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Half-Life 2 - Episode One Cheats Answers Questions Hints Tips and Walkthroughs for PC Games.

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  Find even secrets on our page: Half-Life 2 - Episode One 
 

 Half-Life 2 - Episode One Cheats

 
   
 
 
Half-Life 2 - Episode One

Cheat Codes:
------------
Submitted by: conner54

Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One. 
Right click on it and select "Properties". Click the "Launch Options" button 
then type -console. Click "Ok", then close. 
Double click "Half-Life 2: Episode One" to start the game. Once it is loaded and 
you are playing, press ~ to display the console window. Then, enter sv_cheats 1 
and press [Enter] to enable cheat mode. You can now enter the following codes 
at the console window. Also, any code can be used as a command line parameter 
by prefixing it with the "-" character. Note: For games that were downloaded 
from Steam, to use cheats in single player mode, 
start the game with the -applaunch -dev -tconsole command line parameter.

Result                                     Code 
-----------------------------------------------
God mode (server only)                   - god  
Spawn indicated item                     - give [item name]  
Reduce your health                       - buddha  
Damage player                            - hurtme [amount]  
All weapons                              - impulse 101  
Ignored by NPCs                          - notarget  
Walk through objects (server only)       - noclip  
List maps                                - maps 
Load indicated map                       - map [map name]  
Set max ammo for .357 Magnum             - sk_max_357 [number]  
Set max ammo for Pulse Rifle             - sk_max_ar2 [number]  
Set max ammo for Pulse Rifle energy orbs - sk_max_ar2_altfire [number]  
Set max ammo for shotgun                 - sk_max_buckshot    [number]  
Set max ammo for crossbow                - sk_max_crossbow   [number]  
Set max ammo for hand grenades           - sk_max_grenade [number]  
Set max ammo for pistol                  - sk_max_pistol [number]  
Set max ammo for RPG                     - sk_max_rpg_round [number]  
Set max ammo for submachine gun          - sk_max_smg1 [number]  
Set max ammo for SMG grenades            - sk_max_smg1_grenade [number]  
Set damage value for pistol              - sk_plr_dmg_pistol [number]  
Set damage value for .357 Magnum         - sk_plr_dmg_357 [number]  
Set damage value for Pulse Rifle         - sk_plr_dmg_ar2 [number]  
Set damage value for shotgun             - sk_plr_dmg_buckshot [number]  
Set damage value for crossbow            - sk_plr_dmg_crossbow [number]  
Set damage value for crowbar             - sk_plr_dmg_crowbar [number]  
Set damage value for grenades            - sk_plr_dmg_grenade [number]  
Set damage value for RPG rockets         - sk_plr_dmg_rpg_round [number]  
Set damage value for submachine gun      - sk_plr_dmg_smg1 [number]  
Set damage value for SMG grenades        - sk_plr_dmg_smg1_grenade [number]
Enable use of wired Xbox 360 controller  - exec 360controller
Full ammo for current weapon             - givecurrentammo


Map names:
----------
Use one of the following entries with the map code. 

Location                                        Code
----------------------------------------------------------------
Looking up at the citadel                     - ep1_background01
Looking in the car garage                     - ep1_background01a
Looking off into the damaged City 17          - ep1_background02
Beginning of Chapter 3                        - ep1_c17_00
City 17 after the first load point            - ep1_c17_00a
Beginning of Chapter 4                        - ep1_c17_01
Chapter 4 City 17 after the first load point  - ep1_c17_02
Chapter 4 City 17 after the second load point - ep1_c17_02a
Chapter 4 City 17 after the third load point  - ep1_c17_02b
Last Chapter                                  - ep1_c17_05
Last Chapter near the end                     - ep1_c17_06
Introduction                                  - ep1_citadel_00
Citadel after the first load point            - ep1_citadel_01
Citadel after the second load point           - ep1_citadel_02
Citadel before the lift ride                  - ep1_citadel_02b
Citadel after the third load point            - ep1_citadel_03
Near the end of the Citadel                   - ep1_citadel_04


Commentary track:
-----------------
Successfully complete the game. Start a new game and choose a level to get
an option to play it with an audio commentary track.


Kill the Strider easily:
------------------------
Submitted by: Abhishek Hazra

After you climb the ladder and get up on the platform, you will notice a box
containing rockets behind one of the metal sheets. If you get on it, you will
be able to see a small part of the Strider but it will not see you. Observe 
its pattern of movement and fire a rocket just before it takes a new position.
You won't get a single miss that way.Keep firing at it until your cover breaks
down. But till then, you can easily get around five hits at it without losing 
a single life point. Then move behind another metal sheet and easily finish off
the Strider with one or two hits.


Steam achievements:
-------------------
Complete the following tasks to unlock the corresponding achievement. To view
your achievements and stats in Steam, select "Community", then "My profile", 
then "View all my games", then the game and view stats. 

Attica!          : Destroy the gunship in the hospital attic.
Car Crusher      : Use the cars to squash 15 antlions in Episode One.
Citizen Escort   : Don't let any citizens die when escorting them to the 
                   escape train. 
Conservationist  : Kill five enemies with the same energy ball.
Containment      : Contain the Citadel core.
Elevator Action  : Survive long enough to get on the parking garage elevator.
Live Bait        : Help Alyx snipe 30 enemies in Episode One.
Pacifist         : Contain the Citadel core without killing any stalkers.
Think Fast!      : Kill an Elite Soldier with his own energy ball.
Watch Your Head! : Make it to the bottom of the Citadel's main elevator shaft
                   in one piece. 
Zombie-que       : Use flares to light 15 zombies on fire.
 

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