Once you're this far, you're pretty familiar with the A-10.
The exercises won't be described in as much detail as
previously, so make sure you know what you're doing.
You'll do a loop, an Immelmann turn, a split-S, a barrel
roll, and finally a banked variation of a high yo-yo
(a more elaborate vertical high-G turn).
You'll probably need only the last one, plus possibly
the Immelmann and split-S, in combat. They're mostly
fighter maneuvers, but performing them will help you get
a feel for what the A-10 is capable of.
All of these maneuvers are entirely optional; you can fly
the missions without using any of them.
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