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S.T.A.L.K.E.R. - Shadow Of Chernobyl Cheats Answers Questions Hints Tips and Walkthroughs for PC Games.

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 S.T.A.L.K.E.R. - Shadow Of Chernobyl Cheats

 
   
 
 
S.T.A.L.K.E.R. - Shadow Of Chernobyl

Cheat Codes:
------------
Submitted by: RM

Cheat mode:
-----------
Press ~ during game play to display the console window. Then, enter one
of the following codes.

Code             Result
-----------------------
help           - List console commands           
g_always_run 1 - Activates the permanent running 
g_always_run 0 - Toggle permanent running  


Bonus content:
--------------
Enter the game's folder and run the "setup-bp.exe" file. Select a language,
then enter "pseudodog" and "snork" as codes to unlock the bonus content.

pseudodog - Unlock code #1
snork     - Unlock code #2

Press NEXT button and you got the BONUS content unlocked. 

Password     Result 
-------------------
pseudodog   - Multiplayer map Pool, UK and US military multiplayer skins
snork       - Multiplayer map Dark Valley, French and German military multiplayer 
              skins. 


Kosteyer Grenade Launcher Attachment :
--------------------------------------
Find a grenade launcher attachment for the AKM 74/2 in the Dark Valley's secret lab.
It is on the first level of the lab, in one of the many, many lockers in the locker 
room. 


M203 Grenade Launcher Attachment: 
---------------------------------
Find this grenade launcher attachment early and easy in the Rostok Wilderness. Right 
after you go past the building with the four snipers, there will be a sniper in a 
tower on your right and a garage building where a truck crashed into it on your left.
Explore the garage building and you will find a stash box past some scorcher anomalies
with the launcher and ammunition.


Ammo and Armor: 
---------------
Up the road outside the village where the Trader is a Box Car with two crates in it. 
Inside the crates is some ammo and another armor suit.


Free Stalker Suit From A New Game: 
----------------------------------
At the very beginning of the game, you need to talk to a stalker named Wolf in the 
Gordon newbie camp. Behind Wolf is a ladder that leads to an empty backpack in the 
attic. 
Climb the ladder but do not enter the attic. Instead, walk around the ledge formed 
where the roof and walls meet. You can work your way onto the roof of the house that 
way. Once on top of the roof of this house, there is an identical house north of the 
one you are on. You can sprint and jump to the roof of that adjacent house (you take a 
little damage). When you get to the second house's roof, carefully make your way to 
the side with a hole in the roof -- just past it, you should be able to make out a 
wooden crate you can destroy. If you spoke to Wolf and accepted the mission to rescue 
Nimble, you should have a pistol. 
Shoot the wooden crate and a Stalker suit (worth 15,OOO Rubles) will be inside. Simply 
grab it and you'll be immediately better off than you think you could be! 


Getting to the Freedom Armory without being Part of Freedom:
------------------------------------------------------------
To get into the armory without being detected push a chair towards the guard. Don't 
worry if the chair falls down partway. When it touches the guard jump on it and then 
jump onto him. The game will then push you past the guard and into the armory hallway. 
To get in just slash the lock with your knife and to get out use the same technique you 
got in using a chair which is in the armory or the other room.


Barrels of Fun: 
---------------
If you shoot an NPC in the game, he and his faction will open fire on you. However, 
you can use the red explosive barrels to kill them and it will not count as a "source 
of damage" against your character. 
You can try this against some of the Freedom NPCs in the Army Warehouses who are 
standing next to what amounts to a giant bomb that only needs your gunfire to detonate. 
In fact, if you have the patience to locate red explosive barrels in pacified areas, 
you can use this exploit to bag a lot of items and loot. 


Make the Dead More Useful Than Radioactive Fertilizer:
------------------------------------------------------
Normally, you can only carry 50 kliograms of weight, which pretty much you can lug 
around several hundred rounds of ammunition, the weapons that fire the ammo, armor, 
grenades, etc. 
However, you should notice you can load all of those items on a human dead body (not 
animals or mutants), and simply use the SHIFT + USE function to drag the corpse along 
with you. This way, you can load a corpse with any number of items and move them from 
one location to another. 
Since you cannot attack while dragging a corpse, you may only want to use this "one slow 
trip" when in a situation that has left very few enemies on the map. 
Additionally, you cannot take a dead body from one place to another (meaning all this 
must take place on the same map). Items on dead bodies also randomize once you switch 
maps, so never leave items you want to keep on a dead body, or you lose them forever 
when you go to another place. 


Easter Egg - Gordon Freeman: 
----------------------------
If you have played Half-Life, you know the main character is Gordon Freeman. His events 
are set prior to the events you are now involved in. Ever wonder what happened to him? 
After you have escorted Kruglov to Lake Yantar, go back to the downed HIND helicopter 
in Rostok Wildlands (where you first triggered the escort Kruglov mission). 
Nearby, you can see where there is an entrance to an underground garage area. Various 
anomalies are active in the area but are easily avoided. Looking in you can see a 
campfire. Head there and check around. There will be the remains of a corpse on a 
mattress inside a large metal ship container. Near the fire is a dead body. 
Searching the body you'll find a unique handgun called Big Ben that fires PAB-9, SP-5 
and SP-6 ammo. You will also acquire a new entry in your PDA (about other PDAs) with 
a number of notes as to what happened to Dr. Freeman.


