FlyFF

Codes Enemies Mmorpg Mmorpg Simulation Adventure Open-World
GenreRPG, Fantasy, Free to Play, MMORPG, Simulation, Adventure, Massively Multiplayer, Anime/Manga, Open World ReleasedDec 25, 2005 DevBlastMx PublisherBlastMx PlatformPC, Browser, iOS, Android
FlyFF screenshot

Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20. Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people.GAMEPLAY: Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master. Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used. Combat Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic. PvP Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, then they must confirm the duel first unless they are within the PvP Arena, a free-for-all environment found on all servers. Player killing is allowed only on the Yetti server and carries a high penalty. SOCIAL SYSTEMS: Lord System Introduced in version 12, the Lord system allows eligible players to be voted as the Lord of their server for 2 weeks. Players must have obtained Hero or Master status to qualify as a Lord candidate. While a Lord, a player may introduce a number of events on the server. Lords are taxed between 0 to 20% on all NPC purchases and returns and are given a portion of all player taxes. 10% of eligible voters must participate in the Lord vote for a Lord to be chosen. To vote for a candidate, a player must be at least level 60 and must have logged in to the game within the last 30 days. Each player may only vote for one candidate per election. Party System Players who join a party gain increased experience and loot. A lone player does not benefit from or harm a party. A party starts as a Regular Party, in which experience is distributed evenly among party members in the same location. At level 10, the party becomes Advanced, at which point experience can be distributed to players based on their amount of damage done. An Advanced Party may have up to 8 players; having this many players in a party increases player experience with each monster killed during training. Guild System Guilds allow players to socialize; players within a guild can chat with each other and many in-game activities are guild-based. Guilds have a hierarchical chain of command, consisting of the Master/Leader, Kingpins, Captains, Supporters, and Rookies. The guild master may change the permissions for guild members, allowing members to withdraw items or money from the guild bank, rank-up or de-rank other members, and be paid daily. Guilds are able to choose an emblem and cloak to represent themselves and have the use of a warehouse. When a guild reaches the appropriate guild level, increased by supporting the guild through quest items and Penya, the guild master may create guild cloaks at a cost that sport the guild's symbol. A large amount of Flyff end-game content is guild-related. Guild Siege This event, held on Saturday in channel 1 of each server, allows guilds to compete in a free-for-all environment. A total of 8 Guilds may enter, and each Guild may have 10 players. To compete, the Guild leader must place a bid; the 8 highest bidders compete. Clockworks War The Clockworks War is a guild dungeon that guilds of any level may enter a single time. If the guild fails against the dungeon boss, its players may reattempt to win as many times as necessary for a time period of one hour. Only one guild is permitted inside the Clockworks Arena at a time. Couple System The couple system, implemented in Version 13, allows a marriage-style connection between two characters. Characters who become a couple are granted special buffs and skills and receive gifts with new couple level gained. Mentor/Pupil System The Mentor/Pupil system, implemented in Version 15, allows any player level 91 or above to take on any character who has not completed their second Job Change as a pupil after completing the mentor qualification quest. This Mentor/Pupil bond provides a special bonus to experience gained by both mentor and pupil while both characters are logged on to the same server. Additionally, upon the pupil reaching certain level marks, the mentor gains 'Mentor Points'; as the mentor gains more of these points, additional pupils may be taken on, to a maximum of 3 pupils when over 100 Mentor Points are gained. These additional pupils grant increases to the experience bonus of the mentor; the other pupils' experience bonus' remain unchanged. While no action apart from the initial bonding is necessary within the Mentor/Pupil relationship, mentors are encouraged to help their pupils with advice, quests, and/or occasional gifts. If at any time either pupil or mentor becomes dissatisfied, the player may cancel the bond. The Mentor Points of a mentor who loses all pupils returns to 0 and must be regained through new Mentor/Pupil bonds. OTHER GAME SYSTEMS: Events Events involving rare drops and extra experience are held almost every week by the gamemaster team. Maintenance is held every Tuesday evening (gPotato) and Thursday noon (FlyFF PH). Collector System Re-Introduced in version 11, the Collector System allows players to collect rare and unique game items through the use of a Collectors. Private Shops Players can open private shops, in which held items can be sold at any price. Other players can enter these shops and purchase the items within, with the purchase money transferred to the shop owner's inventory. Raising Pets Players may keep seven types of Raised Pets, which start out as eggs that may be dropped by any Masquerpet level 20 and above. An egg can be hatched by the Pet Tamer NPC after feeding the egg 50,000 pet feed. To evolve a pet, players must complete quests given by the Pet Tamer. Pets must also be fed to keep them alive. Each Raised Pet has five levels and three appearances. A player accompanied by a pet receives additional stat points based on the type of pet. Elements Monsters are generally associated with a particular in-game elements, of which there are five. Each element is vulnerable to one element and resistant to another. Weapons and armor can be "elemented", conferring advantages against monsters of some types and disadvantages against others; many aggressive spells are also elemented. Cash Shop Flyff uses a micropayment system through which users can obtain 'Game Cash'. Game Cash can be exchanged for premium items not otherwise available in the game, including clothing, potions, different kinds of scrolls and pick-up pets. DEVELOPMENT: In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December. TECHNICAL DEVELOPMENT: Game mechanics Aeonsoft employs its own in-house core technology. The world object engine uses load balancing middle-ware, multi-thread and parallel game logic processing. The 3D flying engine uses faster process with vector and collide mesh and 3D space divided by Octree System. Its network sync engine utilities packet optimization by object move estimation, client-side sync calculation, and object move calibration processes.

