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Freddy Fazbear’s Pizzeria Simulator Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Freddy Fazbear’s Pizzeria Simulator 
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 Freddy Fazbear’s Pizzeria Simulator Cheats

 
   
 
 
Freddy Fazbear’s Pizzeria Simulator

Cheat Codes:
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Submitted by: David K.

How to Get Infinite Cash & Skip Nights:
---------------------------------------
Written by Doowey

-=Infinite Cash (Method One)
* First, go to AppData>Roaming>MMFAApplications>FNAF6, then open with Notepad.
* Then, you can see many obvious settings that you should change yourself.
* If you want tons of money, search "money" then you should see "money=number" 
* Change it to "money=999999" then boom! You hacked money!

-=Infinite Cash (Method Two)
* First, pull up Notepad, then click open.
* After, on the bottom right it will say "Text Documents (*.txt)" click that, 
  click that and change it to All Files (*.*) 
* Once you do that, go to Appdata>Roaming>MMFApplications then open the FNAF6 File.
* The first setting will be money=*number* change that to whatever you want. 
  (not too high though)

-=Skipping Nights
* First, pull up Notepad, then click open. 
* After, on the bottom right it will say "Text Documents (*.txt)" click that, 
  click that and change it to All Files (*.*) 
* Once you do that, go to Appdata>Roaming>MMFApplications then open the FNAF6 File.
* You should see night=*number.* Change that to what night you wish for it to be.
* Celebrate!

-=Help
Night 1: night=1
Night 2: night=2
Night 3: night=3
Night 4: night=4
Night 5: night=5

-=Infinite Tokens
* First, pull up Notepad, then click open. 
* After, on the bottom right it will say "Text Documents (*.txt)" click that, 
  click that and change it to All Files (*.*)
* Once you do that, go to Appdata>Roaming>MMFApplications then open the FNAF6 File.
* Depending on the night you are it'll be different. If you are on night one then 
  change 1play=, if you are on night two then it'll be 2play=, ect. Okay, anyways, 
  I'm on night five, so I'll change 5play=*number* to whatever I want. 
  You * can change it to *night number*play=99999.

-=Free Achievements
* First, pull up Notepad, then click open. 
* After, on the bottom right it will say "Text Documents (*.txt)" click that, 
  click that and change it to All Files (*.*) 
* Once you do that, go to Appdata>Roaming>MMFApplications then open the CERT File, 
  if you don't have one create one. 
* Copy this text and paste it into the CERT file:

[CERT]
6th=1
med=1
com=1
ban=1
ins=1
bla=1


Tips & Tricks:
--------------
-=First Things First
The part where you check each animatronic, you have two options starting night 2.

Salvage
Throw Away
Salvaging gets you more money for your pizzaria, the problem is you have to deal w
ith the animatronic. Throwing Away gets rid of the animatronic completly.
Also the sheet they give you where you mark yes or no, do not mark them all at the start. 
Wait for instructions.
If there is a sign that says the animatronic you are reviewing is inside, that means 
you bought something which had the animatronic removing the choice of throwing it in 
the alley. Check what you buy and see if its a liability risk.
Throwing away the animatronic means you do not have to deal with them. 
If you throw them all away, then you will get the lazy ending and be fired.
 
-=Second
In the blueprint menu where you set up all your bought items. It would be smart to 
not deal with sponserships due to them affecting your night greatly. 
It may get you the money but I would not go for it.
 
-=Third
Once you finished with the blueprints and head to your office, the first thing you 
should do is start with the maintainence tasks. There are few and they are mostly 
silent. Once you have done them make sure you check if there are any vintage 
animatronics nearby by using the motion detector. If so use the audio tab and click 
on a room close enough for the animatronic to hear the sound.
 
