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Amnesia: The Bunker
Cheat Codes:
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Submitted by: David K.
How to Cheat (Debug Menu):
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The debug menu for games can be obtained by:
* Go to Documents\My Games\Amnesia The Bunker\Main
* Open the file "xxxxx_user_settings.cfg" by Notepad.
* Find the [Main] section and add this command:
DebugMode="true"
It must look like this:
* Start the game now, and press F1 to access the debug (cheat) menu.
-=Cheat Commands (Menu)=-
GodMode - Obviously, immortality mode.
Spectator Cam - Free camera mode.
Player->Cam - Teleport you to the cam position.
Graphics Debug - If you want to make the game lighter.
Item Spawning - Whatever you need!
How to Remove Crosshair:
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Written by S o u n d w a v e
-=It’s pretty simple=-
* Open the folder with the game (Management – View local files);
* Then follow the path \Amnesia The Bunker\script\player\ and
find the file “Player.hps”;
* Open the file using notepad and find the following lines:
* const bool gbDrawCrosshair =true;
* const bool gbDrawDefaultCrosshair = true;
* Changing the value from “true” to “false”;
Well, that’s it, crosshair is disabled! We can make beautiful screenshots without
this nasty dot in the middle.
How to break out of the box:
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Written by -Fel
This guide contains minor spoilers on how to get into the tunnel.
* Once you reach the entrance, cut the chain, but be aware that a wall
will most likely imprison you.
* Don’t worry if you end up in the water, as you can easily move forward
by pumping it out.
* Look for the power box in the room near the stuck box on the left bottom
side, and turn it on.
* Then, head back to the tunnel’s opening and flip the switch to activate
the engine that will release the water.
* It might seem like a physics problem, but the box in the center of the chamber
is actually an electric pump that you don’t need to fuel.
* If you’re stuck and not sure what to do, try going back and flipping the power
box switch again.
Useful Tips and Tricks:
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* First and foremost, stop panicking. If you’re struggling with this game, I’d
put money on you being more on the scared side. Take a breath. You are playing
a game and games have rules. The monster has behavior that can be observed,
predicted, and manipulated. Your brain is wired for pattern recognition, but it
isn’t so great at that when you’re ??? bricks.
* How? Exposure therapy. Save your game and barrel ass into the place, making
noise. Make the monster come out and say hi. Get to know him. Breaking the ice
reduces the dread considerably. The game is a lot less stressful once you get to
know our resident slack-jawed, knuckle-dragging, bumble ??? bastard.
* Move quickly. Yes, quickly. Decisively. Not necessarily always as quietly as
possible. As long as the lights are on, the monster usually won’t come out until
you draw him out. Time is your enemy. Keeping the lights on should be your first
priority. It’s hard to do this if you run out of fuel, and you will run out of
fuel if you do not keep moving.
* Every time you enter a new area, focus on familiarizing yourself with the layout.
Look for hiding spots. Don’t make noise if you can avoid it. See a door you want
to bash open? Look around a bit more before going for it. Know where the nearest
holes in the walls are. Make sure before you fire a shot, bash a door, toss a
grenade, etc, that you have a plan of where you’re going to go, and an idea of
where he’s going to come from. Don’t get yourself backed into a corner.
* Sound is your best friend. Assuming you have the right audio setup (anything
but mono) and two functioning ears, use those tools as much as possible. You can
hear where the monster is. When you know where he is, you will know where you can
make more or less noise. You will know when you can take risks. When you’re hiding,
the monster will generally roar to indicate it is entering or exiting the walls.
Learn what his sounds mean and turn your head (in game) as needed to utilize
directional audio. A good 5.1+ system works wonders, but stereo is enough.
* Lights are your second-best friend. Keep the lights on. The monster usually
stays away when they’re on and you’re relatively quiet. When the lights go out,
he will start venturing out, patrolling, and occasionally withdrawing. In these
situations, move slowly and carefully. While the lights are on, you will notice
they flicker when the monster is near, and more intensely when he is out of the
walls. Observe the lights to know when it becomes safe to move out or make noise.
If the generator is offline, some areas still have red emergency lighting. This
lighting can be relied on for the same purposes.
* You only need to pull the flashlight rip cord twice. Any more is unnecessary.
More than two pulls and you’re jackin’ it. If you’re unsure if it is safe to make
noise, pull it once and listen for the monster’s reaction. Pull twice only if you
don’t hear him. Or rather if he doesn’t hear you.
* Out of sight, out of mind. The monster struggles to see past objects, even ones
with significant transparency, such as shelving and tables, the latter of which
you can typically squeeze under. There are a couple of points in the game where
you can arrange objects into hiding places before making your noisy moves.
* Torches kick ass. Make one as soon as you’re able. Hotkey it and only take it
out in short bursts as needed. It will go out fairly quickly, so keep it away
until it is needed.
Run. You sprint faster than the monster can generally keep up. If you’re caught
out in the open, and you followed step 3, you should know a place to run to. If
all else fails, run back to the admin office. You’re usually safe there, or at
the very least, you will have a chance to break line of sight on the way back.
* Manage your inventory well. Keep a few empty slots whenever possible. Prioritize
fuel and avoid carrying duplicate items. You generally only need one of each usable
item at any given point. Make a mental note of where items are that you may need
later. Run items to the entrance of an area and drop them in a safe spot for easy
return trips to grab them. The level transition trips up the monster, and he can’t
spawn there, so not having to go deeply into the area helps avoid him. You don’t
always need to run everything back to the admin room in one trip.
How to Get Lots of Easy Fuel:
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Written by Apple
Cant find tin cans? Get bottles instead.
-=Lets Make This Easy=-
You will need either of these items
* The Wrench
* Bolt Cutters
* Either or works.
* You will have to explore maintenance so its likely you will use the wrench for this.
* You can do the wrench skip and go to the bolt cutters instead but you have to go
through maintenance anyways.
* Once you have either of the tools you will want to find the wine cellar.
* The wine cellar is located at the far end of the officers quarters before maintenance.
* The best way I remember where this is at is “The stairs with the booby trap on it and
rats at the bottom.”
* Or just find it on your map I dont care. Either works.
* Go down the stairs and turn left to the next set of stairs. That is the wine cellar.
* Inside the caged area there are a couple crates of empty bottles. Like theres probably
over 100 bottles here im not kidding.
* Grab a few of these bottles and head to maintenance. You will want to locate “Fuel
Storage” in maintenance. It can be found by the chapel or across the room from the
pillbox. The door has a lock on it so you will either have to shoot it or cut it off.
There is a tank of seemingly limitless fuel inside of this room. You will crouch down
and use an empty bottle on the valve. As far as I can tell this is in theory limitless
supply of fuel. Like for real its gonna take you forever to run out of bottles. You will
run out of bullets fighting the beast off occasionally using this fuel source before you
run out of fuel.
Cheat:
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Submitted by: mp-philipps3
give all
give ammo
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