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Elden Ring
Cheat Codes:
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Submitted by: David K.
How do you get the Spirit Calling Bell?:
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Written by besselhz15
Guide to where find the Spirit Calling Bell to summon spirits.
-=How do you get the Spirit Calling Bell in Elden Ring?=-
After speaking to your maiden, Melina, and acquiring the ability to
summon Torrent, return to the Church of Elleh Site of Grace – where
you met the first merchant, Kale.
When you get there, a witch named Renna will call you and ask to have
a word. She’ll ask if you can summon your horse Torrent, which you can.
Simply answer the question with ‘I can call the spectral steed’, and
she’ll grant you two items that once belonged to Torrent’s former master.
The Spirit Calling Bell is the tool that will allow you to call on
these souls to help you in the fight. You can also acquire the same
bell from the Twin Maiden Husks at the Roundtable Hold when you get there.
Renna will also give you your first summon: Lone Wolf Ashes. This one
summons three large spectral wolves that can pull aggro, distract enemies,
or keep a boss occupied while you dish out damage.
How to get Margits Shackles and beat Margit the Fell Omen:
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Written by andersnik
-=How to get Margit’s Shackles=-
In the ravine between western and eastern Limegrave you just jump down
using your mount and you will find a small cave along the wall on the west
side. Bloody Fingers Nerijus guards the cave, you can fight him or run. Go
inside, kill/run past some undead in the first room, be aware of the bell
alarms in front of the grass. There will be a passage to your left and it
will take you to a room where, believe it or not, Patches is the boss.
You’ll see a chest, loot it, and it’ll trigger the fight with Patches. Get
him down to half health and he will plead for his life. DO NOT KILL HIM.
Just stand there, he will calm down. Leave the dungeon and come back and
he will have a shop open. He sells an item called Margit’s shackles, which
when used will completely immobilize Margit for a while. Only can be used
in the first phase, before Marget gets out the hammer and can only be
used to interrupt the attacks once.
-=How to beat Margit, the Fell Omen=-
The first phase of this fight will be Margit attacking in large sweeping
strikes. They will chain two or three strikes together in a chained combo
which you need to be sure to back away quickly from. There will be a moment
where Margit holds it’s staff back behind him, this is your signal to back
away. Keep a middle distance, if you get to far Margit will use a dashing
attack in which you need to dodge or if you have enough stamina, block with
a shield.
Be careful circling behind Margit for too long. Its gross tail thing is a
weak point but it can also use it to stagger you. Stick to the rule of not
being greedy and only hitting the tail once or twice before rolling away.
For the second phase it starts around 60% health. Margit will summon either
a dagger, a sword, or a hammer. The hammer will close out a series of chained
attacks mostly.. When you see Margit raise the hammer back away quickly,
dodging underneath the boss isn’t an option.
Alternatively, Margit will throw two daggers in rapid succession, before
pulling a hammer for a crushing overhead attack. Again, the daggers can be
easily dodged by rolling to the side whereas the hammer requires you to back
away quickly.
Finally, the sword. Like the daggers, the sword will be used to potentially
start a chain attack from Margit. Like the staff thing used in phase one,
Margit will use the sword in big sweeping attacks. The best counter for this
is to back away and use ranged attacks. You can easily be caught up in this
if you’re dodging them.
Once Margit is dead you’ll recieve 9,000 runes and a Talisman Pouch.
Have fun in Stormveil Castle!
How to Get All 6 Endings in 1 Playthrough!:
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Written by Nickk
This guide will tell you which quests to do and what NPCs are needed for those
quests. You can look up those NPC’s quest line. I’m just telling you how to get
all 6 endings in this one.
How to Get All Endings
-=First: The NPC=-
All the NPCs needed are : Ranni the witch, Fia, brother Corhyn/Goldmask,
Dungeater and Hyetta (she is optional but you can do her quest for extra lore).
* Ranni is needed for Age of the Stars ending.
* Fia is needed for Age of Duskborn
* Brother Corhyn/Goldmask are needed for Age of Order
* Dungeater is needed for The Blessing of Despair Ending.
* Hyetta is optional for The Frenzy Flame ending.
* And 1 ending you can get for beating the game.
I started doing Ranni’s quest after the Academy and had no problem doing other
quests side by side, so I recommend you to start at the same point.
-=Second: What to know to not lock yourself out of other endings=-
* In order to not get locked out of other 5 endings you have to do Millicent’s
quest line, which gives you Miquella’s needle to undo the frenzy flame ending
so you can choose other endings.
* If you want to save Melina, get the frenzy flame first before beating the
Mountaintop of the giant. Getting the flame won’t get you the achievement,
you still have to beat the game and touch the thing at the end.
* If you don’t want to save Melina, you can skip Millicent’s quest line, get
other 5 endings first then go for the Frenzy Flame ending. Remember to make
a save before choosing the endings.