-=Ending
From the ending of this game and based on MatPats full game theory. The character 
you play as is Michael. The Announcer is Henry. The Puppet is Henry’s daughter and 
the one who died in the fnaf 2 minigame. Salvaged Baby is William Aftons daughter. 
Springtrap is Willam Afton. The freddy animatronic is probably the second son. I 
belive everyone dies in the fire of the pizzaria and Michael, the announcers 
daughter, William aftons daughter, aftons second son go to heaven while afton goes 
to hell. There is also a little bit of text at the end saying this is the final 
fnaf game.


Secret Minigame with Lore:
--------------------------
Written by TrueReset

In Midnight Motorist Arcade, stay towards the bottom of the map, and near the 
end of the minigame, there will be a gap in the border of the track. Going in 
will trigger a new minigame with hidden lore!


Near Guaranteed Win Salvage Method:
-----------------------------------
Written by ShadowzOfTheDark

This guide includes a pattern that I found that can almost guarantee a win from 
a salvage, so far I haven't had this technique fail on me..

-=Basics
This entire method almost completly based on which audio cue you are on...

The pattern below works about 80% of the time, however for animatronics such as 
Baby and Lefty it may not work. What you mark in the checklist has no effect in 
the game (at least from what I can tell) so just mark "Unsure" whenever it promts 
you to open the checklist. Lastly, DO NOT open up the checklist unless told to in 
the pattern, when you do check the results do it quickly!

Audio Cue 1: Wait until the audio cue is done, then quickly open the checklist, 
mark it, and close it. 

Audio Cue 2: Once the audio cue is done, zap the animitronic and quickly check 
the results... 

Audio Cue 3: Wait until the audio cue is done, then quickly open the checklist, 
mark it, and close it. 

Audio Cue 4: Once the audio cue is done, zap the animitronic and quickly 
check the results... 

Audio Cue 5: Once the audio cue is done, zap the animitronic and quickly check 
the results, or just quickly check the results (I'll explain why you have a 
choice here soon).

-=That Extra Zap
The option to zap on the 5th audio cue is in result of an extra zap. Yes this method 
can only use two zaps and work about 80% of the time. However I do recomend using 
that extra zap either on the 5th audio cue or the 1st or 3rd audio cue. It's best to 
save the extra zap for the 5th audio cue however but sometimes that isn't an option 
when it comes to baby or lefty. The only time you should use your extra zap on the 
1st or 3rd audio cue is when the animatronic is hostile, which I will show you what 
the animatronics look like when they are in their hostile state.


-=Smart Fellas Aren't They?
Notice how Baby and Lefty look inactive in their hostile state... Don't be fooled, 
we are dealing with sentient, haunted animatronics here not your Chucky Cheese family 
friendly not sentient, non possesed animatronics... Now you have fun with your 
"Much needed revenue boost"



How to Get the Bad Ending (No-Jumpscare Run):
---------------------------------------------
Written by BalloonofPizzas
Thsi guide will take you through the do's and odnt's of how to get the Bad Ending 
in Freddy Fazbear's Pizzeria Simulator.

-=Introduction=-
For you Fnaf fans who want to complete all endings for Freddy Fazbear's Pizzeria 
Simulator, this guide will tell you all the things to do to get the Bad Ending. 
Don't take this ending wrong. If you are a Fnaf fan and want the game, but just 
don't want jumpscares, you can do this. Now let's get straight into it.

-=Do Not Buy Anything That Is Marked Down or Has Any Liability Risk=-

In the shop, check every items info. If it even has the slightest liabiltiy risk, 
don't even think about buying. If the item is marked down, don't buy it either.

-=Throw Out All Salvages in the Alley=-
Freddy Fazbear's Pizzeria Simulator - How to Get the Bad Ending (No-Jumpscare Run)
When getting the option to throw in the alley or salvage, throw it in the alley. 
Do Not salvage.

-=Do Not Buy Lefty=-
The last and most important step, do NOT buy Lefty. Players have regret doing this 
and you do not want to do it either. He might look cheap, but don't let him take 
you in.
 
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