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 BioShock Cheats

 
   
 
 
BioShock

Cheat Codes:
------------
Submitted by: RM

Note: v1.1 of the game is required to enable all codes. Some, but not all, codes can
be used with earlier versions. This procedure involves editing a game file; create a
backup copy of the files before proceeding. You will need to allow hidden files and 
folders to be shown in order to edit this particular .ini file. Use a text editor to
edit the "User.ini" file found in the following locations: 

Windows XP: C:\Documents and Settings\[username]\Application Data\Bioshock\ 
Windows Vista: C:\Users\[username]\AppData\Roaming\Bioshock\ 

Set a key binding in the User.ini file to any of the following codes (for example, 
"F10=fly"). Then, press the key during game play to activate the cheat function. 

Note: Any active codes are disabled when a new area loads or intermission sequence plays.

Result                               Code
------------------------------------------------------
God mode                           - god
Disable clipping                   - ghost
Flight mode                        - fly
Disable fly and ghost codes        - walk
Teleport to pointer                - teleport
Obtain indicated Plasmid or Tonic  - exec [filename]
Fully replenishes EVE              - givebioammo
Full health                        - givehealth
$500                               - igbigbucks
Kill all enemies on level          - killpawns
Slow motion                        - slomo
Commit suicide                     - suicide
Set jump height                    - setjumpz [number]
Set gravity; "0.0" is no gravity   - setgravity [number]


Hints:
------
Submitted by: RM

Easy money:
-----------
When you find any slot machine, use Incinerate Plasmid to corrupt the machine.You will 
nearly always win money when you use the burnt out machine.


Save game recommendation:
-------------------------
After becoming a Big Daddy, make a new saved game. At this point you are near the end of
the game. If you missed something you can go to the bathysphere and explore Rapture again,
but also you are a Big Daddy now so the splicers will not harm you, security cameras will
not set off alarms, etc.


Defeating security robots:
--------------------------
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a 
crate or pallet. Hold it in front of you until you can find a place to hide and plan what
to do next. The item you hold up will block some attacks. 


Restore hacked robot's health:
------------------------------
After hacking a robot, it will begin firing at your enemies. If the robot gets hit it 
will begin to lose health, catch on fire, and eventually blow up. To stop this from 
happening, deactivate the robot, then reactivate it a few seconds later.
This should make the robot have full health again.


Defeating Atlas Fontaine I:
---------------------------
This is the final Boss and he has three different styles of attacks:. Flame Plasmid
Form, Ice Plasmid Form, and Electric Plasmid Form. The easiest way to defeat him in
the first part is to use your Ice Plasmid and freeze him. Then, switch to your 
Telekinesis Plasmid. Grab an explosive tank and throw it at him. Also, if desired,
just use your telekinesis. He is very predictable if you are far away from him. 
Wait for him to throw a fire ball at you then move out of the way. He will 
continue to run past you. Use this chance to fire the machine gun, which does the
most damage to him. Once he goes back to his chamber to gain his life back, change
to the Flame Plasmid and get ready for some bots. Once he starts his routine of
fire and run, blast again him with the Flame Plasmid. The more you blast him, the
faster he loses life. Continue to use the machine gun while he is aflame. He will
now go back to his chamber one last time. He now has electrical powers. Keep your
Flame Plasmid ready. This time, shoot him with the Flame Plasmid and he will run 
for the water. Once he jumps in the water and comes back out, hit him with it again.
Be aware that there are splicers all over as well. Also set them ablaze to get some 
extra life. There are many different ways to defeat him but this seemed to be the 
easiest.


Defeating Atlas Fontaine II:
----------------------------
The easiest way to defeat Atlas is to make sure that you have the fully upgraded 
shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while 
Atlas is attacking it, use the shot gun. After you have used all four rounds 
immediately cast Decoy again, reload your shotgun, then begin shooting him again.
Repeat this until you have to drain his Adam. Once again, reload your shotgun and
Plasmids before you drain his Adam. Then start over using Decoy and the shotgun. 
Use Health Packs as needed and ignore any Splicers in the area, as they will be 
paying attention to your Decoy just like Atlas.


Defeating Rosies:
-----------------
When fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For
a more effective way of killing, launch frag grenades and run out a door. The Rosie 
will follow you, fire proximity mines at the door, and when it walks through it will
be damaged or destroyed.


Alternate endings:
------------------
There are two different endings in the game, depending on how the Little Sisters 
were treated. If more than one Little Sister was harvested, the "bad" ending will 
play. If no more than one Little Sister was harvested, but the rest were rescued, 
the "good" ending will play.


