have finally found themselves in a spot of trouble on its behalf. Ember is
the reason YOU'RE in Torchlight too; whether you seek to defend the town, to
find adventure or to obtain a better understanding of the magical energies
contained in Ember. The miners of Torchlight have started to run into monsters
in the Ember mine and scholars have begun to detect a dark aura from the
mineral and it's up to YOU to seek the cause.
Gamewise, Ember acts as an enhancer to your weapons and armor. As soon as you
enchant a piece of equipment with a gem of Ember, that piece of equipment
obtains the benefits of the Ember until the two are separated (more on
separation later).
Each piece of Ember has two main attributes, hereby known as Tier and Type.
Tier refers to the potency of the Ember, being stronger or weaker if the Ember
is of a higher or lower tier, respectively (ex: Dull). Type refers to the
"element" of the Ember and dictates the type of enhancement the Ember bestows
upon your equipment (ex: Fire). Ergo, Ember is classified by these two
attributes and named as such (ex: Dull Fire Ember).
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III. Ember List
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Now the part you came here for!
-Weapons behave differently than Armor/Trinkets when equipped with the same
gem of Ember, so the chart has a column for both.
-I use the term "Base" as Tier 4 Ember because the game does not give it any
prefix it is just called "[blank] Ember."
-I use the term "Shard" for Tier 10 Ember because they each have their own
special name (which I will provide) and most end with "Ember Shard."
-To conserve space, I use the term "Armor" for both Armor and Trinkets.
-Cold, Fire, Flow and Life Ember correspond to the elements Ice, Fire,
Electric and Poison, respectively. On the table, substitute [element] with the
element of Ember you have.
A. ELEMENTAL (Cold, Fire, Flow, Life)
Weapon- Bonus [element] Damge
Armor- Bonus [element] Resistance
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +3 | +2 |
----------------------------
Dull | +6 | +4 |
----------------------------
Discolored | +9 | +7 |
----------------------------
"Base" | +12 | +10 |
----------------------------
Cut | +16 | +13 |
----------------------------
Polished | +19 | +15 |
----------------------------
Star | +22 | +19 |
----------------------------
Flawless | +25 | +21 |
----------------------------
Perfect | +29 | +24 |
----------------------------
"Shard" | +33 | +28 | Earthstar Cold Ember Shard, Fire Queen Ember
---------------------------- Shard, Eternal Flow Ember Shard, Spire City Life
Ember Shard
B. CORE
Weapon- Bonus Health Recovery per second
Armor- Bonus to STR attribute
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +2 | +2 |
----------------------------
Dull | +4 | +3 |
----------------------------
Discolored | +6 | +4 |
----------------------------
"Base" | +8 | +5 |
----------------------------
Cut | +10 | +6 |
----------------------------
Polished | +11 | +7 |
----------------------------
Star | +13 | +9 |
----------------------------
Flawless | +15 | +10 |
----------------------------
Perfect | +17 | +11 |
----------------------------
"Shard" | +19 | +12 | Sea King's Core Ember Shard
----------------------------
C. DEEP
Weapon- Armor degraded per hit
Armor- Bonus to DEX attribute
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +1 | +2 |
----------------------------
Dull | +3 | +3 |
----------------------------
Discolored | +6 | +4 |
----------------------------
"Base" | +10 | +5 |
----------------------------
Cut | +14 | +6 |
----------------------------
Polished | +19 | +7 |
----------------------------
Star | +25 | +9 |
----------------------------
Flawless | +32 | +10 |
----------------------------
Perfect | +39 | +11 |
----------------------------
"Shard" | +48 | +12 | Grand Depths Ember Shard
----------------------------
D. EYEBALL
Weapon- Mana Stolen on Hit
Armor- Bonus to MAG attribute
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +2 | +2 |
----------------------------
Dull | +3 | +3 |
----------------------------
Discolored | +5 | +4 |
----------------------------
"Base" | +6 | +5 |
----------------------------
Cut | +8 | +6 |
----------------------------
Polished | +9 | +7 |
----------------------------
Star | +11 | +9 |
----------------------------
Flawless | +12 | +10 |
----------------------------
Perfect | +14 | +11 |
----------------------------
"Shard" | +15 | +12 | Etlich's Eyeball
----------------------------
E. SKULL
Weapon- Health Stolen on Hit
Armor- Bonus to DEF attribute
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +1 | +2 |
----------------------------
Dull | +5 | +3 |
----------------------------
Discolored | +10 | +4 |
----------------------------
"Base" | +14 | +5 |
----------------------------
Cut | +19 | +6 |
----------------------------
Polished | +23 | +7 |
----------------------------
Star | +28 | +9 |
----------------------------
Flawless | +32 | +10 |
----------------------------
Perfect | +37 | +11 |
----------------------------
"Shard" | +42 | +12 | Pirate's Skull
----------------------------
F. PURE
Weapon- Bonus Damage
Armor- Bonus Armor
----------------------------
| Weapon | Armor |
----------------------------
Cracked | +4 | +3 |
----------------------------
Dull | +9 | +5 |
----------------------------
Discolored | +14 | +9 |
----------------------------
"Base" | +18 | +12 |
----------------------------
Cut | +24 | +16 |
----------------------------
Polished | +28 | +19 |
----------------------------
Star | +33 | +23 |
----------------------------
Flawless | +38 | +27 |
----------------------------
Perfect | +43 | +30 |
----------------------------
"Shard" | +49 | +34 | Infinite Pure Ember Shard
----------------------------
G. CHAOS
Now Chaos Ember is a little different than standard Ember. For starters, it
behaves the same with Weapons as it does with Armor/Trinkets, so you don't
have to worry as much about where you place it. Secondly, it does NOT combine,
so you can't make it any better. It DOES, however, have two tiers; you simply
need to find them instead of transmuting them. Since it does not scale with
your characters level, meaning it doesn't get much better over time, I suggest
using all the Chaos Ember you can early because it rapidly becomes obsolete.
