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Star Wars - Knights of the Old Republic II - The Sith Lords Cheats Answers Questions Hints Tips and Walkthroughs for PC Games.

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  Find even secrets on our page: Star Wars - Knights of the Old Republic II - The Sith Lords 
 

 Star Wars - Knights of the Old Republic II - The Sith Lords Cheats

 
   
 
 
Star Wars - Knights of the Old Republic II - The Sith Lords

Game Cheats:
------------
Submitted by: Evandro Ervino Pereira - in the Brazil
e-mail: evandro@phinfo.com.br

Open up "swkotor2.ini" in your KoToRII folder and go under [Game Options] and add 
EnableCheats=1 and when in game press `

(*Note: The entry box will be invisible, just type in the codes you wish 
to use and press enter, if they do not work you probably mis-spelled something, 
try again). Get This By Doing This:

Code                   Effect 
----------------------------------------------------
addexp ##            - Gives ## exp.                              
givecredits ##       - Gives ## credits.
givecomspikes        - Gives 99 comspikes.
adddarkside ##       - Gives darkside points. (if you dont put a number it will
                       give you the maximum number of dark points possible)
addlightside ##      - Gives lightside points (if you dont put a number it will
                       give you the maximum number of light points possible).
revealmap            - Makes the entire map of your current area completely visible.
infiniteuses         - Infinite use of items.
invulnerability      - Invincible, never hurt.
heal                 - Refills characters health points and force points.
addlevel ##          - Get experience.
whereami             - Shows where you are on map.
givemed              - Get 100 Med Kits.
giverepair           - Get 100 Advance Repair Kits.
givesitharmour       - Get 100 Armor.
turbo                - Characters Move Faster.
restartminigame      - Restart Mini Game if You Lose.
bright               - Brightens Dark areas.
giveitem ##          - Get Item of Your Choice.
settreatinjury ##    - Raises treat injury to ## level.
setcomputeruse ##    - Raises computer use to ## level.            
setdemolitions ##    - Raises demolitions to ## level.
setstealth ##        - Raises stealth to ## level.
setawareness ##      - Raises awareness to ## level.
setpersuade ##       - Raises persuade to ## level.
setrepair ##         - Raises repair to ## level.
setsecurity ##       - Raisessecurity to ## level.
setstrength ##       - Raises strength to ## level.
setdexterity ##      - Raises dexterity to ## level.
setconstitution ##   - Raises constitution ## level.
setintelligence ##   - Raises intelligence to ## level.
setwisdom ##         - Raises wisdom to ## level.
setcharisma ##       - Raises charisma to ## level.
givesecspikes        - Give 100 Section Spikes.


Codes for the "giveitem" code:
------------------------------
E.g - | giveitem a_belt_01 | will give you an Adrenaline Amplifier (without |). 

Adrenaline Amplifier a_belt_01 
Advanced Adrenaline Amplifier a_belt_05 
Aratech SD Belt a_belt_06 
Adrenaline Stimulator a_belt_18 
Aratech Cardio-Regulator a_belt_25 
Aratech Echo Belt a_belt_29 
Accuracy Gloves a_gloves_05 
Automation Gloves a_gloves_21 
Arkanian Blinders a_helmet_14 
Absorption Visor a_helmet_29 
Atton's Ribbed Jacket a_light_x02 
Arca Jeth's Robe a_robe_23 
Aleema Keto's Robe a_robe_24 
Arkanian Energy Shield a_shield_03 
Advanced Combat System e_imp3_04 
Armored Flight Suit g_a_armrdfsuit 
Aesthetic Item g_i_asthitem001 
Advanced Repair Kit g_i_drdrepeqp002 
Average Flash Mine g_i_trapkit002 
Armor Reinforcement g_i_trapkit005 
Adhesive Grenade g_w_adhsvgren001 
Armorply Plating Mark I u_a_over_02 
Armorply Plating Mark II u_a_over_10 
Ablative Plating Mark II u_a_over_12 
Armorply Plating Mark III u_a_over_18 
Ablative Plating Mark III u_a_over_20 
Armorply Plating Mark IV u_a_over_26 
Ablative Plating Mark IV u_a_over_28 
Armorweave Underlay Mark I u_a_unde_03 
Armorweave Underlay Mark II u_a_unde_09 
Armorweave Underlay Mark III u_a_unde_15 
Armorweave Underlay Mark IV u_a_unde_21 
Armorweave Underlay Mark V u_a_unde_27 
Advanced Disrupting Emitter u_l_emit_06 
Advanced Agrinium Grip u_m_grip_06 
Advanced Contoured Grip u_m_grip_07 
Advanced Zabrak Grip u_m_grip_08 
Advanced Basket Hilt u_m_grip_09 
Advanced Nagai Grip u_m_grip_10 
Amplifying Chamber Mark I u_r_firi_02 
Amplifying Chamber Mark II u_r_firi_07 
Amplifying Chamber Mark III u_r_firi_12 
Agrinium Grip u_m_grip_01 
Advanced Rylith Power Cell u_r_powe_09 
Accuracy Scope Mark I u_r_targ_02 
Accuracy Scope Mark II u_r_targ_06 
Accuracy Scope Mark III u_r_targ_10 
Accuracy Scope Mark IV u_r_targ_14 
Aratech Droid Oxidizer  w_blaste_10 
Basic Mullinine E

