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 Elden Ring Cheats

Elden Ring

Cheat Codes:
Submitted by: David K.

How do you get the Spirit Calling Bell?:
Written by besselhz15

Guide to where find the Spirit Calling Bell to summon spirits.

-=How do you get the Spirit Calling Bell in Elden Ring?=-
After speaking to your maiden, Melina, and acquiring the ability to 
summon Torrent, return to the Church of Elleh Site of Grace – where 
you met the first merchant, Kale.
When you get there, a witch named Renna will call you and ask to have 
a word. She’ll ask if you can summon your horse Torrent, which you can. 
Simply answer the question with ‘I can call the spectral steed’, and 
she’ll grant you two items that once belonged to Torrent’s former master.
The Spirit Calling Bell is the tool that will allow you to call on 
these souls to help you in the fight. You can also acquire the same 
bell from the Twin Maiden Husks at the Roundtable Hold when you get there.
Renna will also give you your first summon: Lone Wolf Ashes. This one 
summons three large spectral wolves that can pull aggro, distract enemies, 
or keep a boss occupied while you dish out damage.

How to get Margits Shackles and beat Margit the Fell Omen:
Written by andersnik

-=How to get Margit’s Shackles=-
In the ravine between western and eastern Limegrave you just jump down 
using your mount and you will find a small cave along the wall on the west 
side. Bloody Fingers Nerijus guards the cave, you can fight him or run. Go 
inside, kill/run past some undead in the first room, be aware of the bell 
alarms in front of the grass. There will be a passage to your left and it 
will take you to a room where, believe it or not, Patches is the boss. 
You’ll see a chest, loot it, and it’ll trigger the fight with Patches. Get 
him down to half health and he will plead for his life. DO NOT KILL HIM. 
Just stand there, he will calm down. Leave the dungeon and come back and 
he will have a shop open. He sells an item called Margit’s shackles, which 
when used will completely immobilize Margit for a while. Only can be used 
in the first phase, before Marget gets out the hammer and can only be 
used to interrupt the attacks once.
-=How to beat Margit, the Fell Omen=-
The first phase of this fight will be Margit attacking in large sweeping 
strikes. They will chain two or three strikes together in a chained combo 
which you need to be sure to back away quickly from. There will be a moment 
where Margit holds it’s staff back behind him, this is your signal to back 
away. Keep a middle distance, if you get to far Margit will use a dashing 
attack in which you need to dodge or if you have enough stamina, block with 
a shield.
Be careful circling behind Margit for too long. Its gross tail thing is a 
weak point but it can also use it to stagger you. Stick to the rule of not 
being greedy and only hitting the tail once or twice before rolling away.
For the second phase it starts around 60% health. Margit will summon either 
a dagger, a sword, or a hammer. The hammer will close out a series of chained 
attacks mostly.. When you see Margit raise the hammer back away quickly, 
dodging underneath the boss isn’t an option.
Alternatively, Margit will throw two daggers in rapid succession, before 
pulling a hammer for a crushing overhead attack. Again, the daggers can be 
easily dodged by rolling to the side whereas the hammer requires you to back 
away quickly.
Finally, the sword. Like the daggers, the sword will be used to potentially 
start a chain attack from Margit. Like the staff thing used in phase one, 
Margit will use the sword in big sweeping attacks. The best counter for this 
is to back away and use ranged attacks. You can easily be caught up in this 
if you’re dodging them.
Once Margit is dead you’ll recieve 9,000 runes and a Talisman Pouch. 
Have fun in Stormveil Castle!

How to Get All 6 Endings in 1 Playthrough!:
Written by Nickk

This guide will tell you which quests to do and what NPCs are needed for those 
quests. You can look up those NPC’s quest line. I’m just telling you how to get 
all 6 endings in this one.

How to Get All Endings
-=First: The NPC=-
All the NPCs needed are : Ranni the witch, Fia, brother Corhyn/Goldmask, 
Dungeater and Hyetta (she is optional but you can do her quest for extra lore).

