The Golden Compass
Submitted by: RM
The following information will answer all questions in the journal.
Hourglass Time Death, change
Sun Day Authority, truth
Alpha and Omega Finality Process, inevitability
Marionette Obedience Submission, grace
Serpent Evil Guile, natural wisdom
Cauldron (crucible) Alchemy Craft, achieved wisdom
Anchor Hope Steadfastness, prevention
Helmet War Protection, narrow vision
Beehive Productive work Sweetness, light
Moon Chastity Mystery, the uncanny
Madonna Motherhood The feminine, worship
Apple Sin Knowledge, vanity
Bird The soul Spring, marriage
Bread Nourishment Christ, sacrifice
Ant Mechanical work Diligence, tedium
Bull Earth Power, honesty
Candle Fire Faith, learning
Cornucopia Wealth Autumn, hospitality
Chameleon Air Greed, patience
Thunderbolt Inspiration Fate, chance
Dolphin Water Resurrection, succor
Walled garden Nature Innocence, order
Globe Politics Sovereignty, fame
Sword Justice Fortitude, the Church
Griffin Treasure Watchfulness, courage
Horse Europe Journeys, fidelity
Camel Asia Summer, perseverance
Elephant Africa Charity, continence
Crocodile America Rapacity, enterprise
Baby The future Malleability, helplessness
Compass Measurement Mathematics, science
Lute Poetry Rhetoric, philosophy
Tree Firmness Shelter, fertility
Wild man Wild man The masculine, lust
Owl Night Winter fear
After you have chased the boy and he tells you how to go to the docks, go there.
Collect the marbles then wall forward to the beam. Jump on the beam and go to
the end. You must go to the end of the beam. Do not jump when the action light
first appears, but instead go all the way to the end of the beam or you will
fall into the water. After you have jumped on the train, use your insight to see
where to jump next. Use your Sloth form. When you land on the box, turn back to
the left and jump to the next sloth swing, which will take you to the next level
up. Collect all the items. Use your Insight on the two birds before you get too
close and they fly away. Use Sloth or Bird form to jump down to the pillar.
If you use the Bird form you can control where you land easier. When you get to
the second pillar you can either collect the items to the left bu jumping from
crate to crate or by just climbing up from the second pillar and then changing
to Sloth form. Use Insight to see where to jump next. When you leave the sloth
swing, you will land on a beam and go to a second beam halfway across the last
one. Exit from the second beam to the train. Go to the end of the train by the
crane. Collect the marbles. Climb back on the train, use Sloth form, and jump
on the box. Use Insight for sloth swing. Jump to the sloth swing towards the
water and go to the flat boat. Next, jump box to box until you get to the cat
climb. This can be difficult; go to the edge of each box and wait until it
floats toward the next box. It may not look like much, but you will miss if you
are not careful. At the cat climb, go to top and collect the last orb, then go
to the left to collect the other three. Go down slowly where last orb was located,
then drop to another balance beam. Go to end of the beam, jump off, and collect
three marbles behind a train. Go toward the building and collect the item behind
the train on the left. Go to the area where you can see a train in the water and
jump down. Get on the box, then jump to sloth swing to the first train.
Jump to the right to the sloth swing and you will go to a roof. Jump down to
collect the item on the second train. Then, go back to the train in water. Jump
back on the last train. Jump on the box and walk a board. Pan will gnaw through
the rope then you need to jump from box to box. They will sink; you need to be
quick. Use Bird form and glide from one box to the next quickly, as the boxes
will sink otherwise. You will end up on another dock. It is fairly easy after
that. Collect the items on the box and train boxes. Fight the guards. Collect
more items. You must distract the guard in the yard. Throw an item at the bell.
Go in the yard. The guard will not bother you. Gather items as desired.
Climb on top of the building.
Select the "Extras" option and load an previously saved game file. Select the
"Game Secrets" option, then "Enter Code". Enter one of the following symbols in
the Alethiometer in the order, top left, bottom left, and top right.
The corresponding featurette is now unlocked at the "Featurettes" option at the
"Extras" menu. Note: The game will save automatically after correct code entry.
-="Audio Session: Dakota Blue Richards" featurette=-
Enter Compass, Sun, Madonna as a code.
-="Audio Session: Freddie Highmore" featurette=-
Enter Compass, Moon, Wild Man as a code.
-="Behind the Scenes..." featurette=-
Enter Alpha/Omega, Alpha/Omega, Compass as a code.
-="Daemon Motion Reference Shoot" featurette=-
Enter Griffin, Elephant, Owl as a code.
-="Polar Bears in Motion" featurette=-
Enter Sun, Moon, Wild Man as a code.