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Boundary Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Boundary
Cheat Codes:
------------
Submitted by: David K.
Operator & Gear Descriptions:
-----------------------------
Written by maru
All the descriptions you’ve been missing; all in one place!
-=Intro=-
Finding it annoying that this information is not readily available while in
the customisation screen, so I decided to post a guide instead of just writing
it down for myself.
Triple question marks (???) indicate information that I haven’t unlocked yet,
single question marks (?) indicate things I just haven’t figured out yet.
-=Operator stats=-
+--------+--------+-------+----------+
| | Health | Armor | Mobility |
+--------+--------+-------+----------+
| Orlan | 1 | 3 | 2 |
+--------+--------+-------+----------+
| Probe | 2 | 1 | 3 |
+--------+--------+-------+----------+
| Leeway | 1 | 2 | 2 |
+--------+--------+-------+----------+
| Fort | 3 | 3 | 1 |
+--------+--------+-------+----------+
| Doc | 2 | 1 | 3 |
+--------+--------+-------+----------+
| Spike | 2 | 1 | 3 |
+--------+--------+-------+----------+
-===Gear===-
-=EMP Grenade=-
* Ammo Capacity: 3/3
* Fire Control: manual (launcher must be deployed first)
* Launches a ranged projectile that causes a brief stun.
-=HE Grenade=-
* Ammo Capacity: 3/3
* Fire Control: manual (launcher must be deployed first)
* Launches a ranged projectile with a small explosive.
-=HIVE=-
* Ammo Capacity: 25
* Fire Control: lock-on required (can be fired with weapon still in hands)
* Launches five seeking missiles at a time, requires clearance above the operator's
head (launches upward initially before munition's booster fires and takes over)
-=Space Sparrow=-
* Ammo Capacity: 3/3
* Fire Control: manual (launcher must be deployed first)
* ??? Launches a ranged projectile that?
-=Probe=-
* Ammo Capacity: 1/2
* Fire Control: manual (launcher must be deployed first)
* ? Launches a ranged projectile and attaches to surfaces, with a red ' T ' and
wifi looking symbol...transmit? is it a radar decoy? or maybe a radar jammer?
-=Motion Sensor=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* ? Launches a ranged projectile that attaches to surfaces and ?
-=Snapshot Sensor=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* ? Launches a ranged projectile that scans for enemies within a small radius.
-=ADS=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* ? Launches a ranged projectile and attaches to surfaces with a blue ' T '
and wifi looking symbol...transmit? is it a radar decoy? or maybe a radar jammer?
-=Smoke Launcher=-
* Ammo Capacity: 3/3
* Fire Control: manual (launcher must be deployed first)
* Launches 3 ranged projectiles in a horizontal spread that create smoke clouds.
-=EMP Mine=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* Launches an EMP mine that attaches to surfaces.
-=40mm Canon=-
* Ammo Capacity: 15/30
* Fire Control: manual (canon must be deployed first)
* Fires explosive rounds in bursts of 5
-=Impulse Grenade=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* ??? Launches a ranged-projectile that causes a physical push effect without
causing damage? Can be used for "rocket jump" or "boop" style manoeuvres?
-=MED=-
* Ammo Capacity: 1/1
* Fire Control: manual (launcher must be deployed first)
* Launches a ranged projectile that attaches to surfaces and provides continuous
healing in a small radius over a few moments. Can revive downed team mates in
Purge mode.
-=SQUID=-
* Ammo Capacity: 1/2
* Fire Control: manual (can be fired with weapon still in hands)
* Drops a cloud which obscures visuals around you for a few seconds. Unclear if
this breaks radar contact.
-=Tips and Tricks=-
This is originally from the discussions, posted by @Lilium Atratum. Very useful for
the gear that requires a lock-on.
* Option to rebind the ping function [Z]...there is a config file...
* AppData\Local\ProjectBoundary\Saved\Config\WindowsClient\Input.ini
* you want to edit the line:
* ActionMappings=(ActionName="Mark",bShift=False,bCtrl=False,bAlt=False,bCmd=False,
Key=)
* And additionally from @11.11.11
* Rebound to middle mouse click. The specific entry for that is:
* ActionMappings=(ActionName="Mark",bShift=False,bCtrl=False,bAlt=False,bCmd=False,
Key=MiddleMouseButton)
-=Final thoughts=-
Clearly there are still many gaps in this guide. I will continue to fill it out
as I unlock stuff (and piece together what it all does) in game.
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