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Resident Evil 2 (2019) Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Resident Evil 2 (2019) Cheats

 
   
 
 
Resident Evil 2 (2019)

Cheat Codes:
------------
Submitted by: David K.

How to Unlock Leon’s Desk:
--------------------------
MRG - Code to unlock the right side.
NED - Code to unlock the left side.

When you unlock the Leon’s Desk you’ll get a High Capacity Magazine (Pistol). 
But if you are Claire, you get a Speed Reloader (Revolver).

How to Unlock Lockers:
----------------------
DCM - Combination for the locker on the third floor.
CAP - Combination for the locker on the second floor (Shower Room).
SZF - Combination for the locker in the Upper Sewer Control Room.


How to Open Safes:
------------------
L9, R15, L7 - West Office, First Floor (in the safe you will find a Hip Pouch).
L6, R2, L11 - East Wing, Waiting Room (you will find a Muzzle Brake or Extended Mag).
L2, R12, L8 - Treatment Pool Room (you will find a Shotgun Stock or Hip Pouch).
Note: L and R means left and right.


Unlockable Modes:
-----------------
Like the original game, there are several modes to unlock with different characters 
and scenarios.

-=Leon’s Story Second Run Mode=-
Beat Claire’s Story, any difficulty and rating OR beat Claire’s Second Run

-=Claire’s Story Second Run Mode=-
Beat Leon’s Story, any difficulty and rating OR beat Leon’s Second Run

-=The Fourth Survivor Mode (Play as Hunk)=-
Beat Leon’s Second Story

-=Tofu Survivor Mode (play as Tofu)=-
Beat The Fourth Survivor Mode



All Safe Combinations and Other Codes:
--------------------------------------
These are all of the codes you can complete at any time in Resident Evil 2 Remake, 
allowing you to get some items out of order.

Lion Statue Lock Solution 
Lion, Leafy Branch, Bird

Rookie's First Assignment Initials in West Office Solution
Left Lock: NED, Right Lock: MRG

3F Stairs Dial Lock (Letters) Solution 
DCM (Found in a film roll).

Unicorn Statue Lock Solution 
Fish, Scorpion, Vase

Men’s Locker Room Dial Lock (Letters) Solution – CAP
Found in note in room attached to Operations Room.

West Office Safe Solution 
Left 9, Right 15, Left 7 - Found in S.T.A.R.S. Office memo.

Maiden Statue Lock Solution
Woman, Bow, Snake

Waiting Room Safe Solution 
Left 6, Right 2, Left 11 – Found in Confiscation Report File

Control Room Dial Lock (Letters) Solution – SZF 
Found in Jazz Festival Flyer

Treatment Pool Room Safe Solution 
Left 2, Right 12, Left 8 
Found on side of safe (lol!)

Greenhouse Control Room Code 1 Solution 
F, II, two small L shapes, and F 
Found on ladder top

Greenhouse Control Room Code 2 Solution 
Two L, L, I, a big square above a little square, and a thicker I 
Found on bottom of DNA Trophy



Meet Ada and Ben Walkthrough:
-----------------------------
1.From the parking garage move forward to the gated ramp with a Police 
  car on the other side.
2.Head over to the machine on the right side of the gate and interact 
  with it to trigger a cutscene with Ada Wong.
3.Follow Ada through the door she entered.
4.Head to the room in front to get a Police Station B1 Map, and some Handgun 
  ammo.
5.After leaving the room with the map, turn to your left, and go through 
  the door.
6.Take the first left, and at the end of the path, make another left.
7.The end of the path will trigger a cutscene with Ben.
8.The tables just outside of Ben's cell will have a tool and a memo 
  "Jail Power Panel".




All Endings:
------------
Written by HarryNinetyFour

-=Claire's Story - Final Boss Fight & True Ending=-
There are three final boss fights in Claire's True Ending Campaign, you 
fight mutated William Birkin, or as the game calls it, G (Stage 3), G 
(Stage 4) and G (Stage 5). For the first boss, you just need to focus 
on the eyes on it's body. It's a very tight room so be careful not to get 
caught out.

For the second boss fight, you will have a minigun. This makes this easier 
than the boss before as you can just use the minigun the whole time. The 
mass of eyes on its stomach is the one and only weak point.