Star Wars reference: 
--------------------
Get to the point when you reach the medical pavilion and must unlock the doors. 
When you pull the first switch and go to the second, pull it and Atlas will say 
"Now you have stirred the Wookie cage".


Slot machine:
-------------
Save the game before you start playing. Just keep reloading the game until 
you hit it.


Weapon Upgrade Station locations:
---------------------------------
1  - In Peach Wilkins' hideout (Neptune's Bounty), bottom floor. As soon as you come 
     downstairs it is directly in front of you. 
2  - On the way to Farmer's Market in Arcadia, the station is located to the left 
     after you go up the first stairs coming from Tree Farm. 
3  - The Winery's basement in Farmer's Market. There is a flooded area with one of 
     them attached to the wall. It is in front of you when you come down the stairs;
     just keep going forward. 
4  - In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, 
     move right and follow the path until you see some small stairs to your right 
     leading up to a door. Go inside then go down into the basement. The basement 
     is filled with cigars and the like. The upgrade station is on the wall. 
5  - Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor
     (the opposite end of where you enter). Go into Sinclair Spirits (the room that
     has a corpse on a sort of "altar"). In the basement of this store is the 
     station. 
6  - In Hephaestus Core Room, go down to the bottom floor and run around (literary). 
     Eventually you will see it attached to the wall. 
7  - In Hephaestus, Kyburz's office. It is attached to the left wall (back turned to 
     the entrance) in the rear of the room. 
8  - At the bottom floor of the Mercury Suites area, on the back of the center pillar. 
9  - In Sander Cohen's secret room, in the Olympus Heights' Mercury Suites area. 
10 - Go to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area). 
     It is located on the fourth floor. Go down the stairs in the room and look to the 
     right. The station will be in front of you. 
11 - When you enter Point Prometheus and chase Fontaine, eventually you will end up 
     in a little square and Fontaine will go behind a locked Museum door. At the 
     opposite end of this square (from where you came) is a dead Big Daddy. Next to 
     it is the upgrade. 
12 - In the Voice changing labs in Point Prometheus, one of the labs has it.


Quick Reloads:
--------------
The following works with both the Crossbow and the Grenade Launcher. While shooting 
either, you can rapidly reload by pressing the left trigger, then quickly after 
pressing the right trigger. This will allow you to start shooting without having to 
wait longer (several seconds) for your weapon to reload. 
This is especially useful against powerful enemies like Big Daddies.


Security Drone Manipulation:
----------------------------
Use a blast of the Electric Shock Plasmid to temporarily disable security drones before 
you do anything else in a room. Then, run up to them within five seconds and hack them! 
You can hack while the game is on virtual "pause." You'll have security drones on your 
side for the rest of the time you are in a fight after doing this.


Big Daddy Battle:
-----------------
In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage 
Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that 
he thinks you're a Little Sister and protects you. Now here's the fun part - simply find 
and attack another Big Daddy and your Big Daddy will attack it to protect you.


Big Daddy Kills:
----------------
When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage 
compared to regular rounds.


Big Daddy Kills II: 
-------------------
Once you get the Grenade Launcher and the Proximity Mines, this technique can be employed. 
Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so. 
Next, use Telekinesis to lift the massive explosive device and hurl it at a Big Daddy. 
This deals massive damage, leaving you with minimal effort to finish the job. Just be 
careful not to have the bomb blow up before you get there. (The launcher upgrade that 
deals no damage to you is a great thing to have just in case.)


Easy kills:
-----------
From the start you will have a wrench and the Electric Bolt Plasmid at your disposal. Using
these is rapid succession against most Splicers can often result in an efficient, quick kill.
First, shock the Splicer. Before the convulsion ends, switch out the wrench, aim high, and 
hit the Splicer over the head. The most efficient way of eliminating the agile Spider 
Splicers however is to unleash a few clips of anti-personnel ammo, preferably from the 
machine gun.


Defeating: Frank Fontaine:
--------------------------
To defeat Frank Fontaine very fast, when you first enter the room hit him with the tool 
the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, 
run up and hit him again with the tool to drain his Adam. This works a lot faster due to 
him only have four or five jars of Adam to drain, and the fights are not very long 
afterwards.


