Submitted by: David K.
Blueprint upgrade locations:
Search the indicated locations to find all blueprint upgrades. Blueprints allow you to upgrade
gadgets. Once you find a blueprint, take it to Piero to be able to purchase the upgrade for the
gadget. Note: Some blueprints will appear twice throughout the campaign, but they can only be
discovered once. Thus, once a blueprint is found, it will not appear a second time.
Additionally, do not forget to use the Heart to help you locate collectibles.
Outsider Shrine locations:
Search the indicated locations to find all five Outsider Shrines, which provide you with a rune
and information on the mysterious Outsider character:
1.High Overseer Campbell: Climb up to the balcony to meet Granny Rags in her apartment, then
open the door to find the path behind her house. In the back alley is an Outsider Shrine.
2.The Royal Physician: Near Lord Pratchett's house is an eerie building. Get on Pratchett's
roof and use Blink to reach the uncanny apartment, then drop down to get inside and find
an Outsider Shrine.
3.Lady Boyle's Last Party: Early in the mission, across from Boyle's Estate is an old abandoned
building with several levels full of Weeper enemies. Defeat the Weepers to reach the upper
levels and find the Outsider Shrine.
4.Return To The Tower: The Outsider Shrine is inside the tower's torture chamber. Locate the
stairs going down on the first floor. Go down the stairs to find the shrine.
5.The Flooded District: You must have completed missions for Granny Rags and Slackjaw earlier
in the game to unlock the final Outsider Shrine. At the beginning of the mission, you can
find Granny Rags with Slackjaw in the sewers of the district. Talk to them both, then use
the door near the furnace to reach the shrine.
Easy The Art Of The Steal achievement:
Start the "House Of Pleasure" mission, and visit Slackjaw. You will be told by some thugs near
the Distillery that Slackjaw wants to talk. Enter the Distillery, and speak with Slackjaw. He
will ask you to go to Dr. Galvani to check up on Slackjaw's inside man. Once you arrive at the
building, you will find the inside man is dead. Pick up the note near his dead body, and take
it back to Slackjaw. Slackjaw will then reward you with a key to the Golden Cat, and also give
you an alternate method for neutralizing the Pendletons if you get the combination to the Art
Dealer's safe. Before getting the combination, go to an alley past the Wall Of Light on the
Boulevard, and turn left to find a lady being harassed by thugs.
Kill the thugs, and the woman will give you a key to the Art Dealer's house. Then, travel to
the Golden Cat to find the Art Dealer strapped to an electric chair. Threaten him by shocking
him repeatedly using the glowing lever, and he will tell you the combination to his safe.
You will then have the combination to the safe, and the key to the Art Dealer's apartment.
The entrance is right next to Griff, and near the Distillery. Go upstairs to the safe, and
enter "696" as the code to gain access to the safe and get the "The Art Of The Steal"
achievement. Inside the safe is a rune, some elixirs, and many items that can be sold.
Complete the following tasks to unlock the corresponding achievement.
To view your achievements and stats in Steam, select "Community", then
"My profile", then "View all my games", then the game and view stats.
Achievement How to unlock
Alive Without Breath - You took possession of a fish.
An Unfortunate Accident - You killed Morgan Pendleton with steam.
Art Dealer - Collect all the Sokolov paintings.
Back Home - Grab a live grenade and use it to kill an attacker.
Big Boy - Kill a tallboy with only your sword.
Bodyguard - You protected Callista's uncle, Captain Geoff Curnow.
Child Care - Find Emily Kaldwin.
Clean Hands - Complete the game without killing anyone.
Cleaner - Fight with 5 enemies at once, without any of them surviving.
Creepy Crawly - You used a rat tunnel.
Dishonored - Complete the Intro missions.
Dunwall in Chaos - You completed the game in high chaos.
Excommunication - Eliminate High Overseer Campbell.
Faceless - After escaping Coldridge Prison, complete a single mission
without alerting anyone.
Food Chain - You assassinated an assassin.
Gentleman Caller - You completed all the Granny Rags side missions.
Ghost - Complete all missions after the prologue, alerting no one or
killing no one but key targets.
Harm's Way - Cause 5 unintentional suicides.
Hornets' Nest - Kill 4 enemies in less than 1 second using the crossbow.
Inhabitant - Stay in possession of others for most of a 3 minute period.
Just Dark Enough - You completed the game in low chaos.
King of the World - You reached the top of Kaldwin's Bridge.
Lights Out - You deactivated at least 5 security systems on Kingsparrow Island.
Long Live the Empress - You saved Empress Emily Kaldwin.
Manipulator - Make others kill 5 of their own allies.
Merchant of Disorder - Acquire 15 equipment upgrades.
Mercy is the Mark - You spared Daud's life.
