Hell Let Loose — Walkthrough

Codes Enemies Weapons Items Shooter Strategy Action Simulation
GenreStrategy, Indie, Action, Simulation, Massively Multiplayer, Shooter, First-Person Shooter ReleasedJun 06, 2019 DevBlack Matter PublisherTeam17 Digital PlatformPC, PS5, Xbox One, Xbox Series Playtime~4h Metacritic77/100 (90)
Hell Let Loose screenshot

Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Source: RAWG.io Game Database
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Cheat Codes:
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Submitted by: David K.

How To Skip The Intro Movies

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In a hurry to get into a server but the intro’s are keeping you back? 
Here’s how to fix that!

-=Follow these simple steps=-
Go to 
C:\Program Files (x86)\Steam\steamapps\common\Hell Let Loose\HLL\Content\Movies
* Either delete the files completely or add a number to their name in the end.
* And BAM! Now you are in the game faster than ever!
* Want the intro movies back? 
* Verify the game’s cache and it will redownload the files, 
  or remove the number from the video file’s name!!
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Infantry Tips for Beginners

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Written by OykotCB

This guide is about tips for Infantry and some basics in case you are struggling 
in the Battlefield. This guide will also go over some new mechanics released in 
Patch 2. So yeah, a few tips for infantry and maybe this could help you on the 
battlefield. There are 4 tips that could help you on the battlefield.


-=Tip 1: Leaning=-
Leaning is a new mechanic released in Patch 2. Leaning can be done by pressing Q 
and E. You can use leaning behind trees, and rocks. Leaning will not work if you 
are prone. So when you are crouching or standing, you can use lean. Also a good 
tip is to lean against walls, and lean against houses. Locations to use leaning. 
Any house on an objective: Like Houses in St. Marie Du Mont. Sometimes you can 
use them in trenches for close quarters trench combat. Behind trees, fences, 
hedgerows, and rocks. Leaning can help you get good spots off at enemies around a 
corner, it also helps you get a good idea without having to expose your whole body 
to the enemy or the open. Overall, you can use leaning to get at the enemy before 
they get at you.

-=Tip 2: Cover=-
A self explanatory tip is of course cover. Crouching behind rocks, and other 
objects like trees, houses, tanks, hedgerows, fences, trenches, logs, etc. Hiding 
behind them makes you safe from direct shots at your location, unless they flank 
you. Along with using leaning behind cover, you can get an edge against your enemy. 
Cover already helps, but also using the new lean feature can really help for your 
own safety. Cover can be taken advantage by the enemy too, so to counter cover is 
to use grenades at enemy cover like objects enemies could be hiding behind. 
Throwing grenades or shooting at logs, trees, houses etc can scare the enemy or 
kill them if they are behind those cover objects. Or you could just flank them 
without the enemies noticing their location has been compromised.

-=Tip 3: Smoke=-
Smoke is used to advance forward and also to protect your own self from enemies. 
But beware, enemies and friendlies will shoot at your smoke. Friendlies will 
especially if they do not have their markers set up to 500 meters. The smoke is 
very white and bright. It is blinding for anyone so it is perfect for you. Just 
be careful because you will not be able to see your enemies either. It is best 
used to advance from one place to another. As long as they don't get a lucky shot 
and kill you through the smoke.

Smoke can be used in open fields, and to move forward in open locations. 
Artillery can also fire smoke, as well as most roles should have smoke too. 

-=Tip 4: Terrain=-
Terrain like hills can be very useful. Rivers, not so much compared to hills 
anyways. Hide behind hills to protect yourself from the enemy if the enemy is 
on the other side of the hill. Also if you are on top of the hill, look down at 
any charging enemies that will be free for you to kill. Snipers can really use 
this location. Just make sure you can breathe if you get too far up on the high 
ground. Hills can be used to charge and flank objectives. Hurtgen Forest is a 
great example, the hill to the east of North Pass is a great location to flank 
and kill the enemy if you are the Axis.
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Simple Guide to AT Guns

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Written by Rat Bastard

Nothing fancy, just some stuff I've learned after playing this game too much.

-=General Tips=-
I remember a discussion with one of the devs talking about how the mobility/speed of 
AT guns must be carefully balanced. AT guns are potent in their current form.