* Ranni is needed for Age of the Stars ending.
* Fia is needed for Age of Duskborn
* Brother Corhyn/Goldmask are needed for Age of Order
* Dungeater is needed for The Blessing of Despair Ending.
* Hyetta is optional for The Frenzy Flame ending.
* And 1 ending you can get for beating the game.

I started doing Ranni’s quest after the Academy and had no problem doing other 
quests side by side, so I recommend you to start at the same point.

-=Second: What to know to not lock yourself out of other endings=-
* In order to not get locked out of other 5 endings you have to do Millicent’s 
  quest line, which gives you Miquella’s needle to undo the frenzy flame ending 
  so you can choose other endings.
* If you want to save Melina, get the frenzy flame first before beating the 
  Mountaintop of the giant. Getting the flame won’t get you the achievement, 
  you still have to beat the game and touch the thing at the end.
* If you don’t want to save Melina, you can skip Millicent’s quest line, get 
  other 5 endings first then go for the Frenzy Flame ending. Remember to make 
  a save before choosing the endings.

Millicent’s quest line is highly recommended by me since it leads you to the 
hardest and most broken boss in th Souls series, which I’m sure will be nerfed
in the future.

-=Last: Choosing the ending=-
If you have done all the quests and have all the items needed, you should have 3 
runes from Fia, Dungeater and Corhyn, along with Miquella’s needle in your key item.

* After beating the game, take the grace, remember to take the grace or you won’t 
  be able to get back in the boss room, copy your save, then choose the Frenzy 
  Flame ending.
* Reload your save, now you still can’t choose other endings, but this is when we 
  use the needle, go to the optional boss Dragon Placidusax room. THIS IS WHERE YOU 
  USE THE NEEDLE. Don’t just run in, when you teleport in, use the needle immediately.
  Then you can beat the boss for its remembrance, or if he’s too tough you can come back 
  later, he’s optional.

After using the needle, go back to the boss room, make another copy of your save, 
this save will let you choose between the other 5 endings.

How to Kill The Elden Beast:
Written by Kotuz
1.For the best chance to beat the Elden Beast, your recommended level should be 
120 and up, with weapons of +22 or higher. Keep in mind this is a “bare minimum” 
score, and it’s not going to be easy regardless.
2.The Elden Beast is actually healed by Holy damage, so for god’s sake, don’t use 
it! It’s also fairly robust against Magic, Fire and Lightning damage, though not 
to the point where you should entirely respect to avoid these. Standard weapon damage 
will do the most against the Beast, so work with that.
3.Speaking of which, the cracked, glowing area on the Beast’s belly is a weakness 
that takes extra damage from all attacks. It’s not a huge difference and it’ll put 
you right in the danger zone, but it’s worth keeping in mind should the opportunity 
4.It’s also, unfortunately, entirely immune to just about every status effect, 
including Bleed, Frostbite, Scarlet Rot, Poison and all the others. Don’t bother trying 
to apply these, they’ll never work.
5.You’ll start off in the arena some distance away from the Elden Beast – use this 
chance to heal, buff or summon before getting into the fight properly.
6.The Elden Beast isn’t just a tank with a ton of health, it’s also quite hard to get 
to. It leaps and flies through the air, “swims” through the ground, and can rapidly 
reposition itself to the entire opposite end of the battlefield in an instant. You’ll 
spend much of this boss fight just trying to catch the damn thing, even if you’re a 
ranged spell caster. Summons can help to distract it or pin it down, but there’s no real 
way around the fact that much of this is a chase.
7.Speaking of which, if you’re sprinting towards it – and you will be – make sure you 
have some Stamina ready by the time you reach it. There’s no point making a mad dash 
across the arena, only to be too tired to attack or evade when you get close.
8.For offensive strategy, spells with a wide AOE are always a good option, as the Elden 
Beast is a giant target (if you can get it to stop moving). Spells that fire multiple 
projectiles are even better, as something this big will get hit by most of them, if not 
9.At 50% health or less, some of the Elden Beast’s attacks become a little more elaborate, 
usually by combining multiple attacks in some way. It’s not distinct enough to be a proper 
Phase 2, but it’ll be worth being on your guard once you’re past this threshold.
10.The Elden Beast can have its poise broken, but good luck – it’ll take a while to do 
and you’ll need to work on it constantly.

