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 Ultima I FAQ

Ultima I FAQ

Walkthrough version 1.3.0
by Andrew Schultz(

This FAQ is copyright Andrew Schultz 2000-2010(gulp.) This FAQ is not 
associated with Origin in any way. It's part of my attempt to expand 
awareness of classic games(and I seem to learn something out of the process 
too!)  Please do not use it for profit without my explicit consent.

I recently submitted dungeon maps to GameFAQs, so people can use them to get 
through quickly.





    1-2. APPLE VS PC







    7-1. MAPPING







  Mondain has taken over the world and holds it in thrall with an evil gem. 
You must go back in time and defeat him(no-one explains why a bad guy can't 
back in time too and undo what *you* did, but oh well,) solving in the 
meantime various quests on four different continents and even going into 
space, in one of the strangest side-excursions in computer gaming. Except for 
when you go back in Ultima II. This game is the second Ultima I, the first 
being Akalabeth, which Garriott wrote in basic in his spare time. While not 
perfect, it's better and takes up less memory than those text adventures 
polluted with IF-THEN statements that I used to write.


I found that I needed to create a new character using the ApplePC emulator. 
You can run it in DosBox so it doesn't take up the whole screen. But once I 
created the character, with the new single-sided disk, I switched to the more 
versatile AppleWin.

U1 disk:

AppleWin and ApplePC(David Ellsworth) can be googled. has DosBox. It's handy for this and other games.

    1-2. APPLE VS PC

The Apple awards attribute bonuses of 100-[current/10] but the PC is closer 
to [current/10]. There is some roundoff here, but you can see the PC is 
pretty harsh about getting started. So you may wish to start all attributes 
at 20, or as many useful ones as possible. It takes the same amount of 
shuffling to get to 99, but you only really need to get to 80 or so, so the 
PC takes a bit longer.



  There are four character classes and four races in Ultima I. You are given 
an initial allotment of thirty points to add to your original traits, which 
They all start at 10. You cannot manually improve characteristics over 25, 
but race/class choices can bring an attribute over that mark. Your character 
class/race options and how they further change your statistics are charted 
  A character's gender does not affect statistics in any way. How P.C.

Human:  +5 intelligence
Elf:  +5 agility
Dwarf:  +5 strength
Bobbit:  -5 strength +10 wisdom

Fighter:  +10 strength, +10 agility
Cleric:  +10 wisdom
Wizard:  +10 intelligence
Thief:  +10 agility

My recommendation is to make a dwarf fighter, just because you get ten extra 
points that way compared to everyone else. If you feel you don't need stamina 
or charisma(you really don't need to sell things much,) just improve 
everything else first. Intelligence of 20 or even 25 is good to have right 
away, since that makes food cost less. The other attributes can be improved 
later. Strength is good to start with as it is hardest to improve--you must 
solve a quest, which is tougher than sailing between signs.

So there are two approaches I see:

1) 40 intelligence. This lets you buy food more easily(10 for $3 not $4) and 
gives a quick start. You won't get trapped before you get a frigate. Be a 
human with 25 intelligence and agility. Then be a wizard.
2) Improve intelligence and strength to 25. Then choose a dwarf fighter. 
Stamina is in the toilet a bit but you don't need it.


  Below are ways to improve cash flow, hit points, and attributes.

  You can find gold in dungeons and when you kill a monster outside. This 
happens even when you shoot a monster from a frigate or an aircar. A bit of a 
bug, that. You also get gold and/or experience for rescuing a princess. This 
is useful late in the game when you need to get to level 8. However, 
experience occurs in the natural order of killing monsters or shooting a 
spacecraft, so you don't really need to worry about it.

  Various signposts(usually off the mainlands) will improve your abilities IF 
1)you haven't visited the signpost twice in a row and 2)you're not already 
maxed out at 99. Solving a quest to find a signpost also grants you extra 
strength when you return to the lord in question. If you jump between two 
signposts, you can improve two attributes rather quickly. Without question, 
it's important to get off the mainland, as visiting the signposts can provide 
an immediate boost. You can also get a lot of gold shuttling around, as 
monsters will constantly appear on the coastline. Fire at them to pick them 

  Hit points are gained when you exit a dungeon safely based on the monsters 
you defeated. You can also buy them off a lord at any castle at two gold 
pieces per three hit points(rounded down if you give an odd amount of gold.)

