The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page: Locomotion
For Increase Money to more:
Submitted by: Akram Abbas
Hold [Ctrl]+[Shift] while typing in the following:
expressmotion - Increases your money
Train driving mode:
To access train driving mode, bring up the train window for one of your trains.
Make sure the train is fully stopped (red flag icon), and that the train window
is the topmost window on the display. Then hold [Insert] while typing driver,
then release [Insert]. If you access the stop/go menu on the trains flag icon
you should find a new third option in the menu called "Manual" Select the
"Manual" option, and the window will change to show a slider control to allow
you to control the train. When the slider is at the lowest position, the brakes
are fully on. The half way position is when the brakes are fully off but no power
is applied. The highest position is for maximum power. Start driving your train,
but first make sure it is facing in the correct direction. Be careful so you
do not drive it off the end of the track. Then use the mouse pointer to move
the control slider up to release the brakes and apply power.
The best source of money are coal and passengers. The coal business is one of
the best ways to start a game; do passengers second.
* When starting off, start small (for example, a bus route or tram). They may
produce low income at the start, but at least it is an income.
* Try not to build too fast. Avoid a two track system until you know you have
a good income. Just use one train at first.
Transport Tycoon players:
For the old fans, some of Chris Sawyer's Locomotion can be a bit of a handful to
start off with. One controversial decision was to now make train wagons MULTI-
PURPOSE (i.e. wagons can carry multiple good types rather than just one). This
causes trouble when you're for example wanting to send lumber to a paper mill,
but the wagons can also pick up paper, so they collect paper on the way back,
resulting in no space to load more lumber. One way to get around this is to
specify full load and unload commands. On the Route Orders Tab, hold down the
mouse button over full load/unload and this will bring you a context menu of
the available good types the wagon can carry. Select the good type you wish
this train to exclusively transport and then that's it. Unfortunately, the train
will have to make a full load/unload every time it stops at a station but this
seems to just be a feature of the game.
This tip is a rather useful tip when first starting a level with minimal funds.
All you need do is go to the five largest town/cities and build a tran system
with 2 to 3 stops depending on the layout of the roads for purposes of optimal
catchment area's, and 1 to 2 trams, again depending on the former. Whilst trams
on their own are not game breaking they will supply you with a steady income
during the early parts of the game and will help fund your larger projects.
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