Useful Tips for Beginners:
* Go in a different direction and come back later. Mark the area where you’re stuck 
  at on the map with an icon to remind you to go back there. I use the sword icon to let 
  me know there’s still fighting/exploring to do at that grace.

* Simply exploring a different area can help make leveling up not feel like a grind, since 
  you’re progressing and finding random stuff.

* Summon some help. There’s always a decent chance you summon someone that’s just hella strong.

* Level Vigor and endurance first.

* Only go for the minimal required damage stats to actually be able to use the weapons you 
  want to as they wont have any decent scaling at your lower level and is going to get more 
  from just raw upgrades- so save the damaging stats for later. Ya know for when the weapons 
  actually begin to scale later on in the game.

* Once you have sufficient Vigor/Endurance/Mind for your build, then you work on everything 

-=Important note=-
When you always explore everything in every area you are easily op for most bosses until 

How to Defeat Margit Boss:
Depending on how you count there’s about 40 bosses you can fight as your first boss. Margit 
is the first big challenge but there’s plenty of easier bosses.

* Go somewhere else first, get a bit of experience with the mechanics. Margit is really hard, 
  probably harder than the real boss of the castle he’s guarding. Go clear out some catacombs 
  or something first as a warmup
* Use spirit summons. The game is balanced around you having a distraction for the bosses 
  (if you can’t use them yet, check back at Church of Elleh and see if you forgot to talk 
  to somebody…).
* Use a big weapon (or a greatshield) and do jump attacks / heavy attacks when you get a 
  chance and you’ll stagger him in a couple of hits.
* He’s weak to fire and bleed damage so if you can get access to that somehow (e.g. find 
  the crafting recipe for Blood Grease or Fire Grease, find/buy a lacerating weapon, etc)
  you’ll have an easier time.

Guide for Newbies:
Level Vigor to 60 ASAP. Doesn’t matter if you are a warrior or magic user. Level vigor. 
It matters most and not dying equals winning, even if only slightly slower. The only way 
you lose in this game is by dying, not by the enemy dying slightly slower. The more health 
you have to buffer mistakes the more mistakes you can make before it is truly a fatal 
mistake. Further, it also means the more opportunities to recover from failed recovers 
like being punished trying to heal giving you another chance to try to recover vs simply 
being dead.

Going with the above offense scales very poorly with direct intentional investment. This 
means putting points in Str/Dex for physical builds or Int/Faith for magical builds. The 
core growth comes from your weapon’s upgrade level which ranges from +0 to +25 for common 
and +0 to +10 for unique weapons (somber stone, blahblah whatever material will let you 
know the difference). At lower upgrade levels the scaling is poor, so poor in fact its 
almost worthless to gain further attack from investing in those stats explicitly. This 
reinforces the level health first then when done with health level your offensive stat 
approach as by that point your weapon/catalyst (catalyst = magic casting weapon) will 
start to get better scaling from having been upgraded several times over. Still, it needs 
to be pointed out that aside from niche situations the typical scaling for both melee and 
magic is usually around a difference peak of +100% over what you would see with literally 
0 stat investment. Thus you will usually see it go from 0~100% extra AR for such investment. 
In contrast, HP starts around 400 and goes up to 1900 at 60 Vigor meaning a 475% growth 
over base value and can be achieved even in the first region of the game as there is no 
scaling bias like with low weapon upgrades thus meaning you get full value asap. Thus, 
see str, dex, int, faith as “milestones” to “equip / cast” a given weapon or spell rather 
than for sake of boosting your dmg by some measly 20%.