Mostly Flesh and Steel - Finish the game without purchasing any supernatural powers or
enhancements, besides Blink.
Occultist - Collect 10 bone charms.
Poetic Justice - You neutralized all key targets using indirect means.
Political Suicide - Expose the Lord Regent's crimes and bring about his arrest.
Razor Rain - Kill 5 characters with Drop Assassination.
Regicide - Assassinate the Lord Regent, Hiram Burrows.
Resolution - Complete the game.
Rogue - Assassinate 10 unaware enemies.
Shadow - Complete all missions after the prologue without alerting anyone.
Specter - After escaping prison, complete a mission without alerting anyone,
and kill less than 5 people.
Speed of Darkness - Travel 30 meters in less than 1 second.
Street Conspiracy - You completed all the Slackjaw side missions.
Surgical - Play from the first mission through Kaldwin's Bridge killing fewer
than 10 characters.
Tempest - Kill 6 enemies in less than 1 second.
The Art of the Steal - You got the Art Dealer's safe combination for Slackjaw, but robbed
the safe first.
The Escapist - After Coldridge Prison, elude 5 pursuers at once without killing
them or leaving the map.
Thief - Pickpocket items worth a total of 200 coins.
This Is Mine - Recover your belongings.
Vanished - You escaped prison and navigated the sewers undetected.
Versatile - Kill characters with each weapon and offensive gadget.
Wall of Sparks - Kill an enemy using a Wall of Light.
Well Mannered - You completed the Boyle Estate mission without spoiling the party.
Thief: The Dark Project reference:
In Mission 7: The Flooded District, reach the Assassin's Hideout in Central Rudshore. It is the
large building in the bottom corner that you must go to meet your primary target for the mission.
Sneak inside so you do not disturb the assassins. Continue ahead to find a small stealth training
area, where one assassin is talking to another about the basics of stealth. The assassin's dialogue
is a reference to Garret's stealth training tutorial in Thief: The Dark Project by Looking Glass
Studios. The dialogue in Dishonored is "For your next trial, you must remain unseen. Stay in the
shadow and avoid the light. Cross to the other side of the room without attracting notice. Very
good, I did not see you approach. Now, attempt a transversal." The dialogue in Thief: The Dark
Project is "You must learn how to move unseen, stay in the shadows, avoid the light. The indicator
on your screen will tell you how visible you are. Try to reach the top of the platform without
being seen. Well done, I did not see you approach."
Completing the game without killing anyone:
Completing the game without killing anyone is not easy and requires a lot of patients, as you will
need to avoid being seen. Completing missions using non-lethal actions will limit your options,
but reward you with a lower Chaos level, different ending, and multiple achievements. Make sure
you do not kill any primary targets or tutorial guards during the non-lethal playthrough or else
you will wipeout the progress you made. Thus, it is recommended you save your game often, and in
multiple slots. You can be caught without penalty -- just escape and hide until the alert level
goes down. When sneaking, only use non-lethal takedowns. Choke guards instead of stabbing them,
and be careful when hiding unconscious bodies. While sneaking, use Lean and Dark Vision to get a
good view of the environment and enemies while remaining hidden. Travel in high place, and use
Blink in guarded areas to jump from one hiding spot to the next. Remain in Stealth mode, and use
Possession to discover new routes, or scout ahead of your position. Make sure you remain alert
and aware by studying each area well. You can find optional entrances into guarded areas, or
side-paths that will lead you to new NPCs. Listening to conversations and reading notes can give
you clues to unlocking new routes, or revealing nonlethal options to neutralizing targets. Listen
for codes, rumors, and more. Do not rush ahead; spend time maneuvering and exploring each area
rigorously, as you maybe be surprised at what you sometimes discover. In each mission, there is
a non-lethal option for neutralizing your primary target. These options are usually difficult,
and always require talking to a character you can find roaming the area. Before neutralizing
enemies, search the neighborhood carefully, and try finding any optional quests that are available.
These can be easy to find with some simple exploration, but can also require completion of several
side-quests to reach. It is also recommended you use the following upgrades and equipment to make
it easier to complete the game without killing anyone:
-=Supernatural abilities and enhancements=-
Agility: Upgrade Agility to Level 2 to increase your speed and decrease fall damage, which really
helps when you are using roofs and high places a lot. You will also unlock a double jump that makes
climbing up to high vantage points easier.
Blink: Upgrade Blink to increase the teleporting distance. This ability is easy to upgrade early
in the game, as it only costs three runes.
Dark Vision: This ability allows you to view living things through walls, and to see their cone
of vision. It is an essential ability, but you can wait until later in the game to upgrade it.
Possession: This is a very powerful ability that allows Corvo to reach a lot of places he normally
could not otherwise. He can possess a fish or rat to get through narrow metal grates, or possess a
guard to move them out of his path. It is recommended you upgrade this ability as soon as possible.