dge u_m_edge_03 
Basic Neutronium Edge u_m_edge_04 
Broadening Chamber Mark I u_r_firi_01 
Beam Splitter Mark I u_r_firi_04 
Broadened Chamber Mark II u_r_firi_06 
Beam Splitter Mark II u_r_firi_09 
Broadened Chamber Mark III u_r_firi_11 
Beam Splitter Mark III u_r_firi_14 
Basic Rylith Power Cell u_r_powe_03 
Blaster Pistol w_blaste_01 
Blaster Carbine w_brifle_01 
Blaster Rifle w_brifle_04 
Bowcaster w_brifle_05 
Bothan Droid Disruptor w_brifle_15 
Buster Rocket w_rocket_03 
Cardio-Regulator a_belt_02 
Czerka Utility Belt a_belt_04 
CNS Strength Enhancer a_belt_15 
Czerka Defensive Gauntlets a_gloves_08 
Corellian Powersuit a_heavy_11 
Combat Sensor a_helmet_15 
Consciousness Helm a_helmet_17 
Circlet of Saresh a_helmet_25 
Combat Suit a_light_02 
Cinnagar War Suit a_medium_04 
Clothing a_robe_01 
Crado's Robe a_robe_29 
Chemicals chem_00001 
Comlink comlink 
Components compont_00001 
Cardio Package e_imp1_03 
Cardio Power System e_imp3_06 
Clothing g_a_clothes01 
Clothing Variant 09 g_a_clothes010 
Clothing Variant Czerka g_a_clothes011 
Clothing Variant 11 g_a_clothes012 
Clothing Variant 02 g_a_clothes02 
Clothing Variant 03 g_a_clothes03 
Clothing Variant 4 g_a_clothes 4 
Clothing Variant 5 g_a_clothes05 
Clothing Variant 6 g_a_clothes06 
Clothing Variant 1 g_a_clothes07 
Clothing Variant 7 g_a_clothes08 
Clothing Variant 8 g_a_clothes09 
Credits g_i_credits001 (001 up to 015) 
CryoBan Grenade g_w_cryobgren001 
Crystal, Green u_l_colo_02 
Crystal, Yellow u_l_colo_03 
Crystal, Red u_l_colo_04 
Crystal, Violet u_l_colo_05 
Crystal, Cyan u_l_colo_06 
Crystal, Silver u_l_colo_07 
Crystal, Orange u_l_colo_08 
Crystal, Viridian u_l_colo_09 
Crystal, Bronze u_l_colo_10 
Crystal, Adegan u_l_crys_01 
Crystal, Rubat u_l_crys_02 
Crystal, Ruusan u_l_crys_03 
Crystal, Nextor u_l_crys_04 
Crystal, Dragite u_l_crys_05 
Crystal, Firkrann u_l_crys_06 
Crystal, Phond u_l_crys_07 
Crystal, Bondar u_l_crys_08 
Crystal, Velmorite u_l_crys_09 
Crystal, Sigil u_l_crys_10 
Crystal, Jenruax u_l_crys_11 
Crystal, Kasha u_l_crys_12 
Crystal, Opila u_l_crys_13 
Crystal, Eralam  Crystal, Opila 
Crystal, Stygium u_l_crys_15 
Crystal, Damind u_l_crys_16 
Crystal, Sapith u_l_crys_17 
Crystal, Pontite u_l_crys_18 
Crystal, Upari u_l_crys_19 
Crystal, Solari u_l_crys_21 
Crystal, Qixoni u_l_crys_21x 
Crystal, Kaiburr u_l_crys_25 
Crystal, Hurrikaine u_l_crys_x23 
Crude Phobium Emitter u_l_emit_03 
Contoured Grip u_m_grip_02 
Crippling Scope Mark I u_r_targ_04 
Crippling Scope Mark II u_r_targ_08 
Crippling Scope Mark III u_r_targ_12 
Combat Enforcer w_brifle_16 
Ceremonial Bowcaster w_brifle_21 
Charric w_brifle_23 
Concussion Rocket w_rocket_11 
Concussion Grenade g_w_stungren01 
Dominator Gauntlets a_gloves_25 
Durasteel Heavy Armor a_heavy_04 
Das'skar Hunting Mask a_helmet_19 
Dark Padawan Robe a_robe_03 
Dark Jedi Robe a_robe_09 
Dark Jedi Knight Robe a_robe_14 
Darth Malak's Armor a_robe_26 
Dark Jedi Master Robe a_robe_18 
Droid Impact Armor Mark I d_armor_01 
Droid Modular Plating Mark I d_armor_02 
Droid Impact Armor Mark II d_armor_03 
Droid Desh Plating d_armor_04 
Droid Impact Armor Mark III d_armor_05 
Droid Modular Plating Mark II d_armor_06 
Droid Modular Plating Mark III d_armor_07 
Droid Agrinium Armor d_armor_08 
Droid Dura Plating Mark I d_armor_09 
Droid Quadranium Armor d_armor_10 
Droid Dura Plating Mark II d_armor_11 
Droid Diatium Plating d_armor_12 
Droid Energized Armor Mark I d_armor_13 
Droid Energized Armor Mark II d_armor_14 
Droid Energized Armor Mark III d_armor_15 
Droid Neural Pacifier d_device_01 
Droid Repulsor d_device_02 
Droid Flame Thrower d_device_03 
Droid Toxin Emitter  d_device_04 
Droid Neural Scrambler d_device_05 
Droid Ion Striker d_device_06 
Droid Molten Cannon d_device_07 
Droid Carbonite Projector d_device_08 
Droid Plasma Thrower d_device_09 
Droid Bio-Assault Spray d_device_10 
Droid Carbonite Emitter d_device_11 
Droid Exchange Interface d_interface_10 
Droid Wisdom Upgrade d_interface_09 
Droid Agility Upgrade d_interface_08 
Droid Ion Blast Mark III d_device_14 
Droid Durability Upgrade  d_interface_07 
Droid Motivator Booster d_interface_06 
Droid Parabolic Guides d_interface_05 
Droid Lockout Bypass d_interface_04 
Droid Machine Interface d_interface_03 
Droid Stabilization Subroutine d_interface_02 
Droid Optimized Interface d_interface_01 
Droid Assassination Module d_hk47_03 
Droid Capacitor Armor d_hk47_02 
Droid Assasin's Rifle d_hk47_01 
Droid Singulararity Projector d_g0t0_03 
Droid Omniscience Unit d_g0t0_02 
Droid Stealth Booster d_g0t0_01 
Droid Multi-spectral Emitter d_device_15 
Droid Ion Blast Mark II d_device_13 
Droid Ion Blast Mark I d_device_12 
Droid Remote Interface d_interface_11 
Droid Scavenger Upgrade d_interface_13 
Droid Source Ripper d_interface_14 
Droid Systems Upgrade d_interface_15 
Droid Deflector Mark I d_shield_01 
Droid Deflector Mark II d_shield_02 
Droid Defense Barrier d_shield_03 
Droid Energy Collector d_shield_04 
Droid Deflector Mark III d_shield_05 
Droid Unity Grid d_shield_06 
Droid Shock Arm d_t3m4_01 
Droid Self-Sustaining Unit d_t3m4_02 
Droid Renewable Shield d_t3m4_03 
Droid Motion Tracker d_tool_01 
Droid Upgrade Slot d_tool_02 
Droid Surveillance Upgrade d_tool_03 
Droid Advanced Upgrade Slot d_tool_04 
Droid Reference Database d_tool_05 
Droid System Fortification d_tool_06 
Droid Fighting Upgrade d_tool_07 
Droid Perception Sensors d_tool_08 
Droid Memory Upgrade d_tool_09 
Droid CEPB d_tool_14 
Droid Micro-Optics d_tool_15 
Droid Warfare Upgrade d_tool_10 
Droid Battle Upgrade d_tool_11 
Droid CERS d_tool_12 
Droid CESS d_tool_13 
Durability Implant e_imp2_08 
Dancer's Outfit g_danceroutfit 
Datapad g_i_datapad001 
Deadly Frag Mine g_i_trapkit006 
Deadly Plasma Mine g_i_trapkit009 
Deadly Gas Mine g_i_trapkit012 
Deadly Sonic Mine g_i_trapkit015 
Devastating Flash Mine g_i_trapkit017 
Devastating Frag Mine g_i_trapkit019 
Devastating Plasma Mine  g_i_trapkit021 
Devastating Gas Mine g_i_trapkit023 
Devastating Sonic Mine g_i_trapkit025 
Durasteel Bonding Alloy g_i_upgrade008 
Double-Bladed Lightsaber - Blue g_w_dblsbr001 
Double-Bladed Lightsaber - Red g_w_dblsbr002 
Double-Bladed Lightsaber g_w_drkjdisbr002 
Durasteel Underlay Mark III u_a_unde_18 
Durasteel Underlay Mark II u_a_unde_12 
Double-Bladed Lightsaber g1_w_dblsbr002 
Double-Bladed Lightsaber g1_w_dblsbr001 
Dark Jedi Lightsaber g_w_drkjdisbr001 
Double-Bladed Lightsaber - Viridian g_w_dblsbr011 
Double-Bladed Lightsaber - White g_w_dblsbr010 
Double-Bladed Lightsaber - Silver g_w_dblsbr009 
Double-Bladed Lightsaber - Orange g_w_dblsbr008 
Double-Bladed Lightsaber - Bronze g_w_dblsbr007 
Double-Bladed Lightsaber - Purple g_w_dblsbr005 
Double-Bladed Lightsaber - Yellow _w_dblsbr004 
Double-Bladed Lightsaber - Green g_w_dblsbr003 
Durasteel Underlay Mark V u_a_unde_30 
Discharge Energy Cell u_l_cell_01 
Diatium Energy Cell u_l_cell_02 
Deflection Emitter u_l_emit_01 
Disrupting Emitter u_l_emit_02 
Dragite Lens u_l_lens_02 
Deadly Devaronian Edge u_m_edge_13 
Echani Shield Suit a_light_12 
Electromesh Armor a_medium_14 
Exar Kun's Light Battle Suit a_medium_11 
Echani Battle Armor a_medium_03 
Electromesh Suit a_light_08 
Echani Light Armor a_light_07 
Echani Heavy Armor a_heavy_03 
Enchanced Shielding Visor a_helmet_27 
Echani Accuracy Gloves a_gloves_23 
Eriadu Strength Amplifier a_gloves_14 
Exchange Work Gloves a_gloves_07 
Eriadu Stealth Unit a_belt_14 
Exchange Casual Gloves a_gloves_02 
Exchange Shadow Caster a_belt_10 
Exchange Utility Belt a_belt_16 
Double-Bladed Sword w_melee_07 
Disruptor Rifle w_brifle_13 
Dashade Sonic Disruptor w_blaste_29 
Dashade Sonic Blaster w_blaste_23 
Deadly Devaronian Edge u_m_edge_13 
Double-Bladed Lightsaber g_w_drkjdisbr002 
Flex Heavy Armor a_heavy_06 
Felenar Armor a_heavy_14 
Gamorrean Gauntlets a_gloves_06 
GNS Strength Enhancer a_belt_26 
Force Mask a_helmet_20 
Force Pike w_melee_14 
Freyyr's Warblade w_melee_30 
Freedon Nadd's Short Lightsaber w_sls_x02 
Flexible Underlay Mark V u_a_unde_29 
Flexible Underlay Mark IV u_a_unde_23 
Freedon Nadd's Blaster w_blaste_30 
Flexible Underlay Mark III u_a_unde_17 
Flexible Underlay Mark II u_a_unde_11 
Flexible Underlay Mark I u_a_unde_05 
Fire Suppression System g_d_firesupres01 
Fitness Package e_imp1_06 
Force Shield a_helmet_28 
Force Focusing Visor a_helmet_30 
Electrical Capacitance Shield a_belt_12 
Echani Vibrosword w_melee_21 
Explosive Rocket  w_rocket_01 
Handmaiden's Robe a_robe_x01 
Heavy Cinnagar War Suit a_medium_12 
Heavy Combat Suit a_light_03 
Hyper Adrenaline Amplifier a_belt_09 
Gand Discharger w_melee_29 
Geonosian Electro-Staff w_melee_26 
Gand Shockstaff w_melee_23 
Gand Silencer w_melee_18 
Gamorrean Cleaver w_melee_16 
Gamorrean War Axe w_melee_09 
Goto Targeting Module d_g0t0_04 
Gray Jedi Robe a_robe_12 
Gamorrean Power Gauntlets a_gloves_18 
Gamorrean Wargloves a_gloves_13 
Health Package e_imp1_08 
Hyper-adrenal Strength g_i_adrnaline004 
Hyper-adrenal Alacrity g_i_adrnaline005 
Hyper-adrenal Stamina g_i_adrnaline006 
Hyper-battle Stimulant g_i_cmbtshot002 
Hair Trigger g_i_upgrade004 
HK Droid Processor hkpart01 
Infiltrator Gloves a_gloves_11 
Insulated Gloves a_gloves_01 
Immortality Belt a_belt_28 
Immunity Belt a_belt_17 
Inertial Inhibitor a_belt_11 
Handmaiden's Staff w_melee_x01 
Heavy Repeating Rifle w_brifle_22 
Heavy Sonic Blaster w_blaste_17 
Heavy Blaster w_blaste_06 
Heat Shielding Mark IV u_a_over_25 
Heavy Bonded Plates Mark III u_a_over_24 
Heat Shielding Mark III u_a_over_17 
Heavy Bonded Plates Mark II u_a_over_16 
Heat Shielding Mark II u_a_over_09 
Heavy Bonded Plates Mark I u_a_over_08 
Heat Shielding Mark I u_a_over_01 
HK Protocol Pacifist Package hkpart05 
HK Vocabulator hkpart04 
HK Control Cluster hkpart03 
HK Chassis hkpart02 
Iotran Braceman Armor a_heavy_13 
Ion Cell Mark IV u_m_cell_13 
Ion Rocket w_rocket_10 
Ion Rifle w_brifle_07 
Ion Charger Mark V u_r_powe_13 
Ion Carbine w_brifle_02 
Ion Charger Mark IV u_r_powe_10 
Ion Charger Mark II u_r_powe_04 
Ion Charger Mark III u_r_powe_07 
Ion Charger Mark I u_r_powe_01 
Improved Vibration Lens u_l_lens_10 
Improved Beam Gem Lens u_l_lens_09 
Improved Fencing Emitter u_l_emit_08 
Improved Ion Energy Cell u_l_cell_07 
Improved Diatium Energy Cell u_l_cell_06 
Improved Discharge Energy Cell u_l_cell_05 
Ion Energy Cell u_l_cell_03 
Improved Energy Cell g_i_upgrade002 
Immortality D-Package e_imp4_05 
Immunity D-Package e_imp4_02 
Insight Implant e_imp2_06 
Improved Deflection Emitter u_l_emit_05 
Jal Shey Neophyte Armor a_robe_07 
Jal Shey Meditation Gloves a_gloves_22 
Jamoh Hogra's Battle Armor a_medium_15 
Jal Shey Perception Gloves a_gloves_12 
Jal Shey Mentor Belt a_belt_30 
Jal Shey Belt a_belt_20 
Improved Automation Gloves a_gloves_29 
Ion Grenade g_w_iongren01 