The final boss is exclusive to the true ending. While on the train, you 
will have to fight G in Stage 5. At this point it's just a massive blob 
and you simply have to shoot it as it's crawling its way up the train. 
Eventually a big eye will appear on it's stomach. Shoot this quickly and 
you'll defeat the boss and see the true ending cutscene.


-=Leon's Story - Final Boss Fight & True Ending=-
There are three final boss fights in Leon's True Ending Campaign, you 
fight mutated William Birkin, or as the game calls it, G (Stage 3) and G 
(Stage 5) and the Super Tyrant. For the first boss, you just need to focus
on the eyes on it's body. It's a very tight room so be careful not to get 
caught out.


For the second boss fight, you will be on a very small lift and have very 
little room to avoid the Super Tyrants attacks. You basically want to kite 
him around lift and shoot him whenever you get a chance. Eventually, 
a rocket launcher will get kicked down to you. Use this to finish the 
Super Tyrant off. 

The final boss is exclusive to the true ending. While on the train, you 
will have to fight G in Stage 5. At this point it's just a massive blob 
and you simply have to shoot it as it's crawling its way up the train. 
Eventually a big eye will appear on it's stomach. Shoot this quickly and 
you'll defeat the boss and see the true ending cutscene.



Laboratory Puzzle Solution:
---------------------------
Written by PowerPyx

Lab Puzzle Solution in Greenhouse Control Room & Herbicide Cartridge Synthesis 
in Drug Testing Lab. This guide has all possible solutions for 1st and 2nd 
playthrough, Leon & Claire.

In first & second playthrough the solutions will be different.

For the code terminal in the Control Room, imagine the blue alien letters 
were numbers on a keypad or phone. After entering both codes the Drug Testing 
Lab will be fully unlocked and you can use the machine there to synthesize the Herbicide.

-=Laboratory Codes=-
3123 & 2067
2048 & 5831 (B Scenario)

-=Herbicide Synthesis=-
A-Scenario: Red, Green, Blue, Red, Green, Blue, Red, Green
B-Scenario: Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green

*Green = Left, Red = Middle, Blue = Right

After this you just need to cool the Herbicide in the Low-Temp Lab in the basement 
(enter via Ladder in Greenhouse). You'll notice the door to the Low Temp lab doesn't 
open. Follow the area all the way to the end and you'll find a Signal Modulator (on 
2nd playthrough the signal modulator is where you activate the bridge immediately 
after getting the general staff keyband). Take the Signal Modulator to the switchbox 
in the dark hallway before Low Temp Lab. You can see 3 letters on the switchbox. 
Examine the Signal Modulator and switch to the 3 letter frequency, then fine tune 
with the left and right stick until everything lines up. Now just put the signal 
modulator in the switch box and the power will turn on. Now you can enter the Low 
Temp Lab and cool the Herbicide. Afterward, return to the Greenhouse Control Room 
to disperse the Herbicide.



Save Game Location:
-------------------
Resident Evil 2 Remake (2019) Savegames can be found here:

Windows         - [Steam-folder]/userdata/[user-id]/961440/remote
Linux (Proton)  - [Steam-folder]/steamapps/compatdata/883710/pfx/



Leon’s Story - Final Boss Fight & True Ending:
----------------------------------------------

There are three final boss fights in Leon’s True Ending Campaign, you fight mutated 
William Birkin, or as the game calls it, G (Stage 3) and G (Stage 5) and the Super 
Tyrant. For the first boss, you just need to focus on the eyes on it’s body. 
It’s a very tight room so be careful not to get caught out.

For the second boss fight, you will be on a very small lift and have very little room 
to avoid the Super Tyrants attacks. You basically want to kite him around lift and 
shoot him whenever you get a chance. Eventually, a rocket launcher will get kicked 
down to you. Use this to finish the Super Tyrant off.

The final boss is exclusive to the true ending. While on the train, you will have to
fight G in Stage 5. At this point it’s just a massive blob and you simply have to 
shoot it as it’s crawling its way up the train. Eventually a big eye will appear on
it’s stomach. Shoot this quickly and you’ll defeat the boss and see the true ending
cutscene.



Greenhouse Lab Code Puzzle Solutions:
-------------------------------------
This puzzle takes place in the Greenhouse Control Room. It should be on the Second 
Floor (2F).

