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Worlds of Utima - Savage Empire
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Worlds of Ultima: Savage Empire - Walkthrough and FAQ
This document Copyright 2002 A.B
Maps copyright of Shrapnel Dragon
Version 2.5
-----------------
Table Of Contents
-----------------
1. Introduction
2. Party Characters
2b. Other Characters of Note
3. Starting The Game
4. Uniting the Tribes
5. Secrets and FAQs
---------------
1. Introduction
---------------
Savage Empire is a spin-off of the popular Ultima series.
You play The Avatar, who on a previous adventure, discovered
a moonstone. Lord British has asked you to uncover the
stone's secrets. You take the moonstone to your friend Prof.
Rafkin's lab to have it analyzed. You meet a reporter, Jimmy
Malone while there. Unfortunately, something goes wrong,
and the stone creates a gate, sending the lab, Rafkin,
Jimmy, and you to a land called Eodon. You rescue Aiela, a
princess of the nearby Kurak tribe from a pterodon, but are
soon attacked by Darden, a member of a warring tribe. You
lose consciousness...
-------------------
2. Party Characters
-------------------
STR - Your strength. This determines how much you can
carry, how good you are with non-ranged and blunt weapons,
and your health points.
DEX - Dexterity determines how fast your character is.
The faster you are, the more hits you will be able to get in a
battle situation, and how good you are with ranged and
sharpened items.
INT - Intelligence is how well you can cast spells. This is
really only an important stat for Triolo.
HP - Health points work just like they do in every other
game. If it's at maximum, you're healthy, if it's at zero,
you're unconscious or dead.
HM - The maximum amount of HP you can have.
LEV - What level your character is at. Everytime it increases
you can choose a statistic to increase. Increase your level by
accomplishing tasks you are given or succeeding in combat.
----------
The Avatar
----------
The main character. His stats will depend on how you answer
the questions at the beginning of the game.
Possessions - 1 knife
------
Triolo
------
Where - Joins you automatically at the beginning of the game.
STR - 20
DEX - 26
INT - 17
HP - 68
HM - 68
LEV - 7
The first member that you can get in your party. You will
definitely want to keep Triolo in your party as he is the only
character that can use Shamanic magic. Triolo is most likely
some sort of counterpart of Iolo from previous Ultima games,
judging from the similarity of their names and appearance.
Saying the name Iolo to him also verifies this.
Possessions - 29 arrows, bow, 2 pouches, turnips, 12 berries,
6 beans, 4 tortillas, 10 yopo, 10 pinde, 10 chocolatl, totem
of Heluzz, totem of Motazz, totem of Aphazz
-------------------
Prof. Elliot Rafkin
-------------------
Where - Found in the hut below the chieftain's of the Yolaru
tribe.
STR - 8
DEX - 14
INT - 29
HP - 40
HM - 40
LEV - 6
The Professor is one of the people who are from the modern
world and was thrown into Eodon with you. Rafkin has been sort
of adopted into the Yolaru tribe so that's were you'll find
him. He should be one of the first characters you recruit into
your party as he has very important information about the
location of the lab which you will need to visit to complete
the game. He also teaches you valuable things about the
different tribes, along as how to make grenades and flintlock
rifles. If you're going to keep Rafkin in your party, I
suggest you give him an item like a rifle that will keep him
out of the fray.
Possessions - None
------------
Jimmy Malone
------------
Where - Locked in a small room of the first hut in the
Disquiqui village.
STR - 16
DEX - 23
INT - 20
HP - 40
HM - 40
LEV - 2
Jimmy Malone is the other character from the modern age. When
he was thrown into Eodon, he was 'imprisoned' by the Disquiqui
tribe. He's a fairly good character, and you should keep him
in your party because he takes notes in his notebook when you
learn important information. This way when it comes time for
you to unite the tribes together, you'll have some way to
remember your tasks without having to write it down yourself.
His camera is also needed to unite the Urali tribe, so don't
lose it.
Possesions - Notebook, camera
-------
Shamuru
-------
Where - Shamuru is found near the entrance of the Barrab
tribe.
