Cadaver Walkthrough, Hints and Tips for PC Games.

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Cadaver is a puzzle solving Adventure/RPG game by the 
Bitmap Brothers. Gameplay takes place in a orthogonal 
view, with the player guiding the dwarf Caradoc up 
through five treachorous levels of the castle.

I was actually surpised that no walkthrough seemed to 
exist for Cadaver, since its pretty alright game, so I 
decided to endevour to make one myself. Currently only 
the complete solutions to levels 1, 2, and 4 are provided, 
with partial solutions to 3 and 5 (as far as I've got). 
If anyone can add details, PLEASE, PLEASE, email at:

Starting at different levels
Cadaver uses a special data system for defining each level. 
Thus, you can start play on a different level simply by 
copying the files in the data subdirectory of the level you 
wish to level 1. The batch file below should be typed in and 
saved in the directory Cadaver is located in under the name 


IF NOT "%1" == "1" GOTO NOTONE
COPY DATA\0\*.* 1 > NUL
COPY DATA\%1\???%1.* DATA\1\???1.* > NUL

LEVEL should be invoked with a number from 1 to 5, which indicates 
the level you wish to start at. Note that you should be carefull with 
saved games saved across different levels started in this manner; 
loading a saved game for a different level which was started at 
will crash the program.

Level 1
Pick up the coin and diary. N, flip switch, N, get throwing stones, 
W, arm stones, and throw stones over barrel to kill tentacle. Get 
the pickaxe, drag a barrel near the west wall, and stand it to jump 
up onto the the small bowl, get the charm. S, get Turn Monster spell, 
N, N, go to north wall push the bag out of the wall, and get the gem, 
S [avoiding the snake]. E, E, S, jump onto barrels and get rope 
[you can stay there until the mushrooms grow; they provide a good 
place to stand where the snake can't get you]. E, E, get key and 
bread. W, W, N, W, S, S, E, get throwing stones, throw switch, 
open chest.

W, N, N, E, S, S, drop pickaxe in middle of the passageway, then 
push it against the wall until only one row is left, then get the 
pickaxe. S. search skeleton, E, E, N, W, get key, E, NW, open chest, 
get coin and food, E, N, get coin, unlock lock, N, [give man food 
here for usefull info], S, kill tentacle [easiest way is to go on 
the opposite site of the table to him], E, get key, S, S, E, get gem, 
press button, E, E, search skeleton, get key, N, get key, unlock lock, 
kill southern two spiders. From right to left the potions are:
red-cross: stamina,	acrid: poison,	empty,	shot-shield,
	refreshing: cure poison.

S, S, get the chicken and as many of the coins as you can [some 
you can't reach], N, E, get Learn potion spell and frogskin-covered 
[giant jump] potion. W, W, W, W, W, S, kill jumper, unlock lock, S, 
W, W, kill jumper, get charm and holy water bottles, S, kill jumper 
and get key. W, W, S, open chest, get coin and chicken, N, E, N, get 
the king's sheid, Wulf's armour, gold circlet helmet, and sword. S, 
W, press button [teleport]. Get gold, amulet, and crown, throw switch 

E, E, N, E, E, S, avoid creatures, and jump onto one of the flames. 
Then jump onto the other to unlock the eastern door. From the small 
platforms, you can kill the creatures when they travel along the 
southern wall. S, kill creature, keep jumping on flame till you 
receive some gold chests, open them. S, S, W, get holy water.

Put a bottle of holy water in bowl, then drink bowl [teleport]. 
Throw the switch, get the item, and throw the switch [teleport]. 
Now return to the room and repeat putting holy water in. You have 
three bottles, so this should be done three times.

N, N, N, N, E, S, get key, N, E, NW, examine urn, avoid snake, 
and get charm. S. NE, move aside all the rocks and get the bless 
weapon spell. S, SE, put gold coin on the southern tomb, get Fire 
Shield potion. N, E [avoiding spiders or killing them].