The Greenhouse Lab Code Puzzle basically involves you finding the Dispersal Cartridge 
and utilizing it as a container for the solution that you will make in the Greenhouse 
Drug Testing Lab.

You will find a Dispersal Cartridge to the left of the room, beside the table with 
the employee computers. Pick it up!

In case you haven’t noticed by now, there is a huge LCD on the corner of the screen. 
There is a console just below the screens. Interact with it.

It will show a very weird design. Let’s imagine it was a simple Keypad console. The 
first column’s keys would be would be 1-4-7-BACK. The second column’s keys should be 
2-5-8-0 and the final column’s keys ought to be 3-6-9-ENTER.
 
Press the keys in the following order:
If you’re playing for the first time:

3 || 1 || 2 || 3 (To unlock the stairs out of the Greenhouse)
2 || 0 || 6 || 7 (To unlock the Greenhouse Drug Testing Lab)
If you’re playing for the second time:

2 || 0 || 4 || 8 (To unlock the stairs out of the Greenhouse)
5 || 8 || 3 || 1 (To unlock the Greenhouse Drug Testing Lab)

Head to the Drug Testing room and immediately to the left of you will be a machine 
with Green, Red and Blue colored buttons on it. Place the Dispersal Cartridge inside
the machine, and press the keys in the following order:

If you’re playing for the first time:
Red || Green || Blue || Red || Green || Blue || Red || Green

If you’re playing for the second time:
Blue || Red || Green || Red || Blue || Red || Blue || Green || Blue || Red || Green



How to Unlock Infinite Minigun:
-------------------------------
Beat Claire’s story on Hardcore with S+ Rank (doesn’t matter if A or B scenario, 
either will unlock it). The time requirement is 2:30:00 for A-Scenario / 2:00:00 
for B-Scenario. To get S+ you are not allowed to use any infinite ammo guns. You 
CAN use the infinite knife. If you use infinite ammo guns, the game will restrict
you to S rank. Furthermore, you can only make up to 3 manual saves for S+.
If you make 4 manual saves it turns into S rank.


Infinite Minigun in No Way Out (Training):
------------------------------------------
There is a small roach on the column outside the door you initially face in the parking 
lot. Shoot that roach when the door is open (similar to shooting the Mr. Raccoon on the
opposite side of the map) for the first backpack zombie to spawn a Minigun with unlimited
ammo instead of a Flash Grenade and Green Herb. Note: This only works in Training mode.



Tips and Tricks:
----------------
* Double tap is absolutely a rule here. If we’re talking about a place you’re planning 
  to get back to later to get more loot, when a zombie is down and you control Leon, 
  blast its head off. Straight up. It should clear up tight spaces.
* The way the game works when it comes to combat is that the less you shoot, the more 
  damage your shots will do with an increased chance to crit. Avoid shooting zombies 
  as often as you can so that when you do shoot them, you might crit them and save ammo.
* Zombies have a rather direct way of climbing down stairs, diving off railings. This
  can really work to your advantage. It empties up paths.
* Zombie corpses are hit boxes for other zombies which means that they can trip on them.
* Shoot a zombie in the head not until it dies but until it gets stunned. Then run 
  past it.
* You cannot use a knife or a grenade if you get bit from BEHIND.
* Flash and grenades’ effectiveness is nerfed A LOT if you use them to get out of a 
  zombie biting you. You can shoot said nades while in a zombie’s chomper to detonate 
  them faster, though.
* A certain type of enemy appears after you get to the 1st floor. Do not flashbang 
  said enemy. It sends them into a frenzy.

-=Spoilers!=-
* Marvin is the failsafe of the Main Hall. When he dies, that place is no longer safe.
* Certain . . . factors will appear after a certain point in the game. Said factors 
  will tail you all throughout the first part of the game so you have to be as quiet 
  as possible. They can hear you running, they can hear you busting doors open, they 
  can hear when you shoot. The movement of said factors depends on how many rooms the 
  game has loaded. The rooms the game loads are the one you are in plus 2 rooms ahead 
  in every direction. The factors will move at 4 times their regular speed if the room 
  they find themselves in isn’t loaded, all in order to get to where you are and will 
  move normally when in a room that’s loaded.
 

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