Defeating Peach Wilkins:
------------------------
When the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, 
save the game and locate the hostile turret at the end of the room when the cloud clears. 
Load the game and run to it before the cloud clears, so that you can quickly freeze or 
shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right 
when facing the turret. There are a few barriers here to protect you from enemy fire. 
However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. 
He will avoid the turret's fire, but as long as you stay behind the barriers by the turret 
he will stay at a safe distance. This gives you time to calmly return his grenades using 
Telekinesis until he dies. The turret will take out most of the Splicers. 
This method makes things much easier because it eliminates the hectic "run around and 
whack people with the wrench" strategy that is otherwise your only option. That turret 
if not used as an ally would probably be the main cause of your death, along with the 
bots triggered by the security camera. By hiding near the allied turret however, you 
also hide from the camera's view.


Reaching Fontaine's penthouse:
------------------------------
The code to get to Fontaine's penthouse is from the diary: "5744".


Chompers Dental key:
--------------------
The key to Chompers Dental in the Medical Pavilion is acquired by using Telekinesis through 
the broken window to the left of the door. There should be a corpse hanging over the broken 
window. The key should be grabbed with Telekinesis because it is hanging on a wall on the 
other side of the window. You can get Telekinesis in an area near here. You will need to 
get that first, but do not follow the arrow back to the rubble that you need to get rid 
of until you explore Chompers Dental. There is a safe and other good items to be found 
inside. Note that both Telekinesis and Chompers Dental are near where you find the shotgun. 


Defeating Big Daddies:
----------------------
Once you have obtained the crossbow and at least five Trap Bolts, it will be very easy to 
take down a Big Daddy. Face a wall and stand about three feet away. Make sure it is not 
something that the bolts can bounce off of, and also make sure you have a nice ten foot 
long straight wall. Once you are better skilled at this technique, you can try for shorter
lengths if desired. Point straight ahead and fire out a bolt. Take about two steps to the 
left or right, depending on which way the Bid Daddy is, and at your location, and fire 
another. Fire all five bolts out, then shoot the Big Daddy once with anything. If done 
correctly, it will run through the line of traps, taking enough health down so he can be 
killed with a few shots of your weapon of choice. Note: This may not work in an open area 
because Big Daddies strafe frequently. If you have the damage increase for the crossbow, 
it will only take three or four bolts to kill him. Do not crouch while setting up the 
traps. If the Big Daddy walks another way and gets out of sight, you may need to go back 
to get him. If you do get him, you can crouch under the set traps. An easy way to trigger 
bolt traps is to pick up something with Telekinesis and drag the object through it.


Unlockable: Good Ending / Bad Ending:
-------------------------------------
There are two possible endings for BioShock that depend on how you treated little sisters 
throughout the game. If you choose to "harvest" more than one little sister, you will get 
the bad BioShock ending. If, however, you "harvest" no more than one little sister but 
"rescue" the others, you will get the good BioShock ending.


Free Health Packs:
------------------
While you can buy health packs at health stations for $10, you can get them for free by 
simply smashing the machines with your wrench. After a few hits, between 1-3 health packs 
should lie on the floor for you to grab, for free.


Molotov cocktails:
------------------
The various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) 
scattered throughout the game, while normally used to recover health, can be turned 
into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. To do this, 
one needs a source of flame, such as the chemical thrower, the "Incinerate!" Plasmid, 
or an environmental source. Ignite the alcohol bottle, pick it up with the "Telekinesis" 
Plasmid, and throw at your enemy of choice. 


Easy Splicer Kills:
-------------------
For easy Splicer kills, simply use Telekinesis on one to hurl its body at others in the 
vicinity. This method usually results in a one-hit kill and is especially useful against
higher-level Splicers.


Tonic locations:
----------------
Medical Pavilion
1. Security Expert: On a shelf in the Twilight Fields mortuary. 
2. Speedy Hacker: In the corner of Painless Dental. 
3. Wrench Jockey: In Kure All, through the crawl shaft on the floor. 
4. Hacker's Delight: Activate the furnace in the Eternal Flame Crematory. 
5. Static Discharge: In the Surgery Foyer next to Steinman's lab. 
6. Eve Link: Purchased at Gatherer's Garden. 
7. Armored Shell: Purchased at Gatherer's Garden. 

Neptune's Bounty
8. Wrench Lurker: Lower Wharf, near the edge of the walkway 
   (after you get the camera.) 
9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube. 
10. Medical Expert: On the lower Wharf as you enter the level. 
11. Extra Nutrition: Purchased at Gatherer's Garden. 

Arcadia
12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead 
    Houdini Splicer that is surrounded by four Thuggish Splicers. 
13. Hacking Expert: On the desk as you enter the Research Laboratories. 
14. Shorten Alarms: Purchased at Gatherer's Garden. 
15. Human Inferno: Purchased at Gatherer's Garden. 

Farmer's Market
16. Eve Link 2: To the left of the entrance near the Circus Of Value and U-Invent machine. 
17. Photographers Eye: In the bunk of the bottom floor of the winery. 

