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games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page: Clive Barker's Undying
Clive Barker's Undying Cheats
Clive Barker's Undying
Update by: ranjith ravindran
Submitted by: nightraider
Press [Tab] to open chat window, then type any of the following codes:
God mode - eh
Unlimited health - satan
All weapons and spells - addall
Spawn donkey joke - assall
Toggle extra light - becomelight [0 or 1]
Set game speed - slomo [1-5]
Set health to 999(1) - set aeons.patrick health 999
Set mana to 999 - set aeons.patrick mana 999
Toggle unlimited mana - infinitemana [0 or 1]
Enemies do not attack - invisible [0 or 1]
Level select - start [map name]
Toggle third person view - behindview [0 or 1]
Set jump height; default is 250 - setjumpz [0-2000]
Flight mode - flight
Increase selected spell's level - ampattspell
Invisible weapon - renderweapon
Show stealth factor - showstealth
Display event triggers - showall
Display frame rate - showfps
Spawn indicated item - bring [item name]
Spawn indicated weapon - giveme [weapon name]
Set ground speed - setgroundspeed [number]
No clipping mode - astral
Disable no clipping mode - walk
Decrease current spell level - deampattspell
Patrick has maximum ammo - woo
Restore mana to maximum - pie
1. Note: Your health must be less than 100 to proceed past the Boss battles.
Problem Fighting Bosses with Cheat Codes:
If the game detects you have a health over 100,
the Boss Creatures will not attack. Since you
must exploit weaknesses during their attack,
you will be unable to proceed. Use the health
cheat to set your health back to 100 before
Using these map cheats, you can jump to any level
within the game. The "CU_nn" maps are cutscenes,
and "playground" and "SmokeTest" are test levels.
Enter these cheats the same way as other codes.
If you want to jump higer type "setjumpz #" where # is a number
(example: setjumpz 900). Put more than 2000 and you will jump 2 fast
and you will rest on the floor... normal jump is in range of 200-300.
- Begin the game, walk into the house, and get the short tour
from the maid.
- Afterwards, walk to the end of the hall, towards the door near
which there lies a health pack.
- Shoot the two square panels near the top of the door.
- The door should open, and inside you'll be treated to a 10 level
mini-shooting gallery. It's pretty hard (not much time to play
balance easter eggs)
- Hit Tab
- Enter "Open Manor_EntranceHall_FromKitch"
- Head towards the paintings on your left
- Jump and try to reach the top of the two outermost paintings.
They will become slightly recessed and you will hear a click
when you're successful.
- Watch the show!
- Hit Tab
- Enter "Open Monastery_Present_Cove"
- Play through the level until you have jumped into the ruined
building (from the barn)
- Head to the upper level of this building
- Look for a plank that is extended towards the farm (this is
where some howlers were jumping around when you first got
into the building)
- Jump up and down at the end of the plank a few times, and you'll see
our version of the staypuft marshmallow man...
Disco of Death:
- Hit Tab
- Enter "Open Oneiros_HowlingWell"
- Fly up to the big building. Walk in, and down the stairs. Look for a
square button on the wall (near the big purple magic field thingy).
Uh, push it.
- Go back outside. Fly up onto the roof of the building and scrye.
Look for a small purple haze, and fly towards it.
- Getchur groove on...
Patrick Strikes Out:
- Hit Tab
- Enter "Open Manor_Entranchall_night_ReturnFromCove"
- Walk through the first set of doors, and hang a left. A
maid will come out. After you've talked to her, follow her
and hang around for a bit. Perhaps she's not doing anything
later tonight.. besides exercising, that is.
Use the following trick to not waste Mana to the frenetic Scythe attack. Select
the Scythe as your main weapon, then attack. When you are in the middle of the
attack, press [Action] (or the key that activates the weapon special). The
Scythe will sound as if a frenetic attack was made. This will not waste your
Mana, and will restore your health as normal.
Use one of the following entries with the bring code. Note: When summoning
spells, they will not be visible in front of you. You will need to walk
directly forward in order to "pick them up".
amplifier (increase selected spells level by 1)
arcanewhorls (scroll that improves the mana regain rate)
ethertrap (temporarily trap spirits)
health (spawn Health Pack)
lantern (spawn lantern that gives off light equivalent to a flashlight)
manawell (increase your manapool; maximum of 200)
mindshatter (normally unavailable in the game)
ward (normally unavailable in the game)
monto (flying heads that first appears on Aaron's paint room)
trsantiwitch (girls that casts shield to protect themselves)
sleed (snake-like creatures that make a lot of noise and bite)
bethany (may crash game)
lizbeth (immortal, may crash game)
Use one of the following entries with the giveme code. The corresponding weapon
will be summoned directly into your character's inventory.
Magic and Weapons:
The spells are that you acquire are just as vital to winning the game as
Scrye: It serves 2 purposes. It lets you see images hidden from normal eyes and
lets you see around dark areas. It has no attack uses.
Ectoplasm: Great for short range attacks. Especially effective on magical creatures
like Howlers, Scarrows and Monto'Shonoi. Worthless over longer distances.
Dispel: Useful for dispelling the Mind Shatter spell cast by the Sil Lith bird
creatures. Make sure to use the spell on the creature that cast the spell before
you kill it.
Invoke: Useful for killing Trsanti Warrior by causing them to commit suicide. It
also can also resurrect most human-like creatures to fight by your side. Useful
if you find yourself in a melee with several creatures. No effect on Trsanti Witches.
Haste: Useful for jumping over long distances and dodging the faster creatures.
Almost necessary when battling Aaron.
Shield: Limited use. It can prove helpful when facing against a distant foe.
Skull Storm : Throw some amplifiers in to this spell and you've got devastation.
Attack is fast and deadly against most magical creatures. Not as useful against
humanoid creatures. Most effective against distant foes like the Verago.
Lightning: By itself, Its not especially useful and takes a lot of manna to use.
Aiming is not accurate. If employed with Spear Gun, will cause a measure of
Flight: Necessary for some parts of the game. Useful for finding hidden goodies.
Gel'ziabar Stone: Can force enemies off cliff edges. Will amply any spell by an
additional point. Useful if you are being swamped by incoming monsters.
Tibetan War Cannon : Will slow down most melee attackers. A full blast will knock
out a Jile in one shot.
Scythe: At full use, will suck health from enemies and send it to you. When used,
will suck up your manna and leave you vulnerable as it processes life force.
Weapons and Monsters:
The game requires a little strategy to get around the monsters. Picking the
right weapon will be important to winning.
Revolver: Good for long range attacks. Effective against humans and howlers.
Ineffectual against scarrows and skeletons.
Shotgun: Has minor impact on Howlers and humans. Phosphor Shells create fire
damage that will eventually kill. Enemy will have time to attack while you reload.
Ice Cannon: Slows down most creatures. If used in conjunction with Mana Attack,
its' effective against scarrows, humans, and howlers.
Scythe: If aimed properly, will take most creatures out. If you behead a skeleton,
it will still rise again to attack you.
Another Tip: Guns only work on howlers if you wait for them to raise in to attack
stance and shoot them in the head.
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