STR - 21
DEX - 23
INT - 18
HP - 66
HM - 66
LEV - 6
Shamuru was found by the Barako tribe a few years ago with his
mind completely blank. He does not remember anything of his
life before that, though he feels some sort of familiarity
with the Avatar. Shamuru is somehow related to Shamino of the
Ultima games.
Possesions - Leather armour, bow, 36 arrrows, pouch, 1 berry
-----
Aiela
-----
Where - Locked in a cell which is hidden in the caves of the
Urali tribe.
STR - 19
DEX - 28
INT - 22
HP - 58
HP - 58
LEV - 5
Aiela is the princess of the Kurak tribe, and a very welcome
member of your party. You can tell her you love her if you
wish, and she'll reciprocate. She was kidnapped by the Urali
tribe, so you'll need to rescue her before she'll join your
party. Once you do though, she'll join automatically, so don't
worry about needing to make room for her. As a matter of fact,
it's better to have a full party before you get her so you can
have the largest party possible.
Possessions - Giant gem
-------
Kysstaa
-------
Where - Right behind the chieftain's mat in the Sakkhra caves.
STR - 27
DEX - 22
INT - 18
HP - 74
HM - 74
LEV - 5
Kysstaa is the second strongest permanent character in the
game, second only to Ugyuk. Like most of the people in Eodon,
he has a very strong grudge against the Myrmidex and so is
willing to join your group to help defeat him. The Barrab
tribe dislikes the Sakkhra tribe greatly, so be careful going
there if Kysstaa is in your party.
Possessions - None
------
Dokray
------
Where - The Pindaro village, usually between two huts.
STR - 26
DEX - 20
INT - 17
HP - 72
HM - 72
LEV - 5
Dokray is strongly reminscent of Dupre, your friend from
previous Ultima adventures. Dokray considers you a friend, and
agrees to join you on your adventure. He also has a strong
respect for Shamuru, admitting that he is one of the best
trackers and hunters, though he still considers himself a
better hunter. He is also familiar with Triolo and teases him
about his singing voice. Dokray will refuse to join if you
have Ugyuk in your party.
Possessions - 2 meat, 1 obsidian knife, 5 spears, 1 axe, 1 atl
atl
-----
Ugyuk
-----
Where - Inside the first cave of the Haakur tribe.
STR - 30
DEX - 22
INT - 8
HP - 92
HM - 92
LEV - 8
Ugyuk is a member of the Haakur tribe, which are very close to
Earth's neanderthals. His intelligence is somewhat lacking, so
you probably won't be conversing with this character very
often if you have him in your party. His strength will more
than make up for that however. Ugyuk will not join you if you
have Dokray in your party.
Possessions - None
---------
Yunapotli
---------
Where - Inside the Kotl city before the doors.
STR - 25
DEX - 12
INT - 15
HP - 82
HM - 82
LEV - 8
The guardian of the Kotl city and servant to the humans that
lived there. Now that they are gone, Yunapotli controls the
doors. He joins your party as soon as you replace his missing
head. Don't get too attached to him, because after you finish
exploring the Kotl city, he's leaving.
Possessions - None
--------------
Johann Spector
--------------
Where - Nahuatla city/Kotl city.
STR - 14
DEX - 18
INT - 27
HP - 56
HM - 56
LEV - 7
Spector was experiemtning on Moonstones and brough both him
and his colleague Fritz to Eodon. While there he discovered
the underground city of Kotl and a way to shield himself from
physical hrm. With this, he worked his way intothe good graces
of a Nahuatla soldier, and put him on the throne while himself
serving as the shaman. After you destory the panel that
controls his shield, he repents and joins you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2b. Other Characters of Note
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aloron - Chief of the Kurak tribe. Has two daughters, Aiela by
blood and Tristia by adoption. He wants you to rescue Aiela
for him.
Intanya - Shaman of the Kurak tribe. His apprentice Triolo
will join you. Intanya has information about spirit world and
will heal you if you're injured when you speak with him. He
will also revive unconscious party members if you bring them
to him, and will revive you when you fall.