Get key, push off the two other urns, get dispel trap, open chest. 
S, offer some food [put it on altar], get Super Fast potion, N, E, 
get sack, get gold, W, unlock lock, W, W, N, N, cast Dispel on chest, 
unlock chest, get urn and charm. S, S, W, S, drop Carolus's urn on 
left altar, get Unknown spell. N, N, N, N, E, E, N, drop rope into 
pit, fall down pit. Open rat, get the keys, open chest, get urn, E, 
E, get gems, W, [you can use the frogskin giant jump poition or a 
stack of rocks to jump up to the chain and out to a small room to 
the east of the pit entrance, but since we have the six jewels 
anyway, we might as well get rid of them]. W, throw the six gems 
into pool [teleport].

S, W, W, W, S, S, S, S, S, E, put Ragnar's urn on his pedestal. 
Get blood, W, drop blood on altar. Get key and read magic spell. 
Drop unknown spell, and cast Read Magic on it to reveal it a 
Massacre spell. Unlock lock, W, cast Dispel Trap on chest, open 
it, get Read Language spell, N, get map scroll and use it if you 
want, S, E, N, N, N, N, N, press the buttons in the order 1-4-3-2 
(where 1 is the left button). W, drink Fire Sheild, NE, cast 
Massacre. Search body and get the treasure, press button, N, 
throw switch.

Level 2
N. Get the shirikan and wand from inside the chest on the altar, 
and the shot shield potion from the chest. N. W, hurry to the coin, 
grab it, and get back out to the east before the eye stuns you 
[leaving you vunerable to being poisoned by the blob]. Back in the 
lava spout room, you can use a shot shield if you want, but it's not 
really necessary. Jump east onto the altar. [You'll notice the lava 
spouts can only shoot rocks at certain set angles]. Get the stamina 
potion and book, and fall off the right hand side of the altar, and 
go E through one of the two doors.

Get the ashes of Captain Axel, and insert them into his urn. Get the 
urn, bowl, and the Mind Blast spell. Jump up under the skull to hit 
hidden switch. S, flip switch when both lights above door are totally 
black. Get shirikan from chest, and one of the books. N, N. Arm a book 
and throw it at the gap between the block and the moving block above 
it. If it gets caught inbetween [as it likely will] throw a second 
one, which should make it through, since the previous book will keep 
the top moving block higher. E, avoiding the two blocks [which will 
sap your energy]. Throw switch.

W, S, W, scoot around the north-eastern lava spout, and go N. Open 
the small chest and insert the Mind Blast spell into it. Insert the 
small chest into the big chest to recharge the spell. Open the chests 
back up and pick up the spell. Jump underneath the two skulls to 
reveal a hidden door. S, go around the lava spout again, jump onto 
the small dias with the orb, and get it. [teleports you].

Throw the switches in the order 1, 3, 2, 1 [where 1 is the left 
lever]. Press button, W, S, go W through the center door and keep 
walking without stopping until you are through the spout room. Get 
the coin and wand being carefull of the darts activated by stepping 
on the switches. W. Examine the throne and press the hidden switch, 
then press the other two buttons. W, throw switch, E, N, SW, get key, 
and fall down into cavity, open chest, and get gold and teleporter. 
S, SW.

S, avoid creatures, NE, drink the stamina barrel [to restore any lost 
HP], W, SE, get the Cure Poison potion, W, get the unknown [super fast] 
potion, S, S, jump onto bed, then onto the eastern saucepan, and when 
in position open chest. Get key, then get saucepan and bucket [very 
usefull, since will go up and down, and the other can remain unsupported; 
good for stacks].N, E, cast Sleep spell, S, open chest and get gold, 
throw switch, W, press button, open chest, and get teleporter. [teleport]

Push all of the bottles off the platform, to get a key and some gold. 
N, W, W, throw a shirikan at the turtle, open it, get sack of gold, 
E, E, unlock lock, E. Get key from under northern platform. Unlock 
lock, go onto northern platform and switch chain. Fall into hole, 
flip switch, [good idea to save here], fall into hole and avoiding 
the blob, get the two keys, flip the switch, and get to the chain 
(jumping up to it) to get brought back to the room above, jump onto 
the chain there to get brought back to the top room. 

