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 Erannorth Chronicles Cheats

 
   
 
 
Erannorth Chronicles

Cheat Codes:
------------
Submitted by: David K.

Console Commands:
-----------------
First make sure to have a character active and in a game:

* F10 to open/close the console.
* Type UnlockAllEnemies

The following are the most common commands, and usually require a 
character to be active.

-=Modder’s Shell Commands=-
* You can toggle show/hide the Modders Shell by pressing F10
* You can press the Up Arrow key to repeat the previous Command

-=Supported Commands=-
CreateCard [Cardname]
- ie. CreateCard Ale, will create 1 copy of Cardname to the Players Hand.

AddCard [Cardname]
- will add 1 copy of Cardname to the Players Deck or Inventory if it 
  is Equipment.

DefineCard [1 liner Card Definition]
- will create a new card & add it to the Action Database for the duration 
  of the run

RemoveCard [Cardname]
- will remove Cardname from the Card Database (if this card is part of a 
  tdb file just for the duration of the run)

EmptyDeck
- will completely Empty the player’s Deck & Discard their Hand

ReshuffleAll
- will force a Deck Reshuffle

ModifyMastery[Mastery],X
- will modify the players Mastery
  Example: ModifyMasteryHuman,4 will give +4 Human Mastery (This can be 
  used for custom races & classes as well. It can also be used to Modify 
  the player’s tokens)
  Example: ModifyMasteryTokens,5 will give the player 5 tokens

CloneCard [Cardname]
- will retrieve the definition of Card with an included ReUseArtwork 
  statement, to quickly edit and create a variant of Cardname.

StartEvent [Event ID]
- will fire up the event with ID = Event ID. i.e StartEvent Adventurer 
  Corpse I

NextNode [Node]
- will set the upcoming Node of the Stage to [Node] or to [Event ID]. 
  i.e NextNode Elite

JumpToNode [num]
- will set the current node index to [num] ie JumpToNode 1, will 
  return player back to DungeonEntry

JumpToStage [num]
- will set the current stage index to [num] ie JumpToStage 3, will 
  jump the player to Stage 3

KillAll
- will kill all enemies in the node

TriggerAmbush
- will convert an encounter into an Ambush encounter

ReDefine [One-liner Card Definition]
- will either define or replace the card with the same name name.

SmartCast [Cardname]
- will use Card Name on the optimal target among [First Enemy, First 
  Ally or You] (as would right-clicking the card in your hand)

CreateEnemy [Enemy Name – Lv X]
- will spawn this Enemy in the battlefield if the Enemy/Level 
  combination exist in the EnemyDB

-=Save Commands=-
You can manually Save the Game Progress using the Modder’s Shell only 
when a character is active using: SaveProgress [Savename]

Example: SaveProgress Jonathan

You can manually Load a Game Progress using the Modder’s Shell only in 
Main Menu with no character active using: LoadProgress [Savename]

Example: LoadProgress Jonathan

If you end up having too many you can find these saves and delete 
them manually in 
x:\Users\[Username]\AppData\LocalLow\Spyridon Thalassinos\Erannorth Reborn 
as they’ll too sync with Cloud.




Teacher and Locations:
----------------------
Written by 2COMFY

Guilds and Secret societies is required to access teachers. 
Teachers will teach you up to their level in a expertise and
actions from that expertise.

