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Erannorth Chronicles
Cheat Codes:
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Submitted by: David K.
Console Commands:
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First make sure to have a character active and in a game:
* F10 to open/close the console.
* Type UnlockAllEnemies
The following are the most common commands, and usually require a
character to be active.
-=Modder’s Shell Commands=-
* You can toggle show/hide the Modders Shell by pressing F10
* You can press the Up Arrow key to repeat the previous Command
-=Supported Commands=-
CreateCard [Cardname]
- ie. CreateCard Ale, will create 1 copy of Cardname to the Players Hand.
AddCard [Cardname]
- will add 1 copy of Cardname to the Players Deck or Inventory if it
is Equipment.
DefineCard [1 liner Card Definition]
- will create a new card & add it to the Action Database for the duration
of the run
RemoveCard [Cardname]
- will remove Cardname from the Card Database (if this card is part of a
tdb file just for the duration of the run)
EmptyDeck
- will completely Empty the player’s Deck & Discard their Hand
ReshuffleAll
- will force a Deck Reshuffle
ModifyMastery[Mastery],X
- will modify the players Mastery
Example: ModifyMasteryHuman,4 will give +4 Human Mastery (This can be
used for custom races & classes as well. It can also be used to Modify
the player’s tokens)
Example: ModifyMasteryTokens,5 will give the player 5 tokens
CloneCard [Cardname]
- will retrieve the definition of Card with an included ReUseArtwork
statement, to quickly edit and create a variant of Cardname.
StartEvent [Event ID]
- will fire up the event with ID = Event ID. i.e StartEvent Adventurer
Corpse I
NextNode [Node]
- will set the upcoming Node of the Stage to [Node] or to [Event ID].
i.e NextNode Elite
JumpToNode [num]
- will set the current node index to [num] ie JumpToNode 1, will
return player back to DungeonEntry
JumpToStage [num]
- will set the current stage index to [num] ie JumpToStage 3, will
jump the player to Stage 3
KillAll
- will kill all enemies in the node
TriggerAmbush
- will convert an encounter into an Ambush encounter
ReDefine [One-liner Card Definition]
- will either define or replace the card with the same name name.
SmartCast [Cardname]
- will use Card Name on the optimal target among [First Enemy, First
Ally or You] (as would right-clicking the card in your hand)
CreateEnemy [Enemy Name – Lv X]
- will spawn this Enemy in the battlefield if the Enemy/Level
combination exist in the EnemyDB
-=Save Commands=-
You can manually Save the Game Progress using the Modder’s Shell only
when a character is active using: SaveProgress [Savename]
Example: SaveProgress Jonathan
You can manually Load a Game Progress using the Modder’s Shell only in
Main Menu with no character active using: LoadProgress [Savename]
Example: LoadProgress Jonathan
If you end up having too many you can find these saves and delete
them manually in
x:\Users\[Username]\AppData\LocalLow\Spyridon Thalassinos\Erannorth Reborn
as they’ll too sync with Cloud.
Teacher and Locations:
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Written by 2COMFY
Guilds and Secret societies is required to access teachers.
Teachers will teach you up to their level in a expertise and
actions from that expertise.
-=Locations=-
* Aeromancy(12), Llanvale, Day
* Aeromancy(3), Thaumar, Day
* Affliction(12), Grysbog, Night
* Affliction(14), Hirdwood, Night
* Affliction(16), Grysbog, Night
* Alchemy(1), Lanmerih, Day
* Alchemy(12), Xahn, Day
* Alchemy(16), Thaumar, Day
* Alchemy(3), Barrow’s Bay, Night
* Alchemy(5), Nidwald’s Descent, Day
* Angelic Magic(14), Arboris, Day
* Angelic Runes(14), Volgstead, Day
* Blood Magic(18), Fort Crooklaw, Night
* Blood Magic(3), Misthold, Night
* Blood Magic(7), Innford, Night
* Combat(1), Vanburg, Night
* Combat(14), Fort Crooklaw, Day
* Combat(18), Barrow’s Bay, Day
* Combat(7), Nidwald’s Descent, Day
* Conjuration(7), Xahn, Day
* Diplomacy(14), Xahn, Day
* Diplomacy(18), Fort Harrow, Day
