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From Glory To Goo Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
From Glory To Goo | |
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From Glory To Goo
Cheat Codes:
------------
Submitted by: David K.
Tips to Start Easy:
-------------------
Written by -VG- Napster
Definitely start on a lower difficulty and with longer durations. It will
make understanding the game much easier and less frustrating.
I like to start with 2-3 hab structures, each with 8 habs built in a square
formation with a hole in the middle, totaling 24 habs as quickly as possible.
Ensure there’s just enough energy and water to sustain them. Then, after the
first hab or between the 2nd and 3rd sections, build mines for crystal. While
doing this, focus on leveling up the captain and scout. While scouting,
prioritize finding ORE as it’s your next goal.
Play around with delaying ship upgrades until after the 1st wave. If you have
enough crystal, consider using it earlier for more resource generation or ship
weapons. Don’t underestimate the power of ship upgrades, especially the weapons,
as with enough energy, they can almost clear an entire wave.
Get a barracks down before the first wave and aim to have at least 8-10 units.
You don’t need to place towers everywhere; 1-2 units can defend points well
with patrol commands, saving resources. When you get the indicator for the 1st
wave, start building towers and walls.
Try to expand and gain as much ground as you feel comfortable with. If overwhelmed,
expand less. Later on, place towers or units at points where needed, particularly
at the edges of your base to defend against flyers. Keep in mind that only the
first tower you have access to can shoot at air units.
Make sure your main HQ building does not touch any other building. Surround your
HQ main building with roads; if a worker needs to pass through a building, they’ll
slow down. Leave enough space so you can build roads from the HQ in every needed
direction.
Unless you’re very lucky with captain upgrades, unlock harder-hitting units for
later waves. The 2nd tower you get access to is strong against tougher enemies,
so prioritize building it. Use mines, as they’re strong when combined with walls
and towers.
Getting used to this setup will quickly increase your resources and lead to a
strong economy start. Focus on managing your resources efficiently, researching,
and building your population. Adjust your strategy based on the situation, and
don’t overproduce; prioritize what’s necessary in terms of water and power.
You’ll learn when to research and prioritize population or unit production as
you progress. Temporary towers may be necessary at times, but focus on efficiency
and resource management.
Try the roboticist captain. Faster build speed, cheaper units, can get an upgrade
to potentially spawn free units with each cycle. It also starts with a skyranger,
one of the fast flying units you can use to scout locations and kite enemies to
where you want them.
Also, don’t use connectors if you don’t want-a line of walls also works. It’s
more expensive, but also provides power while being harder to destroy. You can
substitute in gates where need be to pass units thru and surround essential
buildings like thumpers with the same walls you used to provide power out to them.
Useful Tips and Tricks:
-----------------------
Flamers can damage your own units and the flamer for your hero unit can hurt others
as well, I’ve been using flamers in group of 3 or 4 and having them roam together
with no one else, you can also use them as a wall of sorts if you can’t build any
in a area a line of flamers can hold off most goo boys easily
Leveling your hero is really important as it can solo most early waves just by kiting
the enemy, I tend to use my hero as a single one man army running around leveling as
fast as I can to 5 or 6 while I’m building and then use the spawning units as a
defense army
The poison grenade(who doesn’t love chemical warfare?) seems to be VERY strong and
can really wreck hordes allow them to get on a building or just clump up and you can
eliminate a horde easily.
Compared to games like Age of darkness you can freely move out of your base during
a horde. I highly recommend having a small group of units who are mobile like the
scout bike for the Scientist captain as a flanking unit during hordes later on they
will have spawners going with them and ranged units that can kill your army behind
walls or turrets, in using the scout bikes they can out move most units and easily
be used to hit and run enemy spawners or agro the ranged units to help save your
army/buildings during a siege
On the map you’ll have mountainous terrain you can use this as a good spot to place
habs and power.
Remember Water farms should be done on grass or lush, dirt will only give 10 water.
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