W, W, W, unlock lock, N, N, E, N, NW, N, unlock lock, grab the scroll 
when the light is black [then quickly get off the floor switch]. 
Cross over the switch when the light is black again. N, open chest, 
get teleporter, you'll then need to press the button on the wall 
beside the floor switch. To avoid setting off the darts, drop an 
item on the pad, then jump onto it, to press the button. S, jump 
switch when black, S, SE, E, E, E, N, N, cast sleep, N.

Get token, insert all four tokens into slot. W, flip switch, W, 
move under platform and "lead" blob so that it pushes the dispel 
trap spell off the edge. S, flip switch, get coin and shirikan, 
when meat appears push it carefully so that it goes between any 
two of the bars. Get the gold when it appears. When the creature 
eats the meat, you'll be moved out of the cage. N, W, kill turtle, 
open it, and get key, unlock lock, W, [if the bars closed down on 
you before, you can get in this way to do the stuff].

E, NE, get Strength potion and Freeze spell, E, throw switch, W, SE, 
E, press left switch, push platform to east wall, jump onto it, 
press right switch, N, get key, E, cast Sleep spell, get the square 
and triangle. [This is also the room where the the book you threw 
back at the start went to]. W, S, S, E, get gem and unlock chest 
spell. Unlock your choice of two of the three chests: the left has 
gold, the center has a Bless Potion wand, and the right has a Stamina 

W, fall down, Form a stack against the block on the west wall and use 
it to jump up onto the block, and then onto the platform. Get sack, 
stamina potion, get key, fall down, get stack, unlock lock, W, S, 
insert the triangle, square, and sphere gems you found. E, jump over 
the spikes three times [they reposition, so be carefull]. E. Get 
close to bars so that they open, and drop the bowl between them, Get 
key, and then jump through the bars. E, N, drag an object over to the 
western tapestry and touch it. Press button. Open chest, and get 
chicken and gold.

N, press button, open chest, get gauntlet. E, get spike, key, open 
chest, get gold, drag rack back, unlock lock, switch chain, W. 
Insert spike into hole, S, S. You now have two options here: i) 
To try and maneouvre the blob to push the orb through the bars 
(possible, I think) ii) Use the saucepan that moved up and down 
to get over the bars. Grab the teleporter [and if you did ii) and 
were hit by the blob, drink the cure poison]. [teleport]. You might 
also be able to get into the storeroom to the N, E. It contains a 
mouth which should be feed the chicken you're carrying and the other 
meat on the ground. Then go S, W, and get the teleporter.

Unlock lock. E, get the shields, position the sheilds in a line to 
the north of the gem, throw switch, push the northernmost shield 
until the gem is pushed all the way south to the wall. Run between 
the walls to the south wall and get the gem. The walls should come 
together as soon as you move aside or get the southern shield.

N, get poison, throw it at mouth, get gold and sack. S, E, push 
platform north onto hole, throw switch three times, climb one of 
the stairs, jump onto platform, push button. NE, get gem when 
flames go up, S, NW, drop the bucket you got from the haunted room, 
form a small stack to enable you to jump onto it, jump over bars when 
it's high enough. Get sack and map spell, throw switch. [This room is 
not necessary, but the map spell can help by mapping the level]. S.

S, S, S, press button, move onto central platform and get unlock door 
and gem. Get onto platform when it passes southern end, press west 
button, move back onto central platform on western end. Move onto 
moving platform at northern side, and exit room to the north. N, E, 
insert the three gems into the lock. D.

N, press button [teleport], W, get key, E, unlock lock, E, N, E, 
drink shot shield potion, go get key, W, W, get shirikan, arm the 
gauntlets, open chest, and get gold. E, N, W, get gold and lead 
chest. Take one bag of gold at a time, inserting it into chest, 
going E, E, opening up the chest and dropping the gold, and 
returning for the next. When finished, go E, E again, unlock lock. 

NW, put alcohol bottles in punch bowl to fill it [don't know if 
it does anything worthwhile]. S, get the gold you dropped, NE, 
unlock chest, get keys, drop gold on platform, press right skull 
and push the glowing teleporter off the table [it's the evil one]. 
Push the left skull. Get the teleporter. [teleport].

