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 Dungeon Alchemist Cheats

 
   
 
 
Dungeon Alchemist

Cheat Codes:
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Submitted by: David K.

Building Tips:
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I have just completed one hundred hours using DA. I think I have about a 
dozen building floors I have constructed in the program, most at the size 
of an 8.5×11 (A4) sheet of paper. I have probably made more bedrooms than 
anything else, but that will change as most assets become available. I want 
to pass along my best lessons learned so far to help others build building 
floors with Dungeon Alchemist.

I am a bit fussy about how the final product looks. So you may find that 
some of my techniques are unnecessary, but to each his own. It helps to 
have some familiarity with how the program’s AI works and what assets are 
available. To achieve this, I recommend that you turn the AI on and just 
build a few rooms. You select the icon in the top left, select a room type 
from the topics (castle, outdoor, tavern, mansion…) and fence out an area 
on the grid. If the rectangular area suits you, click on the check mark and 
the program thinks and drops in a room of the type you selected in the menu 
on the left had side of the page. If you want to add to your rectangle, just 
keep adding space and when you have the shape you like, click on the check 
mark.

The program will think and fill up the area with a sample of the room you 
wanted. Everything you see can be changed except the walls must be walls 
(more on that later) and the room perimeter is fixed. If you can’t live with 
either of these things you have to delete the room and try again. You may 
create open arches in the wall along the edge of the room, but this is just 
a disguise because within the program the “wall” is still there. You may 
also place doors or windows anywhere you want along the wall.

Once you have your first room, you may place other rooms. You may place 
them touching the existing room or not. You can fill in empty spaces later, 
if you like.

So this gets to my first tip. I build the rooms one by one and think about 
how I want everything to “fit together” before I go on to decorating the 
individual rooms. I have been well into a build when I realized I needed 
a couple squares to make things fit on one room or another. But now, to 
fix it, I have to delete two or more entire rooms. You want to “see” this 
before you have invested a great deal of time in filling out the details. 
So first off try to get the room placement right before you go into the 
details.

Now after you have familiarity with the program and the assets, if you 
want things to be decorated “just so” you will do better to turn the AI 
off when you start. The pause after you click on the “check mark” and 
the room is filled in by the program, is when the AI is thinking about 
how to decorate your room. If you’re going to change almost everything, 
then this just slows you down. But initially it helps to show you what 
assets are available and how the AI thinks they could be used. This is 
helpful, and this is why I would start with the AI on. You get to see 
what assets are available and some ideas on how to combine them.

With the AI off, room building placement goes quick. With AI on it slows 
down while the AI figures things out. It seems the AI takes much longer 
in a large room because the possibilities go up as a cube of the length 
of the sides of the room. With bigger rooms, more possibilities must be 
considered. It is not a linear relationship.

When building multiple rooms you will see the exterior wall is built room 
by room. Therefore the exterior wall doesn’t match along the outer wall, 
and I have to fix that. Usually I want a single type of wall around the 
outside of the whole building. Sometimes, for the kitchen, I want a masonry 
wall, but I want something else for the remainder of the building. So after 
I place the rooms, my first item to “clean up” is the perimeter wall. The 
wall menu is the third option down on the menu at the top left. It looks 
kinda like an arch door in a wall section. Select that and then select the 
top of the three options, Walls, Doors, Windows. Then from there you select 
Wood, Stone, Wallpaper/plaster, Iron Bars. Then with the type of wall you 
want, you can just point to a wall, hold down the left mouse button and 
“paint” the whole wall by dragging over it to change it to your option. 

Sometimes you accidentally touch an interior wall, which you may have to 
go back and ‘clean up’, but I find that I change most walls to suit me 
anyway. Now, the wall junction will appear with a sort of “pillar”. The 
pillar type is defined by the wall type that was there first. If you get 
the wrong type, you rebuild the walls that touch that junction in the 
right order, and then it will switch to match the “first wall.”

After I fix the outer walls, I fix the inner walls. You use the same 
process. While I am doing this I am deleting doors and windows I don’t 
want. I generally use one window type on the outside of the building 
throughout, but sometimes. like with a church, there are reasons to use 
multiple types. After I fix the walls and delete the unnecessary windows 
and doors, I place the windows and doors where I think they should go. 
After I have the windows and doors fixed/placed, I decide what floor 
covering I want in each room and I fix that. The floor covering menu is 
the last of the menus in the top left. Select floors, and then select 
wood or stone/tile, and then select the specific one you want. 

Paint the floors where you want them by clicking and holding down the 
left mouse button.

Now it is important to select the rugs you want and place them. You 
do this because placing them later can be a problem. They can be large 
or there may be plenty of furniture in your way. The menus for the rugs 
is in the objects menu at the top left. Then you select the first group 
at the top, and the rugs are the third option down. There are five 
standard rugs at this time. A square one is the last option. Some are 
longer and thinner, better used for hallway runners. Others are wider 
and better for the basic rooms. I think they all have a maximum size so 
you may not be able to cover a whole room floor with only one. There is 
also a trophy bear skin rug in another menu. With the walls, doors, 
windows, floors and carpets placed, you’re ready to get down to business.

Just remember, you can do these things in whatever order you want. 
I have just found that this is the fastest way to avoid having to rework 
some rooms later.

I always place the bed and the washstand in bedrooms first. I often 
place a trunk at the foot of the bed. I usually place a table and one 
or more chairs in a bedroom. For important people, I typically place a 
desk or a vanity dressing table. I place shelves, books, candles, a 
drinking cup and other things in bedrooms.

In a study I place a desk with a quill pen and a small water pot (used 
to rinse the quill pen). I place parchment paper for writing, a few 
books, a few scrolls and a candle on a stand near the desk. I usually 
have extra chairs in a study for visitors. I often place a table with 
2-4 chairs, a candelabra, and drinking mugs or chalices, along with a 
pitcher for water or a wine bottle. I usually place a basket for waste 
paper.

If I have a library I often cover the walls with book shelves. As with 
the “wardrobe”, I reduce the height (width and depth) of the book 
shelves to be about the height of the wall. This also eliminates some 
conflicts with other objects.

There are so many different ways to decorate rooms, and there will be 

so many new objects, that I don’t want to spend more time talking 
specifics about that.

In summary, after you have experience with the program:
* Turn off the AI.
* Build each room to make sure they fit together as you want.
* Replace the outer walls with a single sort.
* Replace the inner walls as you like, while deleting the windows and doors.
* Place the windows and doors as you like so things are consistent.
* Place the floor covering as you like.
* Place rugs as you like.
* Begin building and decorating individual rooms.
* Consider saving as you go in case you want to go back and take a 
  different direction.
* Once finished, delete the temporary saves.
* Have Loads of Fun!
 

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