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Hades 2
Cheat Codes:
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Submitted by: David K.
How to Get Through Chapter #1:
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Upgrading your arcana cards is super useful! Passive mana regen means more
omega attacks, so don’t hold back on using them. Mana refills after each
room, so go all out! Passive HP healing between rooms rocks, and the extra
HP/MP boost is a game-changer, especially the +20 health!
Don’t hesitate to grind for resources. Even failed runs unlock more story
and stuff. Explore different playstyles, especially with boons. Different
gods offer different buffs, so experiment to find your groove. Personally,
I vibe with Hestia for hit-and-run, but Zeus ain’t my style.
For the Sirens, target Roxie first for freedom to maneuver. Dodge her
attacks by dashing; remember, you’re invulnerable while dashing! Then deal
with the rest, avoiding, hitting, and dodging again. If one Siren’s giving
you grief, focus her down first.
Selune’s hexes offer sweet healing. One hex has a chargeable heal,
refreshing at fountains. Upgrade it for more charges and bigger heals.
Look for Selune’s moon symbol!
-=TLDR=-
Try to implement some upgrades, and keep at it! Focus down enemies you
struggle with to get them out of the way, and keep practicing! You got this!
How to Unlock Familiars:
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A Familiar is like your trusty sidekick in the game. They fight alongside your
character, Melinoë, in battles against Chronos, giving her passive boosts and
making her look adorable while doing it. Plus, they can lend her tools she
doesn’t have equipped to make each expedition count.
-=How to Find Them?=-
To find a Familiar, you might need to unlock and perform the Woodsy Lifespring
Incantation. After that, keep your eyes peeled while exploring Erebus – you
might spot a cat. Interact with it whenever you come across it.
Once you’ve battled Hecate a few times and she brings up Familiars, she’ll give
you a new Incantation. Use it, and you’ll get a Witch’s Delight.
-=Frinos=-
Enter Frinos, the first Familiar you’ll meet. You can find him hanging out at the
spawn point in the Crossroads. Don’t forget to give him that Witch’s Delight you
just whipped up if you’ve been following along with this guide.
-=Toula=-
First things first, make sure you’ve performed the necessary incantations to
explore the surface and survive it. Got that? Good.
Next up, have a chat with Chaos until they cough up an Incantation for you.
Perform that Incantation pronto. You’ll need it for Chaos Trials – no skipping those.
Now, head over to the cauldron’s Alchemy tab and whip up some Beast-Loved Morsels.
And hey, I’m calling them cookies ’cause that’s just easier, right? No offense to
Mel, but who wants to say “Beast-Loved Morsels” all the time? Not me.
Once you’ve got your cookies made, head up to the surface. When you hit the docks
after smacking down that Cyclops, keep your eyes peeled for Toula. And what does
Toula want? You guessed it – a cookie. Give it to the cat, and watch the magic
happen.
How to Defeat the Final Boss:
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Hades has three attacks for most of the fight: a thrust, the skull throw, and a
spin-attack. If you have at least two dashes, you can i-frame the thrust and the
skull throw easily by dashing to the side or through him when you see him start
up any attack at all, and if you see while you dash that it’s a spin-attack, you
can do a second dash to get out of range or ideally time the second dash to i-f
rame it. If you dash backwards, though, the thrust and the skull throw will hit
you.
During his first life, he’ll often go invisible and do any of those three attacks
immediately when he comes out of invisibility. Watch his footsteps in the snow,
and evade the attacks just like before and immediately when you see him come out
of invinciblity.
After he does the spin-attack, he’ll always take some time to recover before doing
another action. You can go in and do some heavy damage in that time.
In addition to dashes, you can use your lesser calls to i-frame his attacks
similarly. All calls give you invulnerability for a moment immediately upon
activation. Greater Calls work, too, but you’ll get to use the invulnerability
only 1 time instead of 4 times, so I usually avoid getting a Greater Call in
the fight.
On his second life, he gains two swings always followed by a spin-attack, and
three dashes always followed by a spin-attack. Be ready to dash for those spin-
attacks (ideally you dash behind him when does the double swing already, then
his spin-attack will just go nowhere).
He also gets triple-beams and omni-beams. For the triple-beam, just get behind
him and do some damage. For the omni-beams, you can get behind one of the two
rocks/pillars that don’t get destroyed, you can stand right on top of him and
hack away at him (he won’t hit you there), or you can keep your distance and run
along between the beams.
For the green urn summons, his spin-attack after the three dashes will always
break them (he takes damage from them too!), so watch out for that. If you have
2 dashes or more, you can dash-strike one with a melee to break and safely dash
out again. If you have ranged attacks, you can just use that. Either move to an
area that’s very free of green urns when he summons them to give you space to
maneuver or break 1-2 to create some space for yourself.