W, S, S, go through West opening you uncovered. N. [You're now 
entering the maze. Where a direction is given where the door is 
locked, unlock it with the Unlock Door scroll. For those rooms 
with a spout in it, take a position on the opposite side of the 
room from the door to unlock, and a little to the side, so the 
spell can hit the door]. N, N, W, W, W, N, S, E, S, S. N, N, W, N, 
flip switch, get sack, unlock lock, S, E, S, S, W, flip switch, get 
stamina potion, E, N, N, E, E, N, flip switch.

W, S, get teleporter [teleport], W, get gem, W, S, W, W, N, W, S, W, 
W, N, E, [all your magic/weapons disappear], put Axel's urn onto the 
empty pedestal, put gem on empty pedestal, get gems and drop them in 
hole, drop teleporters in hole. E, flip switch until light is black, 
attempt to leave the room.

That's it for this level. I can't remember which room the 'Long lost 
room which gives untold wealth and knowledge is', so you can explore 
the level if you want and try to find it.

Level 3
Go S, avoid the hole, then E. Jump up underneath the lever to open 
the bars. Stand between the bars until they attempt to close, and 
the gap will stay open large enough for you to pass through. Go D, 
and get the throwing rocks under the stairs, then go U, W. Flip the 
switch to lift the bar. You can either go [S, N and grab the key 
before the spiders take up position again] or [let the spiders hit 
you and get both key and the shirikan].

Go S. You might be able to kill the spider, but don't waste too many 
stones on him, and don't worry if he hits you. Use your key on the 
lock, then S. Open the chest and get the Dispel Trap scroll and the 
Stamina potion.

Go S, get the candle and key, and touch the guy on the throne. Go N, 
N, N, E, D, N, and use the key on the lock. S, U, W, S, S, press the 
lever, and fall through the hole. Get the crown, open the chest, get 
the confusion spell, and use the key on the lock. S, then return to 
the old guy and give him the crown.

Get the key, N, E, and follow the center path across the screen. Use 
the key on the lock, E, E, E. Jump over the two balls, E. Take the 
bottom left door west, get the broken handle, E, N. Pick up the unknown 
potion (stamina), W, W, open the chest and get the key, E, N, W, throw 
the bottom left-hand switch and take the SW door. Pick up the bottle 
with the key in it, drink it, pick up the key, and wait around until 
the alcohol wears off. N, throw the switch again, S, pick up the 
candle, N.

Unlock the chest, and pick up the two candles. Use the handle on 
the north-eastern switch slot, and then press it. [From here there 
is another room to the south with a switch. Pressing it will either 
give you gold or start shirikans flying at you and locks off the 
other exit; you can take your cahnces if you wish]. E, E, middle W, 
press each of the two buttons a few times, S, E, pick up the chest, 
press the button to receive a gem [if you've pressed the other 2 
buttons proply]. W. 

You should notice a chest in the room. You can only get it by one 
of two methods [i. I haven't worked out the proper way; may have 
something to do with the candles] [ii. Stack two candles with your 
throwing sack on top just beside the western bars (you'll need to 
form a second smaller stack of a candle to stand on to get the high 
enough to drop the sack on the candles). From the second stack 
(candle) jump up onto the throwing sack and then over the bars].

Cast dispel on the chest, then open it and get the money and the 
ring, then drop the chest you found and open it, get the key. W, 
S, E, E, use a key on the lock, N, W, N, W, E, E, SW, S, get your 
candles/throwing bag, E, N, S. Pick up the herb bowl, and unlock 
the lock. S. Return to the guy and put the herbs in the cauldron.

Pick up the key. N, N, N, E, NW, N, unlock the lock, W. Get as 
many of the floating coins as you can, and when the falling scale 
nears the bottom, jump on the floor switch in the middle of the 
room several times to raise it again, and then get the rest of the 
coins. Get the two gems.

