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 Gloomwood Cheats

 
   
 
 
Gloomwood

Cheat Codes:
------------
Submitted by: David K.

All Cheat Codes:
----------------
Written by By Lara Yu

How to open a command prompt? Press the tilde ~ key

Code            Effect
------------------------------------------------------------------------
ANTIALIASING  - Set the anti-aliasing sample amount
BLOOM         - Set the bloom setting
                "1" is Enable, "0" is Disable
CHEATS        - Toggle the cheats system
                "1" is Enable, "0" is Disable
CLEAR         - Clear the console log of all text
CROSSHAIR     - Set whether the crosshair is shown
                "1" is Enable, "0" is Disable  
DIFFICULTY    - Display or set the game difficulty
                "0" is Crescent Moon (Easy), 
                "1" is Half Moon (Normal), 
                "2" is Full Moon (Hard), 
                "3" is Blood Moon (Expert)
FOG           - Set the fog rendering state
                "1" is Enable, "0" is Disable    
FOV           - Set the field-of-view value
RAMERATE      - Set the Framerate cap value
GHOST         - Allows the player to noclip and not be targetable by enemies
GIVE          - Gives values and items to the player
                (See below for a list of valid give command items)
GOD           - Set the invincibility state on Player
HELP          - Display list of available commands
HUD           - Enable and disable HUD elements
INFINITE      - Set infinite quantities or values
LEVEL         - Load a level by name
                "coast_fishery","coast_caves","coast_cliffside","coast_tavern"
LIFE          - Show or set the player life amount
                0 kills you, 100 is full health.
LightFlares   - Set the light Flare setting
                "1" is Enable, "0" is Disable 
LIST          - List entities and values From the game asset database
LOADGAME      - Manually loads the input save slot
NOCLIP        - Allows the player to boundlessly Fly around the map
NOTARGET      - Set the player as untargetable
PLACE         - Allows the player to place entities such as developer markers
QUIT          - Quit the current game
RESTART       - Restart the current level
SAVEGAME      - Manually saves the current game to input save slot
SPAWN         - Spawn entities into the game world.
                (See below for a list of valid spawn command entities)
THIEF         - Removes Footstep noises and allows player to open any  
                door without needing keys
TIMESCALE     - Set the time scale value
                1 is normal speed
TOOLTIPS      - Enable and disable text tooltips
VERSION       - Display the current game version




How to Enter the Tower (Hard Way & Safe Codes):
-----------------------------------------------
Here is a simple guide created by Dr. Leon Sisk on how to enter the tower 
the hard way or with safe codes.

-=Enter the Tower the Hard Way=-
Just stack some barrels and boxes together and put a bag on top for an 
extra boost and you’ll be able to pull yourself up and find out the hard way 
what happened up in the tower in case you were curious.

Enter the Tower with the Safe Codes

* Safe 1 
  363, found by turning off the light and looking backwards from the safe. 
  (safe found early on)

* Safe 2 
  415 Password Location: ??? (was bruteforced) (safe found in cave outside factory)




How to "End" The Game:
----------------------
Written by Aeriz

A simple guide for those confused (like me) about how to “end” the current early 
access section.

-=Guide to "End" The Game=-
* You Must Disobey the Lighthouse Keeper
* When you listen to the message from the keeper, he will explicitly tell you not to look 
  at the mirror in the basement. Being a good, obedient doctor, you may have heeded his 
  instruction and wondered how you were supposed to progress to a determined endpoint. 
  You must examine the mirror in order to “finish” the current Early Access portion.

-=Other Stuff=-
I do encourage you to explore the area following the lighthouse, as there is a note on 
the currently closed gate with information related to some persons of interest wanted by 
the city that you may find interesting. Also, if you go down to the right of the gate 
there is a small landing where you can see a barred entrance to the sewers. Might be worth 
looking into for later.

You might also want to have a second look at the map the keeper left you to find a semi-
secret “tool” that may come in handy for later. It can be found on the far side of the 
fishery, which you should now have a quick and dirty (emphasis on dirty) shortcut towards.

There currently isn’t a way to sell loot, but there probably will be in the next update, 
so don’t be so keen to cast those jewels and treasures off into the water. 
Patience, doctors.




How to Dominate Slaughtered Goat:
---------------------------------
Written by Toshio

Many ways of killing pure little goat.

-=Main Way=-
You are locked in the basement. Get red button, activate lift and get ready to fight. 
This is mandatory for all strategies.

* Get stealthy in main part of first floor.
* Pick up key. Read 2 notes.
* Get to the second floor.
* Upstairs look at the roof: there is an attic. To get there, you will need to 
  press “secret” button, just on the wall behind the stuff.
* In attic you will find one more switch, that will open a way to second floor room with 
  a safe and a shotgun in a glass locker.
* Pick up the note, read it.
* Open the door, look on the menu in front of the bar.
* Open safe, get key to shotgun, grab it and ammo, drop to the first floor.
* Time to steal key/kill boss.

-=Killing=-
Ok. Boss is easy. No, it is not scary, it is not hard, it is cheap and easy.

To kill it you can use:

* Bear traps on the wall. They will stun boss.
* Unarmored running – thus boss wil not be able to melee hit you.
* Throwing axes (there is a lot of them there).
* Doors – boss need time to destroy them.
* Jumping/falling from 2-nd floor to first.
* Jumping to the barshelf from the second floor to get into “ahhahah what will you do now” phase.
* Not standing on tables or rails of second floor, thus getting axed to death.
* The boss is fat, thus you will have to spent a lot of time shooting it.

