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Port Royale 2 Cheats
Port Royale 2
Submitted by: Tamim
Open the "pr2_arcs.cpr" file with cheatbook database's hex editor. Find the position: 5619.
you will see 5B50494E415353455D [PINASSE].
There's the changeable numbers here. You have to change the number of that ship you own.
Such as you have Galeone ship, change the agil,crew,vmax etc.
For example what I used for [LINIENS] ships is:-
Crew means how many crew can you load.
Vmax is the ship's max speed. For trade best is 20, For artifact finding, place
higher value here.
Vmin is the ship's min speed. Do the same as Vmax, but in for war ship use
lower value here.
GSpT means only ships costs not other costs.such as captain's payment.
Guns means how many Cannon can you load, etc.
Unlockable Steam Ship:
Submitted by: conner54
Collect 20 artifacts and talk to your wife. She will give you a map which will
lead you to your own steam ship.
Do not go face-on to your enemies and attack slowly with small ships. Instead,
get a small ship and work on getting money. When you are getting a very high
income, buy a small killing ship. Attack who you can hate forever. Basically
be English and attack the French or the Dutch. When the English like you, find
a badly defended ship of the line and take it. Then make them fully happy again
and repeat until you have five ship of the lines.
All Artifacts will appear and disappear so keep looking every soften:
(north and south-east) Trinidad.
(south-east) Turk island.
(north-east) Corpus Christi.
(east) Port St Joe.
(north) Fort Caroline.
(west) Santo Domingo.
(2 south),(south-east/north) Turk island.
(x2 south) Port of Spain
and last the island to the north east after you got all the Artifacts go to
your wife and she will give you the map for it.
Start by using most of your money on ammunition cannons and get the most amount
of sailors. Then, select "Leave Island". Sail and try to find a convoy with two
ships. Make sure that they have a close difference of the amount of sailors.
Use grape shots to take down the sailors and board the ship. You will win easily.
Note: Do not fight with less men.
At the beginning of the game, start it with the cash part to get lots of money.
Then upgrade your ship so that it has four points, Send it on a trade course.
Make your ship on a course around an entire continent. Then, keep making ships
to do it. When you are done you should have six routes and twelve ships going
Hints on attacking by land:
When you attack by land, your sailors land on the beach and become soldiers. If
you want as many soldiers as possible, attack using a convoy with 10 Ships of
the Line. Each one holds 200, for a total of 2,000 soldiers. The town will have
two sets of gates, each one guarded by approximately half of the town's soldiers.
You need to destroy one of them. You don't have to kill any defenders, but your
soldiers will usually attack them instead of the gates if they're close by.
Note that you need 1 musket or cutlass for every soldier you plan to send in.
Also, if your soldiers are killed, you lose their weapons. Immediately after
your attack, some of the killed defenders will be replaced.
This is the fast but costly method. If you have a lot more soldiers than the
town, you don't need good tactics to win. The default split between swordsmen
and musketeers, 50/50, works well here. Select all of your soldiers and
double-right-click on the nearest gate. Then fast-forward until you win.
A minor tactic that gives you a small advantage. Hide your soldiers in trees
close to a gate. Then double-right-click on a gate or on defenders to rush
in and attack.
-=Hiding in trees=-
You can hide your musketeers in trees near a gate. They will be able to attack,
but they'll take less damaged when they're attacked by defending musketeers.
Attacking pirate hideouts:
Before you can attack hideouts, you have to find them. Thera are up to 5 hideouts
at any one time and about twice as many possible locations. If you wait a while,
the hideouts will be revealed automatically. They will appear as black dots on the
mini-map. You can find a list of pirates in Chronicle - List of known pirates.
* West of New Orleans
* Between Vera Cruz and Villa Hermosa
* Slightly northeast of Grand Bahama
* Slightly Southeast of Port of Spain
* Slightly south of Havana
* Southeast of Roatan
* Between Guadeloupe and Martinique
Attacking pirate hideouts is almost the same as attacking a town by sea. To attack
a hideout, select a convoy with escort ships and right-click on a hideout. You
don't need to check "Attack towns" since you aren't going to dock in the hideout.
If there are any defending pirate convoys, you will have to defeat those. You can't
see what types of ships are in them until you start a battle, but you can left-click
on a hideout to see how many of them there are. If there are multiple defending
convoys, you will have to defeat each one in turn. You don't need to sink any
of them--forcing them to retreat is enough.