------------------------------------------------
| Effect | "Base" | Very |
------------------------------------------------
Healthy | Health (HP) | +12 | +24 |
------------------------------------------------
Adept | Cast speed | +2% | +4% |
------------------------------------------------
Deadly | Critical hit chance | +2 | +4 |
------------------------------------------------
Swift | Attack speed | +2% | +4% |
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H. OTHER
This stuff isn't really Ember, but it DOES fit in sockets, so I figured it
deserved a mention. All of the following items can be found while fishing.
--------------------------------------------------
Shimmering Fish Scale | +3 HP Recovery per second |
--------------------------------------------------
Lucky Fish Tooth | Critical Hit Chance +3 |
--------------------------------------------------
Devil Fish Eye | Attack Speed +5% |
--------------------------------------------------
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IV. Ember Tips
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**Credit to stoops**
"one slight addition, if you're interested. you mentioned that chaos
gems can't be combined ... but if you combine *four* chaos gems, you
get a random cracked ember gem. they don't have to be the same type
of chaos gem ... any group of four will do. i'm fairly certain you
can never get eyes or skulls this way, but i think everything else
(pure, core, deep, fire, ice, flow, life) is eligible. anyway, this
is a way to at least get *something* out of them once they've become
obsolete (even if each chaos gem is only 1/4 of a cracked gem)."
Ember gems can only be attached to items* with Sockets. Sockets are
denoted by a small circle with a broken border on items* in your inventory
screen and are only visible when you hover your cursor over the item* (every
item* in your inventory with Sockets will be displayed when you hover your
cursor over an Ember gem or another item* with Sockets). Most equipment does
not have Sockets, but Goren (the guy with a wand over his head) and Shrines of
Enchantment will put Sockets on equipment if you are lucky. All Unique (gold)
items* have at least one socket.
*Item(s) hereby refers to weapons, armor and trinkets.
Once an Ember gem has been attached to an item* it is PERMANENTLY BOUND TO
THAT ITEM*. You CANNOT** enchant an item* with Ember and later remove it on a
whim. So be prudent and expend your Ember carefully.
**In reality, it is possible to separate Ember from equipment, but you lose
one in the process. Towards the east side of town, there is a pair of NPCs
that unbind Ember and items* at no cost. They do so either by breaking your
item* and retrieving the Ember inside, or by breaking the Ember and returning
the item. Therefore Ember can actually be removed, but it comes at a price.
Lower Tier Ember gems can be combined to form higher Tier Ember gems. Duran
the Transmuter (located a little East of your Stash) can combine two pieces of
IDENTICAL Ember into one gem of the next highest Tier. For example, if you
have two pieces of Craked Pure Ember, he can combine them to make one piece of
Dull Pure Ember. You can also give him FOUR identical gems to get ONE gem TWO
Tiers higher (ex: 4 Cracked Pure Embers --> 1 Discolored Pure Ember).
Sometimes you're missing just one Cracked Deep Ember to make your Deep Ember
and you don't want to go a long way to get it. Luckily for you, the town of
Torchlight has a merchant with just what you need. Just Northeast of your
Stash, the merchant Triya sells Ember gems (and other things). She changes her
inventory everytime you leave town, so if she doesn't have the specific Ember
you need, try going into a dungeon and coming back. Ember is a bit expensive
in the early game, so don't try to buy every gem Triya ever sells from the
get-go.
Ember gems have different effects when equipped to Weapons than when they are
equipped to Armor and Trinkets, so you can't equip them to any item* and get
the desired effect. The enhancements make sense, though, Life Ember gives you
more Poison DAMAGE on Weapons and more Poison RESISTANCE on Armor/Trinkets. So
you probably won't get confused, but be careful nonetheless.
DO NOT BE AFRAID TO USE YOUR EMBER. I made this mistake on my first character
and I wish I hadn't. If you are the kind of person who likes to horde Ember to
make your character stronger late-game, remember how this game works: every 2
hours of gameplay you'll find better items*. I don't mean enchant every piece
of equipment you have with every piece of Ember you find, but don't be a miser
with it. If you have boots that give you a 6% increase to Ice damage, go ahead
and enchant your weapons with some Discolored Cold Ember. Don't sit there
thinking you're only gonna enchant your top tier items* with top tier Ember
because then you'll never end up enchanting anything.
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V. Quest Ember
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Coming Soon!
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VI. Closing Remarks
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Contacting Me
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kirbob106 [at] yahooo [dot] com
Although I think this guide is fairly comprehensive, I may well have missed
something. So feel free to ask me PERTINENT questions (as in questions about
Ember in Torchlight). Gratitude is also appreciated and please contact me if I
am mistaken anywhere.
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Legalities
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This document is Copyright 2009 Francisco Remy, and ONLY the following sites
are allowed to use this guide:
GameFAQs.com
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VII. Credits
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First and foremost, I would like to thank Runic for making this awesome game.
It's been a long time since I enjoyed a game as much as "Torchlight" and I
wish I could shake all of their hands for producing such a masterpiece.
Secondly, I would like to thank CJayC for founding this site and SBAllen for
keeping the site going. This is the most elegant, user friendly FAQ site on
the web and without you two, this site would not exist.
Also I would like to thank my friend Oscar for helping me with the console to
find a list of all Socketables instead of having to create them all myself.
Stoops for the Chaos Ember tip. Thanks for the feedback, bud.
Finally I would like to thank you, the reader. The whole reason for writing
this FAQ. I could keep this knowledge to myself, but I would be much happier
knowing other people will benefit from my research.
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