Tristia - A possible love interest for the Avatar, and the
foster-sister of Aiela. WARNING - Talking to her with Aiela in
your party often results in a bug that leads you into a
repeating conversation.
Apaton - Chief of the Yolaru tribe. Has a daughter by the name
of Sahree and will unite with you for 10 well-made swords.
Mosagann - Shaman of the Yolaru tribe, and very annoyed by
both you and Professor Rafkin.
Sahree - The best friend of Aiela and often sneaks to the
Kurak village to find her. She tells you a lot about both
Aiela's whereabouts, uniting the tribes and the Myrmidex.
Atlipacta - A Nahuatla woman who runs a weapon and armour
store in the stone city. She is one of the few Nahautlans who
are kind to you and will sell you her stores in exchange for
emeralds.
Paxaptamac - A weaver in the Nahuatla city. He hasn't been
able to hunt of late and so will buy any parrot feathers off
you for his tapestries.
Moctapotl - The true king of the Nahuatla who has been exiled
to the Disquiqui tribe.
Kipotli - A prisoner who killed his own officers. He's just a
little insane.
Oaxtepac - Former shaman of the Nahautla. He was imprisoned
when the rightful king was banished.
Tlapatla - Wife of the usurper king of the Nahuatla.
Zipactriotl - The assumed name of Johann Spector. Second in
command of the false king.
Huitlapacti - The evil man who took over the throne of the
Nahuatla people with the help of Johann Spector.
Cleese - Spector and Fritz's pet parrot. Lives in the Nahuatla
throne room, repeating conversations between the two.
Chafblum - Chief of the Disquiqui tribe. Annoyed both most
things, including you, Jimmy Malone and his daughter Guoblum.
Bears a striking resemblance to Moe from the three Stooges.
Terrified of the resident T-Rex.
Larrifin - Shaman of the Disquiqui tribe. He has absolutely no
idea about how to go about his job, so instead he makes
excuses about not being able to find his totems. Resembles
"Larry."
Tuomaxx - Left the position of Disquiqui Shaman to take up
residence on Drum Hill. He'll build a drum for you if you
bring him a suitable skin. Completes the trio by looking like
Curly.
Lerei - One of the only Disquiqui natives not constantly
drunk. She feeds and takes care of Jimmy, her only prisoner.
She enjoys having sober people to talk with, so she'll always
welcome your presence.
Guoblum - Daughter of Chafblum. She is engaged to Jimmy which
explains his reluctance to return to that tribe.
Jumu - The juvenile Chief of the Jukari tribe. After the
previous chief was killed, he had to reluctantly assume the
title.
Inara - The peace-loving female chief of the Pindaro tribe.
She welcomes your proposal to unite the tribe.
Kunawo - The blind shaman of the Pindaro tribe. Trades
reagents for flax with Triolo, and heals your party.
Halawa - The chieftess of the Barako tribe. Her daughter has
been kidnapped by the mountain gorillas.
Halisa - Halawa's daughter.
Topuru - Former shaman of the Urali tribe, and therefore knows
its location. He lives on an island west of the Barako tribe,
feeding turtles. His mind is imprisoned in a blue rock.
Wamap - Shaman of the Urali tribe. He wwants you to free the
statue of Fabozz from where Darden imprisoned him.
Darden - Also known as Darden the Huge. The unliked chief of
the Urali tribe and the one who kidnapped Aiela.
Fritz - Another modern man who lives in a cave north of the
Barako tribe. He was sent to Eodon along with Johann Spector.
Seggalion - Lives in the old Pindaro village searching for
diamonds.
Balakai - Chief and shaman of the Barrab tribe. Has two
children, one of whom is very ill.
Nakai - Son of Balakai and gravely ill. Needs the bulb of an
orchid for medicine.
Nawl - A man from the Barrab tribe who isn't as clever as he
thinks. Scared of Balakai's daughter.
Nakola - Balakai's daughter, and very shy of visitors.