-=Equipment and blueprint upgrades=-
Boot Stealth: You must first find the hidden blueprint to unlock this upgrade, which is listed in
our "Blueprint upgrade locations". Its first level makes running and walking silent. Its second
level allows you to sprint silently. Thus, if you are caught, running silently will make escaping
Crossbow: The Crossbow is the only weapon you will need when trying to complete the game without
killing anyone. Upgrade its accuracy, reload speed, and anything else you can afford periodically
to help increase the chance of your Sleep Bolts hitting their mark.
Mask Optics: This is not entirely essential, but it is useful for scouting locations. Upgrading
it will allow you to zoom in further, and to eavesdrop on conversations from afar. It is great
for eavesdropping without exposing your position.
Sleep Bolt: This is the only way to knock out guards at long range. Upgrade the bolts to make
them useful during combat (just make sure to hide the bodies). You can purchase as many as ten
Sleep Bolts from Piero's Workshop. Try keeping a full stock on hand in case of any urgent
situations that may arise.
Strong Arms: This charm allows you to choke enemies faster, leaving you exposed for a shorter
amount of time.
Swift Shadow: This charm gives you the ability to move faster while in Stealth mode.
Undertaker: This charm allows you to carry corpses at a slightly faster rate.
Welcoming Host: This charm allows you to possess white rats for a longer amount of time.
It works well when used in conjunction with the Albinos charm.
There are safes that are found during missions that require a certain combination in order to open
them. There are clues somewhere in the level, either hidden nearby or gotten from doing a sidequest
of some kind, that give out the combination for the safe. Each safe contains items that Corvo can
use or give him a high number of coins.
The safe in Dishonored can be found in the sewers section of the mission, which is the second half
after escaping from the prison.
-=Safe locations and combinations=-
51 - Dishonored - You will find this safe in the sewers past the area where Corvo gets
his gear back.
287 - High Overseer Campbell - The safe in Dr. Galvani's residence - Dr. Galvani's map.
217 - High Overseer Campbell - The locked kennel door in the Overseer's base - Kennel map.
203 - High Overseer Campbell - Barracks safe in the Overseer's base - Backyard map.
879 - House of Pleasure - The safe in the artist's residence - Artist's residence map.
473 - The Royal Physician - Practchett's safe - North End map.
294 - The Royal Physician - The safe behind the painting in the wrecked building where the prisoner
pen is outside the Sokolov estate.
935 - Return to the Tower - Lord Regent Hiram Burrows' safe in his private quarters in Dunwall Tower.
Quiet Makeshift Grenades:
Submitted by: MMaziD07
Email : MMazid07@gmail.com
You can't use a grenade without attracting unwanted attention, but there are other solutions.
Place two spring razors in an empty bottle and toss that at a group of enemies for a grenade-like
effect, or place them in a whale oil canister for the same purpose.
Submitted by: MMaziD07
Email : MMazid07@gmail.com
In the mission, Flooded District, Corvo will come across an assassin-in-training and an instructor
in Daud's base. The dialogue for stealth training will be reminiscent to Garret's stealth tutorial
in Thief: Dark Project by Looking Glass Studios. These two characters are enemies; be sure to
remember that when you encounter them.
Put two spring Razors in an empty bottle or whale oil canister, to create a silent grenades that
generate the same impact as the regular grenade but without drawing much attention.
Unlock the following safes by using the corresponding combinations:
Mission 1 "Dishonored" - 451
Mission 2 "High Overseer Campbell" (Dr. Galvani's house) - 287
Mission 2 "High Overseer Campbell" (Overseer's building kennel door) - 217
Mission 2 "High Overseer Campbell" (Overseer's base) - 203
Mission 3 "House Of Pleasure" (Slackjaw quest) - 879, 138, 656, 679, or 696
Mission 3 "House Of Pleasure" (Artist's house) - 696 or 656
Mission 4 "The Royal Physician" (top floor of building) - 473 or 437
Mission 4 "The Royal Physician" (behind painting) - 294
Mission 6 "Return To The Tower" (Lord Regent's quarters) - 935
Mission 7 "Flooded District" (after diving in water to enter building) - 528, 428, 525, or 628
Mission 7 "Flooded District" (Old Port District Sewer) - 528, 428, 525, or 628
Easy "Lights Out" achievement or trophy:
Disable the five security systems during the final mission. You can remove the oil tank or rewire
the machines. Note: Keep a wire tool for the last system.
Security system #1: The watchtower on the beach.
Security system #2: The arc pylon under the beach-side entrance (the right path).
Security system #3 and #4: Disable the two walls of light. Go inside the pipe between the
beach-side and the harbor.
Security system #5: The arc pylon just before the elevator.