Millicent’s quest line is highly recommended by me since it leads you to the
hardest and most broken boss in th Souls series, which I’m sure will be nerfed
in the future.
-=Last: Choosing the ending=-
If you have done all the quests and have all the items needed, you should have 3
runes from Fia, Dungeater and Corhyn, along with Miquella’s needle in your key item.
* After beating the game, take the grace, remember to take the grace or you won’t
be able to get back in the boss room, copy your save, then choose the Frenzy
Flame ending.
* Reload your save, now you still can’t choose other endings, but this is when we
use the needle, go to the optional boss Dragon Placidusax room. THIS IS WHERE YOU
USE THE NEEDLE. Don’t just run in, when you teleport in, use the needle immediately.
Then you can beat the boss for its remembrance, or if he’s too tough you can come back
later, he’s optional.
After using the needle, go back to the boss room, make another copy of your save,
this save will let you choose between the other 5 endings.
How to Kill The Elden Beast:
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Written by Kotuz
1.For the best chance to beat the Elden Beast, your recommended level should be
120 and up, with weapons of +22 or higher. Keep in mind this is a “bare minimum”
score, and it’s not going to be easy regardless.
2.The Elden Beast is actually healed by Holy damage, so for god’s sake, don’t use
it! It’s also fairly robust against Magic, Fire and Lightning damage, though not
to the point where you should entirely respect to avoid these. Standard weapon damage
will do the most against the Beast, so work with that.
3.Speaking of which, the cracked, glowing area on the Beast’s belly is a weakness
that takes extra damage from all attacks. It’s not a huge difference and it’ll put
you right in the danger zone, but it’s worth keeping in mind should the opportunity
arise.
4.It’s also, unfortunately, entirely immune to just about every status effect,
including Bleed, Frostbite, Scarlet Rot, Poison and all the others. Don’t bother trying
to apply these, they’ll never work.
5.You’ll start off in the arena some distance away from the Elden Beast – use this
chance to heal, buff or summon before getting into the fight properly.
6.The Elden Beast isn’t just a tank with a ton of health, it’s also quite hard to get
to. It leaps and flies through the air, “swims” through the ground, and can rapidly
reposition itself to the entire opposite end of the battlefield in an instant. You’ll
spend much of this boss fight just trying to catch the damn thing, even if you’re a
ranged spell caster. Summons can help to distract it or pin it down, but there’s no real
way around the fact that much of this is a chase.
7.Speaking of which, if you’re sprinting towards it – and you will be – make sure you
have some Stamina ready by the time you reach it. There’s no point making a mad dash
across the arena, only to be too tired to attack or evade when you get close.
8.For offensive strategy, spells with a wide AOE are always a good option, as the Elden
Beast is a giant target (if you can get it to stop moving). Spells that fire multiple
projectiles are even better, as something this big will get hit by most of them, if not
all.
9.At 50% health or less, some of the Elden Beast’s attacks become a little more elaborate,
usually by combining multiple attacks in some way. It’s not distinct enough to be a proper
Phase 2, but it’ll be worth being on your guard once you’re past this threshold.
10.The Elden Beast can have its poise broken, but good luck – it’ll take a while to do
and you’ll need to work on it constantly.
Useful Tips for Beginners:
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* Go in a different direction and come back later. Mark the area where you’re stuck
at on the map with an icon to remind you to go back there. I use the sword icon to let
me know there’s still fighting/exploring to do at that grace.
* Simply exploring a different area can help make leveling up not feel like a grind, since
you’re progressing and finding random stuff.
* Summon some help. There’s always a decent chance you summon someone that’s just hella strong.
* Level Vigor and endurance first.
* Only go for the minimal required damage stats to actually be able to use the weapons you
want to as they wont have any decent scaling at your lower level and is going to get more
from just raw upgrades- so save the damaging stats for later. Ya know for when the weapons
actually begin to scale later on in the game.
* Once you have sufficient Vigor/Endurance/Mind for your build, then you work on everything
else.
-=Important note=-
When you always explore everything in every area you are easily op for most bosses until
endgame.
How to Defeat Margit Boss:
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Depending on how you count there’s about 40 bosses you can fight as your first boss. Margit
is the first big challenge but there’s plenty of easier bosses.
* Go somewhere else first, get a bit of experience with the mechanics. Margit is really hard,
probably harder than the real boss of the castle he’s guarding. Go clear out some catacombs
or something first as a warmup
* Use spirit summons. The game is balanced around you having a distraction for the bosses
(if you can’t use them yet, check back at Church of Elleh and see if you forgot to talk
to somebody…).
* Use a big weapon (or a greatshield) and do jump attacks / heavy attacks when you get a
chance and you’ll stagger him in a couple of hits.