-=Locations=-
* Aeromancy(12), Llanvale, Day
* Aeromancy(3), Thaumar, Day
* Affliction(12), Grysbog, Night
* Affliction(14), Hirdwood, Night
* Affliction(16), Grysbog, Night
* Alchemy(1), Lanmerih, Day
* Alchemy(12), Xahn, Day
* Alchemy(16), Thaumar, Day
* Alchemy(3), Barrow’s Bay, Night
* Alchemy(5), Nidwald’s Descent, Day
* Angelic Magic(14), Arboris, Day
* Angelic Runes(14), Volgstead, Day
* Blood Magic(18), Fort Crooklaw, Night
* Blood Magic(3), Misthold, Night
* Blood Magic(7), Innford, Night
* Combat(1), Vanburg, Night
* Combat(14), Fort Crooklaw, Day
* Combat(18), Barrow’s Bay, Day
* Combat(7), Nidwald’s Descent, Day
* Conjuration(7), Xahn, Day
* Diplomacy(14), Xahn, Day
* Diplomacy(18), Fort Harrow, Day
* Diplomacy(3), Fort Crooklaw, Day
* Diplomacy(5), The Twin Pillars, Day
* Diplomacy(7), Rivermoor, Day
* Esotericism(12), Skarfjord, Day
* Esotericism(3), Thaumar, Day
* Esotericism(5), Rivermoor, Day
* Geomancy(14), Celaenor, Day
* Hunting(1), Celaenor, Day
* Hunting(16), New Ulnathiir, Day
* Hunting(16), Tethyar, Day
* Hunting(5), Nereis, Day
* Hydromancy(12), Celaenor, Day
* Hydromancy(16), Jorunfjord, Day
* Hydromancy(5), Glenfield, Day
* Illusions(7), Nrekveil, Night
* Infernal Magic(12), Volgstead, Night
* Infernal Magic(16), Lucina, Night
* Intimidate(1), Herman’s Rest, Day
* Intimidate(12), Jorunfjord, Night
* Intimidate(18), Fort Crooklaw, Day
* Intimidate(7), Pelton, Day
* Invention(14), Roverford, Day
* Invention(18), Albruk, Day
* Invention(3), Arboris, Day
* Invention(7), Fort Harrow, Day
* Leadership(12), Albruk, Day
* Leadership(16), Roverford, Day
* Leadership(3), Mournvale, Day
* Leadership(7), New Ulnathiir, Day
* Marksmanship(18), Llanvale, Day
* Marksmanship(3), Mirai, Day
* Nature Magic(1), Hirdwood, Day
* Nature Magic(14), Rivermoor, Day
* Nature Magic(7), Oakstead, Day
* Necromancy(1), Herman’s Rest, Night
* Necromancy(18), Glenfield, Night
* Necromancy(5), Innford, Night
* Necromancy(7), Geirsver, Night
* Nobility(12), Glenfield, Day
* Nobility(14), Skarfjord, Night
* Nobility(16), Crowhaven, Day
* Nobility(3), Black Market, Day
* Nobility(5), Lucina, Night
* Perform(14), Grysbog, Night
* Perform(3), Celaenor, Night
* Perform(7), Misthold, Night
* Pyromancy(1), Jarakkal Oasis, Day
* Pyromancy(7), The Twin Pillars, Day
* Religion(1), Lucina, Day
* Religion(18), The Twin Pillars, Day
* Religion(5), Jorunfjord, Day
* Research(18), Fort Harrow, Day
* Rituals(12), Nidwald’s Descent, Night
* Rituals(14), Crowhaven, Night
* Rituals(16), Crowhaven, Night
* Rituals(3), Mournvale, Night
* Seduction(12), Black Market, Day
* Seduction(16), Albruk, Night
* Seduction(18), Albruk, Day
* Seduction(3), Seagull’s Rest, Day
* Seduction(5), Barrow’s Bay, Day
* Seduction(7), Geirsver, Day
* Shadow Magic(18), Lanmerih, Night
* Shadow Magic(3), Barrow’s Bay, Night
* Shadow Magic(5), Innford, Night
* Stealth(14), Jarakkal Oasis, Night
* Stealth(18), Black Market, Night
* Stealth(7), Roverford, Night
* Subterfuge(1), Misthold, Night
* Subterfuge(1), Oakstead, Day
* Subterfuge(5), Lucina, Night
* Survival(1), Lanmerih, Day
* Survival(12), New Ulnathiir, Day
* Telepathy(14), Fort Harrow, Day
* Telepathy(7), Arboris, Day
* Thievery(1), Innford, Night
* Thievery(16), Crowhaven, Night
* Thievery(16), Vanburg, Day
* Trade(16), Albruk, Day
* Trade(5), Roverford, Day
* Witchcraft(1), Lanmerih, Night
* Witchcraft(12), Vanburg, Night
* Witchcraft(18), Llanvale, Night
* Witchcraft(5), Oakstead, Night




Beginners Tips:
---------------
-=Building a Character=-
* Regardless of character try one with at least 11 in agi/wis and 14 in 
  int (yes even a character whos mostly doing damage with slashing/
  piercing/blunt), the extra card draw and AP can be paramount to 
  surviving early levels. Memories of past life background will give you 
  another +1 card draw.
* I would go for a class/race combo with a minimum deck size no bigger 
  then 24 while still new. A class/race with decent starting AP can also 
  be helpful for early game. Starting out you should have (around) 11AP 
  and 5 hand size.
* Starting kits are important. Try to go for one that has a CC component 
  (like fossil talisman) or a way to restore AP (like the manacube thing).
  If your class/race doesn’t have that option go for a weapon (or two) so 
  you at least will be drawing cheap damage cards every turn.

Optional – Combat is an amazing starter skill (yes even spell casters). It 
has a huge variety of equipment it gives you access to as well as solid 
defense cards (and gives you access to adrenaline surge a great early game 
option to restore your AP). One of the cheapest perks in the game also 
increases stuns caused by combat by +1. And a fair number of combat 
equipment items inflict stun, ensuring you will draw CC cards every single 
turn.