I've been actively testing gun emplacement, timing and effectiveness. Enemy armor is 
a terrible thing to behold. Always, there are players running around screaming "AT! AT!", 
as their teammates are blown to bits. Tanks are death machines and I treat them as such.

Quick advice on how to stop those enemy tank crews from having so much fun:

IMO, AT guns are most useful when building them to quickly destroy an active and relatively 
immobile tank. In other words, a tank that you actually see, or a tank that is marked. I 
see a lot of AT guys building guns in anticipation/hope of destroying an enemy tank that 
happens to pass by. This is valid, but AT guns are cumbersome to traverse and "getting lucky" 
seldom works, in my experience. Lately, I've almost exclusively been building an AT gun only 
if I have an active target to fire at (yes, strong points are juicy targets, too).

It takes a little experience to quickly find an ideal spot and to properly position the gun.

The number one most important thing to do when using an AT gun is make sure you have all your 
team markers set to 500m.

-=Positioning=-
Find a secure position and angle the gun directly at your target. Try to center the barrel 
on the optimal field of view. You can turn the gun as you're placing it with the Q and E 
keys. Position the gun in a secure area away from enemy fire, if you can. The farther the 
better. This is the most difficult step. You have to get it right the first time. The gun's 
effective range is phenomenal. Elevated positions are best. Elevation is shown on the maps,
 but it is hard to read. Low-lying areas are shown as groups of red hash marks. Obstructing 
terrain can be troublesome..."A Fence", if you will. Finding a good, elevated position is 
half the battle. Even slight elevation can make a huge difference for your line of fire.

-=Support=-
A properly trained AT guy knows the value of the Support class. These two, together, can 
bring some serious firepower to the field. Support drops supplies, AT builds the gun. 

Both guys man the gun for the quick tank kill or bombardment of the hard point in prep 
for assault.

-=Luck=-
Cross your fingers and hope the enemy tank doesn't spot you as you send rounds at it. 
A tank will one-shot an AT gun and kill the crew. Enemy infantry will try to kill you.
A few clicks later, hopefully, Dead Tank and/or captured point.
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Warfare Defensive Guide

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Written by Darth Bills

For those who love teamwork, communication, and efficient defense.

-=Intro=-
Ideally, you want a minimum of a Squad Leader, Support and Engineer. Having other squad 
members with hammers and a Machine Gunner for defensive purposes.

Typically I choose the second point to amass a large fortress in the event that your 
offensive squads cannot take the third point or struggle to hold it.

What you want to do (after building nodes of course) is to have your engineer begin 
building defenses on the second point, have the Squad Leader constantly running a supply 
truck back and forth from HQ to the point.

Support constantly feeds supplies every 5 minutes, and assists with building. Pick a 
sector in or around the point, North/East/West (wherever you believe you’ll see the most 
action in the beginning.

Set up a bunker for your MG to defend, barricades nearby it to help hold it or get back 
to it if you face heavy resistance, and barbed wire to blockade certain hedges, streets 
or to redirect enemy traffic where you prefer them to go.

-=Engineer #2=-
Once the first engineer has placed everything possible, it’s ideal to have him switch 
with the support or another squad member to repeat this strategy. Other very helpful 
variables would include the commander spawning a secondary supply truck, and having 
another squad member run constant supplies. Also having a second defensive squad with 
an additional engineer would make for faster and larger defenses.

I often hear people complaining about defense, but my friends and I agree that it can 
be far more fun than offense when done right. Even smaller defensive squads can take 
down overwhelming forces if you funnel them into friendly MG fire, if you have armor 
support, or if you blockade nearly every entrance and make getting anywhere near the 
friendly point, hell on Earth.

This is just a summary of what I typically do and command my fellow squad mates to do 
during Warfare in Hell Let Loose, and in the best of situations, you’ll have upwards of 
6 bunkers to cover every entrance and then some, up to 24 barricades, 24 barbed wires 
making it nearly impossible for enemies to approach the point, and you’ll also have 
mines set up, repair stations for friendly tanks and a massive support effectiveness 
score!