* He’s weak to fire and bleed damage so if you can get access to that somehow (e.g. find
the crafting recipe for Blood Grease or Fire Grease, find/buy a lacerating weapon, etc)
you’ll have an easier time.
Guide for Newbies:
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Level Vigor to 60 ASAP. Doesn’t matter if you are a warrior or magic user. Level vigor.
It matters most and not dying equals winning, even if only slightly slower. The only way
you lose in this game is by dying, not by the enemy dying slightly slower. The more health
you have to buffer mistakes the more mistakes you can make before it is truly a fatal
mistake. Further, it also means the more opportunities to recover from failed recovers
like being punished trying to heal giving you another chance to try to recover vs simply
being dead.
Going with the above offense scales very poorly with direct intentional investment. This
means putting points in Str/Dex for physical builds or Int/Faith for magical builds. The
core growth comes from your weapon’s upgrade level which ranges from +0 to +25 for common
and +0 to +10 for unique weapons (somber stone, blahblah whatever material will let you
know the difference). At lower upgrade levels the scaling is poor, so poor in fact its
almost worthless to gain further attack from investing in those stats explicitly. This
reinforces the level health first then when done with health level your offensive stat
approach as by that point your weapon/catalyst (catalyst = magic casting weapon) will
start to get better scaling from having been upgraded several times over. Still, it needs
to be pointed out that aside from niche situations the typical scaling for both melee and
magic is usually around a difference peak of +100% over what you would see with literally
0 stat investment. Thus you will usually see it go from 0~100% extra AR for such investment.
In contrast, HP starts around 400 and goes up to 1900 at 60 Vigor meaning a 475% growth
over base value and can be achieved even in the first region of the game as there is no
scaling bias like with low weapon upgrades thus meaning you get full value asap. Thus,
see str, dex, int, faith as “milestones” to “equip / cast” a given weapon or spell rather
than for sake of boosting your dmg by some measly 20%.
Don’t focus on heavy armor. Light roll is powerful, but even if you aren’t aiming for a
light roll heavier armor isn’t worth the necessary stat investment until you’re all but
done with your other stat investments due to how the math works out. This has resulted
in the meme “fashion souls” because anything aside from literally naked or the lightest
of armors will produce almost identical results with regards to both PvE and PvP
survivability. You don’t truly start to see a difference until you stack defenses
particularly high like 60%, 75%, 90%, etc. If you want to understand why do a little quick
math project. Take someone dealing 100 dmg and someone with 2000 HP receiving that dmg.
Compare armor values at 20%, 40%, 60%, etc. and figure out the # of hits to kill that
target. You might be surprised at what results below 60% give you and the best armors
typically only get to around 45%. Also be aware that almost all defensive talisman are
extremely heavily nerfed in PvP damage calculations to avoid super tank abuse. Some spell
buffs are nerfed in PvP as well, but some are still decent after while others are not
nerfed at all and extremely powerful (like the elemental basic and advanced dmg negation
buffs which can cripple casters or flame abusers, etc.).
If you have issues hitting some enemies because they move consider alternatives. Birds,
dogs, and imps tend to look for player input and try to evade and punish. You can counter
with shield > block > hit or thrust attacks as one option. Thrust attacks are great vs a
horse rider, too, as it staggers them and then you can hit briefly before backing off to
repeat the loop. This lets you get safe hits in while avoiding being punished when they
charge you so you thrust reactively rather than being the aggressor. Alternatively, you
can dodge then punish (either dodge in the correct direction or pick a weapon with more
range for those encounters). Another option is crossbows or magic for those types of
enemies where you are at range and thus safer and can get free hits and easily kill due
to their low health values or dodge away (usually through) their attack and then punish
while they can’t dodge your bolt/magic.
Jump attacks and charged attacks are really good for poise breaking basic mobs and bosses.
Sometimes charged attacks are superior to back attacks when sneaking up on an enemy. For
instance, early on if your back attack cannot 1-shot normal soldiers you’ve snuck up on
charge your R2 attack. When it hits many weapons will poise break them letting you then
finish them with a back attack. A normal initial back attack would have let them get up
after and potentially fight you back incurring some slight risks as consequence. Charged
attacks also prevent enemies from falling off ledges when they poise break. Great for
situations like the Caelid Fort that has the lionmane type enemy at the base so you don’t
accidentally knock soldiers down into the boss arena that you will then have to fight in
addition to the boss later if they survive the initial hit from a backstab that would have
knocked them down.
Night Maiden’s Mist is a very strong low cost low requirement spell even melee can use
for groups of trash mobs or for blocking off players routes in PvP. It has virtually no
scaling from almost anything thus meaning even a non-magic user can get optimal usage out
of it. It also penetrates high defenses like slimes and is a great way to deal dmg to
large enemies while also swapping back to your normal pattern and trying to make sure
they stay in its range while you fight them normally as it persists for a while such as
using melee (hence ideal for large enemies, not so much so for smaller).