Interface Band a_helmet_07 
Jedi Robe a_robe_08 
Jal Shey Advisor Armor a_robe_11 
Jedi Knight Robe a_robe_13 
Jedi Master Robe a_robe_17 
Jal Shey Mentor Armor a_robe_20 
Jolee's Robe a_robe_27 
Karakan Gauntlets a_gloves_15 
Kubaz Scoundrel Gloves a_gloves_20 
Khoonda Militia Armor a_khoonda 
Krath Heavy Armor a_medium_08 
Krath Holy Battle Suit a_medium_10 
Keycard g_i_pltuseitm01 
Lightsaber - Orange g_w_lghtsbr08 
Lightsaber - White g_w_lghtsbr10 
Lightsaber - Silver g_w_lghtsbr09 
Lightsaber - Bronze g_w_lghtsbr07 
Lightsaber - Purple g_w_lghtsbr05 
Lightsaber - Yellow g_w_lghtsbr04 
Lightsaber - Red g_w_lghtsbr02 
Lightsaber - Green g_w_lghtsbr03 
Lightsaber - Blue g_w_lghtsbr01 
Life Support Pack g_i_medeqpmnt03 
Lornan Implant e_imp2_02 
Light Battle Armor a_medium_02 
Light Combat Suit a_light_01 
Lightning Gloves a_gloves_30 
Ludo Kressh's Armband a_band_x03 
Kyber Dart w_rocket_04 
KillBlaster killblaster 
Lightsaber - Viridian g_w_lghtsbr11 
Lightsaber g1_w_lghtsbr01 
Lightsaber Energy Cell Fixture lspart01 
Lightsaber Emitter Fixture lspart02 
Mandalorian Heavy Suit a_light_09 
Mandalorian Combat Suit a_light_04 
Massassi Ceremonial Armor a_light_08 
Matukai Meditation Band a_helmet_23 
Multi-spectral Target Assessor a_helmet_16 
Meditation Band a_helmet_12 
Mandalore's Armor a_heavy_x01 
Matrix Armor a_heavy_15 
Mandalorian Assault Armor a_heavy_10 
M'uhk'gfa a_heavy_12 
Mandalorian Heavy Armor a_heavy_08 
Mandalorian Battle Armor Multishield Generator 
Multishield Generator a_belt_21 
Long Sword w_melee_02 
Ludo Kressh's War Sword w_melee_x12 
Luxa's Disruptor w_blaste_x05 
Lorrdian Gemstone u_l_crys_22 
Lightsaber Focusing Lens Fixture lspart03 
Mira's Ballistic Mesh Jacket a_light_x09 
Military Suit a_medium_01 
Matukai Apprentice Robe a_robe_05 
Mandalorian Chamber Mark II u_r_firi_10 
Moderate Devaronian Edge u_m_edge_05 
Mild Devaronian Edge u_m_edge_01 
Mining Laser mininglaser 
Miner Uniform mineruniform 
Mesh Underlay g_i_upgrade006 
Mandalorian Chamber Mark I u_r_firi_05 
Minor Sonic Detonator g_w_sonicdet01 
Minor Gas Mine g_i_trapkit010 
Minor Sonic Mine g_i_trapkit013 
Minor Plasma Mine g_i_trapkit007 
Minor Frag Mine g_i_trapkit004 
Medpac g_i_medeqpmnt01 
Minor Flash Mine g_i_trapkit001 
Mental Boost System e_imp3_10 
Mental Boost D-Package e_imp4_10 
Mental Boost Implant e_imp2_10 
Mandalorian Power Shield a_shield_05 
Mental Boost Package e_imp1_10 
Mandalorian Melee Shield a_shield_02 
Matukai Adept Robe a_robe_15 
Pazaak Card +1 g_i_pazcard_001 
Pazaak Card +2 g_i_pazcard_002 
Pazaak Card +3 g_i_pazcard_003 
Pazaak Card +4 g_i_pazcard_004 
Pazaak Card +5 g_i_pazcard_005 
Pazaak Card +6 g_i_pazcard_006 
Physical Boost D-Package e_imp4_09 
Parts g_i_parts01 
Perception D-Package e_imp4_03 
Physical Boost System e_imp3_09 
Physical Boost Implant e_imp2_09 
Power Implant e_imp2_04 
Padawan Robe a_robe_02 
Pheromone Package e_imp1_02 
Physical Boost Package e_imp1_09 
Onderon Repeating Carbine w_brifle_26 
Powered Light Battle Armor a_medium_09 
Powered Battle Armor a_heavy_05 
Ostrine Edge u_m_edge_15 
Onasi Blaster w_blaste_22 
Ossus Dueling Lens u_l_lens_11 
Pazaak Card -1 g_i_pazcard_007 
Pazaak Card -2 g_i_pazcard_008 
Pazaak Card -3 g_i_pazcard_009 
Pazaak Card -4 g_i_pazcard_010 
Pazaak Card -5 g_i_pazcard_011 
Pazaak Card -6 g_i_pazcard_012 
Pazaak Card +/-1 g_i_pazcard_013 
Pazaak Card +/-2 g_i_pazcard_014 
Pazaak Card +/-3 g_i_pazcard_015 
Pazaak Card +/-4 g_i_pazcard_016 
Pazaak Card +/-5 g_i_pazcard_017 
Pazaak Card +/-6 g_i_pazcard_018 
Pazaak Card +/- 1/2  g_i_pazcard_019 
Pazaak Card Double g_i_pazcard_020 
Pazaak Card Tie Breaker g_i_pazcard_021 
Pazaak Card Flip 2&4 g_i_pazcard_022 
Pazaak Card Flip 3&6 g_i_pazcard_023 
Pazaak Deck g_i_pazdeck 
Pazaak Side Deck g_i_pazsidebd001 
Plasma Grenade g_w_firegren001 
Poison Grenade g_w_poisngren01 
Pinpoint Scope Mark I u_r_targ_01 
Pure Rylith Power Cell u_r_powe_15 
Power Pulsator Mark V u_r_powe_14 
Power Pulsator Mark IV u_r_powe_11 
Power Pulsator Mark III u_r_powe_08 
Power Pulsator Mark II u_r_powe_05 
Power Pulsator Mark I u_r_powe_02 
Precision Chamber Mark III u_r_firi_13 
Precision Chamber Mark II u_r_firi_08 
Precision Chamber Mark I u_r_firi_03 
Pontite Lens u_l_lens_12 
Pure Byrothsis Lens u_l_lens_08 
Pure Kunda Lens u_l_lens_06 
Phobium Alloy Emitter u_l_emit_11 
Pinpoint Scope Mark II u_r_targ_05 
Pinpoint Scope Mark III u_r_targ_09 
Pinpoint Scope Mark IV u_r_targ_13 
Plasma Projector w_brifle_18 
Pazaak Cards In Hand w_pazaak_01 
Plasma Rocket w_rocket_05 
Poison Rocket w_rocket_06 
Retinal Combat Implant e_imp2_01 
Reaction System e_imp3_03 
Response Package e_imp1_05 
Reflex Package e_imp1_01 
Reinforced Fiber Armor a_light_13 
Rebreather Mask a_helmet_18 
Rakatan Band a_helmet_03 
Regal Visor a_helmet_11 
Ultima-pearl u_l_crys_20 
Ultimate Diatium Energy Cell u_l_cell_13 
Ulic Qel Droma's Mesh Suit a_light_15 
Universal D-Package e_imp4_08 
Ubese Environmental Suit a_light_11 
Unarmed Accuracy Gloves a_gloves_10 
Quarterstaff w_melee_04 
Quadranium Edge u_m_edge_14 
Quickness D-Package e_imp4_06 
Qel-Droma Belt a_belt_27 
Paralysis Dart w_rocket_09 
Piercing Dart w_rocket_08 
Poison Dart w_rocket_07 
Spacer's Sensor a_helmet_10 
Sith Mask a_helmet_21 
Shielding Visor a_helmet_09 
Sonic Nullifiers a_helmet_06 
Stealth Field Enhancer a_helmet_04 
Sith Power Gauntlets a_gloves_17 
Systech Cardio-Regulator a_belt_08 
Survey Gear 100_mask01 
Stealth Field Generator a_belt_03 
Strength Enhancer a_belt_07 
Rodian Death Blade w_melee_17 
Ryyk Blade w_melee_19 
Safety Harness 100_belt01 
Repeating Blaster Rifle w_brifle_10 
Rodian Blade w_melee_11 
Repeating Blaster Carbine w_brifle_06 
Remote's Blaster w_blaste_x20 
Republic Blaster w_blaste_09 
Refined Phobium Emitter u_l_emit_13 
Repair Kit g_i_drdrepeqp001 
Stabilizer Mask a_helmet_22 
Scope g_i_upgrade001 
Short Lightsaber - Blue g_w_shortsbr01 
Strong Sonic Mine g_i_trapkit024 
Strong Gas Mine g_i_trapkit022 
Strong Plasma Mine g_i_trapkit020 
Strong Flash Mine g_i_trapkit016 
Strong Frag Mine g_i_trapkit018 
Security Spike Tunneler g_i_secspike02 
Squad Recovery Stim g_i_medeqpmnt08 
Skills D-Package e_imp4_07 
Strength D-Package  e_imp4_01 
Skills System e_imp3_07 
Skills Package e_imp1_07 
Skills Implant e_imp2_07 
Skills Package e_imp1_07 
Strength Package e_imp1_04 
Skills Implant e_imp2_07 
Sylvar's Robe a_robe_25 
Strength Package e_imp1_04 
Sith Battle Suit a_medium_05 
Short Lightsaber - Red g_w_shortsbr02 
Sound Dampening Overlay Mark IV u_a_over_27 
Sound Dampening Overlay Mark III u_a_over_19 
Sound Dampening Overlay Mark II u_a_over_11 
Short Lightsaber g1_w_shortsbr02 
Sound Dampening Overlay Mark I u_a_over_03 
Sonic Grenade g_w_sonicgren01 
Short Lightsaber g1_w_shortsbr01 
Sonic Detonator g_w_sonicdet02 
Short Lightsaber - Viridian g_w_shortsbr11 
Short Lightsaber - White g_w_shortsbr10 
Short Lightsaber - Silver g_w_shortsbr09 
Short Lightsaber - Orange g_w_shortsbr08 
Short Lightsaber - Purple g_w_shortsbr05 
Short Lightsaber - Bronze g_w_shortsbr07 
Short Lightsaber - Yellow g_w_shortsbr04 
Short Lightsaber - Green g_w_shortsbr03 
Strengthening Underlay Mark I u_a_unde_04 
Strengthening Underlay Mark II u_a_unde_10 
Strengthening Underlay Mark III u_a_unde_16 
Strengthening Underlay Mark IV u_a_unde_22 
Strengthening Underlay Mark V u_a_unde_28 
Superior Rylith Power Cell u_r_powe_12 
Superior Nagai Grip u_m_grip_15 
Standard Rylith Power Cell u_r_powe_06 
Superior Basket Hilt u_m_grip_14 
Superior Zabrak Grip u_m_grip_13 
Superior Agrinium Grip u_m_grip_11 
Superior Contoured Grip u_m_grip_12 
Superior Mullinine Edge u_m_edge_11 
Superior Neutronium Edge u_m_edge_12 
Superior Ionite Edge u_m_edge_10 
Sonic Discharge Cell Mark III u_m_cell_12 
Severe Devaronian Edge u_m_edge_09 
Synthesized Byrothsis Lens u_l_lens_03 
Sonic Discharge Cell u_m_cell_04 
Synthesized Kunda Lens u_l_lens_01 
Sonic Discharge Cell Mark II u_m_cell_08 
Superior Disrupting Emitter u_l_emit_10 
Synthesized Phobium Emitter u_l_emit_07 
Superior Ion Energy Cell u_l_cell_11 
Superior Diatium Energy Cell u_l_cell_10 
Superior Discharge Energy Cell u_l_cell_09 
Target Assessor a_helmet_24 
Thon's Robe a_robe_28 
Taris Survival Gloves a_gloves_04 
Targeting Visor a_helmet_08 
Thermal Shield Generator a_belt_13 
Tech Specialist Belt a_belt_24 
Telos Mining Shield 100_fore01 
Sith War Sword w_melee_12 
Shyarn w_melee_24 
Sith Tremor Sword w_melee_22 
Systech Electric Blaster w_blaste_25 
Sonic Carbine w_brifle_03 
Sonic Rifle w_brifle_09 
Slavemaster Stun Carbine w_brifle_25 
Sonic Disruptor w_brifle_27 
Short Sword w_melee_01 
Sith Disruptor w_blaste_15 
Systech Static Blaster w_blaste_13 
Systech Aural Blaster w_blaste_08 
Scout Enforcer w_blaste_07 
Sonic Pistol w_blaste_04 
Vibration Cell g_i_upgrade007 
Vibration Lens u_l_lens_05 
Vibration Cell u_m_cell_02 
Verpine Fiber Ultramesh a_medium_13 
Verpine Prototype Shield a_shield_07 
Vao Armband a_band_x02 
Verpine Zal Alloy Mesh a_heavy_09 
Verpine Fiber Mesh a_medium_07 
Tranquilizer Dart w_rocket_02 
Tehk'la Blade w_melee_27 
Twi'lek Spinning Blade w_melee_x02 
Trandoshan Double-Blade w_melee_20 
Trandoshan Sword w_melee_13 
Targeting Scope Mark IV u_r_targ_15 
Targeting Scope Mark III u_r_targ_11 
Targeting Scope Mark II u_r_targ_07 
Targeting Scope Mark I r_targ_03 
Telgorn Jolt Cell Mark III u_l_cell_12 
Telgorn Jolt Cell Mark II u_l_cell_08 
Telgorn Jolt Cell Mark I u_l_cell_04 
Thermal Detonator g_w_thermldet01 
Zabrak Field Armor a_light_14 
Zeison Sha Initiate Armor a_robe_06 
Zeison Sha Warrior Armor a_robe_16 
Zabrak Blaster Pistol w_blaste_19 
Zabrak Grip u_m_grip_03 
War Bowcaster w_brifle_11 
Zeison Sha Gloves a_gloves_24 
Zabrak Combat Suit a_light_05 
Zabrak Battle Armor a_light_10 
Watchman Blaster w_blaste_18 
Wrist Launcher g_i_wristlaunch 
Vibro Double-Blade w_melee_15 
Vibroblade w_melee_05 
Vibrosword w_melee_06 
Visas Marr's Lightsaber w_ls_x01 
Verpine Droid Disintegrator w_brifle_29 
Verpine Droid Disruptor w_brifle_20 
Vibrocutter vibrocutter 
Vibration Cell Mark IV u_m_cell_14 
Vibration Cell Mark III u_m_cell_10 
Zabrak Heavy Blaster w_blaste_24 
Zabrak Blaster Carbine w_brifle_24 
Zersium Rifle w_brifle_30 
Zabrak Vibroblade w_melee_10 
Zhaboka w_melee_28 
Defel Mimicker a_belt_22 
Frozian Scout Belt a_belt_23 
Heavy Battle Armor a_heavy_02 
Frag Grenade g_w_fraggren01 
Durasteel Underlay Mark I u_a_unde_06 
Fencing Emitter u_l_emit_04 
Ion Blaster w_blaste_02 
Field Survival Pistol  w_blaste_03 
Basket Hilt u_m_grip_04 
Improved Neutronium Edge u_m_edge_08 
Improved Mullinine Edge u_m_edge_07 
Improved Ionite Edge u_m_edge_06 
Ion Cell Mark III u_m_cell_09 
Ion Cell Mark II u_m_cell_05 
Ion Cell u_m_cell_01 
Expert Fencing Emitter u_l_emit_12 
Expert Deflection Emitter u_l_emit_09


