Brian Lara International Cricket 2005
Enter as Code:
All bonuses - Enter CAUGHTANDBOWLED as a code.
Classic players - Enter GONEFORADUCK as a code.
Picture gallery - Enter SLEDGING as a code.
All teams - Enter GOODLENGTH as a code.
All classic matches - Enter BOWLEDHIM as a code.
All trophies - Enter DOLLY as a code.
Classic XI Challenge - Enter STUMPED as a code.
Super strength batsmen - Enter CMBLARA as a code.
Faster matches - Enter TIMEWARP as a code.
Large ball - Enter MEDICINE as a code.
Break Brian Lara's record of 400 not out in a Test Innings to unlock
D Bardenham, who is a pseudonym for Don Bradman.
LBW or Blowed:
Blowed at Min. Speed but up to almost the wicket. Blowed in line with
the wicket and the batsmen will be out LBW or Blowed (in most cases).
Training your career player:
Select "Tournament" at the main menu. Select "Double Wicket" at the
tournament menu. Set the setting of the match to 8 teams and 10 overs
on the village difficulty setting. Edit every team so that each team
has bowlers or really bad batsmen (for example, Glenn McGrath). On the
eighth team, select your career player and any other player desired,
or another career player. If batting, always try to hit the ball out
of the ground by timing it correctly and playing the correct shots.
If you make a 50 or even a 100, you get that many points for batting.
If bowling, always bowl at the stumps and in 10 overs. You will at
least get 25 wickets earning you 25 points for your career player
Submitted by: Sohom Pramanick
Passwords to unlock the classic matches:
level 2 - TAKEAWAY
level 3 - WIPEOUTS
level 4 - TIMELINE
level 5 - SCARFACE
level 6 - SILLYBOY
Enter as Code:
"CMBLARA" as a Classic match and you have Super strength batsmen.
"TIMEWARP" as a Classic match password to have faster matches.
"MEDICINE" as a Classic match password to play with a large ball.
"ONOTOUT" as a Classic match and the wickets won't break if you hit them.
The maximum rating for bowling, batting and fielding after all stats points
are accumulated are as follows:
Bowler : Bowling 100, Batting 60, Fielding 100
Batsman : Bowling 60, Batting 100, Fielding 100
All-Rounder: Bowling 80, Batting 80, Fielding 100
Speed created bowlers:
Initially, a bowler's speed is pathetically slow due to high release. However
if you are a bowler, or an all-rounder, your speed will improve after you have
maxed out your bowling stats. You can uproot the stumps (bowl at over 115km/h)
if you are a fast medium bowler or fast bowler.
Medium fast bowlers can sometimes do that, but fast bowlers may sometimes uproot
the stumps between 110-115km/h if you have some swing on the ball.
This is an even cheaper way for run outs. Concede no balls. Bowl a full toss shot,
straight on the batsman, run over the no ball line, then use the other controller
on a forward defensive shot. Then as usual, when the bowler has the ball, run the
batsmen for a run-out. You concede a run, but will have extra ball for another
run out. You can then do however many you can. Bowl 60 run outs to fill up the
fielding bars. If you want to be a wicket-keeper and get credited for run outs,
bowl the same side as where the batsman has the bat, then aim to bowl a full toss
just wide of the wicket. When the wicket keeper catches the ball, immediately call
the run. The keeper will throw to the wicket.
This can be done regardless of whether you are a batsman, bowler or all-rounder.
When that is done filling up completely, this is the only category to be full
when your player's overall rating is evaluated.
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