Don’t focus on heavy armor. Light roll is powerful, but even if you aren’t aiming for a 
light roll heavier armor isn’t worth the necessary stat investment until you’re all but 
done with your other stat investments due to how the math works out. This has resulted 
in the meme “fashion souls” because anything aside from literally naked or the lightest 
of armors will produce almost identical results with regards to both PvE and PvP 
survivability. You don’t truly start to see a difference until you stack defenses 
particularly high like 60%, 75%, 90%, etc. If you want to understand why do a little quick 
math project. Take someone dealing 100 dmg and someone with 2000 HP receiving that dmg. 
Compare armor values at 20%, 40%, 60%, etc. and figure out the # of hits to kill that 
target. You might be surprised at what results below 60% give you and the best armors 
typically only get to around 45%. Also be aware that almost all defensive talisman are 
extremely heavily nerfed in PvP damage calculations to avoid super tank abuse. Some spell 
buffs are nerfed in PvP as well, but some are still decent after while others are not 
nerfed at all and extremely powerful (like the elemental basic and advanced dmg negation 
buffs which can cripple casters or flame abusers, etc.).

If you have issues hitting some enemies because they move consider alternatives. Birds, 
dogs, and imps tend to look for player input and try to evade and punish. You can counter 
with shield > block > hit or thrust attacks as one option. Thrust attacks are great vs a 
horse rider, too, as it staggers them and then you can hit briefly before backing off to 
repeat the loop. This lets you get safe hits in while avoiding being punished when they 
charge you so you thrust reactively rather than being the aggressor. Alternatively, you 
can dodge then punish (either dodge in the correct direction or pick a weapon with more 
range for those encounters). Another option is crossbows or magic for those types of 
enemies where you are at range and thus safer and can get free hits and easily kill due 
to their low health values or dodge away (usually through) their attack and then punish 
while they can’t dodge your bolt/magic.

Jump attacks and charged attacks are really good for poise breaking basic mobs and bosses. 
Sometimes charged attacks are superior to back attacks when sneaking up on an enemy. For 
instance, early on if your back attack cannot 1-shot normal soldiers you’ve snuck up on 
charge your R2 attack. When it hits many weapons will poise break them letting you then 
finish them with a back attack. A normal initial back attack would have let them get up 
after and potentially fight you back incurring some slight risks as consequence. Charged 
attacks also prevent enemies from falling off ledges when they poise break. Great for 
situations like the Caelid Fort that has the lionmane type enemy at the base so you don’t 
accidentally knock soldiers down into the boss arena that you will then have to fight in 
addition to the boss later if they survive the initial hit from a backstab that would have 
knocked them down.

Night Maiden’s Mist is a very strong low cost low requirement spell even melee can use 
for groups of trash mobs or for blocking off players routes in PvP. It has virtually no 
scaling from almost anything thus meaning even a non-magic user can get optimal usage out 
of it. It also penetrates high defenses like slimes and is a great way to deal dmg to 
large enemies while also swapping back to your normal pattern and trying to make sure 
they stay in its range while you fight them normally as it persists for a while such as 
using melee (hence ideal for large enemies, not so much so for smaller).

Miracles are extremely flask efficient. A blue flask healing with miracles will get you 
much more health than a red flask. Great for exploring even for a non-magic melee user. 
HP regen are also incredibly efficient ways of passively healing and mitigating otherwise 
accumulated dmg during exploration and there are some low stat options available early 

such as Bestial Vitality. It can also help offset some of the severity of poison/rot.

You can reset your build if you feel like it isn’t working for you after beating Renalla 
boss at academy. Simply go back to her boss room after with the right item which you get 
several of per playthrough.

Rolling in rot water causes you to get dirty and thus rot will build up even if you get 
out for a period of time. Try to not roll in such waters.

If you visit the beast sanctuary via D’s warp early you can find Ragadon’s Soreseal early 
which just requires running past some mobs south of this sanctuary. Its the building with 
harpies and ghosts near the giant dragon and a site of graces. If you go west, instead, 
you can run past the dragons to find a shack with a merchant. This merchant sells beast 
repellant torch which causes most animal enemies (except bears/crawdead) to be passive 
unless you hit them. You can then walk past those enemies if you simply don’t want to fight 
them or hate fighting them (ex. many people seem to hate fighting dogs and find them hard/
obnoxious… apparently) or you can charge attack them one at a time and then stagger lock 
beating them 1vs1 with a headstart.

