Command & Conquer 3 - Tiberium Wars Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Command & Conquer 3 - Tiberium Wars Cheats

Command & Conquer 3 - Tiberium Wars

Cheat Codes:
Submitted by: RM

Extra Skirmish mode credits:
Use a text editor to edit the "skrimish.ini" in your "..\profiles\profilename" folder. 
Change the value of the credits line in the file to whatever number desired. 

Example: Change the number "10000" to the desired amount of credits.

Play as the Scrin:
To play the secret Scrin campaign, finish both the GDI and Nod campaigns. This will unlock 
the Scrin campaign of four missions.

Nod campaign:
Successfully complete the GDI mission "Washington DC" in Act.

Play as NOD in Skirmish mode (demo version): 
Hold "N" and click your army at the Skirmish mode options menu. You can now choose to play 
as NOD. To play as GDI again, hold G and click your army. 
Note: This also can be done with the CPU's choice.

GDI attack combinations:
Use the following attack combinations in Skirmish missions. 

Predator Tank
APC with a Grenadier Squad inside 
3 or more Rifleman Squads
3 or more Missile Squads 
2 APCs with Rifleman Squads inside
2 APCs with Missile Squads inside 
2 Grenadier Squads
2 Rifleman Squads
2 Missile Squads 

Note: This works best in Skirmish mode. Get fifteen Predator Tanks and get the
Rail Gun upgrade at the Tech Center. Get an Airfield if you do not already have
one. When you have about $5,000 highlight all of your Predator Tanks. Call in 
Ox Transports to carry the tanks to the entry of your enemy's base.

NOD attack combinations:
Use the following attack combinations in Skirmish missions. 
2 Militant Squads
2 Militant Rocket Squads 
4 Raider Buggys
2 Flame Tanks
2 Scorpion Tanks 
4 Raider Buggys
2 Attack Bikes 

SCRIN attack combinations:
Use the following attack combinations in Skirmish missions. 

4 Buzzers
4 Disintergrators
3 Seekers (combined with Buzzers)
3 Gun Walkers (combined with Buzzers) 

Tiberium Silo:
Note: This was done with the v1.4 patch. You can increase the amount of Tiberium
you can have without the Tiberium Silos. When it asks you to build a Tiberium Silo.
Just build something, and when it completes just cancel (preferably something 
expensive like a Tech Center). The amount of Tiberium you can hold keeps increasing
every time you do this.

Scrin: Placing buildings in thunder storm:
When playing as the Scrin in either multi-player or Skirmish mode, it is usually
not possible to place buildings within a thunderstorm produced by the Storm Tower.
The trick to get around this is to power down the Storm Tower and place whatever 
you want next to it (for example, another Storm Tower). 
This strategy will help to improve your base defense.

Hint: Rush tactic:
This trick is useful for versus online multiplayer with 10,000. Play as Nod or 
GDI and place a Crane. Then, build a Power Plant from each and place them. Once
this is done, build two Refineries and place them. Next, sell one and build 
another. Then on the other, build queue. Start building a war factory. Place it
and start to build another one. Make sure you have placed your second Refinery.
Then, build two Harvesters from your War Factory. In the meantime build Refineries
and a Comm Center. The moment your Harvesters are done, start building as many 
Scorpion Tanks as possible. Place other War Factories and Power Plants as well 
to boost production. It is also helpful to place an anti-infantry base defenses
near your MCV to stop the "Engineer rush" tactic. This uses power however and is
not necessary. This tactic works best on Redzone Rampage, as the blue Tiberium 
each player starts with boosts resources. Nod is the fastest, as it has the 
quickest build speeds. Also instead of Scorpions, build Predators. As soon as 
possible also place Tech Center and upgrade tanks with either Laser Capacitors 
or Rail Guns. This will not always work, especially when you face upper level 
players in the higher ranks. However it is possible to finish a battle in less 
than ten minutes with this tactic. It works best with 10,000, but can be done 
with more however it is harder as the opposition will have stronger weapons than 
you. It works well with 20 as you can use shortcuts and an extra Crane to boost
production and speed of rush.

Stealth detecting Mammothes:
There is a way to get your mammoth tanks, or any unit for that matter to, at 
least temporarily detect stealth. First, you must have an airfield, with at 
least 1 Orca. Next, you need the sensor pod upgrade. Finally, just target the 
units you want to detect stealth, and drop a pod on em.
The pod will detect stealth, and your unit will react. Simple as that.