Fort Frolic
18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it. 
19. Frozen Field: Search Matin Finnegan's corpse. 
20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near 
    Eve's Garden. 
21. Electric Flesh: In Cohen's dressing room. Must complete his masterpiece, then go to 
    the room next to the upstairs projection booth. 
22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece. 
23. Hacking Expert 2: Purchased at Gatherer's Garden. 
24. Bloodlust: Must be invented in the U-Invent machine. 
25. Booze Hound: Must be invented in the U-Invent machine. 
26. Hacker's Delight 2: Must be invented in the U-Invent machine. 

Hephaestus:
-----------
27. Frozen Field 2: On a desk in the bottom corner of the central core. 
28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk. 
29. Damage Research: Secret crawlspace in the back of the lower workshops. 
30. Shorten Alarms 2: Geothermal core (after you deploy the bomb). 

Olympus Heights:
----------------
31. Clever Inventor: On a desk in Suchong's Apartment. 
32. Electric Flesh 2: On a desk in Fontaine's Apartment. 
33. Speedy Hacker 2: Purchased at Gatherer's Garden. 
34. Wrench Lurker 2: Purchased at Gatherer's Garden. 

Apollo Square:
--------------
35. Medical Expert 3: Second floor of Suchong's clinic. 
36. Focused Hacker 2: Fourth floor of the Hestia building. 

Point Prometheus:
-----------------
37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders. 
38. Alarm Expert 2: On a filing cabinet in Point Prometheus. 
39. Damage Research 2: On a desk in the second floor library. 
40. Hacker's Delight 3: Next to Rosie helmets in Failsafe Armory. 
41. Human Inferno 2: Purchased at Gatherer's Garden. 

Tenenbaum Gifts:
----------------
42. Safecracker: Rescue 6 Little sisters. 
43. Armored Shell 2: Rescue 15 Little sisters. 
44. Prolific Inventor: Rescue 18 Little sisters. 

Research Bonuses:
-----------------
45. Natural Camoflage: Research level 2 Houdini Splicers. 
46. Scrounger: Research level 2 Leadhead Splicers. 
47. Sportboost: Research level 2 Thuggish Splicer. 
48. Photographer's Eye 2: Research level 2 Rosie. 
49. Wrench Jockey 2: Research level 2 Bouncer. 
50. Extra Nutrition 3: Research level 4 Spider Splicer. 
51. Sportboost 2: Research level 4 Thuggish Splicer. 
52. Static Discharge 2: Research level 4 Leadhead Splicer. 
53. Security Expert 2 : Research level 2 Security Bot.

Defeating Rosies:
-----------------
While in levels that have more than one Little Sister in them, you may see a 
Rosie roaming the level alone. The following should only happen if you have 
already harvested or saved at least one, but not all the Little Sisters in 
that level. The lone Rosie will walk up to one of the many holes in the walls 
through which the girls crawl through. It will bang on the metal and wait. 
Then it will help a Little Sister jump down from the opening. The girl will 
then lead the Rosie throughout the level. Therefore, when hunting these 
formidable enemies, do not attack or ignore a Rosie if it walks alone (as 
long as in the pause screen it says that there is still at least one Little 
Sister remaining). Rather, follow it. Wait for it to summon a Little Sister 
out of the wall, then attack it using whatever strategy suits you. 
If you attack it when it's alone you will not get to harvest or save any 
Little Sister as a reward for killing it.


Audio Diary locations:
----------------------
The following is a list of all 122 Audio Diary locations:

# Audio Diary name Speaker Location 
1 New Year's Eve Alone Diane McClintock Kashmir Bottom Floor on top of table 
2 Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the "Dames" bathroom 
3 Released Today Diane McClintock Medical Pavilion Foyer on the reception desk 
4 Adam's Changes Steinman Emergency Access on the desk 
5 Higher Standards Steinman Medical Pavilion Foyer near entrance on wall 
6 Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk 
7 Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame's wall 
8 Love for Science Tenenbaum Medical Pavilion Foyer near health station 
9 Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines 
10 Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs 
11 Surgery's Picasso Steinman Eternal Flame entrance near memorial 
12 Enrage Trial Suchong Kure All corner of main room 
13 Plasmids are the Paint Suchong Painless Dental desk in the corner 
14 Useless Experiments Tenenbaum Dandy Dental floor near entrance 
15 Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer's Garden 
16 Symmetry Steinman Surgery Foyer wall by debris pile 
17 Aphrodite Waking Steinman Surgery desk in northern OR 
18 Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on 
19 Gatherer's Vulnerability Steinman Lounge on the floor by Gatherer's Garden 
20 Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk 
21 Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room 
22 Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes 
23 Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance 
24 Masha Come Home Marista Lutz Upper Wharf floor by Little Sister 
25 Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse 
26 Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine 
27 Have My Badge Sullivan Wharfmaster's Office on desk 
28 Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster's office 
29 Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal 
30 Fontaine's Smugglers Tenenbaum Jet Postal bench in glass tube 
31 Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine 
32 Smuggling Ring Sullivan Fighting McDonagh center bar table 
33 Working Late Again Andrew Ryan Fighting McDonagh window bar table 
34 Rapture Changing McDonagh Fighting McDonagh desk in basement office 
35 Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation 
   shaft towards the Gene Bank 
36 Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs 
37 Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs 
38 Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe 
39 Meeting With Fontaine Peach Wilkins Storage Cave ground by crates 
40 Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave 
41 Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia 
42 Seeing Ghosts McDonagh Tea Garden floor left of entrance 
43 Mass Producting Adam Tenenbaum Tea Garden floor near chairs 
44 Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench 
45 Arcadia Closed Langford Tea Garden desk near Gene Bank 
46 The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent 
47 Early Tests Promising Langford Waterfall Grottos near water wheel 
48 Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel 
49 Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room 
50 Shouldn't Have Come Mariska Lutz Lower Rolling Hills bench near stairs 
51 The Saturnine Langford Lower Rolling Hills cave behind waterfall 
52 Arcadia and Oxygen Langford Tree Farm near crate at entrance 
53 What Won't They Steal Langford Research Laboratories near entrance 
54 Teaching an Old Hound Langford Research Laboratories table in second room 
55 Lazarus Vector Langford Langford's Office in Julie Langford's body 
56 Lazarus Vector Formula Langford Langford's Office in Julie's wall safe 
57 Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer's Market 
58 Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube 
59 First Encounter Andrew Ryan Farmers Market near Bouncer corpse 
60 Hatred Tenenbaum Farmers Market lower storage room desk 
61 Desperate Times Andrew Ryan Farmers Market near freezer crawlspace 
62 Pulling Together Andrew Ryan Farmers Market on meat market counter 
63 Water in Wine Pierre Gobbi Farmers Market near winery sign 
64 Adam Explained Tenenbaum Silverwing Apiary near entrance counter 
65 Functional Children Tenenbaum Winery on the back table 
66 The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance 
67 Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar 
68 The Doubters Sander Cohen Cohen's Collection downstairs table 
69 Come to the Record Store Cobb Southern Mall on table outside of the restroom 
70 The Wild Bunny Sander Cohen Sophia Salon in closet behind counter 
71 Artist's Feud Sullivan Cocktail Lounge above the bar safe 
72 Fancy Cigarettes Albert Milonakis Le Marquis D'Epogue downstairs near corpse 
73 The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall 
74 Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall's entrance 
75 Guns Blazing McDonagh Robertson's Tobaccoria table near entrance 
76 Pregnancy Jasmine Jolene Eve's Garden under bed behind stage 
77 It's All Grift Hector Rodriguez Eve's Garden on the bar 
78 Fontaine's Army McDonagh Sir-Prize left of stairs in crate 
79 Bumb Culpepper? Sullivan Pharoah's Fortune on pool table upstairs 
80 Ryan's Stableboy Anna Culpepper Rapture Records behind entrance counter 
81 Requiem for Andrew Ryan Sander Cohen Projection Booth on office table 
82 Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of 
   Values machine 
83 Scooping the Gate Kyburz Outside Ryan's Office near the Circus of Values machine 
84 Stopping Ryan McDonagh Ryan's Office first corpse on right 
85 Going to Heat Loss Anya Andersdotter Outside Ryan's Office forth corpse on right 
86 A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks 
87 Fontaine's Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway 
88 Assassin Anya Andersdotter Hephaestus Core near Gatherer's Garden 
89 Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner 
90 Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area 
91 Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic 
92 Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway 
93 Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance 
94 Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs 
95 Great Chain Moves Slowly Andrew Ryan Kyburz's Office desk in back of room 
96 The Dream Kyburz Lower Workshops corpse in middle of room 
97 Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk 
98 Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs 
99 The Vita Chamber Suchong Control Room desk left of entrance 
100 Mind Control Test Suchong Control Room on table beneath photos 
101 Baby Status Suchong Control Room on table beneath photos 
102 Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar 
103 Artist Woman Sullivan Culpepper's Apartment main room's corner table 
104 Fontaine's Homan Jukebox Suchong Suchong's Apartment on floor in south room 
105 Mind Control Antidote Suchong Suchong's Apartment on desk next to tonic 
106 Fontaine's Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway 
107 Sad Saps Frank Fontaine Fontaine's Apartment coffee table near cigars 
108 What's Happening Here? Diane McClintock Apollo Square on the ground near 
    Circus of Values 
109 Atlas Lives Diane McClintock Apollo Square near Gatherer's Garden 
110 Protection Bond Suchong Artemis Suites Suchong's office floor 
111 Meeting Atlas Diane McClintock Hestia Chambers right of entrance 
112 The Longest Con Frank Fontaine Atlas' Headquarters on desk next of tonic 
113 Today's Raid Diane McClintock Atlas' Headquarters in corpse near the safe 
114 Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs, 
    search the trash can 
115 Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage 
116 Extra Munitions Suchong Plasmid Prototyping ground near RPG turret 
117 Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of 
    room near water 
118 Missing Boots Suchong Candidate Conversion Area desk in back of room 
119 Protector Smell Suchong Suit Assembly machinery 2nd floor SW 
120 Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room 
121 Mistakes Andrew Ryan Suit Assembly near the Gene Bank 
122 Cheap Son of a Bitch Suchong Suchong's small storage area desk