Anyone else do something similar? Any other advice you would offer to help newer and 
veteran players alike to amass a successful defense? I’d love to hear it!
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New Squad Leaders Tips

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The single most important thing you do as a squad leader, is place down spawn points. 
Listen to your squad. When they tell you the OP is gone, make putting a new one down, 
the priority. It literally cuts average spawn time in half.

Often, a squad leader and a few other players are in the strong point, and the squad 
leader is informed of the OP being gone. Instead of getting one down, allowing his 
squad to come and help, they spend the next 2 minutes moving around the strong point, 
and end up getting killed. If the garry is also gone, the squad can’t help.

Sometimes, the SL is informed the OP is down, and he just spawned at a Garry that’s 
200 to 400 meters from the strong point. They decide they want to get closer to the 
point to get a better placement of the OP. NO! Do not do that, because the odds are, 
the closer you get to the point, the more likely you will be killed. I’ve seen SL’s 
do this 3 or 4 times, before they finally get the OP placed down.

Instead, get one placed as quickly as you can, even if it’s right next to the garry. 
Worry about a better placement after your squad spawns in, and you successfully make 
it to the spot you want to place one.

If you do just this alone, your squad will appreciate you. The rest you will pick up 
the more you play.

One other thing is that you have binos. You have the ability to greatly increase the 
situational awareness of your squad. You also have the ability to place more permanent
 “pings.” Those are the orange colored graphics you see in game and on the map. 
Practice placing them, both using the map, and just by pointing at what it is you 
want to mark, and then selecting from the radial menu. On PC, that’s the simply 
holding the middle mouse button to bring up the menu. IMHO, this is best down with 
the binos, and holding shift to stop the swaying.

By placing these, you inform the whole team, not just your squad.

Note: just doing these things will get your more commendations than almost anything 
else you do in game.

Relax, and have fun with it. The SLs get some pretty good weapon upgrades, so start 
racking up the XP in SL as soon as you can.

TL;DR: The #1 thing is to keep OPs up so your squad’s respawn time is cut in half. 
Do that and they will be happy with you. Relax, and grow into the rest.

Hell Let Loose
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Cheat Codes

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Submitted by: David K.
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Gameplay Tips for New Players + Guide

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Written by Captain Aardvark

This is the ultimate beginners guide to hll, i will teach u everything u 
need to know to survive

-=Part 1. Guns=-
Guns go brrrr and kill enemies, they can also kill teammates so be careful 
who and where your shooting 
 
-=Part 2. Enemies=-
Never let your guard down enemies are literally everywhere, 
even right under your nose. 
 
* There are enemies in front of you 
* There are enemies behind you 
* There are enemies on the sides of you 
* There are enemies above you 
* and last but not least There are even enemies under you 
 
-=Part 3. Maps=-
* Maps are important and can change the entire feel of the game, some are in towns 
* others in trenches or woods just be prepared for anything 
  Different factions are on different maps which also changes the game alot 

-=Part 4. Factions=-
* Factions play a huge role in the game cause certain factions have better weaponry 
  then others 
* depending on map for the allies u will either have USA or USSR but the Germans 
  will always be playable 
* each faction has some guns that are better then others and some factions just suck 
  completely “america cough cough” 
* Germany has the best weapons all around but the soviet anti tank and ppsh are 
  very good too 
 
-=Part 5. death/kills=-
* It does not show when u get a kill unless u go to the leaderboard by pressing tab 
  then personnel status 
* this is not an arcade game so depending on the gun u can take most people out 
  in 2-5 shots 
* take in consideration most people playing are better then u at this point and 
  will kill u very fast so always stay behind cover 
* when u die which will happen alot (believe me lol) u will have to spawn at the OP 
  at the back of the map, your teams garrison or your squads outpost which they seem 
  to never build 
 
-=Part 6. Commander/SL=-
* Do not play as squad leader unless u have a mic and have been playing for a few weeks 
* DO NOT AND I MEAN DO NOT PLAY AS COMMANDER UNLESS U HAVE A MIC AND HAVE BEEN PLAYING 
  FOR MONTHS CAUSE HE IS VERY IMPORTANT.
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Squad Leading Guide

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Written by Porkinchaps

I will share some knowledge about squad leading!

