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Enter The Backrooms
Cheat Codes:
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Submitted by: David K.
How to Beat Levels 0-3:
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Written by AkotoLmao
This guide is for starters like myself. And I would like to make
this guide for people who are just starting off the game. I would
be thankful to have this guide when I have just started the game.
-=Starting Off, the Basics=-
So, you're beginning to play The Backrooms. As a The Backrooms fan
myself, I pretty much love the game. And I recommend it. Anyways,
less talking and more instructions.
-=Controls=-
Move controls: W A S D (The regular ones)
Crouch: Ctrl (I think it could be control specific so it's Left-Ctrl)
Run: (Left) Shift
Meditate: Space-bar
Check detailed info: H
Pause: Esc
Interact: E
Flashlight toggle: F
Healing/Almond Water: 1
Sanity/Book: 2
Stamina/Sugar: 3
Battery: 4
Special item: 5
You can always change up the controls in settings.
I would recommend setting the rendering distance at 8-15 depending on
your RAM. But you can set it to lower than 8 if you want some more
horror experience.
Meditate every 30 seconds in levels 0-2. Meditation helps to keep your
Sanity up. When sanity lowers down, there will be more likely that more
enemies will spawn around you. So keep an extra eye on the Sanity bar.
Checking detailed info (Pressing H) is very useful. You can see your
health, sanity, and stamina without having to meditate or heal to check.
But it's suggested to turn it off if you want more of a realistic
experience.
When you're running from an enemy, have sugar ready. Since the stamina
bar decreases, you have to stay still for it to recharge.
Always keep 3 sugars in your inventory.
There will be also notes scattered around the levels. To trace the
notes, crouch down and interact (Left Ctrl and E). Notes are more of a
collective part of the game and don't interact with the gameplay at all.
Also note, never. And I mean NEVER stand on a trap door that says !->FUN<-1
with a lot of smiles. Since if you do, you will just torture yourself and
die.
You know that you're near a door when you see a blue particle flying
around. The particle will show where the nearby door is. Follow it. And
there you'll find your door.
If you see a chair, use it. Chairs act as a save file for the game. And
note that the game doesn't auto-save itself. It only saves when you have
traveled to an another level or have sat on a chair. So keep that in mind
when you're going to exit the game.
-=Level 0=-
This level is the starter level, and it is perfect for grinding loot for
a good head start. Start opening boxes and everything related. Only go to
the next level once you have 2 almond waters, 3 sugars, 1 book, 4 batteries,
(optional) and a special item which is a lantern.
Level 0 is known for the least entity count and is a good room to start
off with. If you start seeing eyes on walls. Then it's a sign that you should
start to meditate pretty quickly.
Never go up to any entity, even if it seems innocent. The only entity that
you can come close to is the entity that looks like a buff concrete man with
hair. Those are basically like Minecraft villagers, they can't hurt you but
they can trade with you.
There are also artifacts on every level. In this level, each artifact gives
a 20% boost to your maximum stamina. So it's good to collect 2-4 of these
artifacts before going to the next level. Since running is essential in this
game.
-=Level 1=-
Alright. So here it starts to get a bit more difficult. And you'll encounter
a new creature which is called the Smiler. You'll know what entity it is once
you start getting weird smiley faces floating on your screen. The only way to
defeat the entity is to start to meditate, not move, and it will go away by
itself. If you move around and heal your sanity with books, it will only get
worse.
At this level, it's important to have batteries since there are now more
creatures which are called Dullers. Dullers make the room get darker when
they are closer to you. Two hits from the Dullers will kill you. The first
way to avoid them is to point the flashlight at them and walk away as far
as possible, then run away and eat 1 sugar cube of stamina when your stamina
ends. And run until your stamina ends. The second way of making them go away
is to let them damage you, then drink some almond water.
The artifacts on this level increase the maximum battery level on your
flashlight. Each artifact gives you a 20% boost on that. It is recommended
that you have 2-3 of those artifacts before going to the next level.
Before going to the next level, prepare a lot of sugar cubes and almond
water. Since the next level is harder than Level 1.
-=Level 2=-
Level 2 can make you feel claustrophobic, but don't worry, this level is just
the beginning of medium hardness. Here you want to collect as much more
resources for your next level. Since Level 3 is hell for a beginner.