  The first few levels of dungeons are the best way to improve rapidly. The 
main barrier to progress while outside is how much food you eat. In a 
dungeon, you don't use up food as quickly, but there are still plenty of 
monsters. They're just tougher on the lower levels. And some of them even 
steal your food. But in general, dungeons can help you bundle hit point and 
gold increases.

  Buying armor is great insurance against dying. If you die and need cash for 
food/hit points, just sell some extra equipment. Fortunately, your transport 
doesn't disappear if you die. Later on monsters may destroy your armor, and 
because it is cheap, you might as well pick up several Reflect Armors.

  At some point you go over a critical threshold where you stop getting 
killed all the time for not having enough gold/food. This can be early on, if 
you are careful.


  You can acquire the following ITEMS from a store:

    4-1. ARMOR
    1. Leather armor
    2. Chain mail
    3. Plate mail
    4. Vacuum suit
    5. Reflect suit
    The cost is the above number of the item times an index determined by 

    4-2. WEAPONS

    No one shop sells all weapons--in fact, each sells about exactly half of 
the total.

    1. Dagger
    3. Axe
    5. Sword
    7. Bow/Arrow
    9. Wand
    11. Triangle
    13. Light Sword
    15. Blaster

   [0. Hands]
    2. Mace
    4. Rope and spikes
    6. Great sword
    8. Amulet
    10. Staff
    12. Pistol
    14. Phazor

    The weapon cost increases with n-squared, roughly. For instance, a dagger 
may cost 5, an axe costs 7 more, the sword costs 14 more than that, the 
bow/arrow 21 more than that, etc.

  Selling armor and weapons:  with your charisma at 99 you can buy/sell at 
only a 4% margin. below that the margin is approximately one minus 
(charisma/100). However, you won't find many weapons througout the game, so 
charisma is not critical.


    You can only buy one shuttle at a time, and frigates/rafts are only 
available in coastal towns.

    1. horse[faster than walking, use less food]
    2. cart[faster than walking, use less food]
    3. raft[no weapons, travels over water]
    4. frigate[weapons, travels over water]
    5. air car[weapons, travels over water and ground]
    6. shuttle[leads to space scenario]

    Cost = (some index) * (item number) ^ 2. At 25, cost=2item^2. Add 
item^2/5 for each intelligence point lost.

Note a shuttle costs 36 times what a horse costs. You can only buy one 
shuttle at a time. I recommend buying a frigate when you can--this leads to 
lots of safe fights. Then buy an air car when you can afford it and a shuttle 
too. You may not use the shuttle right away. You also will want to make sure 
you leave a frigate/air car by the mainland, if you get killed. While it's 
possible to rescue one that's marooned, by frog leaping e.g.


1=frigate, 2=aircar, 1 goes N 2E S, exit, enter 2, N 2E S, etc.

  When you die, you will lose your transport if you were on it when you sunk. 
So try to head for the shore of the mainland or a safe place if food/HP are 
low. Also, exit your transport before entering a dungeon.

    4-4. SPELLS

  The following SPELLS can be cast(arranged in order of power/cost/spell 
points used, with magic words the game puts out on the screen):
    1. Prayer "APERTUS!" or "POTENTIS-LAUDIS!"
    2. Open "PECUNIA!"
    3. Magic Missile "VASTO!"
    4. Steal "NUDO!"
    5. Ladder Down "INFERUS"
    6. Ladder Up "ASCENDO"
    7. Blink "DUCIS-EDUCO!"
    8. Create "STRUXI!"
    9. Destroy "INTERFICIO!"
    10. Kill "DELIO!"
    The cost is (spell number - 1) * (index determined by charisma).
  Wisdom affects the chance a spell will work, while Intelligence determines 
its force.