-=The Very Basics=-
Firstly, Squad Leads are of utmost importance to the team. They communicate what 
other squads are doing and what the Commander is doing. To do this effectively, using 
your mic is the best option. The 'X' key talks in command chat. This is only accessible 
to Squad Leads and the Commander. Regular squad mates wont be able to hear anything 
that goes on in this chat, that is why you must communicate back and forth with your 
squad and other squad leads to see whats going on. The 'C' key talks in squad chat. 
Only YOUR squad can hear you, nothing else. This is effective for telling your squad 
where you want them to go, or what you want them to do. I.E., if you need supplies you 
can tell NewbSlayer9000 to go support and place supplies at Lumber Yard. So on and so 
forth. Lastly, the 'V' key is local chat. Only the people around you, excluding the 
enemy, can hear what youre saying. The farther away you get from a person, the quieter 
you'll be, and if you face away from them you'll be quieter and so will they.

-=Taking Lead=-
Secondly, do not be afraid to tell your squad what to do. There's a common mistake 
between Leading and Commanding. The Squad LEAD must be with his squad, and its expected 
that the squad must do the same. There are a few exceptions, such as if the SL and the 
supplies or engineer are going to build nodes somewhere or set up a garrison. In that 
case, the SL will need to tell the squad they are doing so, and give them an assignment 
that the SL will shortly join them in. I hate SL's that sit back and do ??? and try and 
boss their squad around. Be apart of them, joke around with them in squad chat and local 
chat. It's nice to form some sort of friendliness with anyone you can on your team. No 
one likes an ???, but if there is one in your squad, dont be afraid to kick them, or 
ignore them. Also, if your squad mates aren't listening, tell them up to 3 times what 
to do, and make sure you type it in chat. If they still dont do it, then kick them. 
Yes, it might be rude, but you did your part, and that rogue squad member isn't.

-=Command Chat and Attacking/Defending=-
Thirdly, command chat is the best place to know what the ??? is going on. Things get 
hectic in Hell Let Loose quite often. Sometimes you might roll a team, or they might 
roll you. But its never too late to turn the tide. Unless of course theres 2 minutes 
left in a match. Usually, 1 squad will stay and defend the point closest to the enemy. 
Other squads will attack, or try and get garrisons up to flank or get a solid frontline 
up.

If you are defending heres what you need to do as an SL. If you have a support or you 
have a squad member willing to go support, drop supplies and get a garrison up ASAP. 
If theres one already, get a garrison above and below the objective(will not always be 
North=Up and South=Down) that way if you lose that garrison on the point directly, you 
have ways to get the point back. ALSO, if you start getting overrun, make sure to tell 
command chat that you are, and you need help. Ask for a recon plane, or plead for more 
squads to come back and help defend. Also, make sure to put your Outpost or OP down. 
They have a shorter spawn time and you can place them without supplies.
If you are attacking heres what you need to do as an SL. Have your squad stick with 
you and chose a side to attack from. If youre attacking 'X' point then maybe communicate 
that you will be pushing south on it, and tell command chat that as well. If you'd like, 
get a support from your squad and a friendly squad and get a garrison up in enemy 
territory. Somewhere not far off the beaten path, but not 2 feet from the frontline. 
Somewhere in a location where you wont get shot, such as a trench or behind a building
with cover around it. Open fields and wide open areas are a no go for garrison 
placements. BTW, if the commander tells you theres a bombing run coming in, make sure 
to GTFO because that will mess the area up.

-=Communication!=-
Fourthly, This goes along with my 2nd point, but if you dont have a mic as a SL, then 
make sure you are typing like a madman in the chat. SLing with a mic makes your life 
and everyone else's life a lot easier. I would dare even say that its a requirement, 
but it isn't if youre willing to type like a madman and you know your squad can read it.
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Cheatbook Analysis

📑 7 sections📝 3,306 words🕐 ~17 min📅 Jun 2024
⚡COMPLEXITY 60%
📊DEPTH 90%
CodesEnemiesWeaponsItemsShooter
🎮 includes codes, enemies, weapons
💬Summary: Comprehensive guide featuring cheat codes, item lists, walkthrough, and more. Covers Gameplay Tips for New..., How To Skip The Intro Movies, Infantry Tips for Beginners and 3 more sections.
🔖Topics: squad, tank, cover, leaning, gun, guns

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