Katalkotl - An image of the true Katalkotl, who went out into
the world to bring back human servants to tend to the city of
Kotl.
Xyxxxtl - The Queen of the Myrmidex.
Sysskar- The chief of the Sakkhra. He wants to the rid the
T-Rex that keeps his village from harvestig fruit.
Ksssindra - A teacher of the Sakkhra children.
Pever - A friend of Dokray's who has lost his mind because of
the Myrmidex.
Denys - A portrait maker who lives in a cave below the path to
the Urali.
Wisp - Sent from the Xorinite dimesion there are two Wisps
that are curious about the Moonstone's disturbances. One is in
the Kotl city, the other is near the Urali swamps.
--------------------
3. Starting The Game
--------------------
When you regain consciousness, you will find that you are in
Intanya's hut. He will ask you a question to see if you have
regained your memory yet. When he is done talking, ask him
about Jimmy and Rafkin. He will tell you that Jimmy is in the
Disquiqui village, and Rafkin is in the Yolaru village. If
you want, ask him about Aiela and Darden as well. When you
are done talking with him, his student Triolo will join you.
Talk to Aloron, (the man by the fire) who is the chief of the
Kuraks. He will ask you to rescue Aiela, who was kidnapped.
Go through the village collecting any food that you want to
take. Now you're ready to leave! Equip Triolo's bow, and the
Avatar's knife. Now follow the path East. If you see a woman,
talk to her. Her name is Sahree, and she'll tell you some
stuff about Aiela and the Myrmidex. When you get to the fork
in the road, follow it East. Sooner or later you will come
upon another village. This is the Yolaru tribe. Go into the
hut, directly across from the river and talk with the chief.
Ask him about the 'schweitzer'. Now go the hut below the
chief's. Rafkin will be in here. Ask him to join. Talk to him
about anything you want. Among other things, he'll give you
hints as to where his lab is, where Jimmy is, information on
most of the tribes, and how to make bombs and rifles. Search
his hut for a rope, and a modern hammer.
Now to find Jimmy. For a quicker way to find him, go back
towards the fork in the road. At about 30 paces before the
fork, on the East road, stop. Head into the woods to your
left. There will be a stone portal there. Save before you
enter it. Now enter the bottom portal on the left. This will
take you near the Disquiqui village. Go up, then East, then
North at the fork. Cross the river. This is the Disquiqui
village. Talk to Lerei. She's usually near the fire in the
middle of the village. Ask her name and her job. She'll
mention she has to guard a prisoner. Ask her about him. The
prisoner, is Jimmy, who is in the first hut, when you enter
the village. Open the door of his prison and he'll
automatically join you. Talk to Guoblum, Chafblum and Lerei
again for some funny scenes. :)
Again, take any food you want, and go back to the portal. Go
into the portal directly above you. You are now close to the
Barako village. Follow the left hand side down the river.
When you can, jump the stones to the other side. Now either
in the village or on the northern path, will be Shamuru. You
met him when you first arrived. Ask him to join your party.
Now that you have a good party, you can finally start on
rescuing Aiela! If you talked to Aloron in the Kurak village,
he'll have mentioned a mad warrior named Topuru who might
know where the Urali tribe is. Topuru is on a small island
northwest of Barako. So follow the West path out of the
village. Follow to the edge of the water, have 4 characters
each get a paddle, and use the raft to get to the island.
Keep asking him questions, such as 'job' until he mentions
the hidden tribe. He once knew where it was, but apparently
Balakai the shaman on Barrab has stolen his mind and placed
it in a rock. He wants you to retrieve it for him. Go to the
teleport panel and going counter-clock wise, enter the 3rd
portal. This leads to Barrab. Go down the log and up the
stairs to the village. Balakai's hut is in the north part of
the village. Talk to him about Topuru. He'll say you can use
any blue stone, as he was lying to Topuru. Now, you'll need
to go back to the teleport panel and through the Kurak/Yolaru
one. Head towards the Kurak village and go down to the small
hut right before it. Walk behind the hut and jump across the
river.