Apply Boiling Blood or Abyssal Blood (whichever you use!) throughout the fight.
Also, take the Evergreen Acorn keepsake when you enter the Temple of Styx. It
will block the first five hits you take in the fight when maxed out.
Another good keepsake is the Bone Hourglass if you have a lot of obols to stack
items from the Well of Charon for the fight.
For the triple-beam, just get behind him and do some damage. For the omni-beams,
you can get behind one of the two rocks/pillars that don’t get destroyed, you
can stand right on top of him and hack away at him (he won’t hit you there),
or you can keep your distance and run along between the beams.
What I do most of the time is get on top of him and hack away.
If you’re late, you can use a call for i-frames and use that time to get on
top of him.
Sometimes there’ll be green urns and skulls in bad places, and you’ll be taking
big damage no matter what you do except you can sometimes try to i-frame at just
the right moment to evade multiple of the attacks at once.
But that’s not always possible.
So the best you can do is to kill skulls asap to not be put in that situation,
take out green urns in key positions asap to avoid that situation, or… just
take the hit that deals the least damage (normally the skull shockwave!).
I also try to kite him immediately into the area that is free from green urns.
There’s always some area on the map that gives you a lot of space to freely
maneuver enough to i-frame stuff without having to deal with the green urn traps.
And if he does spin attack after the triple dash, he will always destroy any
urns in the AOE (I think for the normal spin that doesn’t happen? not sure!).
So I try to kite him into breaking multiple urns when he does that!
He will even take damage from the urn traps himself.
It’s hard to isolate just one attack from him, because his beams, spins, and
urns all interact in that phase.
If you only look at beams and think “get on top of him for beams” or “get
behind pillars for beams”, then you’ll be in trouble when there’s a trap there
or when there are skulls around that are about to go off.
You can also get behind a pillar if there is a trap and i-frame the trap with
a call. But I would not rely on that unless I just really screwed up and have
no other option.
Then it’s more like a Hail Mary call and hope you timed it right lol.
I actually like to always use my 1 Lesser call for i-frames unless I know I
can zerg him down now. But even then, I’ll often play it safe.
Overconfidence easily leads a DD loss (or SD, which hurts even more!).
With Second Wind and Smoldering Air, I use the call as much as possible.
Most important thing in the fight, when Hades is not invisible, always keep
an eye on him unless you have some distance.
He has a very obvious tell where he’s like flourishing his bident kind of
when he does [the beams], anyway. You’ll also hear an obvious sound that
goes up in pitch when he’s about to do the beams.
Underworld Biomes Useful Info:
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-=Erebus=-
* 11 regular chambers, chamber 12 is endshop, chamber 13 is boss
* Each chamber has 10% chance to spawn Chaos gates and 25% to spawn Well.
Cooldown for Chaos gates is 13 chambers and for wells is 4 (by default)
* Midshop can be seen starting from chamber 4 upto chamber 6
* Mini-boss can be seen starting from chamber 4 upto chamber 6
* NPC can be seen starting from chamber 4 upto 9
* Mini-bosses have the following boon rarities: Duo- 12%, Legendary- 5%,
Epic- 7%, Rare-90%
-=Oceanus=-
* 8 regular chambers, chamber 9 is endshop and chamber 10 is boss
* Each chamber has 12% chance to spawn Chaos gates and 30% to spawn Well.
Cooldown for Chaos gates is 13 chambers and for wells is 4 (by default)
* Midshop can be seen starting from chamber 3 upto chamber 6
* NPC can be seen starting from chamber 3 upto chamber 6
* Mini-boss can be seen starting from chamber 4 upto chamber 7
* Mini-bosses have the following boon rarities: Duo- 12%, Legendary- 5%,
Epic- 10%, Rare-90%
-=Fields of Mourning=-
* 4 regular chambers, chamber 5 is endshop and chamber 6 is boss
* Each chamber has a 0% base chance of spawning Chaos gates and 35% chance
to spawn Wells.
* Can get the NPC only after Chamber 3.
* Can get Miniboss starting from Chamber 2 upto Chamber 4.
* Mini-bosses have the following boon rarities: Duo- 12%, Legendary- 5%,
Epic- 10%, Rare-90%
-=Tartarus=-
* Each chamber has a 0% base chance of spawning Chaos gates and 8% chance
to spawn Wells.
* Mini-bosses have the following boon rarities: Duo- 20%, Legendary- 20%,
Epic- 10%, Rare-90%
Note: All Chamber counts are excluding the region intro chamber and the
post-boss chambers.
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