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Recettear - An Item Shop's Tale Cheats Answers Questions Hints Tips and Walkthroughs for PC Games.

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 Recettear - An Item Shop's Tale Cheats

 
   
 
 
Recettear - An Item Shop's Tale

Cheat Codes:
------------
Submitted by: David K.

New Game+ mode:
---------------
Successfully complete the game by paying off all the debts each week. This
mode allows you to start a new game session with your previously earned 
items and levels. 


Survival mode:
--------------
Successfully complete the game by paying off all the debts each week. This 
mode requires you to pay back debts every week. 


Merchant level bonuses:
-----------------------
Reach the indicated Merchant level to unlock the corresponding bonus. 
Merchant level 2: Customers sell. Customers sell items to you. 
Merchant level 3: Can take orders. Customers may give you a general order you
                  must fill. 
Merchant level 4: More items. At this level more items can be found at the guild
                  and market. 
Merchant level 6: Change wallpaper. You may change the wallpaper in your store;
                  buy them at the market. 
Merchant level 7: Advance orders. You may accept orders in advance that you 
                  fulfill at a later date. 
Merchant level 5: Fusion rank 1. At this level rank 1 fusion items are available
                  at the guild. 
Merchant level 8: Change floor. You may change the floor in your store; buy them
                  at the market. 
Merchant level 9: Change carpet. You may change the carpet in your store; buy 
                  them at the market. 
Merchant level 10: Move counters. You may rearrange the counters in your store 
                   at will. 
Merchant level 11: More items. Even more items can be found at the guild or in 
                   the market. 
Merchant level 12: Store expansion. You may expand the store, giving you more
                   room for counters and items. 
Merchant level 14: Change counters. At this level you may change the counters 
                   in your store; buy them at the market. 
Merchant level 15: Vending machines. You may place a few vending machines; buy 
                   them at the market. 
Merchant level 16: Two items. If you are defeated in a dungeon you may bring 
                   two items back instead of one. 
Merchant level 13: Fusion rank 2. At this level rank 2 fusion items are available
                   at the guild. 
Merchant level 17: Item storage. Your overall inventory space is upgraded to 25 
                   slots in a dungeon. 
Merchant level 18: More items. Even more items can be found at the guild or in 
                   the market. 
Merchant level 20: Store expansion. At this level you may expand the store even 
                   further. 
Merchant level 21: Half pay. Your fame is such that every adventurer will cut 
                   their pay in half for you. 
Merchant level 22: Vending madness. You may place vending machines without limit;
                   buy them at the market. 
Merchant level 23: More items. Truly epic varieties of items may be found at the
                   guild or market. 
Merchant level 24: Item storage. Your overall inventory space is upgraded to 30 
                   slots in a dungeon. 
Merchant level 19: Fusion rank 3. At this level rank 3 fusion items are available
                   at the guild. 
Merchant level 26: Store expansion. You can expand your store to truly massive 
                   proportions. 
Merchant level 25: Fusion rank 4. At this level rank 4 fusion items are available
                   at the guild.
Merchant level 30: Fusion rank 5. At this level rank 5 fusion items are available 
                   at the guild.
Merchant level 40: Item storage. Your overall inventory space is upgraded to 35 
                   slots in a dungeon. 
Merchant level 50: Three items. If you are defeated in a dungeon you may bring 
                   three items back instead of two. 


Characters:
-----------
Complete the indicated task to unlock the corresponding character.

Arma: Unlock all other characters. Arma will visit you in the morning. Complete 
the Lapis Ruins in Endless mode and she will give you her card. 

Caillou: Reach merchant level 3. Caillou will place an order. Complete the order, 
then sell him items until he gives you his card. 

Charme: Defeat her in Jade Way and sell at least two items to her. She will then 
enter the shop during an event. 

Elan: Unlock Charme then do the pub event at night, then the merchants guild 
morning event. Sell two items to him. 

Griff: Complete the Obsidian Tower in Endless mode. Griff will visit during two 
evenings and will give you his card. 

Louie: He will be unlocked the first time you go to the adventurers guild. 

Nagi: Randomly appears in dungeons after day 9. Meet her four times in the 
dungeons, then wait for her to visit the shop. Sell to her a few times. 

Tielle: Do Tielle's events in the morning or afternoon in the Town Square.
Complete Jade Road and Amber Garden then sell an item to her. 


Dungeons:
----------
Complete the indicated task to unlock the corresponding dungeon. 

Amber Garden: Unlock Charme. View the event in the town square of Tielle chasing 
after her sister. Charme will enter into your store and mention a new dungeon. 

Crystal Nightmare: Complete Lapis Ruins. 

Jade Way: Complete Hall of Trials.

Lapis Ruins: Pay off the debt and unlock every character except Arma. Arma will 
enter your store and unlock this dungeon. 

Obsidian Tower: Defeat Tielle in Amber Garden, then watch both night events in
the town square with Griff. Have your store towards a dark atmosphere to get 
Griff to come in during one of the two last slices of time. The next day Louie 
will enter your store and mention the new dungeon.


Haggling with Customers:
------------------------
If a customer offers you an item, you can offer a low price, if the customer says
it's too cheap but he doesn't leave the store, you can put the same price again 
and get the item at an outrageous price!


Haggling with Prime:
--------------------
Prime, Alouette's fairy, is particularly sneaky. You might offer her a perfectly
decent price for an item and she'll reject it, claiming that you are charging her
too much. However, most of the time... she's lying! Prime will tell you that you 
are charging too much when, really, she just wants to pay less. You can offer her
the same price repeatedly and at the end she'll accept it.

It doesn't always work but I try to sell her items at 114% of the original price 
and she rejects it, only to accept it on the second try.


Following Shadows - Beating Pumpkins and Hornets:
-------------------------------------------------
While in the dungeons you might notice that there are odd spots on the ground. 
For example, in the Amber Gardens these spots may look like a patch of grass.

If you've paid enough attention you might realize that shadows don't appear on
these patches! When you walk over them, the shadows beneath your feet disappear
until you walk off. If a monster walks over them, the same thing will happen to
them. 

This isn't much of a problem, but when you start battling those floating pumpkins
they can be hard to keep track of since you won't know where they are - they're 
floating! If you find yourself in a swarm of pumpkins or hornets try to lure 
them away from the patch so you can see their shadows and figure out how close 
they are to you.


Cutting Corners - Watch your power crystals:
--------------------------------------------
In the middle of a dungeon - especially one of the later dungeons which can 
sometimes have you fighting several monsters at once - you'll probably be rushing
around a lot. However, be careful! If you kill a monster and then quickly run 
around a corner there's a chance that some of the power crystals will get stuck 
on the corner and your adventurer won't absorb them.

Granted, only one or two will get stuck but they won't get added onto your power
meter and if you want to level up you'll need all the crystals you can get! If 
you notice that some of them are stuck rolling around the edge of the wall, you
should run back and try to absorb them but if you wait too long they'll disappear!
 

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