Save now in case you get lost. Go west for a while and
then south when you can walk by the brush more easily. Go
south to the river and then follow it. Go east, south, east
and then south again. Now leave the river and head east. The
lab should be somewhere in this general area. While you're
here, pick up the fire extinguisher, a wire screen, a fire
ax, a camera if you lost Jimmy's, any bottles of chemicals,
and a metal bucket. Go back to the Kurak village. Follow the
path back to the portal. Enter it and go into the portal
across from you. This is the Sakkhra tribe. Go inside the
cave, use the metal hammer on one of the blue boulders and
take a flake of the rock. Leave, go through the Barako portal
and walk the path over to Topuru. Give him the rock and ask
him about the hidden tribe again. If you gives you turtle
bait, take it. He’ll say the cave to the Urali tribe is in
the 2nd cave in the Eastern cliffs. Leave him, and using the
portals, go to the Yolaru tribe. Go directly east from here.
When you get to the cliffs, follow them southwards and enter
the 2nd cave you see. Now from here on in, you’ll have to
just guess on where to go. Try to head in an easterly
direction as much as you can. When you exit the cave, head
east. However, there’s a hungry T-Rex blocking your way at a
certain point. There are two ways to get by him. Either use
the turtle bait you got from Topuru to ride a turtle around
him, or using one character at a time, very carefully walk by
him. SAVE before you attempt any of this.
You are now in Urali lands. Right after the T-Rex, you’ll
meet Wamap, the shaman. Talk to him as much as you can.
Apparently, Darden came to power by stealing the statue
Fabozz from its rightful place and hiding it in a cave. If
you rescue the statue, no-one will follow Darden. The cave
where Fabozz is held is north of the village. Beware the
village though. The males are armed with poisonous darts and
will attack you on sight. Use Triolo’s healing spell to get
rid off the poison. (use the Aphazz totem with pinde.) Head
north and enter the cave. Fabozz is held to the East. He
needs light to go back to his rightful place. Torches aren’t
strong enough, so use Jimmy’s camera. Fabozz will decree that
Darden has no more power and Wamap is now chief of the Urali.
Once you leave the cave, you won’t be attacked in the village
anymore. Now to find Aiela. Ask any female in the village
about her and Darden. Say you are an enemy of Darden. Follow
her directions to the cave. She’ll be in the main cave. Talk
to her, then open the cage door. Darden will appear. When he
does kill him. Aiela will be in your group and you can tell
her you love her. ^_^ Talk to her about the tribes and the
myrmidex. She wants the tribes to unite against the myrmidex
but the chiefs won’t listen to her and Sahree. She’ll ask you
to help. You’ll have to ask all the chiefs for their help.
Also, Aiela has a gem in her inventory, don’t lose it. Ask
Wamap about uniting and go back to the valley of Eodon
through the caves.
---------------------
4. Uniting The Tribes
---------------------
Now you’ll need to ask each chief to unite, and do them a
favour. You can do these in just about any order you want,
except you’ll have to rescue Aiela before you can do the
Nahautla one.
---------
The Urali
---------
Rescue the great statue Fabozz for them and Wamap will be
happy you join your alliance. You’ve already done this so
just ask him to unite. (as a side note, Jimmy will be taking
notes on all the tribe leaders after this. Ask him about his
notebook to see what he’s written.)
---------
The Kurak
---------
Rescue Aiela for Aloron.
----------
The Yolaru
----------
Chief Apaton needs some convincing first. Tell him about the
myrimdex and why it would be a good reason to unite the
tribes. He agrees, but wants weapons for his tribe. He wants
10 swords to be precise. Go south or use a panel to go the
the stone city of Nahautla. Either steal, kill for, or buy 10
swords and bring them to Apaton.
-----------
The Pindiro
-----------
Inara wants the fighting to stop, so she’ll join without
asking for anything. Pretty easy huh?
