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 Final Fantasy XIII Cheats

 
   
 
 
Final Fantasy XIII

Cheat Codes:
------------
Submitted by: David K.

Final Fantasy 13 Upgrading Tips:
--------------------------------
* Study Bones / Ooze / Tail are the three 80gil items which take 36 to equal a 3x 
  multiplier. So, 2880 gil gets you 3x. If you're a Gil pincher - save money and wait 
  until you can upgrade an item to max level in one shot - save the investment to a 
  one time shot at multiplier. Furthermore, you won't need to level up any weapons 
  until you're at a point you should be able to afford the expense.

* If you would rather just play and level up - do that - don't worry about the gil 
  it costs you - just have fun and be happy.

* While Fluids and Oils may give more EXP, they're a waste since the inorganic items
  are so much better - you are better offf getting to 3x as soon as possible, and then
  switching to inorganic.

* For farmable scenes (like chapter 11) - nothing beats the bomb parts. I had nearly
  a two full stacks of bomb things from Marks and used them to level up most of the 
  accessories required so I could unlock 'em all for the treasure hunter achievement/
  trophy.


Snow's "Perfect Defense" state:
-------------------------------
With an advanced party, it is possible for Snow to enter a "perfect defense" state. 
Equip him with his Winged Saint weapon or save the queen upgrade (for the improved 
Guard II ability); your three active party members must have reached Role level 5 as
Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN), and have snow preform 
Steelguard or Mediguard. Any attack aimed at him during that time will inflict only
1% damage or less.


Sprint Shoes accessory:
-----------------------
You can either find this item or make them. This is one of the methods to make them 
using a Tetradic Tiara. Follow the order exactly. Also, this works best if you have 
the accessory that makes you more likely to get a drop after a battle. Make sure you
upgrade it to the top tier as well. 

1.Buy Four Iron-Bangles (500 Gil each)
2.Make sure there are no Tetradic Tiaras in your inventory.
3.Repeatedly do mission 7 (Disc 3, Gran Pulse) until you get the rare drop of a 
  Tetradic Tiara.
4.Save the game.
5.Break down all four Iron-Bangles.
6.Upgrade Tetradic Tiara level 1 to Tetradic Tiara ? (only one level till star).
7.Break down Tetra Tiara ?
8.Repeat the steps as desired.

The result should be one raw material that sells for 12,500 Gil, three Talisman and one 
pair of Sprint Shoes. You can do the same process if you get the drop of Tetradic Crown 
instead of the Tiara, however instead of breaking down four Iron-Bangles, just break 
down three. Also, instead of getting the Sprint Shoes you'll get something else called
Herme's Shoes. If you upgrade this to the star level (just one level) then upgrade it 
with the correct crystal/stone/etc., it will turn into the Sprint Shoes. Alternately, 
you could take the Tetradic Crown, upgrade it to star level, then using the correct 
stone/crystal (Mnir Stone or something similar) you can turn it into Tetradic Tiara 
and do he process above.


Easy CP:
-------- 
When you are at Hope's home towards the end of Chapter 7, you will encounter an attack
from groups of three PSICOM enemies. There is a save point, and a group of enemies to 
the left and right side of you. Defeat one set of enemies, and then fight the next set.
Once you have defeated all of them, run around the room to the other side, and the 
enemies will respawn. You can repeat this as many times as desired and complete a battle
each time in under one minute by simply using the Relentless Assault and Diversity 
combinations. After each battle, you will get 160 CP, as well as an item occasionally
from the spoil that remains. This trick allows you to easily gain enough CP to use 
later on if you have already maxed out your current level, or you can max out your 
current level in the Crystalium system.

When you first arrive in Gran Pulse, you will be told to go to Vanille's village. On 
the way to the village you must go through Taejin Tower. Do the following steps there 
to get easy CP:

1.Defeat the Boss at the apex of Taejin Tower. 
2.Take the elevator down to level four, and then the other elevator (the first room on
  the left when exiting the elevator) up to level five.
3.You will see a mission statue directly in front of the elevator (Mission 24)
4.Select the statue, and re-accept the mission. The target will spawn in the same room.
5.Kill the group of three that spawn to get 6,000 CP and an item that sells for 6,000 Gil.
6.Go back to the statue, re-accept the mission again, and complete it. 
  Repeat these steps as many times as desired. 

You can use the following tactic to kill them in approximately 34 seconds with tier 
two weapons. Have your party consist of Snow, Vanille (use her tier two Marlboros Wand),
and Lightning. Tactics: Default - Ravager, Ravager, Ravager - Other - Commando, Saboteur,
 Commando. Start with the default Ravager x3 on the main target (in the middle; should 
be auto targeted) until he is staggering. Then, switch to your other tactic, and keep
auto-attacking the same enemy. With help from Vanille (saboteur), he will die in a few
combos while your other commando is already killing one of the side enemies. 
Keep attacking until he is dead. To make this easier, have the auto-haste "Sprint 
Shoes" gear equipped.

During the assault on the Estheim house, run around the circular hallway instead of 
taking the red circle out of the room. The soldiers are easy to defeat, and you can 
get anywhere from 120 to 200 CP per battle, as well as an incentive chip that you can
sell if desired. An easy way to do this is to attack the soldiers at the window, and 
instead of turning around and going straight for the soldiers behind you, go around 
the hall and attack. Once you make it back, the soldiers at the window will have 
respawned. When you enter the hall while on the Palamecia and the alarms go off (there
is a safe point against the wall), defeat all the enemies. Instead of following the 
right turn, keep going. You will eventually end up back at the entrance to the ship.
Kill all the enemies located there, then turn back. The enemies in the hall will 
have respawned. Most battles will get you at least two Credit Chips or one Incentive
Chip, and a good amount of CP. Repeat this as many times as desired.

