In the game, press "T" (Chat key), then:
Upgraded weapons - /goodies
Win current mission - /i win
Quit game - /big ass
Player thrown backwards - /onass
Player damaged - /ouch
Player shakes - /wilcox
Player ignored by opponents - /weezie
Toggle shadows - /3prong
Mission select(*) - /mission [mission name]
(*) Enter a mission name from the following list.
Use one of the following mission names with the /mission code.
Cheat mode (alternate):
Use a text editor to edit the "szOptions.ini" file in
the game directory. Examine the entries under the "[Settings]" heading and
Begin game play to have unlimited ammunition. Additionally, press R to fly.
Die at the same time you kill a Boss. This is best done when fighting Revenent Prime.
Get him down to very low health and wait until he starts to destroy the building you
are standing on, then let him have it. As you fall to your death the game will continue
to show a short FMV sequence, and you will start the next level with 0 health. Enemies
will not be able to kill you, but you can still die if you fall off the level.
Note: The health warning will constantly sound.
Hex info for those making trainers:
The game moves the health and ammo locations when each level is loaded, so do
a new search for weapon one ammo. When this is found, freeze it at hex 2c 01.
Weapon two will be four bytes more. Freeze it at hex 64. Weapon three will be
four bytes further. Freeze it at hex 32. Health will be hex 18e less than the
address of the first byte of weapon 1. Freeze it at hex c8.
* If you're almost dead, backtrack and smash buildings to find health. To save
ammo, jump onto a building and stomp it to get the ammo or health that's inside.
You can also stand right next to something and hit the Attack button to punch
it with your fists.
* Watch for patterns in the hard-to-kill enemies. Some robots curl into invulnerable
balls to fire missiles, and some stand behind shields. By timing your shots or
moving behind the robots, you can kill them more easily.
* If you're not sure where to go, look for the flashing arrows. If you can't find
an exit and there aren't any flashing arrows, you're probably supposed to climb up.
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