----------
The Barako
----------
You’ll need a grenade for this assignment. (Ask Rafkin how to
make them) The chieftess, Halawa has had her daughter
kidnapped by the mountain gorillas to the north. Save the
daughter Halisa and the Barakos will join you. Go west til
the river where the raft and Topuru are. Follow the river
north until you get to a cliff, then follow the cliff face.
Eventually it will lead you to a shore line and a waterfall.
There’s a cliff behind the waterfall that you can’t get to.
Light a grenade and drop it to the right on the boulder
above. That’ll block the waterfall and give you access to the
cave. Go through it and to the south of the exit will be a
gorilla and Halisa. Kill the gorilla and talk to Halisa.
She’ll find her own way back from here. Ask Halawa to unite
again, and now the answer will be yes.
-------------
The Disquiqui
-------------
My favourite one. ;) Talk to Chafblum about uniting. He and
Larrifin decide that you’ll have to take 2 tests to prove
your worth. The first is to take a drink of pulque. The
second is to bell the T-Rex that is terrorizing their tribe.
Get a spear, and the bottles of plachta you’re given. Use the
plachta on a spear to create a spear of Shamap. Cross the
river and leave the village. To the East slightly and then
north is the T-Rex. Attack him with the spear and then use
the bell on him. Leave, because the effect of the spear will
wear off soon. Now you can ask Chafblum to unite.
----------
The Jukari
----------
Jumi, the new chief wants you to the recover the sacred hide.
Go south, then follow the cliffs east. When you get caught by
lava, use the fire extinguisher on it to allow you to cross.
The cave will be there soon. Enter, get the hide and any
emeralds you want to take.
----------
The Haakur
----------
The Haakur live in a series of caves, halfway between the
Nahautla and the Jukari. Grugorr the chief lost his son Krukk
in a spider cave. He wants you to retrieve Krukk’s shield for
him. The cave is to the south of Haakur. You’ll need torches
to burn the spiderwebs. Use torches to burn all the spider
webs until you find the shield. Give it to Grugorr.
-----------
The Sakkhra
-----------
The chief here wants you to kill a T-Rex that is preventing
their people from harvesting the fruit. Go to the big
teleporter, but instead of using a panel, leave the area and
walk straight up. North and slightly to the west will be
vines. Climb up them to the cliff. Follow the north cliff
line to the east. The cliffs will turn south and the T-Rex
will be right under you. Use a grenade to dislodge the
boulder to kill it. Drop the lit grenade to the right on the
boulder. Go back to the Sakkhra.
----------
The Barrab
----------
Balakai wants you to fetch some medicine for his dying son
Nakai. The roots of a plant on top of one of the mesas will
cure him. You might need to have a digging stick for this. Go
to the Barrab teleport panel and walk north to the next mesa.
Follow the steps up the cliff. You’ll see a large tree
blocking your way. Use either a grenade or attack it with a
fire ax to make a bridge out of it. Keep going north and up
stairs until you see a giant plant. Attack the tentacles and
take the bulb that’s left. Give the bulb to Balakai.
------------
The Nahuatla
------------
This one is more complicated then the others. The leader of
the Nahuatla is a fraud, and the real king is in exile. The
true king Moctapotl is hiding in the Disquiqui tribe. Talk to
him about uniting. He will tell you that the false king
Huitlapacti has taken the throne with the help of
Zipactriotl. They have magical shields that prevent any harm
from coming to them. Moctapotl asks you to get his city back
for him. Go to Nahuatla and talk with Zipactriotl. Before you
can however, a parrot will interrupt you. Talk to it, and
Rafkin will break in that the parrot is imitating an old
colleague of his, Johann Spector. Zipactriotl turns out to be
Spector from the same time period as you. It turns out
Spector is as stuck here as you are. Spector found moonstones
himself, and while experimenting on them, was teleported
here. He got rid of the old king and picked a new one. Now he
is searching for the source of the stones power. One is in
the Myrmidex’s caves, the other, in the underground city of
Kotl. He will resurrect the automatons in the lost city, and
use them to control the Myrmidex, then transport both
Myrmidex and City back to Earth to gain power. Search the
building until you find a small metal head. Leave and go find
Spector’s assistant Fritz. He lives in a cave above the
Barako and Pindaro tribes. Go to the Kurak/Yolaru panel. Go
north across the bridges and then follow the path. At the
first fork go west. The next two forks, take the north roads.