Use the following trick to get 6,600 CP in approximately two minutes. There are two 
Behemoth-like enemies fighting each other at Gran Pulse. Once you encounter them, a 
preemptive attack will always happen. Use the following Optima set-up: Attacker/
Enhancer/Enhancer. Wait until you get Haste and Fire elemental offense. Then, switch
to Attacker/Blaster/Blaster. Kill the purple creature to make the white one easier 
to defeat. Go back near the save point to have them respawn.


Easy CP, Gil, and experience items:
-----------------------------------
Use the following trick to get easy CP, Gil, and experience items. Once you are back 
inside the airship and get to the area shown below, save at the first save point. Then,
run along the route until you reach save point 2. Save there, then run back. Repeat 
this multiple times to get Credit Chips, Incentive Chips, and Perfect Conductors (the 
highest experience item at that point in the game). 
You will also get approximately 3,000 to 5,000 CP for each run through.

    _
    / \
 SP2|  |
   /  |
     ^
   #  
   |  
   |___   ^
   |  |  |
   |  |  |
------SP1 \  |
      \ |
       \ |
       |_|



Extra ATB:
----------
Set up two of the same Paradigms, and have them close to each other in the top of the
menu. You do not have to use the same ones, but do so if it is the best attack. You 
might want to try this with your battle speed set to slow until you get used to the 
process. During turn 1, let your ATB charge. For example, if you have four attacks, 
during the third attack display the "Paradigm" menu, and highlight the next Paradigm. 
Once you see your fourth attack on screen or guess the timing for turn 2, use the extra
ATB. After using this extra ATB during turn 3, charge your ATB so you can use it again.
You must charge a turn to get an extra ATB. However, you cannot use an extra ATB to get
another extra one. Note: You can just charge the ATB half way to get an extra one. 

-=For example=-
Turn 1: Attack, then switch Paradigm at end of attack. 
Turn 2: Extra ATB attacks. 
Turn 3: Repeat turn 1. 


Sprint Shoes accessory:
-----------------------
You can either find the Sprint Shoes or make them. One of the methods to making them is
using a Tetradic Tiara. Follow the order below exactly. This method works best if you 
have the accessory that makes you more likely to get a drop after a battle. Make sure 
you upgrade it to the top tier as well.

1.Buy Four Iron-Bangles (500 Gil each)
2.Make sure there are no Tetradic Tiaras in your inventory.
3.Keep doing Mission 7 (Disc 3, Gran Pulse) until you get a Tetradic Tiara (rare drop).
4.Save the game.
5.Break down all four Iron-Bangles.
6.Upgrade Tetradic Tiara level 1 to Tetradic Tiara ? (only one level until star).
7.Break down Tetra Tiara ?.
8.Repeat these steps as many times as desired.

The result should be one raw material that sells for 12,500 Gil, three Talisman, and 
one pair of Sprint Shoes. The same process works if you get the Tetradic Crown drop 
instead of the Tiara; however, instead of breaking down four Iron-Bangles, just break 
down three. Also, instead of getting the Sprint Shoes, you will get Herme's Shoes. If 
you upgrade this to the star level (just one level), then upgrade it with the correct
crystal/stone/etc., it will turn into the Sprint Shoes. Alternately, you can upgrade 
the Tetradic Crown to star level, then using the correct stone/crystal (Mnir Stone or
something similar), you can turn it into Tetradic Tiara, and then perform the process
above.


Capped Weapon experience equation:
----------------------------------
This is an equation to understand how much experience you will need to spend to get any
weapon capped at its current level.

n = Increase your weapon will grow after every level obtain. For example, at level 1 to 2
    you need 1,000 experience. From level 2 to 3 you need 1,125 exp. n = 1125 minus 1000, 
    which in this case is 125. So n for this weapon would equal 125.
x = The total number of levels you will need to cap (Star) your weapon. 
    For example, from 1 to 21 (Star) requires 20 levels (21-1=20). 
b = The base experience that your weapon has. For example, Axis Blade at level one needs
    1,000 experience to reach level 2. 1,000 is the base experience.

Note: b = current level exp to next level. not what it was at level 1. If your weapon is 
level 37 and has 10852 to level up that is the base exp. The equation is as follows to 
determine how much experience it will cost to cap your weapon. 

[n(x2+x)]/2+bx = Total experience to cap a weapon.

For example: Axis Blade, Stats: n=125, x=20, b=1000 
= [125(202+20)]/2+1000(20) 
= 125(400+20)+20,000 
= 125(420)+20,000 
= 52,500+20,000 
= 72,500 experience until Axis Blade (level 1) would cap out. 


Angry or tired character:
-------------------------
When not in a battle, quickly move the Analog-stick Left and Right repeatedly. Character 
will become angry or tired.


Final Fantasy 5 reference:
--------------------------
The "Galuf's Grail", "Dorgann's Trophy", "Kelger's Cup", and "Xezat's Chalice" achievements 
and trophies (acquired for completing various levels of C'eith Stone missions) are a 
reference to the Dawn Warriors in Final Fantasy 5. Galuf was a playable character for a 
little over the half of the game, and Dorgann was the main character's (Bartz Klauser) 
father. Kelger and Xezat were NPCs.
 

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