Ultima Pearl:
-------------
Upon the participation of the invasion/defense of Onderon Palace, you will find a 
terminal with (3) numerical riddles which only have a one shot chance. You fail, 
it is locked permanently. 

The codes are: 1)66 2)45 3)39 
Inside this locked room is a rare item called the Ultima Pearl. It is a rare 
light saber crystal that contains stats: Damage +2, Attack +3, and Mass Criticals 1-6.


Alternate menu:
---------------
After completing the game your character will appear on the main menu. 


Alternate dialogue:
-------------------
Successfully complete the game two times, once with a Light side ending and again with a 
Dark side ending. Start the game a third time to have new dialogue choices appear during 
the game. 


Dantooine: Jedi Master Robe:
----------------------------
Save Koohda but kill the Jedi Master. He will have a Jedi Master Robe on his corpse.


Dxun: Computer code:
--------------------
When called back to Dxun by the Mandalore, you are given two missions. The main character 
Jedi goes to the capitol, but first with a cast member of your choice you will do a mission 
in the Dxun jungle. In the structure, there are two ancient computers in different locations 
that open big locked boxes with crystals in them. The first computer code is this string of 
numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C. 


Korriban: Easy experience:
--------------------------
When inspecting the dead Jedi body, to gain more experience faster and easier, make sure you 
have the Master Force Scream. It does massive damage all around you. This is useful if you 
plan to fight multiple Hssiss, as it has an area affect of virtually the entire room. You can 
inspect the body ten or more times and use the Force Scream for all the Hssiss around you. It 
usually takes about five or six uses, depending on how many there are. Also, if you have Death 
Field and Force Lightning Storm, it helps. If you are low on health, using the Death Field one 
time replenishes all your health. Also, having a high Wisdom and Regenerate Force Points are 
helpful. 
Play as a Light side Jedi. Your Force bar replenishes very slowly when compared when playing 
on the Dark side. Equip the Sith mask, a Jedi Knight robe and the crystal in your lightsaber 
that helps regenerate Force points. Even with all three items, your Force will return slowly. 
Before you enter the hidden cave, make sure that you have the Drain Force power maxed out. 
Use Force Affinity, Force Storm, Force Storm, Drain Life (third tier) and in the next battle, 
Force Affinity, Drain Force, Force Storm, Force Storm then Drain Life. When you do use Drain 
Force in this manner, you will get Force points back (more if you are fighting about ten to 
twelve Hssiss). 


Malachor V: Defeating Kreia:
----------------------------
Once you have started the battle with Kreia, run down the platform behind you. Run away from 
her until she stops chasing you. Once she stops lay as many mines as you have (thirty or forty 
recommended) in the same location. Run to where she starts chasing you again and lure her over 
the mines. If done correctly, her health should be almost gone. She will probably try to use 
Death Field on you. Use Flurry on her and she will die. Once the lightsabers appear, do the same 
thing but do not lay mines. Lure the sabers away from each other and attack them separately. 
When you are on the Dark side, you can get a power called Force Crush. When you are fighting 
her, keep using that Force power. It does about 75 damage each time you use it. She might use 
Death Field on you sometimes, but it will not kill you. You can also use it on the floating 
lightsabers. 


Nar Shaddaa: Fuel for Telos:
----------------------------
After Peragus is destroyed, Telos has no supply of fuel. On Nar Shaddaa, once you find Vanda 
the Hutt, ask him what he wants for Goto. You can tell him "Supply Telos with fuel". Because 
he runs a fuel company, he will supply you with it. The problem is you must get Goto for him. 
Later, Goto will end up in your party. 


Nar Shaddaa: Lightsaber lens:
-----------------------------
To get the third lightsaber part needed (the lens), go to the catina and buy Juma Juice. Then, 
add Handmaiden to your party and talk to the Twi'lek in the back of the Catina. He will make 
Handmaiden dance for Vogga. Then, put the Juma Juice in the "urn" in the corner of the room so 
that the Kath hounds fall asleep. Vogga will fall also asleep while watching Handmaiden dance. 
Then, open the door behind you and go to the first metal box to your left. You will get a lens. 
Talk to Bao-Dur and he will make it for you. 


Nar Shaddaa: Getting out of the ghetto: 
---------------------------------------
To get out of the downtown or "ghetto" part of Nar Shaddaa, you must do one simple thing. Talk to 
the Twi'lek girl in the Swoop gallery. She will bring up that she has the codes for C9-T9's cage. 
Next, you must persuade her to tell you more. Finally, persuade her to give you the codes to the 
cage so you can destroy the bot. Once at the computer, enter the prompt "[Computer] Overload droid". 
It will overload and be destroyed. Finally, the man at the counter will ask you what happened. Just 
say something or use Force Control and say "You saw nothing". He will tell his boss the very same 
thing. After that happens, you will get a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared. 
This is also how you get Mira to join your party, and meet the Jedi Master of the planet. 