In Level 3 Dullers spawn much more frequently.
Level 2 is similar to Level 1 but it just requires faster reactions than
before.
Each artifact on Level 2 decreases the spawn rate of enemies by 5%. And that
is very good since on Level 3 there's a lot of enemy spawning.
It is recommended to take 4-6 of these artifacts before going to Level 3.
-=Level 3=-
Now you're in the beginner's hell, or at least that's what I call it.
Dullers are like flies, they come even more frequently than before. It is
recommended to meditate every 20-30 seconds. Since the spawning rate of
Dullers is increased the lower sanity you have.
You might see elevators that look like doors, but they are not. Each
interaction with the fake elevator will cause 50 damage to your character.
It is significant damage since the spawning rate of Dullers. There's also
will be random moths that will attack you. And there's no way to avoid them.
So be prepared to heal yourself once you get attacked.
In this level, it is very important to have sugar cubes and almond water,
since they give you a significant advantage against enemies.
The artifacts on Level 3 increase your maximum health. Each artifact gives
a 20% bonus to your max health. It is recommended to take 3-5 of these
artifacts before going to the next level.
Since health is valuable in Level 4.
-=How to Beat Level 8=-
Written by melbiza
To beat level 8 you have to walk 100 units. Now a unit is a form of speed
the faster you go the more units you get. To look at you're units press G.
This will show you're stats.
The units are in the bottom left corner of the screen. In level 8 just chose
a way and stay on it. If you find the open spaces go in them they are useful.
But the webbed rooms are bad they slow you down.
Use rifts to save you're progress. Because there is a event that makes you
turn the other way and gets rid of all you're items!
Note: Beware of dullers!
How to Edit Your Save Files:
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Written by yez
Delve into the depths of ‘Enter The Backrooms’ with this detailed guide on
save file editing. Whether you’re looking to tweak your game experience or
simply explore the mechanics behind the scenes, this guide will serve as
your compass through the labyrinth of game files.
-=Where to find your save file=-
* On Windows the save files can be found in
* Disk (Usually C):\Save\Enter The Backrooms
* This is also where the screenshots folder found from the camera button at
the main menu is.
* The save files are six .txt files;
- achievements.txt
- arcadeScores.txt
- boxes.txt
- journal.txt
- keys.txt
- stats.txt
* These are in folders which correlate with the save:
- Enter The Backrooms\Sandbox Mode
- Enter The Backrooms\Save 1
- Enter The Backrooms\Save 2
- Enter The Backrooms\Save 3
* stats.txt
This is the file that holds general information about the player.
* Line 1 (int)
The seed used to generate each level, a random value generated when the save
is created.
* Line 2 (string)
- The level the player is currently in, can be one of these values
(case sensitive):
- Level -10
- Level -9
- Level -8
- Level -7
- Level -6
- Level -5
- Level -4
- Level -3
- Level -2
- Level -1
- Level -0
- Level 0
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Level 13
- Level 14
- Level 15
- Level 16
- Level 17
- Level 18
- Level 19
- Level 20
- Level 21
- Level 22
- Level 23
- Level 24
- Level 25
- Level 26
- Level 27
- Level 28
- Level 29
- Level 30
- Level 31
- Level 32
- Level 33
- Level 404
- Level 9007199256740992
- Level Fun =)
- The Blackout
- The Electroscape
- The End
- The Hub
- The Whiteout
- Zenith
- Defaults to “Level 0.” Any value but these will take you to a new empty level with
the name of what you put in.
- Trying to spawn in the hub will take the player to level 9 instead.
* Line 3 (float)
- The X position of the player, shown by the debug (G) menu. Defaults to 50.0.
* Line 4 (float)
- The Y (vertical) position of the player, a lower Y value is higher.
- Shown by the debug (G) menu.
* Line 5 (float)
- The Z position of the player, shown by the debug (G) menu.
- Defaults to 50.0.
* Line 6 (float)
- The horizontal rotation of the player, in radians. Shown by the debug (G) menu.
- A rotation of 0 is facing towards -Z, a rotation of p/2 is facing towards -X, a
rotation of p is facing towards +Z, and a rotation of 1.5p is facing towards +X.
* Line 7 (float)
- The vertical rotation of the player, in radians.
- A rotation of 0 is facing forwards, a rotation of p/2 is facing directly down,
and a rotation of -p/2 is facing directly up.
