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exactly the resource you would want. Find even secrets on our page: Close Combat - First To Fight
Close Combat - First To Fight Cheats
Close Combat - First To Fight
Submitted by: RM
Kill the lights:
After you venture down the hole in the building, you should get to an old subway
after you explore the sewers. Once you kill all of the men down there, do not go
through the door. Keep going strait through and up a catwalk. Before people in the
subway notice you there, tell your men to hold their fire. At the bottom of the
catwalk on the other side, you will see a yellow generator. Shoot it, and it should
kill the lights. Put on your night vision goggles but be careful; they will still
shoot at you but will usually miss. Tell your men to open fire and move through the
subway to your next checkpoint.
Tank in courtyard:
Later in the game you will encounter a courtyard. Take out all the snipers and kill
the remaining enemies. After you kill all of them, a red truck with a 50 cal on it
will approach from the road ahead. After taking out the .50 cal, go across the
street to the library and into the computer store. Looking through the window, throw
a smoke grenade at the tank. The tank now cannot see you. Get in position and take
out your M203 or grenades and start firing. It takes about four grenades -- do not
wait too long or the smoke will wear off, and the enemy will open fire.
In daylight you can use your night vision goggles to spot enemies behind cover for
a better shot.
The key to this game is aggression and your brain. If you are aggressive and poke
your head out and see an OPFOR, stay there and shoot unless there are more than
three OPFORs. If you look and pull back, they know you are there and have time to
scatter and move to positions. Do not let this happen. If you poke your head through
and find people, stay there and fight or they will move to positions that will make
it difficult for you and your team to flush them out. Also, suppressive fire can be
very useful. Have a Devildog lay some fire down while you and your team get in
position. Listen to what your teammates say. Slow is smooth, smooth is fast. Before
you enter a room, take the time to check and see if you need to reload, if your
teammates need health, or if they are reloading. Nothing is worse than entering a
room unprepared. Keep in mind that there is opposition behind every door, down every
street, and on every rooftop and balcony, no matter where you are. It does not hurt
to throw a grenade in a room that you do not think has anybody in side. Finally,
it is not a race to see who can finish the fastest.
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