Submitted by: David K.
*Right-click anywhere, press "Space", or press "Enter" when the spin button
is high-lighted to start the spin.
*On multi-board, wheels will partially dim when there are additional matches.
*The side of the wheel that's not dimmed indicated which board(s) might have
*Each Slingo you release from a single cell match is worth twice as much, so
try to set up as many Slingos as you can before you release them all.
*Butterfly Slingos are worth double, and they always come at the end of a
series of Slingos, so try to set up as many Slingos as possible when catching
*Cell power-ups are always in the same place on quest levels, so memorize where
you get them, but they're randomized in pirate and bonus levels.
*Try to get cell multipliers as early as possible to multiply your score as
much as possible.
*Once you have devil protection, devils are a good thing because each cherub
has a 20% chance of doubling your score. Try to get cherubs as late in the
game as you can.
Complete the indicated task to unlock the stamp:
10 Million Points - Score 10 million points in a single level
Card Rush - Get a full card in a game with at least five spins remaining
Classic - Score 30,000 points in Classic mode
Full Spin - Make a match with every reel in a single 5x5 board
Grand Slingo - Make 1,000 Slingos
Match Maker - Make 10,000 Matches
Slingo Bonanza - Get ten Slingos or Bounce Slingos in a single spin on a single
Speed Demon - Complete a level without allowing the speed meter to run out
Stamp Collector - Collect all other stamps
Super Joker - Spin five jokers at once in a mode other than 7x7
Ten at Once - Unleash ten normal, super, and bouncing Slingos all from one cell
Tic Tac Slingo - Get four Slingos in a single move without using Bounce Slingos.