Roderika at the shack with the red hood unlocks the ability to upgrade spirit ashes. Make 
sure to revisit her and then talk to her near smith at Roundtable Hold. May have to reload 
that location a few times to progress her dialogue far enough to use her services when she 

Faith is arguably the next best investment after vigor. Even the lower basic versions of 
many buffs are comparable to heavily investing in a comparable offensive stat while the 
defensive buffs range from very strong to honestly overpowered in the right situations (ex. 
Barrier of Gold). Even for a melee build just having 24 faith gives you access to the 
majority of great buffs and also decent healing miracles (read back to what I said about 
miracle efficiency vs crimson flask).

Some enemies like miners resist 1-h attacks so 2-h your weapon. Even better, stab them in 
the back or use magic/throwables on them and they will take massive dmg and die very easily.

A few points in FP an let you get a lot more mileage out of each blue flask and magic/
miracles/ash of war. This is because it doesn’t require much mind investment to get a good 
FP boost but cerulean naturally heal far more FP than you start with in any build.

Fia’s Questline Guide:
Written by Bob Adams

These are the steps that you need to complete Fia’s quest:

* Talk to Fia in the Roundtable Hold and receive her blessing.
* Once you get to the Altus Plateau, go ahead and speak to Fia to get the Weathered 
* Give the dagger to D, Hunter of the Dead in the Roundtable Hold.
* Return to find D murdered by Fia in the room just past Smith Master Hewg.
* Complete the Ranni quest to the point where she gives you the Carian Inverted 
* Use the statue in the Carian Study Hall and make your way through to get the 
  Cursemark of Death.
* Head to the Deeproot Depths through the coffin in the Siofra Aqueduct or the 
  Cathedral of Forsaken shortcut below Leyndell. Climb the roots in the Nameless 
  Eternal City and fight the Fia’s Champion bosses.
* Give her the Cursemark of Death then enter the Deathbed Dream to defeat Lichdragon 
* Collect the Mending Rune of the Death Prince and her outfit from her body.
* If you gave D’s armor set to his twin in the Siofra Aqueduct, he’ll kill her, 
  but also you can receive his sword and get D’s armor set back if you reload the 
  and return.

-=Should You Hug Fia?=-
* You first encounter with Fia in Roundtable Hold which is essentially the Firelink 
Shrine of Elden Ring. From the main room with the Table of Lost Grace, head through 
the doorway to the right of Diallos, then proceed through the door opposite. 
Fia is sitting on a bed close to a large open fire.

* When you first approach Fia and talk to her, she’ll ask to “hold you”. It’s a bit 
of an odd request, all things considered, so you’re probably wondering what the catch is.

*If you agree to let Fia hold you, you’ll receive the Baldachin’s Blessing item, a 
consumable that temporarily boosts Poise. The trade-off is that Fia gives you a minor 
HP debuff until you use the item. You can return to her for more Baldachin’s Blessings 
whenever you need. Refusing her offer means you won’t get the item or start her quest.

How to Beat the Astel Boss:
Lion Greatbow with Radahn’s Spears.

The spears receive a 20% passive damage bonus just from holding the bow, and they 
do 20% more damage against Gravity type enemies (which Astel belongs to).

The strategy is pleasingly simple. You spam “Radahn’s Rain” from a safe distance 
and watch Astel’s HP melt like a butter on a hot pan.

How to Beat Maliketh:
* Stay calm and watch how animations, panic rolling is the worst thing you can do  
  for this boss.
* Exploit his weakness, if you have a weapon with high frost buildup, use it.
* Use the spirit that will do the most damage, not take the most hits. When he brings 
  out destined death most of if not all the spirits will die almost immediately. I 
  would use black knife tiche or banished knight Oleg over the mimic, unless your 
  confident that the mimics damage will stack faster than these two will.
* Dont chug, most of his attacks are designed to take half your health and then drain 
  the rest, do you need to use your flasks sparingly.

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