Pinnace |8 |30 |60 |20 |6-10 |100 |10.000 |All
Sloop |14 |40 |60 |30 |6-11 |100 |15.000 |All
Brik |16 |50 |80 |50 |5-11 |95 |20.000 |All
Barque |20 |60 |80 |60 |5-12 |90 |30.000 |All
Flute ship |16 |80 |200|40 |4-10 |80 |40.000 |All
Corvette |22 |80 |140|100 |5-12 |80 |60.000 |All
Military Corvette |32 |120|120|150 |5-14 |85 |100.000|France
Frigate |26 |100|160|100 |5-11 |80 |70.000 |All
Military frigate |40 |120|140|150 |5-13 |85 |120.000|England
Galleon |36 |120|180|100 |4-10 |75 |110.000|Spain
Pirates barque |24 |80 |80 |60 |5-13 |90 |Capture|Pirates
War galleon |46 |180|160|250 |4-13 |75 |Capture|Spain
Caravel |40 |160|160|200 |5-12 |80 |Capture|France
Carrack |40 |140|140|200 |4-12 |80 |Capture|Dutch
Ship of the Line |50 |200|170|300 |3-14 |65 |Capture|England
Bonus Ship |40 |120|200|200 |6-13 |85 |Mission|All
A easy battle:
Submitted by: mastercheater
First go to your town and load asa many weapons as you can in the market [the sea one]
then go out of your town and switch to attack towns mode then find and trading ship and
go into battle.
Best way to farm a town:
Submitted by: DKD108
First get the biggest ship as you can afford. Then buy 500 heavy cannon balls. Then
find a town with less then or equal to 2 defence cannons. This is easy when using 2
of the "In The Line" ships with full cannons to ensure a victory. The accuracy bonus
also helps. If you get challenged to a dual, mainly use defence then go for these
following moves. Left shoulder, Left knee, Right shoulder, head, stoumgh, right knee,
then defence until you reach full blue in the bar and Repete until the captain
Submitted by: Immad
As we know that delivering workers to towns lets you make easy money, so why search
for workers from viceroy or governor town and then searching for a town that needs
it takes lot of time and cost you big time....... instead if you have businesses in
a town you can make easy money..... for example if you have 10 corn fields in a town,
u must have 300 workers working for you.... reduce the efficiency of your corn fields
to 0%.. which will fire all 300 workers and will be available at the town docks...
quickly gather them in your convoy and then increase the efficiency of your corn
fields to 100%... which will make space for the workers in the town.... now u can
sell the same workers that you collected for a price of 30000.... this process take
little work and maximum 2 days of game time.... As you can't repeat this until your
settlers have been settled in town.....
You can repeat this as many times as possible.... Good luck to you all...
Submitted by: Immad
As you play the game you must have noticed that you have deduction in your money each
day which keeps on increasing as you setup business and having ships and captains....
Now this deduction becomes a headache when you are at a war with a nation because your
trade route might be interrupted with their military convoys and you cant focus of on
the fights while trading so there is something i did...... you can first build lots of
wood and brick businesses like 20 each.... and when you have enough wood and brick start
setting up a business in a town (do not build wood, brick, wheat and fruit business more
than 15 in a town because they have a large producing efficiency and their prices will
fall in a town and the local traders to whom you sold the business will have to demolish
it... so try building corn, helm, sugar and cotton business more) and their equivalent
residential buildings... start collecting the settlers too in the meantime because then
you have to supply a town with lot of settlers too.... when your businesses are setup
and you have delivered all the settlers in a town, you can sell all the production
buildings for profit plus the workers working for those business will still be living
in your residential buildings and giving you rent..... i did this in 5 towns (i.e. 500
residential buildings) and i have like more than 100 ships of each kind at my city plus
i have 10 convoys and at least 10 production building for each resource and i am
continuously at a war with a war and fighting with more than 2000 sailors and still i
am getting profit each day.....
Our Own Towns:
Submitted by: Gunawan
Ally with a Nation and attack other Nation that is having war with it. Example be a
Netherlands botswain and attack England which is in war with Netherlands. Keep attack
England's military convoys untill England's status is weak. Then meet Netherlands
Viceroy. If Netherlands' status is at strong status then he will ask you to capture
England's town. Capture England's town by attack town belong to England and then choose
"Annex" after destroying all town's cannon and duel with town's mayor sometimes. Meet
the viceroy again and do the same again. After capture 2 governer town or 4 small towns
or 1 governer and 2 small towns, the viceroy will give you a land to build your own
town. The town's will be in blue color in the map and produce quality things like rums,
cloths, meat, or ropes.
Submitted by: Max
Its two colony towns at minumium for %25 of the land.So If you capture eight colonys you
get a ful town.Same with gov town but only 1 per %25 of land.Same for vic as it is for gov.
Why It is don't ask.
Ships of the line
Not all ships of the line have to come from england.When England goes to war an enemy
militry convoy may take a ship of the line or two.So If your allied with England you don't
have to ruin your ally's militry for ships of the line.
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