The Sims 2 - Open For Business
Submitted by: conner54
Press [Ctrl] + [Shift] + C during game play to display the console window.
Enter one of the following codes to activate the cheat function.
Note: Some codes may be case-sensitive.
List most cheat codes - help
Display information about indicated cheat - help [cheat command]
Close console window - exit
Expand or contract console window - expand
1,000 more Simoleons - Kaching
50,000 more Simoleons - motherlode
Have twins when baby is born - twinzr2cute or twinsr2cute
Remove all Sims; use in neighborhood view - deleteAllCharacters
Toggle terrain types; use in neighborhood view - TerrainType [desert or temperate]
Objects can be placed anywhere in buy and build
modes; hand tool can move any object - moveObjects [on or off]
Make Sims larger or smaller; 1.0 is normal - StretchSkeleton [number]
Turn off facial DNA blending in Create A Sim - faceBlendLimits [on or off]
Prevent Sims from aging - aging [on or off]
Toggle automatic game updates - autoPatch [on or off]
Slow motion; 0 is normal, 8 is slowest - slowMotion [0-8]
No censor; set to 8 to return to normal intprop - censorgridsize 0
Add money to indicated family - familyfunds [family last name] [number]
Increase game performance with some graphics glitches - Vsync [on or off]
Use in neighborhood screen to invite more guests
with a party - intProp maxNumOfVisitingSims [number]
Set to false to place objects out of grid boolProp - snapObjectsToGrid [true or false]
Enable postprocessing cheats; requires video card
that supports pixel shaders - boolProp enablePostProcessing [true or false]
Set to false to remove props like rocks and towers
from neighborhood - boolprop displayNeighborhoodProps [true or false]
Set to false to remove roads from neighborhood - boolprop displayNeighborhoodRoads [true or false]
Set to false to removes trees/plants from neighborhood - boolprop displayNeighborhoodFlora [true or false]
Set to false to remove water from neighborhood - boolprop displayNeighborhoodWater [true or false]
Set to false to removes house graphics from
neighborhood - boolprop displayLotImposters [true or false]
Set to false to remove bridges from neighborhood. - boolprop displayNeighborhoodRoadsWithModel [true or false]
Set to false and lots will not light up when
highlighted in neighborhood - boolprop lotTerrainLighting [true or false]
Set to false to remove removes water (ponds) from lots - boolprop lotWater [true or false]
Set to false to remove floorpainting on lot - boolprop lotTerrainPaints [true or false]
Unknown - boolprop lotTerrainCanvas [true or false]
Set to true and cars will have more detail in
neighborhood - boolprop carsCompact [true or false]
Toggle grid in build or buy mode - boolprop showFloorGrid [true or false]
Set to trueto show lot information - boolprop lotInfoAdvancedMode [true or false]
Set to false to remove removes shadows on objects
outside house - boolprop objectShadows [true or false]
Set to false to remove shadows on objects inside house - boolProp guob [true or false]
Set to true and walls will no longer cut away from
selected Sim - boolprop renderSelectedSimLevel [true or false]
Set to true to see the path where the selected Sim
walks to - boolProp displayPaths [true or false]
Set to true and blocks appear on Sims faces and on
parts where Sims look at - boolprop displayLookAtBoxes [true or false]
Toggle shadows for Sims - boolProp simShadows [true or false]
In neighborhood, shows filename of house when lot
is highlighted - boolprop ShowLotPackageFilename [true or false]
Set to false to place floor tiles outside lot - boolprop locktiles [true or false]
Set to false to raise and lower floor even when
covered with objects - boolprop constrainFloorElevation [true or false]
Set to true to light up objects continuously
instead of only when used - boolprop allObjectLightsOn [true or false]
After typing expand, will you see the game
version in the cheat box - gameVersion
Allow object rotation (*) - boolProp allow45DegreeAngleOfRotation true
(*) Use the [Comma] or [Period] keys to rotate the object. Some large (for example, multi-tile) objects
may not visually appear correct at 45 degree angles. This should not be used on windows or doors, as they
will already snap to diagonal walls. There is no guarantee that Sims can interact with all objects that
are at this orientation, but most should work. Use this with the boolProp snapObjectsToGrid code.
When in the "Create A Family" screen create an adult female, and for her name type
Enter Fitrs N. A popup will appear on the top right stating "Create-a-sim is now in
Debugging Mode". Enter it without assigning your Sim a last name. This gives you new
clothing options, you can have your sims body be
invisible, assign Fig Leaf Clothing, and use many other hidden secrets.