W, jump over the spikes, and place the three gems before the button 
on the plank the ball is rolling on. Flip the switch, and the ball 
will roll into the hole, and the spikes will disappear. Get the three 
gems, flip the switch, W.

Pick up the roast, S, S. Pick up the key under the bowl. Move aside 
all the barrels, and flip the switch. N, E, pick up the rock, the 
boars head, and the raw meat from in the barrel. W, N, drop the meat 
on the oven, and then eat it when cooked. Pick up the key. S, E. Push 
the two barrels together, and stack two candles on one of them. Jump 
from one barrel onto the candles, and then from the candles over the 
bars and into the center section. Get the key. Eat the boar and you 
will be teleported.

W, W, S, E, pick up the candles, W, W. Open the chest, and pick up 
the stamina potion, massacre orb, and token. Unlock the lock, S. 
Open the chest. The red potion is super-fast, and the green potion 
is something. Put the token in the slot, and pick up the two stamina 

Stack some candles, and use them to jump up onto the top walkway. 
Push the barrel off, and get the Nodos potion from inside it. Pick 
up the candles, N. Drag chest underneath hole in wall, and use rock 
on it. Line up barrel at eastern end of room and flip switch to 
break barrel. Repeat several times until all barrels are broken, 
and their contents picked up. E, S, unlock the lock. Press the switch 
behind the barrels (This causes the ball to appear in the room to the 
west, not sure what is does; probably another way to knock down the 
barrel). Return to the old guy and put the Nodos in the cauldron. 

Pick up the key, W, S, unlock the lock, W. Jump over spikes (A stacked 
object may help here). W, W, wait in corner until falling stones stop. 
Jump over floor switch. Look in barrel and pick up throwing rocks, 
open chest, and pick up dispel scroll and strength potion, E. Jump 
on floor switch, S.

Knock chest off platform, open it, and pick up diamond and shirikan. 
Drop diamonds on each of the four holes. NE, wait for the rock to 
break and pick up all of the rocks. S, drop a rock as far north on 
the platfrom as possible (causing the spikes to appear at the wrong 
place). At the southern end jump west to knock the switch. From the 
top of the stairs jump back up onto the plaform, S.

S, flip the switch whilst on the platform, S, S, form a stack and 
jump onto the plaform and get the key, Flip the switch and get out 
of the way of the spikes. Upstairs is a room with some bags and 
chests in it. Beware the shirikan. Its best to do a bit at a time, 
say pick up a bag, and go downstairs, then come up again.

W, drop something into the hole (say a casket you've picked up) 
until you hit the switch. Drag chest under lock, and unlock lock. 
N, and stand just by eastern door until bars drop. Then unlock the 
chest, and pick up all the gold. E, cast confusion on the spiders, 
E. Dispel chest, open it. pick up stuff, open chest, and pick up 
strength and super-fast potion. Flip switch in barred area three 
times, and then press the two northern switches, looking out for 
falling rocks.

N, quickly get to the eastern side, and cover up the holes with 
useless objects one at a time. Then flip each of the four switches 
in an anti-clockwise order starting at the NE. W, flip bottom switch, 

Flip switch, unlock lock with key, N. Get onto platform, and at 
northern end fall off. E. Flip switch and jump onto northern edge 
of square. When it's risen, fall off to the east, E. Flip switch, 
N. Form a pile against hole, blocking it. Jump over hole (jumping 
from off an item can help) get the key, and jump back (jumping off 
a useless item you can leave). S, open chest, get key.

N, form a stack (or use the one blocking the hole) to jump over bars. 
Unlock lock and get handle. Form a second stack of items to jump back. 
S, put handle in switch, flip it. N. Get items from first stack, go 
into spike lane and flip switch which opens a passage, get second pile. 
N, grab gold and small chests, untrap big chest and get key from inside, 
throw switch, S (hurry before the spikes move).

W, put token in slot, W. Return to old guy (using key on the way to get 
back out again).

Get key, E, S, E. Get key, open up Singel casket (from previous 
miniquest/area) and get read magic scroll, E, N, look at shield 
and get key, get skull when it shoots from hole, U, get candle and 
magic missile wand, open chest, pick up wine, cast dispel on  chest 
and open it, pick up key, Cast read magic on unknown scroll and pick 
it up (unlock chest).