-=Before You Start Your First Battle=-
* Equip your starting kit! Cut your deck down to minimum size. Cards that 
  cost 3-4+ are probably going to be too expensive to be worth playing 
  early on so I would cut those first.
* Check out the shop! If your gamemode allows it, hitting up the shop 
  right away can be a good idea. You are looking for low/no expertise 
  equipment items. Something like enforcers cloak (heal every turn) is a
  great early game pickup. You may also want to check out consumables.  
  Items to heal, or some of the no expertise wands can be really helpful 
  (wand of despair for freeze, wand of woodland ally for an early game 
  ally/bonus damage source)
* Check the leyline of the area you are about to do! Trying to go into 
  an area where a majority your cards are starting out at minus damage 
  is not going to be a good time. Likewise try to chase areas where you 
  will do bonus damage.
* Check what enemies you are going to fight. Again… This is something  
  that comes with experience. But if you have a bleed focused deck and 
  are going to be going to a graveyard (with lots of skeletons who are 
  very resistant to bleed) its not going to be a good time.

-=In Battle=-
So you just entered a battle and are looking down the barrel of three 
enemies who are all doing different things. Well what do you do and who 
do you attack?

* Figure out the targets you are prioritizing first. Generally the ones who 
are going to be damaging you but early game maladies can be run enders (log 
trap/lamenet etc). You can alt+left click on an enemy intent to see more in 
detail what it does.

* Enemies change intents as they take damage. You won’t always have enough 
damage to kill all the enemies right away. So your best bet is to do damage 
and minimize damage. An enemy may decide to try to heal or shield themselves 
after taking so much damage. Once these intents change to a non-threatening 
one, focus on the enemies who are still attacking you! Try not to over 
commit resources to just one target. Keep in mind every enemy is different. 
Animals for example get mad when they take damage and do MORE damage, so 
sometimes the best way to minimize damage from animals is to leave them 
alone until you can kill them.

* You can drag enemies around to change the order they will act in. This 
is a paramount mechanic of the game. If an enemy is flanking (reduces your 
defense) and another enemy is attacking, the one attacking should be in 
front of the one flanking. Just for me personally I usually drag enemies 
in order of which are the scariest. So if I land a stun on an enemy…He’s 
not a threat to me this turn so I throw him into the back of the pile.

* Pay attention to the damage each of them are doing. Not all enemies are 
created equal some hit much harder then others. These targets should be 
priority. The only caveat to this rule is make sure to check how much 
damage your attack will do before you use it! (you can pick up a card 
and hover over an enemy to see the estimated damage). You might be missing 
that the enemy is super resistant to your attack and its at a large negative! 
In that case you are better off focusing on a couple of the smaller guys 
whos intents you actually have a fair chance of changing.

* Deciding what you are keeping/discarding can be important as well. While 
some modes automatically discard your hand down to a certain size, the 
cards you keep can be key to your next turn. In addition if your current 
battle is about to be over, you may want to “stack your hand” for the 
upcoming battle. Make sure you go into it with one of your stronger cards/
CC options. In addition you have the ability to shuffle your deck once a 
turn. If you have already drawn all your best cards but are only halfway 
through your deck… You may want to shuffle it.

* Dont forget consumables! I hope you brought along some items to restore 
AP and or inflict CC.

* Allies can be important regardless of build. Many enemies use an intent 
called single combat where they attack your ally. If you don’t have an 
ally they will flank you (reduce defense) then attack. At the very least 
having SOMETHING on the board can help absorb a couple single combats 
(and it also damages the enemy back!). Wand of woodland ally is a great 
pickup that any character early will benefit from.

-=Random Stuff=-
Finally… If you are trying to play the game as a “roguelike” I would recommend 
you dont until you are more experienced! If you die to a fight reload and see 
if you can play it better. When I was new I kept dying at level 2-5 and making 
a new character. I figured I play a lot of strategy/card games, I’m good at 
other games so roguelike MUST be the way to play. But I was wrong, reloading 
and figuring out how to play fights I died to was very important to me learning 
and improving as a player. I would STRONGLY recommend you get at least 1-2 
games under your belt WITH reloading just so you can build a better 
understanding overall of how the game and its complex mechanics work.

In addition if you are playing it as a roguelike and still have enemies with 
hidden intents you are basically just rolling the dice. A HUGE part of this 
game is knowing what the enemy will be doing and reacting accordingly to it. 
Having 4 enemies who all say “unknown intent” and trying to play as a
 roguelike is probably just going to lead to frustration. There is a console 
command to unlock all intents which I would also recommend if you are getting 
frustrated (I used it, no regrets.).

Honestly I wouldn’t even recommend playing as a roguelike period unless you 
already had a fair number of games under your belt and really wanted an extra 
self challenge. Personally I will play it now that I have hundreds of hours 
into the game but I am bringing my A game with builds/expertise I already 
have a good understanding of and chasing areas/quests I know before even 
entering my deck is good against.
 

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