When that path ends, keep going north, and then east at the
cliff. You’ll run across Fritz in a cave. Ask him for the
crystal brain. Now go to the Barrab plate and walk to the
place where you got the orchid. Keep walking north and you’ll
find a gem holder. Use Aiela’s gem in it. Go to the main
teleporting plate. To the East is where the door opened. Make
sure you have lots of healing supplies when you enter. Use
the head on the statue and he’ll join your party and take the
crystal brain. Ask him to open the doors for you. There’s
more teleporting plates inside. Use the bottom middle one.
Then walk 36E, 22S 2W, 3N, 2W, 5S, 9E, 4N, 2E, 2N, 1W, 2N,
1E, 2N, 1W, 2N, 2W, 6S, 2W, 8N, 5E, 2N, 5W, 2N, 5E, 2N, 5W,
11N, 5E, 2N, 7W, 3S, 2W, 3N, 2W, 3S, 2W, 3N, 5W, 2S, 2W and
3N. Hopefully you’ll have stepped on a teleporter. Go
southeast until you find a computer. Watch out for the
robosauruses. When you find the panel, smash it. The statue
is shut down, and Spector will come to talk to you and join
your party. From the panel go north and across the lava
bridge. Go north through the hall. Then west and you’ll be
back at the plates. Before you leave, you need to get some
black staves. From the panels, go west. There should be a
shield and a stave here. Get both and equip the Avatar with
them. Follow the bottom wall south and get two more. Equip
them on whomever you’d like. Leave and go talk to Moctapotl.
------------------------
Drum Hill/Myrmidex Caves
------------------------
Make sure you are healed and have plenty of reagents for
Triolo’s spells. Take a tiger skin to Drum hill. It’s halfway
between Yolaru and Nahuatla. Ask Tuomaxx to build you the
biggest drum he can. After it’s built and all the tribes are
united, use the drum. You’ll find yourself in the myrmidex
caves. Now if you found a locator in the Kotl city, you can
follow it to the queen Myrmidex. If not, you can use Shrapnel
Dragon’s map of the caves at
http://www.uo.com/archive/savage/semaps.html . Either way,
use Triolo’s map spell if you get lost or confused. Kill the
queen when you find her, and then the black moonstone behind
her. Now sit back and enjoy the ending sequence.
-------------------
5. Secrets and FAQs
-------------------
Q: Where is Denys?
Denys is in a cave to the Southeast of the Yolaru Tribe. Go
about halfway between Yolaru and Drum Hill. Walk east until
you come upon 2 caves. Enter the right one. He’ll paint
portraits of your characters.
Q: Where is Pever?
Pever is right after the road leading from Nahuatla to
Jukari. Have Aiela and Dokray in your party when you first
talk to him.
Q: What do these dreams mean?
This is leveling up in Savage Empire. The animal you choose
will determine what stat you will raise. Chasing the bear
raises your strength, chasing the jaguar raises your
dexterity, and chasing the monkey raises your intelligence.
Q: What people can join me?
Rafkin, Triolo, Shamuru, Dokray, Kysstaa, Aiela, Ugyuk, Jimmy,
Spector, and Yunapotli can all join. Ugyuk and Dokray won’t
be in the same group together. And Yunapotli will only be in
your party in one area. Rafkin is in the Yolaru tribe, Jimmy
is in Disquiqui, Triolo will join you automatically, Aiela is
in the Urali tribe, Dokray is in the Pindaro tribe, Shamuru is
either at the Barrab or Pindaro tribe, Ugyuk is in the Haakur
tribe, and Kysstaa is at the Sakkhra tribe. Spector and
Yunapotli are both found in the underground cavern.
Q: Where do the panels lead?
The small ones all lead to a main panel. Going clockwise from
the dark blue tile the panels lead you to: Kurak/Yolaru,
Nahuatla, Jukari, Disquiqui, Barrab, Sakkhra, and Barako.