D, S, unlock lock, E, cast unlock chest on chest, pick up key, gold, 
and triangle, flip switch and jump onto plaform. In bedroom, get gold 
coins, magic missile wand (from under armour), look at pillow and put 
brass key in chest. Open chest and get iron key. D, W, S, move close 
to creature on left and use massacre orb. Get key, unlock lock, S, open 
chest, and get giant jump potion.

You then need to form the platforms into a staircase. The lever will 
start and stop a platform, and the button will move the focus to the 
next platform (when none are moving). Arrange them so the lowest is at 
the far right, each higher platform being successively one position to 
the left. Climb staircase.

Open big chest and get massacre spell and read language spell. Get the 
handle and put the triangle on the impression, then get unlock door wand. 
Get bejeweled casket. D, N, insert handle in northernmost socket, flip 
it, E.

Here in the Eastmarch hall you need to first throw the switch [closes 
a pit up the stairs] and offer the ramskull, the wine, the black book, 
jeweled casket. I don't know how to do it. They must disappear; I've 
had some luck by throwing one at a time at the spikes. You'll need to 
experiment to find it. I can't remember how it did it when I originally 
found the solution.

Level 4
Get sack, open chest, and get all, then walk around room clockwise, 
pressing each of the floor buttons until a wand appears, get it. W, 
unlock door with wand, W, open chest, get dispel evil spell, S, open 
chest, get key [and chicken if you want, for use in making stacks, 
NOT for eating], N, W, unlock lock, N, examine pillow, get casket, 
flip switch, W, look at right-hand bush, get key, unlock chest, get 
scroll and wine, look at wall-hanging then press button.

E, S, E, S, W, get ram skull & tear potion, open chest and get bombs, 
place a bomb next to door-shaped wall area and blow it up. W, avoid 
pit, S, put wine on altar, open small chest, and get it and the key. 
Use Unlock spell on big chest, and get all. Drop Finvar's recharging 
chest, and insert the bless potion spell into it. Open the chest, and 
get the charged spell. 

N, E, E, N, W, W, drink super-fast potion, jump over pit [if you're 
close enough to the edge, you will also jump over the spikes. If you 
land on the spikes just quickly jump off], cast unlock on door, W, 
get candle, examine pillow, get shirikan, open hidden-wall panel, get 
key, flip both switches, cast unlock on N & E door. N, drop tear 
potion on key, get key, cast dispel trap on chest, open chest, get 
book, cast bless potion on the potion and get it. S, E, jump over 
pit, E, N, unlock lock, E, drop ram skull on altar and read black 
book. Open small chest and get key and chest, unlock big chest, get 
orbs, get candles. Press button on south side of altar [creates a 
staircase in Trophy Room].

W, S, E, S, W, W, S, go to altar, drink strength potion, pull altar 
backwards until button is revealed completely. Jump over altar and 
press button, then jump back and replace altar. W, N, blow up the 
west wall, W, examine trophy & press button, E, E, examine trophy & 
press button.

W, W, press trophy button, unlock lock when light is up. W, throw 
switch, place two empty chest between the bars to prevent them 
closing. Get gold and key, throw switch, W.

Look at oil lamp and press switch, open medium chest and get cure 
poison potion, oil flask, and magic missile wand. Cast dispel trap 
on large chest, look at pillow and get key, and open chest, get 
shirikan and gold. Blow up the wall where the tapestry was, using 
the two remaining bombs. W, avoid the demon's shots until he pauses, 
then cast dispel evil and kill him with a shirikan. Jump over pit, 
and you can pick up the bag if you want, which extends your backpack 
(but costs 1000 gold to do so). cast unlock on door, jump over pit, E.

