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 Kingdom's Life Cheats

Kingdom's Life

Submitted by: David K.

Beginner’s Basic Guide:
Written by Nooma

This is a simple, basic guide for people that just bought the game and 
have no idea what to do. It is meant to explain a bit of every aspect 
of the game.

This is a guide made by a person that is still grasping the core mechanics
 of the game. My only goal is to teach you what I’ve been learning until now.

The game is in development, having patches every now and then, so expect the 
game to have bugs. With that being said, I will try to keep this updated, but
if anyone is willing to help in developing this guide, I’ll be more than 
thankful to have any help.

-=New Game=-
When you start a new game you will have an interface that allows you to 
customize your game.

Number of Countries: 
It determines how many nations will be dispersed around the map

Day and Night effects: 
It adds an effect that makes the map appear as if it was night, I personally 
don’t like it, it reduces visibility.

Epidemic Power: It allows you to set the difficulty at which epidemics spread, 
also how difficult they can be removed, you can also choose “No” and no Epidemics 
will appear.

(to be Completed)

Sky dominates Invasion: 
It Spawns a new Civilization with advanced technology and is highly aggressive, 
starting in war with every other nation.

Country names: 
Determines how will nations be named.

Trade Nodes: 
(to be Completed).

Determines in which era nations will start. 
Mainly changes which technologies you will have unlocked.

Fog of War: 
Changes visibility of the world map.

Creates borders along with the countries that units can’t transit 
(to be completed).

Map selection:
this allows you to toggle between 21 maps, and a player map, which seems to
be a couple of maps that are selected from another folder.

-=Game Start=-
* After you have selected your country’s banner and flag color, you will have 
  a settler assigned to a random part of the map.
* Now, most of the interface already has a description that explains well its 
  function, so I will talk about some aspects that are not clear from the start.

* Hunger: Hunger is a factor that appears at the People(1) Tab, the first dissatisfaction
factor is Hunger, and one of the main problems it generates is constant population 
decrease. At the start of the game you begin with 10k Bread, 10k Fish, and 10k Beer,
and they will be rapidly consumed by your population. To counter this you need to build
food Buildings, such as bakeries, fishing villages, grasslands, and sausage shops, 
distilleries and breweries.

* The Foreign Policy Tab can also tell you about the strength of the country’s military, 
as well as its population.

* Religion is not a very concerning factor, it can add some nice bonuses, but you can 
always convert to another country’s religion.

* Resources: The resources tab tells you how many resources you have in stock, knowing 
how much you have is useful to plan to build.

* Buildings: each building you have will have a maintenance cost, and at the start of 
the game it will decrease the money you have saved until it becomes stable. So, take 
this into account if you start building to not go into a deficit, it will cripple your
country at least until you research banks at feudalism.

* Armies: Armies need weapons (genius, I know), that need to be saved in stock in order 
to create an army. At the start of the game, weapon buildings are the most expensive 
building you can make, and in order to make weapons, they need materials beforehand, 
thankfully the buildings explain what they need. You can see both how many weapons you
have in stock and how much you are creating by pressing the “Production/Warehouse” button.
After you have the weapons in stock you only need to go to one of your cities, and you 
will see that the surrounding tiles have a small square that indicates you can build 
troops there. You only need to select the tile where the army will assemble and then 
click “Create”. (bear in mind that the population of the city will be used for the army)
also, after a certain time passes, mercenary armies will (theoretically) spawn, and if 
they are in your frontiers, you can hire them, at the price of 3 times their strength.

* Technology: technology is very important to develop your country and to access new 
stuff, but manually selecting technologies can make you lose yourself and stagnate a 
bit, or, if you are like me, you can pass 10 turns and forget to research anything, 
well, you can always go to the top right corner and select auto, it will research by 
itself everything one by one when it reaches the research points needed for the tech. 
you can always deselect it and research anything specific if you want to.

* Economy: this topic is more extensive, as I’m figuring it out, but reduced to the 
smallest scale, at least at the start of the game, most of your economy will depend 
on taxes, so, the higher your population, the more expensive resources they buy, the 
higher the wealth of your cities, the higher your taxes.

Laws: To be completed, it is extensive, and can vary depending on what you choose.

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