Q: How can I heal my party?
Intanya from Kurak, Balakai from Barrab, and Kunawo from
Pindaro will all heal your party if asked. Sleeping if you
have food in your inventory will heal your party. Using
Triolo’s totem of Aphazz and pinde. Cloth bandages will heal
one party member at a time.
Q: How do I make a grenade?
Ask Rafkin for instructions. You’ll need 5 units of
potassium, sulphur, and charcoal to make the gunpowder.
Potassium can be found in caves by using the crystal gardens.
Use a wire screen on the sulphur pits to get sulphur. Get a
branch from a tree and use it on a fire to get charcoal. You
can also find most of these ingredients from the lab. For the
fuse get flax from a yucca plant. Use a loom to make it into
cloth. Use scissors or a knife to make it into strips. Get
the metal bucket from the lab and collect some tar from it.
Use the tar on the cloth strips. Now find a hard clay pot. Or
dig clay from the river, and use a kiln to fire it. Use the
strips on the pot and you’ll have a grenade.
Q: Where do I get more pinde/yopo/chocolatl?
Go to the Pindaro village. Have Triolo use a yucca plant to
get flax for it. Kunawo the shaman will trade 5 flax for 1
reagent.
Q: What if I run out of food?
A: There are several ways to get food. One, take from the
villages. There’s always food when you first arrive in a
village, so make sure to raid it and stock up. Two, get a
fishing pole and stand by a lake or river to fish. Three,
kill mammals and skin them for their meat. Jaguars, sabre-
toothed tigers, sloths, and bears are all good sources of
meat. Four, go to the Disquiqui village and use the corn
stalks they have there. They never run out of corn.
Q: What are the best weapons?
A: Anything that’s modern or from the Nahuatla tribe will be
your best bet. The few modern rifles you can get are good,
but bullets are scare. They can also only be used by non-
natives. (You, Jimmy, Rafkin, and Spector.) Nahuatla swords
are good for strong characters that won’t die quickly.
Especially Ugyuk, Shamuru, you, and Kysstaa. I prefer not to
use weapons that need reloading each time, ie makeshift
rifles, spears, or knives at long range. Give your weak
characters rifles, bow and arrows, or boomarangs, and the
others swords.
Q: Where is Seggalion?
The character from the Ultima games is near where Fritz
lives. Go to Fritz’s cave and head west. Use a grenade to hit
the tree and cross the cavern. He’ll have a small village
here. There’s lots of rifle bullets and Myrmidex this way.
Q: I ran out of rifle bullets. Can I get some more?
You can find bullets at Rafkin’s lab in one of the crates, in
Fritz’s cave, and at Seggalion’s hideout.
Q: Is there any money in this game?
Atlipacta in Nahuatla will sell you weapons, armour and
arrows for emeralds. Trade parrot feathers to Paxaptamac in
the building above her for emeralds.
Q: What do Triolo’s spells do?
Triolo’s spells each use a totem skull and a reagent.
Chocolatl Pinde Yopo
Heluzz Makes light Makes map Locate enemy
Aphazz Charm enemies Healing Protection
Motazz Summon animal Curse enemy Battle Frenzy
Q: How do I answer Intanya’s questions?
The answers are all found in the magazine, Ultimate
Adventures, which comes with the game.
Q: What expedition has returned?
A: Wild River
Q: What kind of cover does Jimmy's notebook have?
A: Weatherproof
Q: Who is shown on the cover of Ultimate Adventures magazine?
A: Coatlicue
Q: In your dreams, what was it you lacked?
A: Memory
Q: In your dreams you saw birds. What eyes did they have?
A: Reptilian
Q: In your dreams, what did you think of as an old and
trusted friend?
A: Knife
Q: What does Professor Rafkin think the valley is akin to?
A: Time Capsule
Q: What does Rafkin say happens frequently between tribes?
A: Clashes
Q: What is the first tribe Rafkin discusses in his notes?
A: Nahuatla
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