Bonus content:
--------------
Enter the game's folder in the Limited Edition of the game and run the "setup-bp.exe" 
file. Select a language, then enter pseudodog as a code to unlock the Pool multi-player 
map and the U.K. and U.S. military multi-player skins. Enter snork as a code to unlock 
the Dark Valley multi-player map and the French and German military multi-player skins.


Exoskeleton:
------------
When you find you way into the sarcophagus, you will find a doorway that leads through 
a wire barrier and a hole in the wall with about ten people through the hole. Instead 
of going through that doorway, continue towards the light on the wall and turn right. 
There will be about two enemies there. Kill them and go through the door to their right. 
Just through that door to the left will be a ladder going to a door. Search the room at 
the bottom and you will find a chest with an Exoskeleton inside. It adds on radiation; 
bring some artifacts that counter radiation. It weighs 15, but gives you the ability 
to carry an extra 20. It has good protection from bullets but not much from anomalies.


Alternate endings:
------------------
Complete the indicated task to unlock the corresponding ending. 
Note: Do not meet the requirements to qualify for more than one ending.

A: Go to the Wishgranter with more than 50,000 RU. 
B: Go to the Wishgranter with over 1,000 rank points . 
C: Go to the Wishgranter when Lukash and Voronin are both dead. 
D: Go to the Wishgranter with less than -1,000 rank points. 
E: Go to the Wishgranter with none of the above requirements. 
F: Join the C-Consciousness. 
G: Refuse to join the C-Consciousness. 


Help:
-----
While playing the game, press ~ to display the console window. Then, type one of the 
following codes and press [Enter] to activate the corresponding cheat function: 

Result                Cheat Code
--------------------------------
List console commands - help


Performance Fix:
----------------
Go into your User.alx file. 
It can be found in C\:Documents and Settings\All Users\Documents\STALKER-SHOC

Replace all the text with the following:

_preset Default
ai_use_torch_dynamic_lights on
unbindall
bind jump kSPACE
bind crouch kRCONTROL
bind crouch_toggle kSLASH
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kUP
bind back kDOWN
bind lstrafe kLEFT
bind rstrafe kRIGHT
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_stalker
hud_crosshair on
hud_crosshair_dist off
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights on
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u -1.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -3.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024

Make sure you create a backup of your original file in case anything goes wrong.


Entering the Freedom armory:
----------------------------
Use the following trick to enter the Freedom armory without being detected. Push
a chair towards the guard. The chair can fall down partway and the glitch will 
still work. When it touches the guard, jump on it then jump onto him. You will 
be pushed past the guard and into the armory hallway. Slash the lock with your 
knife to enter. Use the same chair technique in the armory or the other room 
to get out. 


Corpse inventory:
-----------------
To exceed the usual 50 kilograms of weight you can carry, simply load excess weight 
on to a human corpse. Then press [Shift] + [Use] to drag the corpse along with you. 
By doing this, you can load a corpse with any number of items and move them from one 
location to another. Note: Because you cannot attack while dragging a corpse, use 
this trick only when there are few enemies around. Additionally, you cannot drag the 
corpse into a new map. Do not leave items you want to keep on a corpse or they will 
be lost when you enter a new map. 


Kill without gaining aggro:
---------------------------
Normally when you shoot an NPC, he and his faction will open fire on you. However, 
you can use the red explosive barrels to kill them and it will not agrro them against 
your character.


Easy Money:
-----------
When in the Red Forest and the forester sends you on the mission to get the compass,
get it and return to him. When you talk to him tell him you have the artifact and 
he will give you a fully upgraded Vintar VC, DONT continue the conversation, once 
he gives you the gun, exit the conversation. Then talk to him again and tell him 
you got the artifact again. he will give you another gun, do this as many times as
you want, then go and sell the guns for a huge profit. I made 200,000 in 10 minutes.


Grenades:
---------
Submitted by: s.t.a.l.k.e.r.

If yo accientaly "drop" a grenade, then quickly run and press f in front of it, You 
will pick it up and it wont explode. However, i you are a little too late, then... 
you know.


Unique Artifacts:
-----------------
There are 3 Unique artifacts i know of and locations. 2 are in Yantar in Vasillievs secret 
stash (kill zombies and loot bodys for his stash location/details) 2 unique artifacts giving
30%+ Chemicle burn with no negative affects. The other is in Army warehouses in the Village 
at the top of water tower there is another one gives 30%+ Impact damage (also in a cellar 
there's a Bulldog 6 Grenade launcher). Finally the HL2 Reference when u go to Wild territory
and save Kruglov go there again and near the crashed Heli is a underground area filled with 
Electro anomilies at the end of the tunnel is a crate and a corpse if u play HL2 u'll know 
who he is :) (Black kite pistol is on his body and Big ben is in the crate).
 

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