E, E, E, E, N, W, W, W, N, unlock lock, W, put candle on circle 
(avoiding shots), kill it with magic missiles. [A candle dropped 
can block the demons bolts while you do it]. S, S, S, flip switch 
until barred section lines up with opening, S, S, S, E, examine 
jars and pick up the key and bowl, W, S, drop a candle before the 
first stake to jump up onto it. Place a candle at the wall edge of 
the stake (you'll probably have to move back a bit), jump onto it, 
and up onto the second stake, get the key, fall off and retrieve 
both candles. cast unlock on NW door, NW, drop bowl beside pump 
and fill it with water.

S, N, E, E, read book, and get unlock chest spell. Throw switch, 
cast unlock on west door, W, W, N, N, cast unlock on chest and 
get rocks and dispel trap spell. S, drop full bowl on the trough, 
S, S, NW, cast dispel trap on chest and open it. Get key, wand, 
stamina potion, mind blast orb, then examine the cheeses and eat 
the wholesome one, get the gold. S, N, N, unlock lock, E, put oil 
flask under tap, turn on tap to fill it. Get flask. W, S, E, drop 
flask on fire, then pick up the key when the rock crashes.

W, W, S, move as far back on top step as you can and cast unlock 
on door [casting wont work if you're too close to the door]. S, 
unlock lock, get unknown potion [giant jump]. A few of your 
potions will be bad by now: most likely your original giant 
jump and super-fast potion. You can drop them now. Pick up ball, 
S, drop a candle quickly on the northern half of the passage to 
block the demon's bolts, and push it close to the circle. When 
the demon pauses, push it onto the circle to weakon him, and drop 
another one to block his bolts. Then push it close to him and cast 
some magic missiles to destroy him. Get key, S, cast dispel trap on 
chest, open it, cast dispel trap on chest, then unlock chest on it. 
Cast dispel trap on chest, open it, get it and orange key, flip 

N, E, unlock lock, S, flip switch, E. You'll find that some of 
the blocks are draggable. You'll go on the open side and drag the 
block half-way, then jump out and fall into the new gap and push 
the block the rest of the way. Moving a few of the blocks will clear 
the door area. You'll have to hurry on the last one, since it will 
soon move back. [It'll disappear when you've gone through the N 
door once]. N, climb steps, drink giant jump and jump onto platform. 
Get immortal potion and tokens, throw switch, S, W, throw switch, E, 
N, throw switch, E.

Drop candle near southern spikes, jump onto it, and over spikes. 
Throw switch. get the candle, and put it near the northern spikes. 
Jump over, and throw switch. S. Open chest, get book and key. You 
then need to move the tiles to spell 'Dianos' from left to right. 
Do this by first pushing titles down, and moving 'I A N' to the 
left, while finally moving
'O S' to the right, and returning D to the top position to form:
	I A N	    O S

then push the D to the bottem, and slide the N, then A, then I into 
the northern three positions, then push D up to the center tile, as in:
		D O S

Push the 'D O S' titles to the far left, then drag the S, then the 
O titles back to the right. Push the northern stack down by one, and 
repeat the procedure for I, then A, then finally push the 'N O S' to 
the left to spell 'D I A N O S'. The eastern door will unlock.

E, get the bottles, W, N, give the alkaline restorer bottle to the 
thief, who'll give you some info. S, E, throw switch, N. Here there 
is a gambling machines you can use your tokens on, by dropping them 
on the holes. The southern one can give you gold, stamina potions, 
and also a key. [it will break after it gives you the key; it unlocks 
the door in the S, W, NW room which leads back into the room which had 
four demons in it], the northern one can give you multiple tokens, and 
the middle one can give you lots of tokens, but the chance is smaller.

E, into the room with four pits. Fall down the western pit. 
You'll need to throw the switch reasonably quickly. Do this 
by stacking two bottles on the southern end of the chest 
[without moving it], and making a diagonal jump from one corner 
of the chest onto it [diagonal so the wall stops you from jumping 
right over it]. Throw the switch and get back the bottles and the 
key. Open chest and get the stuff. When the clock has completed 
three circuits, a lock should appear on the northern wall. Quickly 
unlock it with the key to raise the bars. N, get unknown [stamina] 
potion. E, N. In this flame room wait around a bit [you wont get 
hit by the fire bolts as long as you don't move into them; they won't 
appear on a position if you stay still]. S, pick up the Unlock door 
wand, Bless potion, and Mind Blast. S, S, S [teleport].