Plasmid and Tonic names:
------------------------
Place any of the following entries in a text file and save it in the "release" 
folder in the game directory. Then, refer to it with the exec code. Press the key 
bound to the exec [filename]code during game play then go to a Gene Bank.

Effect                        Text file line 	
----------------------------------------------------
Gain Armored Shell+ Tonic     GEP ArmoredBodyTwo
Gain Clever Inventor Tonic    GEP EfficientCrafter
Gain Damage Research+ Tonic   GEP DeepResearcherTwo
Gain Electric Flesh+ Tonic    GEP ElectricBodyTwo
Gain ElectroBolt++ Plasmid    GEP ElectricBoltThree
Gain Frozen Field+ Tonic      GEP FreezingNimbusTwo
Gain Human Inferno+ Tonic     GEP SuperHeatedTwo
Gain Incinerate++ Plasmid     GEP IncinerateThree
Gain Insect Swarm++ Plasmid   GEP InsectSwarmPlasmidThree
Gain Natural Camouflage Tonic GEP ChameleonBlood
Gain Photographers Eye+ Tonic GEP EyeForDetailTwo
Gain Scrounger Tonic          GEP ThoroughScavenger
Gain Shutdown Expert+ Tonic   GEP ExtendedShutdownTwo
Gain Sport Boost+ Tonic       GEP FastTwitchTwo
Gain Static Discharge+ Tonic  GEP ChargedBurstsTwo
Gain Target Dummy Plasmid     GEP DecoyHuman
Gain Telekinesis Plasmid      GEP Telekinesis
Gain WinterBlast++ Plasmid    GEP IcicleAssaultThree
Gain Wrench Jockey+ Tonic     GEP MeleeMasterTwo
Gain Wrench Lurker+ Tonic     GEP SneakAttackTwo


Repair Security Bots:
---------------------
If you happen to have hacked a damaged security bot (has a burning back, and is 
almost destroyed), simply deactivate and reactivate the little abomination, 
you're bodyguard will be good as new. 


Research Help:
--------------
There are 7 research subject achievements, and then there's one for filling all 
research. Research is acquired by taking photos of the enemies. There are seven 
organic(?) enemies, and then there are the security enemies. Although the security 
don't have their own achievements, they still count towards the PhD. Here are tips 
for getting these achievements, if you need them: 

1. Although you can (usually) only get a perfect picture score once on a subject, 
you can continue to take photos of the same subject for another 2-4 pictures 
(5 was the most I got). 

2. If you don't get all the research before the final boss (little sisters are the 
hardest) you can take your Big Daddy Suit into all the other levels. Not only does 
it give you an extra 25% damage resistance, none of the splicers, big daddies, or 
security will attack you. This leaves you free to take photos of all the enemies 
you need. 

3. If you "dealt" with all the little sisters and still haven't gotten the research 
for them, you can go to the beginning of the "Proving Grounds" level. Go to the very 
end of the track to the second to last "hidey Hole." bang on it with your wrench, 
then take pictures of the little girl that comes out. She will lead you for a short 
ways, and then go back into the final hole. GLITCH: if you do this more than once, 
the girls start to stack. I don't know how high it goes because I only did it once, 
but I think they can go into the wall. If you need to, go back to the beginning and 
repeat. 