      Giant rat
      Gelatinous cube[eats armor]
      Chest[a mimic, actually]
      Lizard man
      Carrion creeper
      Gremlin[steals 1/2 food on Apple]
      Wandering eyes
      Invisible seeker
      Mind whipper

      Thieves attack you and steal items too.


      Ness creature
      Giant squid
      Dragon turtle
      Pirate ship (range)
      Hidden archer [FOREST] (range)
      Dark knight
      Evil trent
      Evil ranger
      Wandering warlock(range)

Some of these guys shoot at you, so be careful. The shooters also line up 
diagonally. While enemies can attack you from a diagonal they in general line 
up horizontally and play fair.


    The bartenders in this game help you with hints if you buy beer(watch out  
for getting drunk, though!)  Here are the things they can say.

All conversations begin with "Thou hadst best know"...
about space travel!
Thou must destroy atleast 20 enemy vessels to become an ace!
to watch the jester.
that the princess will give great reward to the one who rescues her, and an 
extra gift to an 8th level ace!
thou must go back in time.
thou should destroy the evil gem!
that many lakes and ponds~ have strong magical powers!
this is a great game!
that over 1000 years ago, Mondain the Wizard created an evil gem. With this 
gem, he is immortal and cannot be.
The quest of --Ultima-- is to traverse the lands in search of a time machine. 
Upon finding such a device, thou should go back in time to the days before 
Mondain created the evil gem and destroy him.


    This walkthrough assumes you do not use sector-editing. The biggest 
barrier to winning this game is improving your person. When you die, you lose 
all weapons and come back with 99 HP, 99 food, and zero gold. This takes a 
long time to rebuild. So expect to get killed a lot at first(you get 
resurrected in a random location on the continent where you died,) and make 
your first purchase(outside of necessary food) armor.

    I recommend the starting continent as a home base, as you will be 
familiar with how to map it. I also recommend fighting one monster in a 
dungeon and then exiting, because that gets you hit points. A good dungeon is 
Montor, NE of your starting town. You can even buy a horse to save food 
getting there if you want. In Montor, 2S E is a coffin or chest. Pick it up 
and exit. Repeat. Monsters may attack, and that's okay. You'll usually get 
enough back in hit points. You can slowly flesh out level 1, and then level 
2--retreat if you have 100 hit points. I recommend sticking with just one 
dungeon, as the others have different maps to remember.

    You may want to buy stronger armor with this, but really, you want to 
save up for a frigate. It should be a little under 600 gold if you followed 
my character creation instructions. Once you have it you'll be able to knock 
out land monsters and get gold at no risk.

    Even better, you can build attributes. Alternate between the two 
pillars/signposts in the same map sector to build up attributes quickly and 
without risk. You can also complete quests to find the signposts more than 
once to build strength--do so. This will allow you to damage monsters more 

    On the Apple, you will be able to improve low attributes quickly. On the 
PC it will take a little longer to get rolling but you can hit the maximum 
quicker. Still as you shuttle back and forth you'll improve and kill enemies 

    In order of priority you should go with Lord 
British's(agility/intelligence) and shoot monsters as they appear. With 
intelligence at 60+, food should be quite cheap. Buy as much as you can. Then 
go to the continent to the east(Pillar of Argonauts gets an item all the way 
up to phazor, as it gives you the lowest item first) and then go south along 
the coast (build up charisma) and now you want to go see all the gem-quest 
castles. They are the ones NOT by the city on each continent.

    I'm assuming you have the aircar by now, and you're back at Lord 
British's. The Castle of the Lost King is NW of here in a bay. Ask for a 
quest. Then go west to Shamino's continent. There'll be an island with a 
dungeon, and Shamino is north. Quest two. Go south--there'll be a river--and 
you will wind up at continent 2. West of a small island with a dungeon is 
Rondorlin (NW of Barataria.) Take the quest there. Fly east to continent 3, 
where the Black Dragon's castle is at the south of a mountain range. Go back 
north to the main continent.