Nar Shaddaa: Opening the last locked door:
------------------------------------------
When your T3 droid is sold to the Hutts, you will reach the last door in the Warehouse Area. 
It is a combination lock. Use the following combination to unlock it. 1. Center: Counterclockwise. 
2. Left: Counterclockwise. 3. Right: Clockwise). After you get what you need out of this room, you 
will be confronted by HK droids again. They are not that difficult -- stay and fight. 
You will find the HK chassis for your HK droid. 


Nar Shaddaa: Make Atton a Jedi:
-------------------------------
On Nar Shaddaa, there is an intermission sequence in the refugee sector (near the center) where a 
blue Twi'lek offers you information about Atton for a small price (about 20 to 25 credits). Pay him, 
and he will say that he has seen Atton on Nar Shaddaa, and that he is not who he says he is. Talk 
to Atton about this and keep going on through the conversation. Keep selecting the Light side type 
answers, which are usually at the top. If you have enough influence with Atton, you will eventually 
reach a story about a female Jedi who opened his mind to the Force. Closely afterwards, you will go 
into something about opening Atton's mind to the Force and go into a series of conversation choices 
where there is only one choice, and Atton will not say anything in between. After completing this, 
the game will state that Atton is now a Jedi Sentinel. He will level up, making Force powers now 
available to him. 


Nar Shaddaa: Sleeping Kath Hounds: 
----------------------------------
Use the following trick to put Vogga's hounds to sleep easily. In the Nar Shaddaa Dock Apartments 
are two aliens in one room that keep saying "If you thought you could sneak up on us you were wrong". 
This is because they are talking about something they do not want you to hear. Use a party character 
skilled in Stealth, like Atton. Sneak in the room and they will have a conversation about putting 
Vogga's hounds to sleep using Juma Juice from the cantina. Go to the cantina and buy Juma Juice 
from the bartender. Then, go back to Vogga's place. Put the Juma Juice in the "urn" in the corner. 
The hounds will drink away and fall asleep. Then, put Vogga to sleep by getting Handmaiden or Mira 
to dance for Vogga by talking to the Twi'lek in the same cantina where the Juma Juice was obtained. 
Vogga will watch the dance and fall asleep. You now can go into Vogga's treasure room without anyone 
knowing. 


Nar Shaddaa: See through clothes: 
---------------------------------
When on Nar Shadaa you will get the dancers outfit. Put on the outfit then use Force Sight in first 
person mode with Kreia. You will be able to see through the outfit.


Onderon: Sith Master Temple battle: 
-----------------------------------
During the mission where your main character is sent to Onderon to assist the queen, a character of 
your choosing is sent to do a mission at the same time. During the first mission, with the characters 
of your choosing, you must go through the jungle and reach a Sith temple and clear it out. After you
have progressed through the temple, near the end should be three Sith Masters or Lords waiting in 
front of a large electrical orb hanging from the ceiling. They are very difficult from the rest of 
the forces you have encountered. If your entire party enters combat, you will not be able to move 
about the rest of the temple and will be trapped in the last area with them. Because they are 
difficult, this is very bad for you as they are not easy to take down. To have an easier time with 
them, enter solo mode and send one character down to attack. A blaster or melee weapon is fine. 
Get their attention and draw them out as far as you can. If the character dies, take the next one 
and shoot at them from a distance to get them out of the area and into the previous part of the base 
you just cleared out. Then, cancel solo mode. Try to get one of them to chase you. Go near one of 
the areas where you had to open an ancient box. The ancient control panel should be circular, and 
if you get the Sith to circle it a few times while chasing you, both you and him should get further 
apart. You can now turn to shoot with Rapid Shot or Sniper Shot while he is trying to get near you 
again. When you turn to fight, your allies should be up and have low health. You can restore them 
if desired. Take the opportunity to shoot at the single Sith if your teammate has it occupied. If 
he does not, simply run around the structure again until the distance is acceptable and blast him 
again until he is defeated. Having Mandalore is advisable, because he is a master with blasters 
and this makes it easier to defeat the Sith. After he dies, get another Sith to follow you. Repeat 
this process until all of them die. By doing this, you or your party can gang up on one Sith. With 
a three versus one battle (if your party is up), even though the Sith is stronger, he should be 
thoroughly outmatched. If your party does not divert the Sith's attention, you can still runabout 
the circle-like panel and take the time now and again to shoot him until he dies. This is much 
better then going into the room, being sealed in, and having your party massacred. Also, you can 
set the game play setting to easy in the menu. Doing these things should make your opponents mere 
nuisances. After this, return to the tomb area, ask the Madalorian to explore the area, open the 
tomb, and take the items (which includes Freedon Nadd's short lightsaber). Then, ask the Mandolorian 
to leave. You will then be returned to your main character for the second mission. 
When you fight the three Sith Masters inside the temple on Onderon, use this technique. 
Leave your party at the top of the ramp. Lay down some mines leading up the ramp towards the party. 
Then, send a character towards the Sith Masters to draw them out towards the party. They will run 
across the mines and take damage. You should not lose any health by doing this. 


Onderon: Palace northern storage room:
--------------------------------------
The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more like a bedroom than a 
storage room. 


Peragus: Defeating mining robots: 
---------------------------------
On Peragus, you will have to deal with a lot of out of control mining robots in several areas. 
An easy way to defeat them is with the Plasma Tourch. It has a low damage rate against normal 
enemies, but its fine against robots, locked containers, locked doors, and even busted doors. 
Make sure you also keep this weapon and never sell it, as it will be useful in many areas of 
the game. Also, you will not get many credits for selling it. 


The Ravanger: Lost bomb:
------------------------
When you are onboard the Ravanger, one mission will involve planting bombs in four different 
areas of the ship. At the end when you get to the fourth one, a screen with Kex will appear. 
He will be upset and say "We have failed, we have lost the last bomb". Knowing that, you have 
to either must find or make a new one. To find the bomb, go to the weapon hold where all the 
torpedoes are located. Inside will be security terminal. This will allow you to open the hatch 
of a torpedo and get the bomb that is inside. Later, return to the last destination and place it. 
You must then run out whichever way you came and escape while the Ravanger explodes. 


Telos: Distraction and kill:
----------------------------
When you crash land on the surface of Telos, you will encounter a lot of people in a small section 
of an area with buildings. An easy way to kill everyone is to make sure your party is behind you 
as you fight an enemy. When it gets to you and one other person, your party will just let you go 
one-on-one with the person while they fire at some other group. Make sure you take a slightly 
longer than needed to fight this person. Then, when you are done, attack the group that your 
party was firing at. Once you do this, your party usually is all dead except for you. You will 
have to fight what remains of the group solo. Normally, Atton Rand gets up with a low amount of 
health and starts shooting at another enemy. Once you are done with the group you are fighting 
at the moment, go to the one that Atton is shooting at. Keep repeating this process. 


Telos: Gaining shields from Bao-Dur: 
------------------------------------
While on Telos with Bao-dur, find a container and put any shields that you have inside it. 
Begin a conversation with Bao-Dur. Ask him to make shields for you. Keep asking him to do so 
until he will not make anymore. Put them in the container. Repeat this until you feel you have 
enough, then take all your shields from the container and move on. This is useful for extra 
credits and components. Note: Any time you return to Citadel Station and Bao-Dur is in your 
party, he will make shields for you, even after you have constructed your lightsaber. 


Telos: Military Base: Opening doors: 
------------------------------------
To open the doors on Telos, first get the codes to the ship. They are found in a cache near some 
dead robots. Go to the small white building on the right after you find the codes. There will be 
a computer terminal. Use the command: [Computer] Unlock Bay Door. After you open the doors, you 
must fight a giant robot. To defeat the robot, use the Plasma Torch while it is distracted by 
your party members. Make sure you use a lot of Medpacks on yourself. If you believe your character 
is going to die, switch the weapon to someone else in your party. Another way to defeat the robot 
is to throw frag or any grenades at it first, then use a double bladed sword while its back is 
turned. This may take several strikes of three to eight. 


Telos: Military Base: Defeating the giant battle droid:
-------------------------------------------------------
To defeat the droid inside the shuttle bay, place mines in front of the huge bay doors. At least 
ten are recommended. Keep placing them in a diagonal path heading counter-clockwise to the shuttle. 
If it survives your mines after it comes out of its room, it will be heavily damaged and can be 
easily defeated. 


Telos: Easy experience:
-----------------------
At the Exchange door is a Rodian guard. If you choose to kill him, you will get Dark side points 
and experience. Kill him, get a journal entry, then go back. He should be there again. Kill him 
and you will get no Dark side points but some experience points. This will happen at least two to 
four times. 


Defeating Mandalorians:
-----------------------
Use the following trick when battling the Mandalorians at their camp in their battle circle: 
The rules are that no Force powers, stimulants, or other items can be used inside the circle. 
However, if you boost your character with stimulants before you talk to the sergeant you will 
still have their benefits when you enter the circle. This will make winning easier. 


Defeating Master Vrook:
-----------------------
If you go to the Dark side, you will have to face Master Vrook in a one-on-one duel. Master 
Vrook is a difficult opponent. Have the Force Focus power active (the little purple sphere). 
Keep hitting him with Force Lightning. Once you get him low enough, Kreia will interrupt and 
give you a new Force form. It looks like another purple sphere, but absorbs the Force from 
the opponent. When you continue, Vrook will try to heal himself (you should also do this). 
Make sure the new ability is active and use Plague on him. With it is 100% chance of hitting, 
it is really the only thing that works. However, every time you get him with that, he will 
try to heal the poison. Keep alternating Plague and Force Lightning. He will run out of Force 
and start attacking again. Keep nailing him with Force Lightning, and when he has only a quarter 
of his strength remaining, he will collapse and will have won. 
When the battle first begins, instead of attacking head-on, run around the trees until he no 
longer follows. Then, go to where the battle began and lay down all of your mines in one spot, 
directly on top of each other, Make Vrook follow you through the mines. The mines will explode 
on him, but not you. 