The only bad thing about this is that there is an annoying message that continues 
to flash "Ride the elevator to face **Final Boss**." This message will flash until 
you actually ride the elevator. If you follow tip #3, then you will have an annoying 
message saying "Take the **** Harvesting Tool" flash. This message will flash until 
you beat the boss.


Telekinesis Drop:
-----------------
While using the Telekinesis Plasmid, you can drop the item you are holding instead 
of throwing it across the room. To do this you must have an item currently being 
held. Pick up any item, with the Telekinesis Plasmid selected. Using the LT button, 
keep holding the item, and don’t let go of the LT button.
When you’re ready to drop the item, press the RB button to open your weapons menu, 
and in the transition of the weapons menu opening, let go of the LT button. Choose 
your weapon and the item will drop safely to your feet. If done correctly, the item 
falls at your feet, instead of being thrown, which makes the item easier to find 
when you need it.

A simpler way to drop the item you're holding is to just hit 'X'. So, with the 
Telekinesis Plasmid armed, hold LT to TK something to you. While it's 'in your 
face', press X to drop it on the ground. No need to switch to weapons.


Power to the People Station Locations:
--------------------------------------
Listed below are all twelve Power to the People stations, which can be used to 
garner weapon upgrades.

Apollo Square    - Hestia (4th Floor)
Arcadia          - Tree Farm
Farmer's Market  - Winery Cellar (Bottom Floor)
Fort Frolic      - Sinclair's Spirits (Basement)
Fort Frolic      - Le Marquis D'Epoque
Hephaestus       - Across from Gatherer's Garden
Hephaestus       - Kyburz's Office
Neptune's Bounty - Freezer (Bottom Floor) 
Olympus Heights  - Fontaine's Apartment (opposite side) 
Olympus Heights  - Sander Cohen's Private Chambers 
Pt. Prometheus   - Atrium 
Pt. Prometheus   - Optimized Eugenics


Molotov Cocktails:
------------------ 
need: incinerate, and telekinesis 

How to: 
step 1. hit a bottle of alcohol with incinerate. 
step 2. pick up the bottle 
step 3. throw 
step 4. laugh maniacally as your enemies bodies burn into nothing but dust 
step 5. seek therapy


Repair Security Bots:
--------------------- 
If you happen to have hacked a damaged security bot (has a burning back, and is almost
destroyed), simply deactivate and reactivate the little abomination, you're bodyguard 
will be good as new.


Sander Cohen's Death:
--------------------- 
Sander Cohen will ask you to take four pictures for him to complete his masterpiece.
After you do that, you can kill him at your convenience.


Easy Splicer Kills:
-------------------
Simply use Telekinesis on one to hurl a body at others. This method usually results
in a one-hit kill and is especially useful against higher-level Splicers.


General Tips:
-------------
* The first Plasmid, and the first weapon you find are the best in the game. 
* Zap em and whack em, that's all you need to know. 
* Research everything, it's well worth it. The Houdini Splicers are well worth your
  time since you'll get the most useful Tonic in the game. 
* Get over being scared, the enemies aren't that bad.
* Explore every room in every area and you'll get more out of the game.


Weapon upgrades:
----------------
Use a text editor to create the file "upgrades.txt" in the "\Content\System" directory 
in the game folder. Add any of the following codes as separate lines in that file. Then
use a text editor to edit the "User.ini" file in the 
"\Documents and Settings\[username]\Application Data\Bioshock" directory in Windows XP or 
the "\Users\[username]\AppData\Roaming\BioShock" directory in Windows Vista. 
Note: You may first need to enable hidden files and folders to be viewed first. find it. 
Scroll down to the "[Default]" header. Choose a currently unbound key bind by inserting 
the line "Exec upgrades.txt"; for example "F7=Exec upgrades.txt". 
Note: If you upgrade a weapon you do not have yet, they will be enabled when you pick 
up that weapon. 

Effect                                      code
--------------------------------------------------------------------
Chemical Thrower Consupmtion Rate upgrade - AddWeaponStatUpgrade ChemicalThrower ConsumptionRate
Chemical Thrower Range upgrade            - AddWeaponStatUpgrade ChemicalThrower Range
Crossbow Breakage Chance upgrade          - AddWeaponStatUpgrade Crossbow BreakageChance
Crossbow Damage Increase upgrade          - AddWeaponStatUpgrade Crossbow Damage
Grenade Launcher Damage Immunity upgrade  - AddWeaponStatUpgrade GrenadeLauncher Immunity
Grenade Launcher Damage Increase upgrade  - AddWeaponStatUpgrade GrenadeLauncher Damage
Machine Gun Damage Increase upgrade       - AddWeaponStatUpgrade MachineGun Damage
Machine Gun Kickback Reduction upgrade    - AddWeaponStatUpgrade MachineGun Kickback
Pistol Clip Size upgrade                  - AddWeaponStatUpgrade Pistol MagazineSize
Pistol Damage Increase upgrade            - AddWeaponStatUpgrade Pistol Damage
Shotgun Damage Increase upgrade           - AddWeaponStatUpgrade Shotgun Damage
Shotgun Rate of Fire upgrade              - AddWeaponStatUpgrade Shotgun RateOfFire