To get a bit of an edge over your competition, make sure to impress the Reporters whenever
they come around to your shop. If you manage to raise their customer loyalty enough, they
will write you a good review in the local papers. This boosts customer inflow and willingness
to buy. Just watch for visitors taking copious notes.
To keep leftovers from spoiling, buy a food display case. When your Sim is finished eating
his food, and there is still food remaining on the plate, go into buy mode. Pick up the plate
and put it in the display case. The food will never go bad and you can pick it up in buy mode
and put it on a counter, table, etc. for your Sim to eat more of it.
To add some twins to your family, the medical powers of Cheesecake might be for you.
Have a slice before you "Try For Baby" and you may be surprised with the results.
Sim lives forever:
Build a servo after getting the Gold Badge in Robots. Then, kill the Sims you started with.
The only person remaining will be the robot, and you can do everything that you could do with
a Sim normally, even buying businesses and operating them.
Reset Sim or object:
If your Sim or object is not working with anything, try doing this. It will reset what they
are doing with no harm done. First, enable the boolProp testingCheatsEnabled true code Shift
click on the Sim or object that is not working. Keep selecting the "More..." option until
you find the "Force Error" selection. A box will appear. Select"Reset". This will cancel
anything they are doing, no matter what.
Press [ctrl]+[alt]+[delete] then type in motherlode and your sim will now have 50,000
Press [ctrl]+[alt]+[c] Then type in motherlode and !tada! the cheat has worked and your
sims now have 50,000 simoleons more! Isn't that great?
While in live mode press ctrl+shift+c then type in Talents it should give you all talents.
Ok to make yourself a torture room make a family and move them into a city with lots of
people in the town. Turn on the move all objects cheat (by pressing holding Ctrl, Shift,
C and typing moveobjects_on) then make a second floor to your house without stairs or an
elevator leading up to it. Then when neighbors come to visit you pick them up and put
them in your torture room and don't put anything in there like a bed or toilet. It is
hilarious watching all of the people interact. Also order groceries or a pizza or call
the cops or firemen etc. to get more people in there.
To easily get all of the in-game career rewards, all you have to do is the following. Open
the cheat box and insert (case-sensitive): unlock CareerRewards and then close the box.
You will then get rewards for the career you have, and can use the password over and over
again to stock up on your job’s given rewards!
More than 8 people in a household:
First, make a family of eight. Then lets say you want 24 people. Make two more families.
Then you have a total of 24. Move one of the families in. then enter the cheatbox and type
"boolprop testingcheatsenabled true" After that, Hold shift and click the mailbox. Then
click Neighborhood and then make me know everyone. After that. Move the other two families
in seperate lots and give each family a phone. Then go back to the family w/ the mailbox
thingy. Take their phone and call them over. When they all get to your house. Hold shift
and click on everyone (not at the same time) Then click make selectable.
Then You have a happy yet big household.
Money and Help:
Well you have to be in a family of this to work so you click 'ctrl,shift,c' all at the
same time and a box will appear at the top of the scren and then you type in 'motherlode'
(not the little marks) for lots of money and for help you type in 'help' (not the marks)
for lots of other cheats and thats how you do it.
When turned on the aspiration level of the seclected sim will be lock during his staying
on the lot, when he goes anywhere else it will be turned of.
Open a Pet Shop:
If you have a pet shop in the neighborhood, you can go buy one; this is how you'll
probably get most of your pets.
* Now, unlike the Sims 1: Unleashed expansion, there is no place that just magically pops
up where you can buy pets. However, a couple of pre-built pet shops reside in your lot bin.
On the neighborhood screen, click the second major button on the Universal Control Panel
(it's called "Lots and Houses" and has a symbol of a house and an underline on it), then
click the first major category ("Lots & Houses Bin," the one with the house). Click the
infinity symbol to bring up all lots and houses in the bin, then scroll through the list
until you find the ones called "Planetary Pet Shop" or "Pepe's Pets." Click it, then
place it anywhere in your neighborhood.
* Now, whether you've got Open for Business or not, you can make your own pet shop. If
you want to go that route, we suggest going into either pre-built pet shop first to see
what you need. We won't go over how to build a pet shop in this guide, as you'll be able
to gather the methods just by studying the pre-built pet shops for a little while.
* Once you have a pet shop in the neighborhood, you can head there like you can any
community lot. Take a Sim, call a taxi (or drive yourself), and head to the shop to buy
one. You'll have to drop a few hundred this way, though, so make sure you can afford it
* Buying a pet at a pet shop still gives you tons of freedom. Yet again, you can design
your pet from the ground up, including gender, looks, and personality. Check out the
Design a Pet section for details on that.