* Line 8 (float)
- The % stamina of the player, shown by the debug (G) menu, but always shown as a bar.
- Defaults to 100.0.
* Line 9 (float)
- The % health of the player, shown by the debug (G) menu, also shown through screen and
sound effects at low health.
- Defaults to 100.0.
* Line 10 (float)
- The % sanity of the player, shown by the debug (G) menu, also shown as a bar when
meditating.
- Defaults to 70.0.
* Line 11 (float)
- The % battery life of the player, shown as a bar when the flashlight is enabled.
- Defaults to 100.0.
* Line 12 (float)
- The % maximum stamina of the player, defaults to 100.0.
* Line 13 (float)
- The % maximum health of the player, defaults to 100.0.
* Line 14 (float)
- The % maximum sanity of the player, defaults to 100.0.
* Line 15 (float)
- The % maximum battery life of the player, defaults to 100.0.
* Line 16 (int)
- The amount of almond water the player has.
* Line 17 (int)
- The amount of books the player has.
* Line 18 (int)
- The amount of sugar the player has.
* Line 19 (int)
- The amount of batteries the player has.
* Line 20 (int)
- The first special item the player has, can be one of these values:
-14 (Start Hallucination)
-13 (Start Event)
-12 (Spawn Mender)
-11 (Spawn Corruptor)
-10 (Spawn Snair)
-9 (Spawn Faceling)
-8 (Spawn Insanity)
-7 (Spawn Sentient Rift)
-6 (Spawn Deathmoth)
-5 (Spawn Boiled)
-4 (Spawn Partygoer)
-3 (Spawn Smiler)
-2 (Spawn Clump)
-1 (Spawn Duller)
1 (Broken Pocketwatch)
2 (Firesalt Bomb)
3 (First Aid Kit)
4 (Energy Drink)
5 (Withering Map)
6 (Sacred Lantern)
7 (Corrupted Rift)
8 (Soft Headband)
9 (Deathmoth Pheromones)
10 (Cursed Die)
11 (No-Clippers)
12 (Royal Rations)
13 (Memory Jar)
14 (Pocket Console)
15 (Soul Armor)
- Any value but these will just have no special item.
* Line 21 (int)
- The amount of Level 0 artifacts the player has.
* Line 22 (int)
- The amount of Level 1 artifacts the player has.
* Line 23 (int)
- The amount of Level 2 artifacts the player has.
* Line 24 (int)
- The amount of Level 3 artifacts the player has.
* Line 25 (int)
- The amount of Level 4 artifacts the player has.
* Line 26 (int)
- The amount of Level 5 artifacts the player has.
* Line 27 (int)
- The amount of Level 6 artifacts the player has.
* Line 28 (int)
- The amount of Level 7 artifacts the player has.
* Line 29 (int)
- The amount of Level 8 artifacts the player has.
* Line 30 (int)
- The total time played on the save, in seconds.
* Line 31 (int)
- The total distance traveled on the save, 3281 = 1 meter.
* Line 32 (int)
- The amount of boxes opened on the save.
* Line 33 (int)
- The amount of artifacts collected on the save.
* Line 34 (int)
- The amount of deaths on the save.
* Line 35 (float)
- The X position of the center of the players no-clippers region.
* Line 36 (float)
- The Y position of the center of the players no-clippers region,
defaults to 1000000.
* Line 37 (float)
- The Z position of the center of the players no-clippers region.
* Line 38 (int)
- The second special item the player has, same as line 20.
* Line 39 (int)
- The third special item the player has, same as line 20.
* Line 40 (int)
- The equipped bag, can be one of these values:
- 0 (Plastic Bag)
- 1 (Nylon Bag)
- 2 (Backpack)
- 3 (Duffel Bag)
- Any value but these will throw an ArrayIndexOutOfBoundsException.
* achievements.txt
- The progress for each achievement, represented as floats that
range from 0 to 1.
* arcadeScores.txt
- The highest scores for each arcade game played;
- Line, Game
- 1, Snake
- 2, Runner
- 3, Fireball
- There is a fourth value but i don’t know what it is.
* boxes.txt
- A completely blank text file.
* journal.txt
- A list of bools representing each journal page collection.
* keys.txt
- A list of books representing each level key was collected.
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