Defeating Sion:
---------------
Try using Flurry. It does a great amount of damage to him. Also try other attacks as well. 
Force Body will help you greatly. Make sure your Force bar is up before attempting this. When 
you do the next four to six Force attacks, it will do almost nothing to your Force bar. Force 
Heal is a great move to use at this time, along with Force Immunity or Force Storm. Make sure 
you have lots of some type of healing, such as the Survival Pack, Advance Medpack, or Medpack. 
You must kill Sion three or four times before he actually dies. 
Run away from Sion and hide behind a pillar to make the target on Sion disappear. 
When this happens, Sion will not run after you. Instead of fighting him head on, walk away from 
the pillar, where he will not see you, and place as many mines as possible (preferably not gas 
mines). Then, let Sion see you and lead him to the mines. If it does not kill him, keep using 
Force Storm. He will regain all his health a few times. Repeat this process until Sion is dead. 


Defeating enemies:
------------------
If you get stuck trying to defeat a large group of enemies or one very difficult enemy, look 
around your environment for something to hide behind. The enemies are only aggressive if they 
can see you, and it is very easy to exploit this "line of sight" issue. You can lure one enemy 
at a time around a corner until the pack is destroyed, and even better, if you inch around a 
bend correctly, you can have an enemy targeted without them becoming aggressive. This makes it 
easy to defeat them with a ranged attack, such as a blaster, lightsaber throw, or grenades. 
This even makes Kreia's defeat possible without having to concern yourself with the three 
floating lightsabers. Just run from the sabers until you are around a pillar. With Kreia in 
sight, she will not attack you with the floating lightsabers around, and she can be easily 
finished off with some lightsaber throws. 


Defeating Bosses:
-----------------
If you are having problems defeating a Boss, simply enter the "Gameplay" settings and lower 
the difficulty to "Easy" for the duration of the battle. 
Get a large number of mines. This works best if only one character is alive. Exit combat-mode 
and make the enemy follow you. Get a good distance away and set a mine (frag or plasma), then 
run away. The enemy should run through the mine. Keep repeating this until the enemy is dead. 
If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with Kriea, 
it helps a lot to run away a short distance and plant a mine. Do this as many times as needed 
-- you can always make more mines at a lab station. 


Handmaiden's Robe:
------------------
After you duel with Handmaiden, she is not wearing anything. Put some clothes on yourself then 
ask her to put some clothes on. The robes she puts on are valuable. You can repeat this process 
as many times as you desired and sell the extra robes. Note: Only Handmaiden can wear these robes. 
After sparring with the Handmaiden, tell her to put some clothes on. Make sure that you also have 
clothes on. She will put on her mother's Jedi robe, which only she can wear. It gives a +3 bonus 
to Defense and a +2 bonus to Charisma. 


T3-M4's Droid Shock Arm:
------------------------
When you must use T3-M4 on the first level, make sure you have Shock Arm that is only usable by 
T3-M4 equipped. This is extremely effective on the mining droids. It is possible to get many one 
hit kills and it has unlimited uses.


Sacrifice Visas:
----------------
Equip Visas with the clothing that was on her when she joined your party while facing her master. 
You get the choice to sacrifice her. 


Unlimited components:
---------------------
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components. 
These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired. 
It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get 
about 2,600 credits depending on your status with the vendor. By doing this, you can sell them 
and buy cheap items to break down instead of breaking down the robes.


Shields:
--------
When you first get Bao-Dur after you leave Citadel Station, he can make lots of shields (an infinite 
amount for a limited duration). Keep asking him for shields. You will get Energy, Mandalorian Melee, 
and Echani types one once in awhile. This is useful for gaining credits. However, after Bao-Dur asks 
you about making a lightsaber and tells you to collect the parts, you can no longer ask him to produce 
shields. 


Lightsaber construction:
------------------------
Bao-Dur is an ugly character that follows you around and calls you "General". He is also very 
skilled at constructing weapons, fixing general robotics, and ship repairs. He will tell you 
that if you get the parts needed, he will make a lightsaber for you. The following items can be 
found on these planets. On Dantooine, a salvager near the Jedi Enclave will have all but one part 
(lens) you will need, at a nifty price. She also has some color crystals. On Dxun, after you kill 
some Cannoks in the jungles, check their remains. One has the lens needed for the lightsaber. 
They are found near the Mandalorian ruins entrance, or by the Mandalorian cache. 
You cannot get your old lightsaber from Arista. You must to collect components and bring them 
to Bao-Dur, or you can complete a major quest. A lightsaber hilt shell can be obtained at Citadel 
Station, from the Ithorian Leader. Jarron will sell you a refracting lens it if you save him. You 
can buy colored crystals. You can get a lightsaber part from Visa when you find her on the ship. 
You have to fight her, then see Bao-Dur. To make a lightsaber, you need five things: a crystal, 
an energy fixture, an energy cell, a lens, and Bao-Dur. On Telos, the Ithorians will send you 
to the planet's surface. When you are shot down, talk to Bao-Dur. He will join your party. 
The energy fixture and cell can be bought at the salvager camp by the Jedi Enclave on Dantooine. 
After you save Khoonda on Dantooine, Master Vrook will teach you a lightsaber form and give the 
lens to you. Crystals can be found in the crystal caves, bought, or found. After you have these, 
talk to Bao-Dur to have him make you a lightsaber. If you can find the glowing crystal, search 
it to get your crystal. If you put in your lightsaber it will be more powerful. 


Lightsaber rewards:
-------------------
You will get the following lightsabers as a reward only if Bao-Dur has first made your own lightsaber. 
Otherwise, you will get random lightsaber parts. 
If you assist the refugees by getting the Exchange to ease up, Hussef will give you a lightsaber. 
You can get a short lightsaber from Lootra when you free his wife in the Refugee sector by clearing 
a path through the exchange guards and killing all the Serecco thugs. 
Mandalore will give you a lightsaber if you have completed every task in the Mandalorian Ruins to 
gain respect. 


Best lightsaber crystal:
------------------------
The Crystal Caves on Dantooine hold your very own Force Crystal. It has your name and you can keep 
getting Kreia to "tune" it to yourself throughout the game. It will also improve over time. 
Always use the personal crystal in your own lightsaber. It is the best crystal in the game, giving 
you attribute bonuses and a +1 to attack and damage. Also, it is aligned to you, so that you can 
use a crystal of the opposite alignment and the alignment restrictions cancel each other out. 


Using lightsaber crystals restricted to the other alignment:
------------------------------------------------------------
If you have a powerful crystal that is restricted to the Dark side while you are on the Light side 
(or vice versa), put a crystal that is restricted to the opposite alignment in the other slot. 
They will cancel each other out. 


Recommended lightsaber form:
----------------------------
Use the Juan Lightsaber Form to do many punches and kicks while being vulnerable to Force powers.


Unlimited Dark side points:
---------------------------
After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant 
room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on 
their own. Do this repeatedly to get more Dark side points. 


Light and Dark side mastery bonuses: 
------------------------------------
When getting bonuses for having Light or Dark Mastery, the bonus you receive depends on your 
class and your alignment: 
Light Side Jedi Guardian: +3 Strength
Dark Side Jedi Guardian: +1 to 8 additional damage
Light Side Jedi Sentinel: +3 Constitution
Dark Side Jedi Sentinel: +3 Dexterity
Light Side Jedi Consular: +3 Wisdom
Dark Side Jedi Consular: +50 additional Force Points
Jedi Weaponmaster: +3 Strength
Jedi Watchman: +3 Constitution
Jedi Master: +3 Wisdom
Sith Marauder: +1 to 8 additional damage
Sith Assassin: +3 Dexterity
Sith Lord: +50 additional Force Points 
Your status screen will only show one bonus at a time, at the top. However, bonuses from your 
starting class are still present and active. Two bonuses of the same type will stack. For example, 
a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength (+3 Strength for each class), and a 
Dark Side Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class). 
The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi Master. 
You will get Master Force Focus to add +4 DC to your Force Power Saving throws, and +6 Wisdom 
for Light Mastery, which increases your Force Points, Force Damage, Force Power DC and, for male 
characters with Battle Precognition (learned from Handmaiden), a +3 bonus to defense for Light 
Mastery.


Influence chances:
------------------
Make sure to have just these characters with you when you want influence with them. Also, make sure 
that you get the correct influence you want. Either have all influence gain or all influence loss; 
not both.
Bao Dur: Help the spy at the cantina on Onderon. 
Bao Dur: Help the Mandalorian Kumas in the Missing Mandalorian quest. 
Bao Dur: Help the person on Nar Shadaa being hounded for money by the two thugs next to the red door. 
Mira: Help or kill the Sullustan Akkere on Dantooine. 
Mandalore: Kill Akkerre on Dantooine for an influence gain. 
Atton: Reply that Atton had a good idea or something to that degree when you are on the Harbinger 
to get an influence gain. Kill random people with just Atton in your party (for example, Lootra on 
Nar Shadaa, the person who stops you on Telos when you break into his apartment). Note: You will 
get a lot of Dark side points for this. 
Handmaiden: Duel her three times to get all the influence needed. After you duel her for the first 
time, return each time you level up to see if you can duel her again. 
Kreia: When Kreia scolds you for certain things, say that you agree with her reasoning and you will 
get an influence gain. You usually get influence gains with Dark side remarks to Kreia and influence 
loss with Light side remarks. 
Visas: Light side remarks to Visas usually get you influence gains while Dark side remarks give 
you a loss. 
HK-47: Light side remarks give you loss, while Dark gives you gain. Also use the Mind Trick on 
the guard at Onderan spaceport with HK in your party to get a gain. 
GO-TO: Works the same as HK, however say that you like his skills for a gain or do not like them 
for a loss. 
T3-M4: Same as Visas. Light side for gain, Dark side for loss. 


Gaining influence with Kreia:
-----------------------------
After Visas has joined your party, anytime that you lose influence with Kreia, talk to her about 
Visas' home world and just choose the top conversation option. Then, end the conversation after 
you can no longer talk about Visas' home world. If done correctly, you will have gained influence 
with Kreia. Do this repeatedly until it stops or anytime you lose Kreia's influence. 
Get to the conversation with Kriea on board the Ebon Hawk when she tells you to raise you weakest 
skill before she instructs you further in the Force. When she asks what skill you feel is your 
weakest, simply choose one that an item you possess increases. Simply speak to her while it is 
not equipped, equip it, then speak to her again. You receive influence, bonus experience points 
and Force points. Also, you do not need to be at level 15 to do this. 