E, S, N, give the potion which aids eternal rest to the thief. 
He'll tell you about needing four gold keys in the main room. As 
you recall you had one which you unlocked lock 1 with, and you 
should currently have another gold key which you got from the room 
to the south. Once the other two gold keys are found, the locks 
should be unlocked in the order 1, 4, 3, 2 [you've done 1 already].

Anyway, look at the thief to get a mind blast spell, S, E, N, E. 
Fall in the northern pit and collect all the gold, and then follow 
the route back to the four pit room again. Then fall down the southern 
pit. Put some objects in front of the door to prevent roots growing 
and blocking your escape, and then pick up the sacks as they appear. 
Once finished, follow the root [heh heh] back to the four pit room again.

E, E, run to the eastern side of the room [where the demons wont hit 
you]. Cast dispel evil, and then hit the left one with a diagonally 
thrown shirikan, and then the right one when it pauses between shots. 
Cast unlock door on door, N, E. The symbols on the posts must match 
the ones in the room two screens to the west. Do this by pressing the 
levers in the order left, right, right, left. Press button, E. Read 
the books to get info. W, W, W, press button, W, open chest, get planet. 
E, E, N, E, drag chest to the fourth column of squares on the wall from 
the left. Stand on chest and jump to open hidden panel. Get the small 
moon. W, N, E, read books: one of them (a book on marriages) has an 
unknown [unlock chest] spell, examine tapestry and get key.

W, W, place candles in the center of the tiles which touch the eastern 
door [this will block missiles which start]. Fall into section get 
chest, and when bars rise, throw the switch, and drop an object on 
tile which has changed to depress the switch [dont know what it does]. 
Get the candles, and go E. Open chest and take the two gold coins 
[DONT TAKE THE BRONZE COIN!]. Now would be a time to drop a whole 
bunch of stuff you've been lugging around that you don't need in one 
of the rooms, like spare Shirikans, Mind blast spells, [you wont be 
needing weaponary again in this level], stamina potions, etc. You can 
always come back for them.

W, W, open chest, and get the spells. Cast read magic on the 
unknown scroll. Go back to the Adding machine room. One of the 
books in the library told you four numbers: 29, 32, 16, 7. You've 
got to form those totals using the four levels (where up is add, 
down is subtract, and middle is nothing). Set the levels in each 
of the four patterns to give the correct totals (U=up, D=down, N=neither):
29:	D U N U		32:	D D U U
16:	U D D U		 7:	U D U N

W, cast unlock on chest, get planet, W, get planet, E, N. You should 
have four planets by now, which must be placed on the correct poles 
according the books on the planets scattered around. To do this, go 
S, E, N, W, W, S to the upper room and drop the planets into the 
following order:
fiery-planet	NW hole		little moon		E hole
2-moon planet	SW hole		earth-like planet	SE hole

Return to the Planetorium, and the four planets should be atop 
the spikes, and the globe stopped spinning. Push the button in 
the globe, and two hidden panels will reval the final two gold 

Return to Central Hall, either by the southern route or via the 
northern door in the passage [make sure all the lone switches in 
that area of the castle are down, and fiddle with the switch by 
the door to open it]. Unlock the three locks in the order lock 4, 
lock 3, lock 2 to complete the level and be transported to the 
fifth, and final level.

A few points unsolved sofar: the use (if any) of those four quartz 
rocks I found earlier, getting into the room to the east of where 
you entered the level, and the final cryptic message in a book: in 
the North East tower the lever brings great rewards (might be the 
room to the east of where you started which I haven't got into yet). 

Level 5
Pick up the marble, E, pick up the marble, step on oe of the small 
tiles to make a skull appear, put marbles in skull, E, get two 
potions on pedestals, E, flick first switch, second switch, stand 
in very northern end of eastern end of passage to avoid getting hit 
by the twirlys, then when they're moving to the left open the secret 
panel behind the second block and get the potion. Keep trying E until 
you get through.

Pick up emerald, E


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