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 Astrea: Six-Sided Oracles Cheats

 
   
 
 
Astrea: Six-Sided Oracles

Cheat Codes:
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Submitted by: David K 

Deckbuilder Strategy:
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Same as with almost all others deckbuilders. This one follows a 
pretty standard STS formula, and thus strategies are applicable 
here too.

* You want to skip or remove dice that bring down the value of 
your deck, and take those that increase it a lot. There’s two 
types of value you can get from dice: Raw/Inherent value, and 
Synergistic value. Self explanatory, the former are good by 
themselves, the latter need to be combo’d with other things to 
take off. You want scaling but also have inherently good dice. 
The average value of the average dice you will draw is part of 
what consistutes the deck’s value.

Thus it’s pretty customary to remove at least a couple starter 
dies unless you get the blessing that improves them early, and 
even then. It’s also standard not to add everything you’re offered. 
Note i’m not saying you have to keep it as thin as possible. This 
is a common strategy, but some people overrate it, it’s not the 
only way.

The goal is to draw a dice that will help you, and if the 30 dies 
in your deck will help you, then that’s fine. If the 30 dies in 
your deck prevent you from getting to the die you need to draw 
right now, that’s not good.

Thin decks have some critical weaknesses: Hexed dice can be deadly 
for them, which is one of the main concerns. What you want to have, 
is a deck that can cycle through dice. Deck manipulation is 
important so that you can draw, discard, reroll, recall, etc… 
Mitigating what would otherwise be a deck that is too big.

* You want a well rounded deck that can handle a lot of different 
potential situations (each enemy has their strenghts), especially 
tailored toward those you KNOW you will encouter, if you have a 
given boss at the end of an area for example. But you also want a 
deck that specallizes in a synergy, without being too weak in other 
areas. Specialize, but don’t become a one trick pony relying on a 
combo that spells life or death. Because death will come inevitably. 
Don’t overload your deck with high risk dice if you can’t handle 
them. Look at your dice, the odds of them doing good or bad to you. 
You want to keep a relatively balanced ammount of cards that will 
protect you vs cards that will damage you or enemies.

* It’s preferable to pick your dice not based on how good they might 
become and how good other dice will make them, but how good they are 
and how good they’ll make other dice. So you want to avoid a die 
that will bring no immediate value to the deck unless you know what 
you are doing and can get away with it, if the die is just too good, 
etc… For example, you should avoid getting a die that will trigger 
wave if you don’t have any wave in the deck yet. You are supposed 
to adapt, and trying to force a build, “i want a wave build!” is 
usually one of the most basic mistakes players make.

* Your health (hearts) is a ressource, and a ressource is meant to
 be spent. You need to avoid taking unnecessary loss, but you 
shouldn’t be overly conservative with it either. Especially when 
it comes to trading it for blessings.

* Prioritize elite fights as much as possible. They are one of the 
main sources of your increase in power. Ideally you’d never skip 
one, but at higher difficulties it could be dangerous.

* Don’t underestimate upgrading sentinels, going to epic shops, 
events, forging, and so on. Sentinels can be a pretty strong part 
of your build, and don’t forget you can spend your corruption dice 
on them too. And an important thing to keep in mind is that you 
will be rewarded sentinels at the end of the two first boss fights. 
Which means that you may not have to spend any shards on buying 
sentinels at all.

* As much as it sucks, while you do want to get as many blackhole 
and star blessings as possible, sometimes you do have to skip one 
that is too risky.
 

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