Hint:
-----
Submitted by: K.D.V.Durgesh

When playing Bioshock money plays a promising but not that much imortant role in the game. 
Although it helps a lot buy Ammo and First aid kits, it is not much important once you get 
the hang of it. after a while you don't even want money to buy those things. And the most 
important problem is you can't carry more than 500$ so make sure that you have money of 
350-450$ only after that amount try to buy some ammo. we don't want to leave the money on 
the floor do we?. the same thing occurs to AutoHack thingies they are also limited to 5 
only so if you 5 of them dont try hack it yourself unless you are hack-o-intelligent.


Unlockable Endings:
-------------------
Ending A - Rescue all of the little sisters in the game.
Ending B - Harvest all of the little sisters in the game.
Ending C - Harvest one little sister in the game, and rescue the rest.


Defeating Big Daddies:
----------------------
Most of the time, Little Sisters will return to the same corpses several times. You can 
use this to your advantage by placing the corpse near a security camera with the Telekinisis
plasmid. Then, wait for her to show up and tag her Big Daddy with the Security plasmid. He 
will keep returning if he survives. You can stay in the same safe location and wait for the
bots to finish off the Big Daddy.


Avoiding Splicers, Bots, Big Daddies and turrets:
-------------------------------------------------
Research the Houdini Splicers enough until you get the Natural Camouflage Tonic. If you
have this equipped, if you remain still you will become invisible. This will protect you
from Splicers, Big Daddies, and Bots if you set off an alarm. If you move again you will
become visible. If an enemy sees you, you cannot become invisible. If you are invisible 
and an enemy besides a Bot touches you, they will see you. The cameras and turrets also 
cannot see you if you are invisible.


Unit research:
--------------
Use a text editor to create the file "research.txt" in the "\Content\System" directory in
the game folder. Add any of the following codes as separate lines in that file. Then use 
a text editor to edit the "User.ini" file in the directory in Windows XP:
"\Documents and Settings\[usernam]\Application Data\Bioshock" 
or the directory in Windows Vista  "\Users\[username]\AppData\Roaming\BioShock".

Note: You may first need to enable hidden files and folders to be viewed first. find it.
Scroll down to the "[Default]" header. Choose a currently unbound key bind by inserting 
the line "Exec research.txt"; for example "F7=Exec research.txt". 

Effect                                   Research.txt code
--------------------------------------------------------------
Fully research unit "Bouncer"          - testAddResearchPoints Bouncer 2000
Fully research unit "Houdini Splicer"  - testAddResearchPoints Assassin 1750
Fully research unit "Leadhead Splicer" - testAddResearchPoints RangedAggressor 1750
Fully research unit "Little Sister"    - testAddResearchPoints Gatherer 2000
Fully research unit "Nitro Splicer"    - testAddResearchPoints Grenadier 1750
Fully research unit "Rosie"            - testAddResearchPoints Rosie 2000
Fully research unit "Security Bot"     - testAddResearchPoints SecurityBot 1750
Fully research unit "Security Camera"  - testAddResearchPoints SecurityCamera 1750
Fully research unit "Spider Splicer"   - testAddResearchPoints CeilingCrawler 1750
Fully research unit "Thuggish Splicer" - testAddResearchPoints MeleeThug 1750
Fully research unit "Turret"           - testAddResearchPoints Turret 1750


All Door Access Codes:
----------------------
All codes for all doors for BioShock game.

Medical Pavilion, Twilight Fields Funeral Homes - 0451
Neptune's Bounty, Lower Wharf - 5380
Neptune's Bounty, The Fighting McDonagh's Tavern - 7533
Arcadia, Langford Research Laboratories - 9457
Farmer's Market, The Main Market - 0512
Fort Frolic, Robertson's Tobaccoria - 7774
Hephaestus, Workshops - 0126
Olympus Heights, Mercury Suites - 5744
Point Prometheus, Failsafe Armored Escorts - 1921
Rapture's Grand Carnival, Stalls (Challenge Room) - 1951
 

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