Kane's Tower: Easy completion:
This mission becomes a lot easier when you capture the Scrin base. The tactic 
to do this is when GDI sends its main attack force to the base consisting of 
the Mammoths, Predator tanks, Pitbulls, etc. Wipe these out with the Juggernauts 
or use the super weapons or bombers. When they are destroyed, they leave the 
Scrin base with no defenses which is perfect for you. Send in the Emissionary 
and start to deploy and set up your own Nod defenses. Also try capturing the 
Scrin airfield to the left and build the Scrin Construction yard. Use both 
Scrin defenses and Nod defenses to repel the GDI attacks. Use this tactic on 
the hardest setting and the mission becomes very easy. You will get control 
of the tower and will be able to withstand the attacks. Leaving the Scrin in 
control means the GDI will wilk into the area and destroy the tower. You are 
now able to deploy Nod and Scrin units, making assaulting the GDI bases easier.

Alternate Ending:
Entry Location: On the final level.

The "Bad" Ending  - Use Boyle's Liquid Tiberium Bomb.
The "Good" Ending - Don't use Boyle's Liquid Tiberium Bomb.

GDI: Sledgehammer squadron:
Submitted by: Cheatsbook

As you start the game, gain the ability to build both Mammoth Tanks and Juggernant Walkers 
at a fast pace (about three War Factories) and get a massive array of base defense turrets.
Build nine Mammoth Tanks and three Juggernants (three Mammoths and one Juggernant per 
factory). You can also use the Shock Trooper Drop pods to bolster the anti-infantry 
capabilities. This squad will be able to easily level any enemy base in about three minutes.
It is recommended to destroy the superweapon first as in any battle. 
NOTE: This is best done in Skirmish mode on the Unfair Advantage map starting from the top.

This is the mission where you don't have enough power to activate all buildings. First off, 
power down the Barracks so you have enough power for all ground defenses. Next, build up 10 
or so Predators and destroy the War Factories of the northeastern Nod base. This will put 
down the enemy armor coming from that direction, so sell the Guardian Cannons and use the
surplus power to activate the Barracks and the AA Guns. When you go for the reinforcements,
put APCs to the roads on the western edge of the map to prevent Militant Rocket Squads from 
garrisoning the buildings on your way back. When the MCV reaches your base, you have 
essentially won the mission. Of the remaining Nod bases: the southwestern trains infantry 
only, so it will be of relatively little  threat. 

The southeastern, on the other hand, attacks with aircraft and the cliff itself is: 

* impossable to ground units which means Mammoths are out of the question.
* heavily defended by SAM Turrets so attacking with Orcas is suicide.

Nod will build about a dozen Venoms with laser cannons which will run through Predators fairly
quickly, not to mention that the base is also defended by Stealth Tanks. Your best bet is to 
build a Surveyor, fly it to the northern, undefended part and deploy it with a bunch of AA Guns.
Next, lure out the Venoms; when they are dead, raze everything to the ground, starting with the 
Air Towers. 

Build up your base with heavy defenses. Nod attacks intensify over time and the two 
Mammoths will be overwhelmed by the superior Avatars quickly. For an effective defense,
capture every Avatar you come across by killing it and reactivating the husk with an 
Engineer. I amassed about 30 then counter-attacked, destroying the Temple defenses in 
one go! If you need more time, kill the Obelisks at the southernmost entrance, sneak 
in with a Sniper Team to spot for Juggernauts firing from your base. Once the first 
Ion Field Distruptor is down, call in an Ion Cannon strike on the two War Factories 
at the south entrance to buy some time. Against infantry, use a similar tactic on the
Hands of Nod at the east entrance. Both entrances have their own Air Towers, too.

Unlock Scrin Compaign Without Compleet GDI and NOD Compaign:
Submitted by: Faraz Akbar Khan (Pakistan - Karachi)

* Make a backup of the "ProfileData.ini" file located in "Documents and Settings[USERNAME]"
  Application DataCommand & Conquer 3 Tiberium WarsProfiles[PROFILE NAME].
  On Windows Vista this file will most likely be in a different location. 
  Do a search for the file 'ProfileData.ini'.

* You may need to 'Show Hidden Files' in Folder Options if you cannot see the Application
  Data folder.

* Overwrite the "ProfileData.ini" file with the one included in this archive.

* ALTERNATELY: Open your existing "ProfileData.ini" file with Notepad and change all 
  numbers to '9'. There should be 16 numbers total. 

  For example your file may look like this: 

  PPK = 3139777886553609  change it to:
  PPK = 9999999999999999

* Load the game. The Scrin campaign should now be playable.

Powerfull defence:
Submitted by: inferno

Just build a war factory near the place you want to defensd and thewn build mamoth tanks 
and have them hold postion in the area of the war factory now they will be repaired every 
time they are damaged and will go up in rank meaning they will be even more powerfull and 
when its time to destroy youre opponent send in youre ranked up mamoths to finish them off


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