|
|
Crystal Clash Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
| | | |
|
| |
|
| | | | |
Hints and Tips for:
Crystal Clash | |
| | | |
| | | |
Browse by PC Games Title:
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z |
0 - 9
| | | |
|
| |
| | | | |
|
|
|
|
|
Crystal Clash
Cheat Codes:
------------
Submitted by: David K.
All Bonus Codes:
----------------
Written by oOSynexOo -->TTV
You get free credits, hidden profilicon and secret achievements.
-=Active Codes=-
XXBX-R0F7-BR0K-3NG4-M3SX
XR0F-7ST3-4MC0-MMUN-1TYX
XXXX-XXXX-XXXX-XXXX-XXXX
XWVX-R0F7-D1SC-0RDX-UVXX
XXYX-R0F7-Y0UT-UB3X-YXXX
XXXX-R153-0FL3-G10N-5XXX
First Wave Tips:
----------------
Written by Rangerklypf (CG)
Here is a list of basic tips to ensure your start has a lasting impact
on the rest of the game.
-=Gameplay Basics=-
There are three general classes of cards each player has access to:
* NPCs (non-player characters).
* NPC spawners (unkillable, independent entities that continuously
spawn NPCs for the rest of the game).
* Spells (cards that harm, heal, shield, or otherwise affect friendly/
enemy entities).
NPCs can be summoned infinite times throughout the game, given we have the
mana to use the card and it’s not on a cooldown. Mana regenerates throughout
the game and regeneration increases over time. There are Tanks, Damage-Dealers,
Support NPCs, and Stationary Turrets. Most units move at the same speed, so
make sure to place Tanks in front, where they will sustain most of the damage.
Damage-Dealers should be placed behind Tanks, where they can safely dish out
the majority of your team’s damage. Support NPCs can be placed alongside or
behind the Damage-Dealers.
Since most entry-level NPC summons require the same amount of mana (~100),
it doesn’t make sense to put weaker Rangers or lil’ Skeletons in front of
your Tanks, as have less health and will die immediately in combat, then our
Tank will survive for longer but deal little to no damage.
NPC spawners are placed at the very start of our lane, within a small grid.
These spawners will continue to spawn NPCs for free for the rest of the game.
As far as I know, there’s no way to destroy or disrupt them. They create a
passively controlled wave of enemies to fight for you, free-of-charge.
-=Towers=-
If no enemies are near a Tower area that our NPCs are running past, then
we will start to capture the Tower area. Once captured, a Tower will
immediately spawn and we can place our NPCs further along the lane.
Towers protect sections of the lane and use Charge like ammunition. Towers
regenerate Charge over time and use it to defend their Tower area’s diameter.
Towers deal moderately high AoE (Area of Effect) damage and will destroy
NPCs very quickly, however, Towers will run out of Charge and be unable to
defend themselves over time.
Newly created Towers will boost controlling players’ domains, allowing
players to create NPCs further into the lane.
-=#1=-
Place NPC spawners as soon as possible, ideally before the game even starts.
This will make sure that the total number of NPCs spawned during the whole
match equals or outnumbers that of our enemies. If our enemies place their
spawners before the match starts, but we and our teammate places ours after
the game’s start, then we will be at a greater risk of defeat simply by having
less NPCs on the map.
-=#2=-
Once our NPC Spawners are in place, move to the center of the map and be ready
to place any moving NPC as far forwards as our domain allows. When the game
starts, our NPC will reach the center Tower area instantly and potentially
create a Tower at the very start, giving our first wave a boost of domain and
support from the Tower’s damaging defenses.
-=#3=-
Now that the match has officially started, our NPC spawners are creating NPCs
that are walking up the lane, and our NPC we spawned near the center is
capturing the Tower area and expanding our influence, we should create as
large a wave as we can. We want this wave to come into contact with enemies
just as they reach our most outer Tower. This way, our Tower can be our
temporary Tank, absorbing and dealing damage to enemies while our wave of
NPCs destroys them.
Spawn NPCs alongside the NPCs created by our NPC Spawners so all of our NPCs
will reach the enemies at the same time. Staggered NPCs might die before
further away NPCs arrive.
-=#4=-
Spend as much mana as possible to use as many cards as we can. We want this
first wave to crush our enemies and potentially their first Tower. Remember
to create new NPC Spawners as soon as we are able to; keep an eye on our NPC
Spawners and (Spacebar/Middle Mouse Click) to instantly view our NPC Spawner
tiles.
Try to keep an even balance of Tanks, Damage-Dealers, and Support NPCs. For
example, when using the starter Light deck, I like to create at least three
Monks (Tanks), one pair of Archers (Ranged Damage-Dealers), and one quad of
Soldiers (Melee Damage-Dealers). Place Tanks in front and we should clear
through our enemies like a hot knife through butter.
-=#5=-
Cast spells and emphasize creating more Tanks as the wave progresses to
sustain wave momentum. Spells like Shield or Surge of Light as needed to
give our NPCs a fighting advantage.
-=#6=-
As soon as we think our wave of NPCs will all die before reinforcements
arrive, we should stop creating new NPCs immediately. Start to save mana
up to unleash a larger force all-at-once.
We will create a new wave at the very start of our lane once we have ~400+
mana to spend on ~4 new NPCs, Remember to create this wave alongside NPCs
that are spawning with your NPC Spawners. Don’t worry if some of the NPCs
from your Spawners run in alone and die, this will happen all the time.
Use these automatically created NPCs as you see fit but don’t defend every
last one.
| |
Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? |
Help out other players on the PC by adding a cheat or secret that you know! |
|
Visit Cheatinfo for more
Cheat Codes, FAQs or Tips! | | |
| | |
| | |
|
| | | | |
|
|
|
|
| |
|
Spotlight - New Version CheatBook-DataBase 2024 |
Cheatbook-Database 2024 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs,
XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U,
DVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid
gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 27.700 Games, this database represents
all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today. - Release date january 7, 2024.
CheatBook-DataBase 2024 |
| | | | |
| | | | | |
| | |
| | | | |
Top Games:
|
Cities: Skylines II Trainer
|
Dead Island 2 Trainer
|
Octopath Traveler 2 Trainer
|
Resident Evil 4 (Remake) Trainer
|
Wo Long: Fallen Dynasty Trainer
| |
|
| |