* Diplomacy(3), Fort Crooklaw, Day
* Diplomacy(5), The Twin Pillars, Day
* Diplomacy(7), Rivermoor, Day
* Esotericism(12), Skarfjord, Day
* Esotericism(3), Thaumar, Day
* Esotericism(5), Rivermoor, Day
* Geomancy(14), Celaenor, Day
* Hunting(1), Celaenor, Day
* Hunting(16), New Ulnathiir, Day
* Hunting(16), Tethyar, Day
* Hunting(5), Nereis, Day
* Hydromancy(12), Celaenor, Day
* Hydromancy(16), Jorunfjord, Day
* Hydromancy(5), Glenfield, Day
* Illusions(7), Nrekveil, Night
* Infernal Magic(12), Volgstead, Night
* Infernal Magic(16), Lucina, Night
* Intimidate(1), Herman’s Rest, Day
* Intimidate(12), Jorunfjord, Night
* Intimidate(18), Fort Crooklaw, Day
* Intimidate(7), Pelton, Day
* Invention(14), Roverford, Day
* Invention(18), Albruk, Day
* Invention(3), Arboris, Day
* Invention(7), Fort Harrow, Day
* Leadership(12), Albruk, Day
* Leadership(16), Roverford, Day
* Leadership(3), Mournvale, Day
* Leadership(7), New Ulnathiir, Day
* Marksmanship(18), Llanvale, Day
* Marksmanship(3), Mirai, Day
* Nature Magic(1), Hirdwood, Day
* Nature Magic(14), Rivermoor, Day
* Nature Magic(7), Oakstead, Day
* Necromancy(1), Herman’s Rest, Night
* Necromancy(18), Glenfield, Night
* Necromancy(5), Innford, Night
* Necromancy(7), Geirsver, Night
* Nobility(12), Glenfield, Day
* Nobility(14), Skarfjord, Night
* Nobility(16), Crowhaven, Day
* Nobility(3), Black Market, Day
* Nobility(5), Lucina, Night
* Perform(14), Grysbog, Night
* Perform(3), Celaenor, Night
* Perform(7), Misthold, Night
* Pyromancy(1), Jarakkal Oasis, Day
* Pyromancy(7), The Twin Pillars, Day
* Religion(1), Lucina, Day
* Religion(18), The Twin Pillars, Day
* Religion(5), Jorunfjord, Day
* Research(18), Fort Harrow, Day
* Rituals(12), Nidwald’s Descent, Night
* Rituals(14), Crowhaven, Night
* Rituals(16), Crowhaven, Night
* Rituals(3), Mournvale, Night
* Seduction(12), Black Market, Day
* Seduction(16), Albruk, Night
* Seduction(18), Albruk, Day
* Seduction(3), Seagull’s Rest, Day
* Seduction(5), Barrow’s Bay, Day
* Seduction(7), Geirsver, Day
* Shadow Magic(18), Lanmerih, Night
* Shadow Magic(3), Barrow’s Bay, Night
* Shadow Magic(5), Innford, Night
* Stealth(14), Jarakkal Oasis, Night
* Stealth(18), Black Market, Night
* Stealth(7), Roverford, Night
* Subterfuge(1), Misthold, Night
* Subterfuge(1), Oakstead, Day
* Subterfuge(5), Lucina, Night
* Survival(1), Lanmerih, Day
* Survival(12), New Ulnathiir, Day
* Telepathy(14), Fort Harrow, Day
* Telepathy(7), Arboris, Day
* Thievery(1), Innford, Night
* Thievery(16), Crowhaven, Night
* Thievery(16), Vanburg, Day
* Trade(16), Albruk, Day
* Trade(5), Roverford, Day
* Witchcraft(1), Lanmerih, Night
* Witchcraft(12), Vanburg, Night
* Witchcraft(18), Llanvale, Night
* Witchcraft(5), Oakstead, Night
Beginners Tips:
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-=Building a Character=-
* Regardless of character try one with at least 11 in agi/wis and 14 in
int (yes even a character whos mostly doing damage with slashing/
piercing/blunt), the extra card draw and AP can be paramount to
surviving early levels. Memories of past life background will give you
another +1 card draw.
* I would go for a class/race combo with a minimum deck size no bigger
then 24 while still new. A class/race with decent starting AP can also
be helpful for early game. Starting out you should have (around) 11AP
and 5 hand size.
* Starting kits are important. Try to go for one that has a CC component
(like fossil talisman) or a way to restore AP (like the manacube thing).
If your class/race doesn’t have that option go for a weapon (or two) so
you at least will be drawing cheap damage cards every turn.
Optional – Combat is an amazing starter skill (yes even spell casters). It
has a huge variety of equipment it gives you access to as well as solid
defense cards (and gives you access to adrenaline surge a great early game
option to restore your AP). One of the cheapest perks in the game also
increases stuns caused by combat by +1. And a fair number of combat
equipment items inflict stun, ensuring you will draw CC cards every single
turn.