-=Or=-
You can:

* Crush it with lift.
* Call attic staircase up after you get on it, thus boss will not be able to get to you.
* Or crush it with stairs.
* Drop boxes on. And then even more barrels.
* Use boxes and open flame on first floor to burn it.
* Mace him bugged out in small rooms with a ton of open closets.
* Lock him in attic.



Valid “Give” Items:
-------------------
Written by Finder

item (Attempts to give you all the items, items that don’t fit in your inventory are dropped)
item_apple
item_bottle
item_brooch_1
item_button_presser
item_can_beans (Looks like can of fish when dropped)
item_can_beans_empty
item_can_fish
item_can_fish_empty
item_canesword
item_cheese
item_coin (Grants 1 coin)
item_gem_raw_large_1
item_gem_raw_small_1
item_giblet_citizen_man_head
item_giblet_huntsman_arm_left
item_giblet_huntsman_arm_right
item_giblet_huntsman_head
item_giblet_huntsman_leg_left
item_giblet_huntsman_leg_right
item_giblet_huntsman_leg_right
item_giblet_woodsman_arm_left
item_giblet_woodsman_arm_right
item_giblet_woodsman_head
item_giblet_woodsman_leg_left
item_giblet_woodsman_leg_right
item_goatman_horn_left
item_goatman_horn_right
item_handlantern
item_handlantern_broken
item_legtrap (Beartrap)
item_lightgemring
item_medhypo
item_revolver
item_revolverround (If given multiple turns into a box)
item_revolverroundbox (Contains 1 bullet)
item_revolverroundspent
item_rifle_broken
item_shotgun
item_shotgunshell
item_shotgunshellbox
item_shotgunshellspent
item_undertaker
item_undertaker_incendiary
item_undertaker_shock
item_undertaker_slug
item_waxcylinder
pickup_coin (Grants 2 coins)
pickup_coinpouch (Grants 25 coins)
weapon (Gives all the weapons)

-=Physics tied to the player=-
ai (Spawns ALL the ai in a huge pile)
ai_crowman
ai_fishdog
ai_goatman
ai_huntsman
ai_huntsman_armored
ai_huntsman_armored_rifle
ai_huntsman_armored_torch
ai_huntsman_rifle
ai_huntsman_torch
ai_merchant
ai_rat
ai_woodsman
ai_woodsman_armored
ai_woodsman_armored_axe
ai_woodsman_armored_torch
ai_woodsman_axe
ai_woodsman_torch
physics_sack
physics_axe
physics_barrel
physics_barrel_explosive
physics_crate
physics_crate_ammo_pistol
physics_crate_ammo_shotgun
physics_pickaxe
physics_shovel

-=Broken or Unimplemented=-
item_bloodvial
item_keyring
item_monocle
item_journal


-=Valid “Spawn” Entities=-
ai (Spawns ALL the ai in a huge stack)
ai_crowman
ai_fishdog
ai_goatman
ai_huntsman
ai_huntsman_armored
ai_huntsman_armored_rifle
ai_huntsman_armored_torch
ai_huntsman_rifle
ai_huntsman_torch
ai_merchant
ai_rat
ai_woodsman
ai_woodsman_armored
ai_woodsman_armored_axe
ai_woodsman_armored_torch
ai_woodsman_axe
ai_woodsman_torch
item (Spawns 2 Lanterns and a Lightgemring)
item_apple
item_bottle
item_brooch_1
item_button_presser
item_can_beans (Looks like can of fish when dropped)
item_can_beans_empty
item_can_fish
item_can_fish_empty
item_canesword
item_cheese
item_coin (Grants 9999 coins on pickup)
item_gem_raw_large_1
item_gem_raw_small_1
item_giblet_citizen_man_head
item_giblet_huntsman_arm_left
item_giblet_huntsman_arm_right
item_giblet_huntsman_head
item_giblet_huntsman_leg_left
item_giblet_huntsman_leg_right
item_giblet_huntsman_leg_right
item_giblet_woodsman_arm_left
item_giblet_woodsman_arm_right
item_giblet_woodsman_head
item_giblet_woodsman_leg_left
item_giblet_woodsman_leg_right
item_goatman_horn_left
item_goatman_horn_right
item_handlantern
item_handlantern_broken
item_legtrap (Beartrap)
item_lightgemring
item_medhypo
item_revolver
item_revolverround
item_revolverroundbox (Contains 10 bullets)
item_revolverroundspent
item_rifle_broken
item_shotgun
item_shotgunshell
item_shotgunshellbox (Contains 5 shells)
item_shotgunshellspent (Stack of 5)
item_undertaker
item_undertaker_incendiary (Stack of 10)
item_undertaker_shock (Stack of 10)
item_undertaker_slug (Stack of 10)
item_waxcylinder
physics_axe
physics_barrel
physics_barrel_explosive
physics_crate
physics_crate_ammo_pistol
physics_crate_ammo_shotgun
physics_pickaxe
physics_sack
physics_shovel
pickup_coin (Grants 2 coins on pickup)
pickup_coinpouch (Grants 25 coins on pickup)
 

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