    OK, now you're ready to go into the lower reaches of dungeon Montor. I 
recommend buying a lot of "ladder up" and "ladder down" spells. Ladder Down 
is more critical as you will want to just go through the dungeons once if 
possible. But you should have enough gold for both. If you get killed it is 
no big deal, though you lose some wealth. But if you can cast spells to get 
back to the top, it saves rebuilding later. You can complete all four kill-
quests in one dungeon, so why not do so. Britain, by Lord British's castle, 
has Ladder Down spells. Paws, between Britain and Montor, has Ladder Up. Buy 
as much as you want. Fifty should be sufficient.

    Dungeon levels get more difficulty once you descend to an odd level. 
Gelatinous cubes are on levels 3-4, carrion creepers on 5-6, liches on 7-8, 
and balrons on 9-10. Make your way down, then up quickly with ladders spells. 
It's not worth messing about with dungeon maps or with some of the monsters. 
I have a map of Montor, but the only thing you need to do is find an open 
space and wander around. With high enough wisdom and twenty spells each way, 
you can get in and out.

    If you want an interlude, you should be able to use the spaceships. 
You'll also only be able to have one spaceship at a time. Once you blast off, 
you'll want to view the grid. Find out where an "H" is, and warp there. 
Combat is not so bad; just use the arrow keys, and the dot that is the enemy 
ship will bounce around. You can slowly box it in(using space key will re-
center and can be a handy trick) and then fire. Just try not to let the enemy 
go off the screen. Once the sector is cleared, warp somewhere else.

    If you're low on fuel, warp to a "+" sector. You'll need 500 gold to 
recharge and probably some spare fuel;  go to the 2-d view and get your ship 
parallel with a docking port. Approach it cautiously and make sure your 
ship's nose is linked pixel-by-pixel to the base's port, or you will crash 
and lose some of your shield. If your ship is aligned, you can re-charge and 
go back to shooting bad guys. It might even be worth returning to earth and 
going back up, as that replenishes the enemy, and you don't have to go 
gallivanting about. You'll probably suffer a nuisance death or two, but you 
should be so strong now that getting back into space shouldn't be a problem. 
Kill twenty enemy pilots, and you are a "space ace."

    Note you can actually use any of the three ships in the sector with your 
planet. Just don't try to land with it. The other two ships have more fuel 
and shields.

    Make sure you're level 8+. If not, shoot more monsters. Go back to the 
castles and receive your gems. Then go to Shamino's castle and rescue the 
princess as follows:  kill the jester, and use the key south of the 
princess's cell. This may be annoying in case you've picked up the wrong key, 
but it seems to work more than half of the time. Bust through the guards and 
escort her out. She'll tell you about a time machine to the northwest. It's 
annoying to look for it, but it is not too hard to find. I found it on the 
island with the Grave of the Lost Soul, but it could turn up elsewhere. I 
don't recall it always being there.

    Mondain is not too tough once you're in the time machine--I mean, he 
doesn't require a lot of creativity to kill. Use a blaster to shoot at him--
he may duck, but eventually he goes to a corner. You can beat him up some 
more until it looks like he's had it. If he is a corpse or a bat, you can go 
right and take the gem, and you have won. But do be sure to have 9999 hit 
points in reserve. And be sure not to touch the inner orange walls. They're 
fire--big damage.

    This walkthrough may seem short, but it cuts out a lot of the constant 
fighting you need to do to develop a decent character. The fighting is made 
easier by boarding an aircar and shooting the you-know-what out of every 
monster you find. You even get gold for that!

    7-1. MAPPING

General notes about the maps are as follows:

  You start out on Lord British's Continent, and movement is not completely 
on a grid when you move to a different continent.  Here is how each map 
connects to the other--actually, you can travel boundlessly in any direction, 
but this covers all possibilities.

  3 -- 4 -- 1 -- 2
  |    |    |    |
  |    |    |    |
  1 -- 2 -- 3 -- 4

All coordinates are from the upper left.

1=Lord British's Continent
2=Rondorlin Continent
3=Black Dragon's Continent
4=White Dragon's Continent


  There is no limit on the number of times you can fulfill any one quest. 
There is also no limit on the number of quests you can be on simultaneously. 
It doesn't matter which order you solve things in, either.