Bao-Dur becomes a Jedi:
-----------------------
You cannot really get into conversations with Bao-Dur, so there is no influence: failure or 
influence: sucess in talking with him. He must be in your party to gain influence. When you 
talk to him, you may be able to get shields from him (if you do not have too many of the kind 
he makes already), or you can construct your lightsaber if you have not already done so. After 
this, the only option will be "Never mind". Occasionally he may say "You know, I'm really glad 
I found you again , General". This conversation means nothing. You cannot get any influence 
gains from it, and all the choice options are not very good. Try to make it out without any 
influence losses or Dark side points. You will have to ask him why he is still here, and he 
will ask you if you are tired of him already. Then something about wires in the universe 
will turn up. Just reply with "If you see any, let me know". This conversation occurs more 
than once. If you have enough influence with him, when you talk to him, you should automatically 
get into a new conversation. It will mention something about Malachor V. Try to convince him 
that he was not just fighting for revenge, and that he was fighting to protect others, even 
if he disagrees with you. Eventually you should reach some random option saying that you can 
teach him to use the Force. He will say something else. Tell him there is no time to waste. 
You do not have to go through that series of one option conversation. It just simply states 
he is now a Jedi Guardian. Bao-Dur cannot equip any robes or Jal Shey Armor. If you want him 
to use powers that are restricted by armor, you must equip him with regular clothing or 
nothing at all. As mentioned earlier, in order for Bao-Dur to gain influence he needs to be 
in your party for practically the entire time. Also, a lot of the times for Bao-Dur to gain 
influence, only you and him must be in your party. For Bao-Dur and all the others you can 
train to be Jedi, taking the Light side is recommended. The following are some possible 
influence gains with Bao-Dur. 
On Dxun, take only Bao-dur with you when you search for the dead Mandalorian's body. The 
Mandalorian is actually alive. He tells you that he is trapped on a ridge because he was 
ambushed by Bomas. Agree to help him by killing the Bomas. Once done, talk to him and agree 
to keep his secret. You will then get into a conversation with Bao-Dur. Tell him something 
along the lines of if you can help, you will, then end with saying that perhaps one day he 
will return the favor. Bao-Dur will say you never know, and you should get an influence gain 
with him. 
On Telos, after you talk with Atris, go back to pick up your allies. However, before you do 
so, talk with one of the Handmaiden sisters, (not Handmaiden herself). Talk to her about 
Atton for a future influence gain with him. When you talk to Bao-Dur, be nice and tell him the 
crash and his collapse was not his fault, and perhaps you should let him stay in your party 
instead of waiting at the ship. You should get an influence gain with him. 
On Nar Shadaa, take only Bao-Dur with you to the refugee sector. Have a minimum Treat Injury of 
5. Talk to Geriel, be nice, and heal him. He will thank you, and say that he feels better. 
The conversation will end. Almost immediately after you start walking, Bao-Dur will stop you 
and say that was nice. Select the Light side options and you should get an influence gain with 
him. 
At the Nar Shadaa Docks, explore the flop house to find a man name Lootra. Hear him out and 
agree to help him find his wife, Aaida. There are two guards that stop you in the refugee 
sector. Talk to the Gamorean, then tell him that if you are trying to threaten you, draw your 
weapons. If your intimidation works, you can only fight them earning Dark side points. Instead 
of talking to him with your main character, talk to him with someone else in your party. Even 
though it returns to your main character talking, the intimidation will fail and you can fight 
them without earning any Dark side points. Kill both of them, then go back and talk to Aaida. 
Tell her that Lootra is here looking for her. Then, say that you have taken out the guards 
and that she has a clear path out of the sector. This is when you need Bao-Dur in your party, 
and Kreia as well. Go back to flophouse and talk to the reunited couple. Kreia will get in an 
argument with you. Choose the answers that are correct and have to do with the Light side. She 
will get upset with you. Tell her that if it meant any of your allies' lives, you would do 
anything for them. This not the choice where you say that about Kreia, but the one after that. 
Bao-Dur will make a comment saying you remind him that back in the Mandalorian Wars, there was 
only one Jedi he saw valor in, which was you. End the conversation and you should get an 
influence gain with Bao-Dur without losing influence with Kreia. 
On Nar Shadaa there is an airspeeder at the Serreco territory in the refugee sector. 
You may need to take the Serreco out before using it though. The airspeeder is missing parts 
and you do not have access to its systems. First, to gain access to its systems, use your 
Security skill after examining it. If you have Atton in your party, he will ask you to let 
him take care of it. You may both need a high Security skill for this to occur. Accept his 
help bvy saying "All right, I'll let the expert handle this". Afterwards, thank him for his 
help and you should get an influence gain with Atton. Next, go to the refugee landing pad and 
search all the metal boxes and containers. The Navigation system may be in the Plasteel 
cylinder where you get your ID changed to have Vogga's transponder codes. Next, go to Nar 
Shadaa docks and go to Pylon 3 (the one at the very end). To the left, there is a Plasteel 
cylinder that has the maneuvering flaps. Now, go to the flophouse and you will find an 
Ithorian in one of the places. Hear him out and agree to help him. He tells you that he 
sells power cells. There is no harm in asking him for one. He says that he will give you 
one after you help him. Talk to Fassa at the pylons and ask him about the Ithorian. 
Pay his debt and go back to the Ithorian. Tell him he can go as long as he gives Fassa some 
of the power cells. He will say that it is no problem and thank you. After the conversation 
ends, you will receive the power cell. Go back to the airspeeder and install the three parts. 
After you are finished, you can ask either T3-M4 or Bao-Dur to examine it. 
Let Bao-Dur examine it first. He will notice some things are wrong and offers his help. 
Accept it, then afterwards, thank him. The conversation will end and you should get an 
influence gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say the same things. 
You should get an influence gain with T3-M4. 


Handmaiden becomes a Jedi:
--------------------------
Be on the Light side as much as possible as a male jedi with a very high influence over Handmaiden. 
Ask her to teach you fighting moves and you will duel her. Defeat her three times (you should be 
at a high level because she is a difficult opponent) Also, you fight without clothes; follow the 
rules that she says. Put on clothes then tell her to but some on. She will put on Jedi robes. 
Talk to her about them (be nice), then talk to Kreia about the Handmaiden's mother. You will 
learn that she was a Jedi, and that Handmaiden got the robes from her. Talk to Handmaiden again, 
but about her mother this time. Be nice and tell her you know her mother was a Jedi. Then, say 
the Force could run strongly in her. If you have high enough influence (you may need to try a 
few times), she will ask you to train her. However, you may need to convince her to betray her 
oath to Atris. If done correctly, you will see a short intermission sequence of Atris saying 
that Handmaiden betrayed her. 


Mira becomes a Jedi:
--------------------
After you are finished on Nar Shadda, talk to Mira while onboard the Ebon Hawk. Keep talking 
to her to gain influence then ask her why she seems restless. Be nice while talking to her 
and you will hear her describe Nar Shadda, and you will give her the description that Kreia 
gave you. After you succeed, leave the ship with Mira and talk to her about the same thing. 
Take her to where Kreia showed you the Force (just in front of the cantina entrance by the 
railing), and you will stop to show her the Force. 


T3-M4 with a rifle:
-------------------
Find a Droid Warfare upgrade and install it. Then, choose any rifle from your arsenal and give 
it to T3-M4 in any slot of his weapon area. He will now use a rifle with great power and accuracy, 
due to bonus feats like Specialization: Rifle, and Dexterity. 


Visas: See through doors:
-------------------------
When playing as Visas, go into first person mode. Because she sees using the Force, she has the 
ability to see through doors as well as the alignment of other characters in the game. 


Battle Precognition:
--------------------
Talk to the Handmaiden and ask her to teach you some fighting moves. Do this when you are on 
the Ebon Hawk. After defeating her, tell her that she seems to be predicting your moves. She 
will tell you about how the Echani generals could predict the outcomes of battles. Then, ask 
her how you would be able to do that. After that, you will gain the Light side power Battle 
Precognition, which allows you to add your Wisdom modifier to your Defense when you are not 
wearing armor. Note: You must be a male character in order to do this. Female characters will 
meet the Disciple instead of the Handmaiden. 


Force Persuasion:
-----------------
The bonuses regarding your Force alignment is dependent on your class type. For example, 
use a Sentinel and the bonus is a Constitution +3. 
Use a Jedi Consular to get Darkside Mastery +50FP. 

Force Scream:
-------------
A very good Force power that has seems to work well on a large scale of enemies is Force Scream 
and all its other stages. It is especially useful when you are at level 10 to 14, because your 
enemies are usually weak around that stage of the game, and this power is strong. On Telos, 
when you fight the mercenaries that protect the Czerka satellite, three or four Force screams 
(or its other stages) will most likely kill one group at a time. 


Force Sight:
------------
Talk to Visas about everything except for how she and her people can see through the Force. 
After you have built up enough influence, save the game and ask her about the way her people 
see with the Force. If you have gained enough influence, you will gain the Force Sight power. 
If not, reload your last saved game and keep trying to gain more influence before trying again. 


Wisdom:
-------
When you level up, it is always a good idea to increase your character's Wisdom. This helps 
your Force attacks and Force bar. When you have a high Wisdom, your enemy will have a tough 
time resisting your Force attacks, and it makes the damage of your Force attacks higher and 
more effective. Attacks such as Stasis, or Stasis Field will be useful in a lot of areas in 
the game, especially towards the end and in in the very last battle. Normally if your enemy 
has a good resistance to the Force, some attacks like Choke, Crush, or Stasis will not do 
anything. However, with a high Wisdom you can do a lot of damage to them. 


Character progression:
----------------------
To get your party's characters to progress quickly, simply return to the Ebon Hawk after you 
complete any mission (including bonus missions and side quests). This will trigger sequences 
where your party members will enact with one another. This does not happen every time you enter 
the Ebon Hawk, but does happen very frequently. 
You do not have to gain influence to make someone a Jedi. If you are on the Dark side, if you 
get a large enough influence loss you can turn your party members to the Dark side. They will 
become Dark Jedi like your Dark character with a large enough influence loss.


Saving level progression:
-------------------------
If you know that a difficult character or Boss is coming up and you are ready to level up, do 
not. Instead, level up while fighting if your health gets very low. This will restore all 
Vitality points and Force points, and will also give you an extra edge. 


