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Cheat Codes: ------------ Submitted by: David K. The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don’t save to your configuration file so they will not stick once you close the game. To save a command to your HW2.exe.cfg file you can either add the command manually by editing the file or type save your command & argument or save_curr your command. -=Example=- * save ui_scale 0.75 * save_curr ui_scale -==Cheat Commands==- e_cheats - e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. Cheats are only available on modded profiles. change_level - change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl g_scale - Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4. g_timescale - Affects the game speed. cht_change_weather - Change the current weather, options are fair windy rain_2 rain_3 snow_1 snow_2 cht_clear_flags - Clears all currently set flags – will probably break your save cht_clear_inventory - Clears all inventory items, including key items cht_clear_skills - Resets all skill point allocations cht_explore_level - Uncovers the entire map cht_finish_quest <quest-id> - will mark the specified quest as completed cht_give_item <id> <amount> - will give the amount of the specified item cht_give_and_equip_item <id> - will give and equip the specified item cht_give_experience <amount> - grants the specified amount of experience cht_give_gold <amount> - grants the specified amount of gold cht_give_health <amount> - grants the specified amount of health cht_give_mana <amount> - grants the specified amount of mana cht_give_many_equipment <slot> <quality> <tier> <amount> 0 = random - gives many equipment with the specified parameters. cht_give_random_equipment <amount> -gives the specified amount of random equipment cht_give_tier <tier> - grants the specified tier, apprentice, adept, expert, master cht_give_uniques <amount> <tag> - grants the specified amount of unique items with the specified tags. cht_god - Toggles godmode. cht_killall - Will kill all enemies on the current level cht_levelup <amount> - Will level your character up by the specified amount of levels. cht_list_all_items - Will print all items and ids in the game to the console/log cht_list_flags - Lists all currently set flags cht_list_quests - Lists all quests and their IDs cht_noclip - Toggles noclip cht_play_music <value> - Plays specified track. cht_play_ambience <value> - Plays specified track. cht_plr_hidden - when true, hides the character on screen cht_plr_level_progress <level> - Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear cht_refil_potions - Refills your potions cht_revive - Revivies you cht_set_flag <flag> <value> <persistent> - Can be used to set/unset a flag cht_show_tailor - Opens the Tailor UI to chance character colors cht_solve_quest <id> - Marks the specified quest as solved cht_start_quest <id> - Starts the specified Quest -==Game Config Commands==- r_hdr - Enables or disables the use of HDR rendering. g_laser_sight - Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto. g_local_player_marker - Adds a colored circle below your character’s sprite. True or False. g_mousemove_speed - Multiplier for the speed of the mouse cursor movement on gamepads. g_movedir_snap - Snap angle for the movement direction on gamepads. g_potion_delay - Add a delay before you can reuse your potion. This can prevent rogue keyboards. g_richpresence - Enable or disable rich presence for discord and steam. r_shadows - Shadow quality. 0 = off, 1 = sun only, 2 = all. r_smooth_scrolling - Enables or disables smooth camera scrolling. rg_brightness - Brightness of the game. rg_contrast - Contrast of the colors. rg_gamma - Gamma value of the colors. rg_crt_curve - Multiplier for the CRT curve effect. rg_pixel_perfect - Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it’s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows. -==Console Config Commands==- cs_bgcolor - Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background. cs_fgcolor - Text color of the console. Set as a vec4. cs_enabled - Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else. cs_height - The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height. cs_show_build - Whether to show the game’s build ID in the bottom left of the screen. cs_show_log - Shows recent log additions as an overlay at the top of the screen cs_show_log_count - The amount of recent lines to be displayed for cs_show_log cs_speed - The speed for the console toggle animation. The higher the faster. condump - Dumps the contents of the console to a file, doesn’t include timestamps, format is condump "filename". -==Debug Commands==- cs_show_menu - Displays a menu at the top of the screen with many debug options and useful information about the current save list_flags - Lists the current flags in the console r_draw_scripts - Displays scripts on screen. r_draw_scripts_compact - When scripts are being drawn, this will toggle whether they are compact or not. r_draw_scripts_lines - When scripts are being drawn, this will toggle whether connecting lines are drawn. r_draw_collision - Draws object collision. r_draw_physics - Draws object physics. r_draw_raycasts - Shows raycasts. r_draw_pathfinds - Shows pathfind information r_draw_line_of_sight - Toggles the line of sight visibility/fog of war effect debug_widgets - useful for debugging on screen widgets. ui_cursor_unit - Displays unit name when the mouse is over it. dump_level_save - dump the level in a file in the game repository res_dump_generated 1 - this has to be set in your config file, but will write all files generated at runtime to a temp folder in the game directory.
