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Aliens: Fireteam Elite
Cheat Codes:
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Submitted by: David K.
How to Get the Most Out of the Medic:
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Written by Bhuark
How to get the most out of the medic class abilities, both as a Medic,
and having a medic on your team.
-=How-To=-
This is for being a medic, or playing with a medic. If you don't have a
medic, disregard and go back to your regularly scheduled medkit rotation.
If you're playing with a Medic, or want to play effectively as a medic,
read on...
The Medic's (I'm not saying Doc) Trauma Station (the remote healer) can only
heal 3000 hp of health before it goes offline. It gets recharged by picking
up medkits in the field. How can this be optimized?
Don't fully heal. Get just a hair short of full health, then let the Medic
heal you with his/her medkit. They ( they medic ) pick up another medkit,
recharge their trauma station and heal the next teammate. This way, a medic
can get recharged trauma station for spot healing and the other teammates
get to keep their own starting medkits for emergencies.
TLDR: Don't fully heal, let your medic use the spare kits on you.
Keep the Trauma Station charged.
How to Disable Vignette:
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Written by Zach Fett
-=Step 1=-
Vignette darkens the edges of your screen, no matter where you’re looking.
In my opinion it’s very annoying, so I found a way to disable it.
* First, make sure the game isn’t running.
* Open File Explorer and paste the following line into the address bar:
%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor
If for some reason you cannot figure out how to do this,
just follow this folder structure:
x:\Users\YOUR USERNAME\AppData\Local\Endeavor\Saved\Config\WindowsNoEditor
-=Step 2=-
You should see an "Engine.ini"
Open it with the text editor of your choice (Notepad/Notepad++/etc.)
Add the following lines to the bottom of the file:
[SystemSettings]
r.Tonemapper.Quality=0
Save the file, start the game back up, and enjoy being able to actually
see around you without artificial darkness!
Guide to Extreme Phalanxing:
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Written by MechaTails
Just like your beloved Shield, this guide covers a few essential bits
of the Phalanx.
-=Nobody Likes You and You’re Going to Die Alone=-
Dear Phalanx player, You’ll never be respected. At worst you’re an obstacle
your team will shoot through so they can spam abilities and kill things
faster. At best you’re like a pet turtle they keep around and feed now and
then only because you’re a lousy gift from grandma they can’t throw away,
and will probably get fined if they try to flush you down the toilet.
While there are some missions where the Phalanx’s abilities can be effective,
the other classes can usually out-perform it anyway.
The Phalanx likes to get in close and bash faces, but in this game that’s
the worst place to be.
There is a Parry system, but multiplayer lag ruins the timing and makes it
useless. Special attacks, like Xeno pounces, grabs and acid spit, can’t be
parried anyway. Often claws and tails will come at you from weird angles and
around the Shield, or even clip through the Shield and hit you anyway. Bullets
will find a way into your spleen somehow. The Shield is your best tool, but
can also be the least reliable.
The team doesn’t like you. The game’s mechanics don’t like you. Sometimes,
even your Shield doesn’t like you.
But that’s alright, because you didn’t come to this guide to be loved, you
came here because you want to raise a g ruckus and give the universe a
flaming kick in its black hole.
And with your help, maybe we’ll do just that.
-=Shield Up!=-
Are you still with us, Marine? Outstanding!
In an attempt to squeeze some fun out of this game, I started maining a Melee
Phalanx. Intense missions have started to get boring now that I have more
experience with this class, so I moved up to Extreme.
I don’t have friends to practice with so I have to do quickplay Extreme
missions and learn things the hard way (much to the chagrin of everyone).
Whatever build you cobble together, these notes are useful to keep in mind
for all Phalanx players, some for all classes, even.
* Because almost no one uses this class, don’t expect others to know what
you’re doing. Mics are recommended so you can coolly explain to the team why
you’re charging at the Crusher instead of running away screaming like they
are.
* While you can be aggressive and a little careless in Intense, in Extreme
you need to know where your team is at all times and where the enemies spawn.
This is so you won’t get enemies spawning behind you and so you can stay out
of your team’s line of fire. You shouldn’t be losing a chunk of health every
skirmish, at that point go practice some more in Standard before you jump
into quickplay and ruin some poor random team’s run.
* If you want to be out in front all the time, tell your team to prioritize
the enemies trying to get around your Shield. Instinctually they’ll want to
shoot into the middle of a mass of enemies, which sucks for your chiseled butt.