  Lord British[1] asks you to find the Grave of the Lost Soul[4, NW].
  The Lost King[1] asks you to kill a gelatinous cube. Reward=white gem.
  Castle Barataria[2] asks you to find the Southern Sign Post[3, SW].
  Castle Rondorlin[2] asks you to kill a carrion creeper[3]. Reward=green 
  Castle Olympus[3] asks you to find the Pillar of Ozymandias[2, SW].
  The Black Dragon[3] asks you to kill a lich. Reward=red gem.
  The White Dragon[4] asks you to find the Tower of Knowledge[1, NE].
  Shamino[4] asks you to kill a balron. Reward=blue gem.

  You must rescue the princess from Shamino's, and she will reveal that there 
is a time machine to the NW.

  For finding landmarks, you receive 100-[x/10] strength where x is the tens 
part of your strength.

  Pillar of Protection(1, N) gives agility
  Tower of Knowledge(1, NE) gives intelligence
  Pillars of Argonauts(2,W) gives item up to phazor
  Pillar of Ozymandias(2,SW) gives wisdom
  The Sign Post(3,NW) gives stamina
  Southern Sign Post(3,SW) gives charisma
  Grave of the Lost Soul(4,NW) gives stamina
  Eastern Sign Post(4,NE) gives nothing


If you have a hexidecimal editor, this is a relatively easy game to modify. 
If you've never used a hexadecimal editor, is a good one and 
you'll learn more and waste less time than if you just mindlessly bashed 

In DOS, there should be a file called player1.u1. If not, perform a file 
search including the text of your character name. There should be a small 
file--820 bytes or so. Edit that file.

Find where your character name starts at, and the following byte offsets will 
allow you to modify different characteristics(each takes up two bytes in 
low/high byte format, and the maximums are either [63 00] or [0F 27], which 
turn out as 99 or 9999 in decimal:

0x16  Hit points, in low byte-high byte format. Maximum is [0F 27], or 9999.
0x18  Strength
0x1a  Agility
0x1c  Stamina
0x1e  Charisma
0x20  Wisdom
0x22  Intelligence
0x24  Coin(# of copper pieces)
0x26  Experience
0x28  Food

A similar cheat works for Apple and Commodore as well, but I'm not sure of 
exact locations. You can just create a character with distinctive stats and 
then search for the sequence of hex values (strength, agility, stamina, 
charisma, wisdom) with and without 00-byte spaces between them.

For the Apple you can use save states, with AppleWin states starting with 
character name at 7f28. Or you can look at the disk. I'm not sure how to edit 
spells, but you don't really need them. Anyway, you can just cheat your gold 
and buy them.


  Lord British and Shamino, of course, reappear in later reincarnations of 
Ultima. A few towns are also brought over from Ultima I--Paws and Yew and 
Britain. It may be a bit surprising that the size of the overworld is 156 by 
168, which is almost exactly two-fifths of the size of the Britannian 
overworld of Ultima IV(256 by 256) and V, which each took a disk as well.

  You also have towns named after some of the people who worked on U1, 
according to Shay Addams's guide to Ultima.

End of FAQ Proper



1.3.0: 1/24/2010 more details
1.2.0: 8/17/2007 got rid of text maps which are graphic and on GameFAQs now
1.1.0:  4/9/2001 added monster names and space walkthrough, re-formatted as 
text(1st version was badly spaced)
1.0.0:  10/4/2000 submitted to after original idea conceived 


Credit to Plaid Dragon's original walkthrough for reminding me how to complete the game.
Thanks to Shay Addams and his Official Book of Ultima for more history details. for having the disk image of this old fun game.
Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you
should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, 
falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian 
Sulpher, AdamL, odino, JDog, Lagoona, Da Hui, StarFighters76 and others I forgot. 
OK, even Hydrophant in his current not-yet-banned message board incarnation. 
I am not part of his gang, but I want him to be part of mine.
All you people at honestgamers, YELL AT ME if I forgot you and you deserve to 
be in there. I mean, it's partially because of HGWars and, well, the whole 
community, that I got re-interested in writing weird old FAQs, and I want to 
add to this in the future.

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