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Alpha Centauri Cheats
After starting a game, press [Ctrl]+K and that will give you access to
the Map Editor and Senario commands to alter game play.
Y - Reveal Map
[Shift]+F1 - Create Unit
[Shift]+F2 - Technological Discovery
[Shift]+F3 - Switch sides/set view
[Shift]+F4 - Change/set energy credits
[Shift]+F5 - Change Year
[Shift]+F6 - Kill Opponent
[Shift]+F7 - View replay
[Shift]+F8 - View Movies
[Shift]+F9 - Edit Faction Diplomacy
Click on the menu option and select scenario and you will get a complete
listing of all cheats and how to access them in the game.
See Unexplored Map
When getting ready to move a unit, hold the Left Mouse Button. Move the
unit over the map grid. As it passes over each grid square, coordinates
and distance will be displayed, along with text associated with landmarks
and cities, even if the square is unexplored (blacked out).
* If you're overwhelmed by the amount of detail, then don't be afraid
to set Terraformers on autopilot and let Governors handle your bases;
you'll learn more quickly by watching what the AI does than by trial
* Don't go "mine happy" early on. Nutrient-boosting Farms are far more
important for city growth. Energy-producing Solar Collectors directly
contribute to your income and research.
* Take the time to explore with pairs of Scouts or Rovers; this way,
when one of them stumbles across the inevitable Mindworm, the other
unit can attack it.
* Clear fungus from the squares surrounding your base to keep Mindworms
from moving adjacent to them and attacking in the same turn.
* Create a single Skunkworks city to build a unit with new components
as soon as they're researched. This will defray the prototype cost
for other cities and will keep you prepared if you suddenly have to
change your production in the event of a war.
Try trading ANY city to any faction (i.e. give away a 1 city currently
beeing attacked by enemies) and gain a 15 city (!)
Seas Former Cheats:
When seaformers are on automatic, they do not have to pay to raise the
seafloor while on manual they do.
If you go into a Pact Brother's city and support a unit from there, you
will control it while no one must support it.
Ever notice that when you're designing air units, sometimes when you give
them a better armor the cost actually goes down? What if someone says that
aircrafts don't need armor? "That's simply not true", Hansen says. "There
are a couple of situations where air units defend with their armor, despite
what the rules say".
CITY TRADE BUG
Let's say the Gaians have this one base (not the HQ) with 3 secret projects.
Just make a new base, and trade the size 1 base for her size 14 base with
those secret projects! Sound too good to be true? Hansen has some reassurance
for the critics. "Everytime I have offered to trade base for base, the leader
agrees without getting mad. Not only have I used this to get all the secret
projects I've missed ([all the while] hoping they don't build them in HQ),
I've used this method to completely bring down empires in peacetime. Just
build a random colony in the middle of nowhere, and trade it for an ally's
size 15 base.
Advanced Users Only:
A way to get energy credits with out the phrase "CHEATED" coming up on
Edit at these offsets
Gaians - 2608
Hive - 46c4
University - 6780
Morganites - 883c
Spartans - a8f8
Believers - c9b4
Peasekeepers - ea70
offset 6780 0a00 0000 0000 0000 0000 0000 0000 0000
Change 0a = 10 to 4042 0f = 1,000,000.
Use the base converter with the program set to Intel, unasserted long to
get the proper hex format.
Convoy the unused land:
Bases should not be built too near to each other, as this lowers the production.
Leaving space between bases and using Supply Crawlers to tap resource from the
space between the bases may raise the production dramatically, as your productive
squares can expand beyond twenty squares by doing this.
Hex Hack Fix**:
Submitted by: Franky
Open .sav file within hex editor.
Goto 3a. (hex) Replace next 8 spaces with zeros.
Apply the other hex hack as above, replacing the 6 spaces beginning with
0a to 4042 0F.
Please post along.
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