* Try to find defensible spots where you won’t get in the way. Even though
door-holding is a popular tactic, and you can likely hold a narrow door all
by yourself, it may annoy your team. They aren’t used to this big bulky turtle
getting in the way all the time and, in their eyes, hogging all the glory (and
possibly interfering with their builds/damage potential).
* Poppers’ explosions don’t seem to damage Phalanx with the Shield up (at least
on Intense), so feel free to tank those spicy nuggets. (It may be a Perk causing
this, I need to check.)
* Don’t Shield Bash if you’re being attacked by multiple enemies, it exposes
you. Use the bash when you’re sure you won’t get sniped or clawed at that moment.
Learn the enemy attack patterns. Runners have like a 3-hit combo to wait through,
Husks have a weird delay in their attacks that can throw you off, etc.
* Even though there’s a Parry system (melee at the right time and you will
avoid an incoming melee attack, as well as deal some damage), it’s useless once
lag is introduced because you can’t time it properly. Plus, you can’t Parry some
special attacks anyway, like a Xeno’s grab or pounce.
* A poor, laggy connection to the host will get you killed. Try to keep your
back and sides covered by walls and your team at all times so if there’s a lag
spike there’s a better chance you’ll survive it.
* Synth shooters can still totally murder your meatflaps if you’re in a bad
position. Watch your sides, if one or two outflank your Shield’s protection you
can easily get rekt.
* Some actions will forcefully unequip your Shield! For example, diving,
grabbing from an ammo box, or using some consumables will unequip it, so remember
to immediately deploy it again. Some actions will briefly move your Shield to
the sides, like Shield Bashing or stepping up to a higher ledge, leaving you
briefly unprotected.
* Reloading your weapon won’t drop the Shield, however reloading it with consumable
Special Ammo will. I guess you keep that ammo in your tight pants pocket that
requires 2 hands to fish anything out.
* Consider buffing your sidearm (via Perks). The weapons I normally use run out
of ammo real fast in Extreme, so I find myself using the sidearm a lot when I
can’t get closer to an enemy. Also, you may want to let your team do most of the
damage anyway, and you act as a mobile wall/turret for them. Aggro the weaker
enemies and let them handle the tougher ones.
-=Guns Out!=-
If you’re wanting to play in Extreme+, odds are your friends have already told
you what meta gear to take. I don’t know what that currently is though since I
only use what I like and fits my melee build.
Phalanx gets CQW and Hand Gun slots, so you can try equipping something powerful
for close range/tough enemies and something longer range to chip at targets as
they get closer.
* Hand Gun Slot
In the Hand Gun slot I like the Type 78 Burst Pistol with Slow Muzzle, Hollow
Points Mag, and Illuminated Scope. Recently Hollow Points got buffed to inflict
more stacks of Bleed, making it fun to use in Intense and…whatever in Extreme
(Also, disappointingly, using two different guns with Hollow Points installed
doesn’t double the Hollow Points stacks.).
You might switch to something like the Frontier Revolver or Little Bear instead
if you want to actually do some damage.
* CQW Slot
One of the Flamethrowers goes in my CQW slot because flamethrowers have the unique
trait of being both hot and cool. (rimshot) Also, they have a +50% Melee Damage
Barrel and a Magazine that can cause “fire puddles” on kill, so I can cook
remaining Xenos as I stall them with the Shield.
If pissing off your team with flaming shenanigans isn’t your thing, try a shotgun
for damage, or one of the SMGs to quickly spread slow, bleed, stumble, whatever.
I like the Flechette SMG with Hollow Points mag, +10% Damage scope, and one of the
+Weak Point Damage muzzles (it’s hard to miss up close). Pair it with Perks that
give bonus damage, like Take a Stand, Shield Bash, Down and Out, Shell Shock, etc.
and let it rip.
The N79 EVA Laser gets an honorable mention because it does okay damage, has
unlimited ammo, and will prevent you from equipping or using the Shield while
it’s overheated for no good reason at all. (Seriously, this game hates you.)
-=Butt Heads! (Melee Phalanx Isn’t for Everyone)=-
Melee Phalanx is the most fun, and worst idea, for a build in this game. The
problem is that even though you find it fun, 99% of others will think you’re dumb
for using it. The disdain isn’t completely out of line though, the game is stacked
against melee players so having you on the team is a major risk.
If you have a team that wants to earn the Extreme+ skins, they’re gonna be cranky
if the team wipes 30 minutes into a mission because you were out there having fun
punching Xenos in the ganglia instead of camping a doorway like a good little
soldier.
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