Submitted by: conner54
FIRE!!! - #6
MASTER! - #11
ASTUDIO - #16
BATTLE! - #21
SHOOTER - #26
CAPELLA - #31
ABILITY - #36
WARGAME - #40
DAMAGED - #46
Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Open your default
game folder, and open the "data" folder. Use a text editor
to edit the "levels.map" file in that folder. If you change
the number under "_TOTAL_LEV" you can add more levels to the
game, using [level51], [level52], etc.
The following is an example level.
Use the following as a key:
U: Spawn position (where you start)
K: Camouflage (grass)
A: Armored tank spawn position
F: Fast tank spawn position
T: Enemy tank spawn position
If you wanted to be cheap and make yourself invincible,
make the W around the two Es M, like this.
Note: The changes are in parentheses.
In that condition, your base is indestructible. Then, make whatever
other changes desired, for all levels.
Refer to the enemy numbers.
ARM: Armored tank The others are very self-explanatory
You can change the numbers, but do no exceed 5. An example,
with the changes in parenthesis.
The change would increase the standard (enemy) tanks, but decreases
the armored tanks, and completely annihilates the fast tanks.
If you did this, with the changes in parenthesis…
That would mean no enemies. When you start the level, it will pause a
few seconds (the standard spawn time), then it will fade away, and show
level 2. Some should-not-be-done things are trap yourself in metal
(spawn site) or trap your enemy spawn site in metal. This would make it
impossible to complete the level.
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