Source: RAWG.io Game Database
Press / to search, Esc to clear
Contents: Press Alt+ to navigate
Cheat Codes:
------------
Submitted by: conner54

Easy Penya, items, and experience

----------------------------------
Talk to Paul in the first city. He will ask you to get twenty wings. Kill twenty
bat creatures and you will gain experience for the kills, their items, and Penya.
You will also get 100 Penya after you talk to Paul.
↑ Top

Double jump

------------
The following double jump trick can end up as a higher jump depending on how many
enemies you have. First get an enemy that cannot kill you, like the Aibat. Make 
the monster follow you. You must be running or walking (recommended). When the 
monster screeches, jump. The monster will attack you in the air and you will jump
a second time. This can be used to get up in trees and on tall houses.
↑ Top

Color chat text

----------------
Type /s #c #[RRGGBB] [message], with hexadecimal values for red, green and blue.
↑ Top

Bold chat text

---------------
Type #b[message]. 
↑ Top

Underlined chat text

---------------------
Type #u<message>. 
↑ Top

Extra emoticons

----------------
Type the following characters to display the corresponding emoticon in your message.

Angry anime symbol: !0
Light bulb: !1
Three tears above head: !2
Help: !3
Agro monster: !4
!: !5
Dizzy: !6
Strange icon: !7
Pink heart: !8 
↑ Top

Windowed mode

--------------
Use a text editor to edit the "neuz.ini" file in the "\galanet\flyff" directory. Add 
the line "sunkist 1" to the file. Then, press [Alt] + [Enter] during game play to 
switch to windowed mode. 
↑ Top

Change BGM without being patched

---------------------------------
Go to the game's installation folder (usually, "C:\Program Files\NetGames\Flyff"). Make
a shortcut of the "Neuz.exe" file on the desktop. Go to the desktop and right-click on 
the shortcut for the "Neuz.exe" file. Select "Properties" and you will see: 

   "C:\Program Files\NetGames\Flyff\Neuz.exe". 

Add a space and the word sunkist in the field so it now appears as: 

   "C:\Program Files\NetGames\Flyff\Neuz.exe" sunkist 

You are now ready to edit the BGM of the game. When you play, just use the shortcut for
the "Neuz.exe" file and not the "Flyff.exe" because this will patch it. 

Note: Do not use the patcher; just -the shortcut of neuz.exe. Patch the game at least 
once a week to get updates.
↑ Top

Custom starting popup message

------------------------------
Use a text editor to edit the "notice_ENG" file in the "\galanet\flyff\client" folder.
Enter any desired message to see it appear when you start the game.
↑ Top

Play multiple accounts on one PC

---------------------------------
Use the following trick if you have multiple accounts and want to transfer items from
one account to another; or you want to party your other account but do not have another
player or have only one PC. Create two or more accounts under Windows. You must first 
run the game in Windows mode or it will not work as well. Make sure you have the shortcut
to the game on your Desktop. Start FlyFF by double clicking it. Log in and such, then 
jump back out to your Desktop afterwards, and right click the FlyFF shortcut. Click 
"Run As" then choose another account that you wish to run it. You will now have two 
accounts loaded. 
Note: This is only recommended for those who have a high end PC, fast Internet 
connection and at least 512 MB RAM.
↑ Top

Make penya fast

----------------
This cheat is really easy. all you have to do is go to the mars mine. once inside 
go to the very last room (actually second to last i think) you will have to pass 
giant mutant boss bang and things like that. the enemies in the second to last 
room are called vice vediques i think, if not something around the name of that. 
If you kill them you get lvl 27 armor. sell that in flaris for 7k each or more.
↑ Top

Bold and Underlined Typing

---------------------------
In the chat box simply put #b or #u before they writing you would like to have bold
or underlined

#b Hello!
#u Hi!
or you can make it so half of your writing is bolded or underlined
Hello #u Mr.#b Happy Dude!


Play in Windowed Mode:
----------------------
Open your GalaNetFlyFF folder. Open neuz.ini in notepad. Add the line: 
"sunkist 1" (without quotes) and you can press [Alt]+enter in game to play in a window.


Typing in Color:
----------------
To type in color insert #c #xxxxxx (text), where the xxxxxx represents an HTML Color
Code (ie FF0000). This can be used in normal messages, shouts, and User Shop titles.

Example: /s #c #0000FF BUYING SLAINS!

Result: A shout is made in blue text saying BUYING SLAINS! 
(note there are two blank spaces between the #c and the HTML color code)


Hint:
-----
Submitted by: Danielle Marie Roller

In flyff if you have a transform (ex lawolf trans) and a no disguise, you can go through
the mas mine and go to the end without being attacked by those pesky angry giants.


No Walking:
-----------
* Jump in the air.
* While in the air hold forwards and right or forwards and left.
* When u land ur char will start to move in a circle without feet moving.
* Keep holding forward and wat ever either left or right (which ever your choice was).
* Press the other button while still holding the others down to turn the otherway.


Jumping Very high Without Scroll of Velocity:
---------------------------------------------
You Must Have Many Monsters Attacking you (But not high lvls) do not use any weapons 
just your hand after mobbing try running and jumping on the misses and you will jump 
so high! When not Try doing it again, its very Fun Go try it!
↑ Top
Rate this page:

Submit your codes!

✍ Contribute
Having codes, cheats, hints, tips, trainer or tricks we don't have yet?

Cheatbook Analysis

📑 16 sections📝 929 words🕐 ~5 min📅 Jan 2013
⚡COMPLEXITY 33%
📊DEPTH 90%
CodesEnemiesMMORPG
🎮 includes codes, enemies, mmorpg
💬Summary: Comprehensive guide featuring item lists, tips and strategies. Covers Easy Penya, items, and..., Change BGM without being..., Underlined chat text and 5 more sections.
🔖Topics: neuz, top, exe, shortcut, jump, without

Players Also Search

🔍 5 similar