Open locked doors with mines:
-----------------------------
Throughout the game you will get Deadly Sonic Mine (ground) and similar mines. You can use 
these mines to open locked doors that you cannot open in the normal way. Plant the mine 
directly against the door and wait for a few seconds. The mine will explode and open the 
door. Its always a good idea to press [Recover] when you find these mines. Besides using 
them to open locked doors, they can also be sold for credits. 


Dueling:
--------
To become proficient with a lightsaber, you must work on the Dueling feat tree. The first 
level gives you a +1 bonus to defense and attack whenever you are using a blaster pistol, 
vibrosword, vibroblade, lightsaber, or any other one handed weapon. Note: This does not work 
when you are using two weapons. The height of the tree adds a +3 to defense and attack. Add 
this to the Jedi Defense tree, and if you are wielding a lightsaber or any other one handed 
weapon, you will usually have a defense of at least thirty when you have Master Dueling and 
Master Jedi Defense, and an awesome bonus to your attack. 


Operating HK-47:
----------------
Use the following steps to make HK-47 functional again. On Peragus, get the Voice Vocabulator 
from the wrecked HK-50 droid. On Nar Shaddaa, after you defeat three HK-50 droids with T3-M4, 
pick up the remains. On Dantooine, get parts from the salvager by the Jedi Enclave. Also, try 
to pick up all the remains that the HK-50 droids leave. 


Train Aton, Handmaiden, or Bao-Dur to be Jedi:
----------------------------------------------
Go to the various parts of the game and keep speaking to each of those characters. Continue 
to gain influence with all of them, and eventually you will have the option to train them to 
be Jedi. 


Jedi party members:
-------------------
If you have a female main character, the Disciple inside the Jedi Enclave sub-levels will 
join your party and eventually become a Jedi. He is the replacement for Brianna, 
The Handmaiden. 


Hanharr as a party member:
--------------------------
If you are playing a True Dark side character, the Wookie will join your party. You will get 
to kill Mira with him. If you talk to him enough, you will gain attribute bonuses. 


Faster movement:
----------------
If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be 
able to follow you and keep close.


Prestige class:
---------------
You can gain a prestige class when you are at least level 15 and have a very strong alignment 
to either the Light or Dark side of the Force. 


Grey alignment:
---------------
Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost 
effective for gaining Force powers. The higher you are to the Light, the better the chance of 
getting two points to use instead of one. This also works with the Dark side. Jedi Masters 
also learn powers faster than the Watchmen or Bladesmaster.


Hint:
-----
Submitted by: laserbeam

Useing Master speed doesn't only give you speed, but also 2 bonus strikes per 
attack. This added with Master dueling, all lightsaber feats, a single bladed 
lightsaber (best weapon in the game) upgraded uith the "charname" christal found 
on Dantooine and best other items you can find => you hit 4!!! times a flurry and 
kill almost everione directly!!!!!!!!!


Lightsaber colors:
------------------
Jedi Guardians or Weapon Masters: Blue, cyan (A lighter blue), and purple. 
Jedi Sentinels or Watchman: Yellow, orange, and bronze. 
Jedi Consulars or Masters: Green, viridian, and silver 
Any Sith class: Red 


Faster movement:
----------------
If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be 
able to follow you and keep close.


Prestige class:
---------------
You can gain a prestige class when you are at least level 15 and have a very strong alignment 
to either the Light or Dark side of the Force. 


Underwear change:
-----------------
Your character's underwear will change when you enter the Dark path as a female character.


Grey alignment:
---------------
Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost 
effective for gaining Force powers. The higher you are to the Light, the better the chance of 
getting two points to use instead of one. This also works with the Dark side. Jedi Masters also 
learn powers faster than the Watchmen or Bladesmaster.


Handmaiden's Robe:
------------------
Use the following trick to have Handmaiden wear Dark Side robes. First, you must be on the Dark 
Side. Once you are able to choose your class on the Sith, (Sith Lord, Assassin, Marauder), choose 
one. Then. get the Handmaiden in your party and make her wear normal clothes. However instead of 
it being white, it should be black.


Attacking Handmaiden:
---------------------
On the Ebon Hawk, ask the Handmaiden to teach you some fighting moves. When you get to the third 
tier, where you can use any melee weapon and/or shield, equip the Zabrak Armor and Sith Sword. 
When you try to attack her, the Handmaiden will say something like "There is no time to talk 
there are enemies among us", then attack and kill her.


Datapad Recycling:
------------------ 
Are you tired of carrying around OLD and UNNEEDED Datapads? Simply go to a Workbench, and 
break them down to get 1 Component(s). You don't get a lot of Components, but it is a way 
to get rid of unwanted Datapads. Only breakdown Datapads from missions that you have completed,
or even better, Datapads from Peragus. Peragus Datapads are just one example. Another example 
is after you goto Nar Shadda, Dantooine, Telos (the first time), Dxun/Onderon, and Korriban. 
Once you goto Telos/Citadel Station for the Second time, you can use the Workbench at the 
'merchant area' in the Entertainment Module, to get rid of any unwanted/unneeded Datapads.


Infinite Experience:
--------------------
Here's a way to score infinite experience points. Head to Dantooine and enter the Kinrath Nest.
Defeat Kinrath and its hatchlings, but don't advance to find Master Vrook. Instead, press start 
and switch characters, and then begin to walk back towards the entrance. When you do this, 
hatchlings will materialize and attack. Kill them, and then repeat the process over and over 
again for infinite experience.


Hanharr: Character development:
-------------------------------
Because of the "Super Strength Hanharr" cheat, Hanharr becomes the easiest character to level 
up. You do not have to put points into his Strength or his Intelligence because of the cheat; 
and he is not a Jedi, so will you also not have to put points into Wisdom or Charisma. His 
Constitution is already 20, so he can equip any implant, which means that no points are 
required in that field either unless you want more vitality points (but it is easier to take 
the "Regenerate Vitality Points" feat). This leaves only Dexterity. As for his Skills, his 
super intelligence means you can level them all up, so no choice is required. All that remains 
are the feats. Because Hanharr is the best of the characters for melee combat, good choices 
would be the following trees: 

Two Weapon Fighting 
Flurry 
Critical Strike 
Power Attack 
Regenerate Vitality Points 
Dueling 
Dual Strike 
Weapon : Melee Weapons 

Note: Although the Two Weapon Fighting tree and the Dueling Tree are not mutually exclusive,
it is better to consider them as such because they inherently focus on different styles of 
fighting. If you want to do more damage, go with Two Weapon Fighting. If you prefer to have 
the defense bonus, go with Dueling. Also keep in mind that the "Finesse: Melee Weapons" 
feat is never needed because of the increase in Strength granted by the cheat. 


Hanharr: Unlimited Dark Side:
-----------------------------
When playing through the game to the Dark side, you will get Hanharr on Nar Shadaa. When you 
return to the Ebon Hawk after Goto's Yacht, talk to him, but make sure your influence is still
low. Opt for the following conversation choices: 
1. Why do you follow me? 
2. Does that mean you serve me? 
3. One way or the other, I couldn't care less. 
4. This debt you speak of - what is it? 
You will now be able to tell him about weakness. There will be an influence failure and you 
will break him to you, giving him +2 Strength and -2 Intelligence, and giving you a DSP and 
1,000 experience points. You may repeat this as often as desired, as long as your influence 
is low enough that there is not success after the fourth step. The stat changes will continue, 
but instead of Hanharr's Intelligence falling below 0, it will bounce up to over 250. As a 
result, Hanharr will have super strength and super intelligence.


Heal and Attack at the same time:
--------------------------------- 
Not really a cheat but a glitch I discovered on Malacor V. While in combat choose "Master 
Heal". When your player casts the heal click on an attack (i.e. Flurry). On your next turn 
your player will cast heal and your opponent will take damage as if you had attacked him. 
You can keep this up indefinitely. This worked with "Stasis" as well. Timing is important,
you must wait until your player casts heal, but not too long.


Defeating Kreia:
---------------- 
An easy way to defeat Kreia on Malachor V, in th Trayus Core, is to keep running and pausing 
the game and then attacking when she is behind you with a force power. I killed her with the 
advanced lightsaber throw and force choke. After, you deplete all of her life, she will send
out 3 floating lightsabers to attack you. Just do the exact same thing.


Defeating Bosses:
-----------------
The following is an easy way to defeat the final Boss. It also works with any other tough 
battles. Beforehand (for the last boss, on the Harbinger and on Malachor V) get enough 
experience to level up, but do not do so. Continue to the Boss. During the battle, wait as 
long as possible, until your health gets extremely low. Then, level up. All of your health 
will be restored. Doing this several times during the Boss battle will almost guarantee a 
victory. Note: Leveling up does not restore Force points, so use them wisely. 
Also, switch to a form that restores Force points faster.


Swoop racing in Iziz:
---------------------
If you plan on completing the swoop races on Iziz, be sure you complete them before you free
the "doctor." Once you get into a fight in the Cantina, you'll no longer be allowed to race.


Jedi and Dantooine:
-------------------
Dantooine is the best place to get anything for Jedi. One of the merchants there has a 
selection of Jedi robes and a large selection of lightsaber upgrades. There are also the 
crystal mines as seen in the previous game. Just be sure you have a lot of money if you're
planning on buying anything as most the upgrades cost over 1000 each. If you go to Dantooine
last, you probably have enough to buy everything that's available, but if you go there earlier,
you'll have to choose what to buy.


Unlimited components:
---------------------
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components. 
These can go a long way, for melee shields, energy shields, etc. Repeat this as often as 
desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it, 
you can get about 2,600 credits depending on your status with the vendor. By doing this, you 
can sell them and buy cheap items to break down instead of breaking down the robes.


Easy win in the battle circle:
------------------------------
In the Mandalorian battle circle on Dxun, talk to the seargent to set up the fight. Right 
after the fight loads but just before your opponent rushes at you (before combat mode is 
engaged) pause and go into your inventory. Do anything that breaks the rules. Use an item,
equip a weaopon, etc. The seargent will declare that you have broken the rules, but then 
your opponent will attack. You can now fight him normally with any items and weapons, and
your allies will join in. When you win, the seargent will declare you "the clear and 
honorable victor."
 

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