-=Before You Start Your First Battle=-
* Equip your starting kit! Cut your deck down to minimum size. Cards that
cost 3-4+ are probably going to be too expensive to be worth playing
early on so I would cut those first.
* Check out the shop! If your gamemode allows it, hitting up the shop
right away can be a good idea. You are looking for low/no expertise
equipment items. Something like enforcers cloak (heal every turn) is a
great early game pickup. You may also want to check out consumables.
Items to heal, or some of the no expertise wands can be really helpful
(wand of despair for freeze, wand of woodland ally for an early game
ally/bonus damage source)
* Check the leyline of the area you are about to do! Trying to go into
an area where a majority your cards are starting out at minus damage
is not going to be a good time. Likewise try to chase areas where you
will do bonus damage.
* Check what enemies you are going to fight. Again… This is something
that comes with experience. But if you have a bleed focused deck and
are going to be going to a graveyard (with lots of skeletons who are
very resistant to bleed) its not going to be a good time.
-=In Battle=-
So you just entered a battle and are looking down the barrel of three
enemies who are all doing different things. Well what do you do and who
do you attack?
* Figure out the targets you are prioritizing first. Generally the ones who
are going to be damaging you but early game maladies can be run enders (log
trap/lamenet etc). You can alt+left click on an enemy intent to see more in
detail what it does.
* Enemies change intents as they take damage. You won’t always have enough
damage to kill all the enemies right away. So your best bet is to do damage
and minimize damage. An enemy may decide to try to heal or shield themselves
after taking so much damage. Once these intents change to a non-threatening
one, focus on the enemies who are still attacking you! Try not to over
commit resources to just one target. Keep in mind every enemy is different.
Animals for example get mad when they take damage and do MORE damage, so
sometimes the best way to minimize damage from animals is to leave them
alone until you can kill them.
* You can drag enemies around to change the order they will act in. This
is a paramount mechanic of the game. If an enemy is flanking (reduces your
defense) and another enemy is attacking, the one attacking should be in
front of the one flanking. Just for me personally I usually drag enemies
in order of which are the scariest. So if I land a stun on an enemy…He’s
not a threat to me this turn so I throw him into the back of the pile.
* Pay attention to the damage each of them are doing. Not all enemies are
created equal some hit much harder then others. These targets should be
priority. The only caveat to this rule is make sure to check how much
damage your attack will do before you use it! (you can pick up a card
and hover over an enemy to see the estimated damage). You might be missing
that the enemy is super resistant to your attack and its at a large negative!
In that case you are better off focusing on a couple of the smaller guys
whos intents you actually have a fair chance of changing.
* Deciding what you are keeping/discarding can be important as well. While
some modes automatically discard your hand down to a certain size, the
cards you keep can be key to your next turn. In addition if your current
battle is about to be over, you may want to “stack your hand” for the
upcoming battle. Make sure you go into it with one of your stronger cards/
CC options. In addition you have the ability to shuffle your deck once a
turn. If you have already drawn all your best cards but are only halfway
through your deck… You may want to shuffle it.
* Dont forget consumables! I hope you brought along some items to restore
AP and or inflict CC.
* Allies can be important regardless of build. Many enemies use an intent
called single combat where they attack your ally. If you don’t have an
ally they will flank you (reduce defense) then attack. At the very least
having SOMETHING on the board can help absorb a couple single combats
(and it also damages the enemy back!). Wand of woodland ally is a great
pickup that any character early will benefit from.
-=Random Stuff=-
Finally… If you are trying to play the game as a “roguelike” I would recommend
you dont until you are more experienced! If you die to a fight reload and see
if you can play it better. When I was new I kept dying at level 2-5 and making
a new character. I figured I play a lot of strategy/card games, I’m good at
other games so roguelike MUST be the way to play. But I was wrong, reloading
and figuring out how to play fights I died to was very important to me learning
and improving as a player. I would STRONGLY recommend you get at least 1-2
games under your belt WITH reloading just so you can build a better
understanding overall of how the game and its complex mechanics work.
In addition if you are playing it as a roguelike and still have enemies with
hidden intents you are basically just rolling the dice. A HUGE part of this
game is knowing what the enemy will be doing and reacting accordingly to it.
Having 4 enemies who all say “unknown intent” and trying to play as a
roguelike is probably just going to lead to frustration. There is a console
command to unlock all intents which I would also recommend if you are getting
frustrated (I used it, no regrets.).
Honestly I wouldn’t even recommend playing as a roguelike period unless you
already had a fair number of games under your belt and really wanted an extra
self challenge. Personally I will play it now that I have hundreds of hours
into the game but I am bringing my A game with builds/expertise I already
have a good understanding of and chasing areas/quests I know before even
entering my deck is good against.
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