Miracles are extremely flask efficient. A blue flask healing with miracles will get you
much more health than a red flask. Great for exploring even for a non-magic melee user.
HP regen are also incredibly efficient ways of passively healing and mitigating otherwise
accumulated dmg during exploration and there are some low stat options available early
such as Bestial Vitality. It can also help offset some of the severity of poison/rot.
You can reset your build if you feel like it isn’t working for you after beating Renalla
boss at academy. Simply go back to her boss room after with the right item which you get
several of per playthrough.
Rolling in rot water causes you to get dirty and thus rot will build up even if you get
out for a period of time. Try to not roll in such waters.
If you visit the beast sanctuary via D’s warp early you can find Ragadon’s Soreseal early
which just requires running past some mobs south of this sanctuary. Its the building with
harpies and ghosts near the giant dragon and a site of graces. If you go west, instead,
you can run past the dragons to find a shack with a merchant. This merchant sells beast
repellant torch which causes most animal enemies (except bears/crawdead) to be passive
unless you hit them. You can then walk past those enemies if you simply don’t want to fight
them or hate fighting them (ex. many people seem to hate fighting dogs and find them hard/
obnoxious… apparently) or you can charge attack them one at a time and then stagger lock
beating them 1vs1 with a headstart.
Roderika at the shack with the red hood unlocks the ability to upgrade spirit ashes. Make
sure to revisit her and then talk to her near smith at Roundtable Hold. May have to reload
that location a few times to progress her dialogue far enough to use her services when she
arrives.
Faith is arguably the next best investment after vigor. Even the lower basic versions of
many buffs are comparable to heavily investing in a comparable offensive stat while the
defensive buffs range from very strong to honestly overpowered in the right situations (ex.
Barrier of Gold). Even for a melee build just having 24 faith gives you access to the
majority of great buffs and also decent healing miracles (read back to what I said about
miracle efficiency vs crimson flask).
Some enemies like miners resist 1-h attacks so 2-h your weapon. Even better, stab them in
the back or use magic/throwables on them and they will take massive dmg and die very easily.
A few points in FP an let you get a lot more mileage out of each blue flask and magic/
miracles/ash of war. This is because it doesn’t require much mind investment to get a good
FP boost but cerulean naturally heal far more FP than you start with in any build.
Fia’s Questline Guide:
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Written by Bob Adams
These are the steps that you need to complete Fia’s quest:
* Talk to Fia in the Roundtable Hold and receive her blessing.
* Once you get to the Altus Plateau, go ahead and speak to Fia to get the Weathered
Dagger.
* Give the dagger to D, Hunter of the Dead in the Roundtable Hold.
* Return to find D murdered by Fia in the room just past Smith Master Hewg.
* Complete the Ranni quest to the point where she gives you the Carian Inverted
Statue.
* Use the statue in the Carian Study Hall and make your way through to get the
Cursemark of Death.
* Head to the Deeproot Depths through the coffin in the Siofra Aqueduct or the
Cathedral of Forsaken shortcut below Leyndell. Climb the roots in the Nameless
Eternal City and fight the Fia’s Champion bosses.
* Give her the Cursemark of Death then enter the Deathbed Dream to defeat Lichdragon
Fortissax.
* Collect the Mending Rune of the Death Prince and her outfit from her body.
* If you gave D’s armor set to his twin in the Siofra Aqueduct, he’ll kill her,
but also you can receive his sword and get D’s armor set back if you reload the
and return.
-=Should You Hug Fia?=-
* You first encounter with Fia in Roundtable Hold which is essentially the Firelink
Shrine of Elden Ring. From the main room with the Table of Lost Grace, head through
the doorway to the right of Diallos, then proceed through the door opposite.
Fia is sitting on a bed close to a large open fire.
* When you first approach Fia and talk to her, she’ll ask to “hold you”. It’s a bit
of an odd request, all things considered, so you’re probably wondering what the catch is.
*If you agree to let Fia hold you, you’ll receive the Baldachin’s Blessing item, a
consumable that temporarily boosts Poise. The trade-off is that Fia gives you a minor
HP debuff until you use the item. You can return to her for more Baldachin’s Blessings
whenever you need. Refusing her offer means you won’t get the item or start her quest.
How to Beat the Astel Boss:
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Lion Greatbow with Radahn’s Spears.
The spears receive a 20% passive damage bonus just from holding the bow, and they
do 20% more damage against Gravity type enemies (which Astel belongs to).
The strategy is pleasingly simple. You spam “Radahn’s Rain” from a safe distance
and watch Astel’s HP melt like a butter on a hot pan.
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