All Commands
------------- Note: Complete list of commands in alphabetical order. * alias * bgfx_debug_ifh * bgfx_debug_stats * bgfx_debug_trace * bgfx_debug_wireframe * bgfx_device_id * bgfx_renderer * bind * change_level * check_static_units * cht_change_weather * cht_clear_flags * cht_clear_inventory * cht_clear_skills * cht_damage * cht_explore_level * cht_finish_quest * cht_give_and_equip_item * cht_give_combo * cht_give_experience * cht_give_gold * cht_give_health * cht_give_item * cht_give_mana * cht_give_many_equipment * cht_give_random_equipment * cht_give_stamina * cht_give_tier * cht_give_uniques * cht_god * cht_god_cannon_game * cht_killall * cht_levelup * cht_list_all_items * cht_list_flags * cht_list_prompts * cht_list_quests * cht_listenemies * cht_lose_cannon_game * cht_noclip * cht_open_interface * cht_play_ambience * cht_play_music * cht_plr_damage_fire * cht_plr_damage_poison * cht_plr_free_health_cost * cht_plr_free_mana_cost * cht_plr_free_stamina_cost * cht_plr_hidden * cht_plr_level_progress * cht_plr_level_skills * cht_plr_reset_cooldowns * cht_print_charcreate_colors * cht_refill_potions * cht_remove_item * cht_revive * cht_set_flag * cht_set_scalar * cht_show_tailor * cht_solve_quest * cht_spawn_equipment * cht_spawn_equipment_usable * cht_spawn_gold * cht_spectate * cht_spectate_next * cht_start_quest * cht_stop_quest * cht_tutorials_unlock * cht_unlock_all_cards * cht_win_cannon_game * clear * clear_debris * condump * countdown * crash * cs_bgcolor * cs_enabled * cs_fgcolor * cs_height * cs_menu_save * cs_show_build * cs_show_cheats * cs_show_log * cs_show_log_count * cs_show_menu * cs_show_script_errors * cs_show_vars * cs_speed * dbg_cht_fill_equipment * dbg_cht_ignore_equipment_requirements * dbg_clear_unit_kills * dbg_list_baseitem_modifiers * dbg_list_existing_modifiers * dbg_list_tags * dbg_list_unit_kills * dbg_print_key_binds * dbg_track_unit_kills * debug_dungeon_prefabs * debug_list_units * debug_merge_count * debug_track_flag_set * debug_unit_compare * debug_widgets * dirty_nav_graph * dump_level_save * dump_script_gc_info * dump_unit_list * dump_unit_type_list * e_cheats * e_debris_limit * e_task_threads * e_threaded_physics * e_threaded_saving * edit * flush_streamed_textures * g_adv_foliage * g_autoequip * g_cam_freecam_speed * g_cam_taut * g_debug_menu * g_debug_mods * g_debug_scripts * g_default_axis_sensitivity * g_disable_saving * g_extra_players * g_frametime_render * g_frametime_swap * g_frametime_total * g_frametime_update * g_gore * g_intro_logos * g_intro_logos_shown * g_language * g_laser_sight * g_load_state_delay * g_local_player_marker * g_mousemove_speed * g_movedir_snap * g_multi_test * g_multiplayer_limit * g_multiplayer_ping_limit * g_player_markers * g_pure * g_quickcast * g_render_pos * g_richpresence * g_save_level_state * g_save_slot * g_scale * g_screenshake * g_show_slideshows * g_simulate_platform * g_sound_listener_height * g_start_difficulty * g_start_level * g_start_sessions * g_start_sessions_controls * g_tile_effects * g_time_hour * g_timeofday * g_timescale * g_vfx_quality * gpu_print_info * help * include * inspect_widget * join_ip * lobby_say * mem_print_info * ms * net_kick_unanswered_pings * net_stat * net_stat_msg * net_stat_singleplayer * net_stat_time * particle_blocks * physics_report * plot * ply_kill * print * quit * r_bottom_padding * r_clear_color * r_debug_render_target * r_draw_bloom * r_draw_bounds * r_draw_collision * r_draw_color_grade * r_draw_effects * r_draw_glow * r_draw_glow_precalc * r_draw_ground_nodes * r_draw_icons_collision * r_draw_icons_lights * r_draw_light_debug * r_draw_lights * r_draw_line_of_sight * r_draw_locators * r_draw_minimap_sprites * r_draw_minimap_texts * r_draw_models * r_draw_nav_data * r_draw_origins * r_draw_outlines * r_draw_particles * r_draw_pathfinds * r_draw_physics * r_draw_physics_aabb * r_draw_physics_centroid * r_draw_physics_queries * r_draw_physics_shape * r_draw_ranges * r_draw_raycasts * r_draw_scripts * r_draw_scripts_compact * r_draw_scripts_debug * r_draw_scripts_lines * r_draw_scripts_lines_back * r_draw_scripts_lines_branch * r_draw_scripts_lines_head * r_draw_scripts_names * r_draw_shadow_shapes * r_draw_sprites * r_draw_statics * r_draw_text * r_draw_text_debug * r_draw_tiles * r_draw_units * r_draw_xray * r_draw_xray_precalc * r_environmental_detail * r_frame_batches * r_frame_environments * r_frame_particles * r_frame_renderables * r_frame_statics * r_frame_triangles * r_frame_units * r_frustum_padding * r_hdr * r_light_decal_proj * r_lighting * r_line_of_sight_anim_speed * r_line_of_sight_blurs * r_line_of_sight_boost * r_line_of_sight_mul * r_line_of_sight_quality * r_masked_shadows * r_merge_textures * r_minimap_scale * r_parallel_rendering * r_particle_max_spawn * r_particle_spawn_rate * r_script_alpha * r_script_alpha_selected * r_script_line_alpha * r_script_line_scroll * r_script_line_thickness * r_shadows * r_sharp_pixels * r_smooth_scrolling * r_stream_unit_producers * r_top_padding * r_use_merge_textures * r_use_z_buffer * r_warn_language_fallback * res_dump_generated * res_use_hints * reset_all_stats * rg_brightness * rg_contrast * rg_crt_curve * rg_gamma * rg_pixel_perfect * rg_post_bloom * rg_post_phosphor * s * s_check_override * s_check_strings * save * save_curr * select_unit * show_menu * snd_debug * snd_driver * snd_volume * snd_volume_env * snd_volume_music * snd_volume_sfx * snd_volume_ui * snd_volume_voice * stat_raycasts * statics_blocks * statics_num * test_screenshot * toggle * toggle_tileset * track * track_comment * track_history * tst_lerp * ui_boss_text_always_visible * ui_buffs * ui_chat_dialog * ui_chat_fade_time * ui_chat_pos * ui_chat_scale * ui_chat_width * ui_cursor_alpha * ui_cursor_health * ui_cursor_health_alpha * ui_cursor_unit * ui_draw_plr_names * ui_draw_plr_names_real * ui_draw_vignette * ui_draw_widgets * ui_flags * ui_format_letters * ui_hardware_cursor * ui_hide_fog * ui_hud_actor_afflictions * ui_hud_actor_states * ui_hud_actor_targets * ui_hud_announce_loot * ui_hud_announce_loot_amount * ui_hud_announce_loot_short_names * ui_hud_announce_loot_tooltip_compare_delay * ui_hud_announce_loot_tooltip_delay * ui_hud_announce_looter * ui_hud_announce_own_loot_category_filter * ui_hud_announce_own_loot_quality_filter * ui_hud_bossbar * ui_hud_bossbar_actors * ui_hud_coop * ui_hud_hpbars_enemy * ui_hud_hpbars_plr * ui_hud_minimap_zoom * ui_hud_overlay_always_visible * ui_hud_scale_art * ui_hud_scale_buffs * ui_hud_scale_left_bars * ui_hud_scale_minimap * ui_hud_scale_overlay * ui_hud_scale_potions * ui_hud_scale_right_bars * ui_hud_scale_skills * ui_hud_skills * ui_hud_stats * ui_hud_survival * ui_hud_topbar * ui_hud_visible * ui_hud_visible_art * ui_hud_visible_buffs * ui_hud_visible_left_bars * ui_hud_visible_minimap * ui_hud_visible_overlay * ui_hud_visible_potions * ui_hud_visible_right_bars * ui_hud_visible_skills * ui_overlay_minimap_alpha * ui_overlay_minimap_scale * ui_player_measure * ui_quests * ui_scale * ui_show_chat * ui_show_controlbinds * ui_show_info_buttons * ui_show_intro * ui_show_mp_mana * ui_show_npc_dialog_icons * ui_show_tutorials * ui_show_use_icon * ui_txt * ui_txt_enemy_heal * ui_txt_enemy_hurt * ui_txt_enemy_hurt_husk * ui_txt_enemy_hurt_local * ui_txt_enemy_immortal * ui_txt_pickup * ui_txt_plr_ammo * ui_txt_plr_ammo_max * ui_txt_plr_armor * ui_txt_plr_heal * ui_txt_plr_hurt * ui_txt_plr_hurt_magic * ui_waypoint_player * ui_waypoint_world * unet_gog * unet_steam * unit_id_high * unit_id_low * unit_id_max * unit_id_min * units_updated * units_updated_native_behaviors * units_updated_potential * units_updated_script_behaviors * v_forced_aspect_ratio * v_fps * v_fps_limit * v_fullscreen * v_interpolate_frames * v_monitor * v_resolution * v_trap_cursor * v_vsync * condump * g_start_sessions_controls * r_draw_icons_collision * r_draw_icons_lights * rg_contrast * ui_show_controlbinds * ui_show_npc_dialog_icons * ui_show_use_icon

