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Last Train Home
Cheat Codes:
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Submitted by: David K.
Soldier Traits for Expeditions:
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When you click on POI it shows little icons for beneficial traits
like hunter, burglar etc.
After you assemble a squad it also has all the perks’ icons on the top
of the card, specific for that squad.
there are generally marked as green for expedition.
Like i said above, all the perks that your squad got once its assembled
are shown on the top of the squad.
I tried different time going with ou without out the good perk and yes,
you should defenitly go with the good perks (which can be hard cause not
a lot of soldiers got them).
Also keep in mind 80% time they wont look at them and only when they look
at them do they matter at all.
Also that there is a chance they will look at negative traits or extremely
rare conditions like hunger.
Basically think of it as a roll of a d20.
Something like:
* 1. You f.
* 2-5. It looks at negative traits.
* 6-12. You get absolutely nothing.
* 13-16. Event.
* 17-18. Minor reward.
* 19-20. Minor reward unless have bonus traits then bonus rewards.
A Guide on Stealing a Cannon/Mortar:
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Written by Andrej Kalinin
First of, yes, It’s possible, kind of. You can definitely see that developers
did not intend for you to kill the cannon crew and then use that cannon/mortar
gun. But YES, you can.
* Kill all enemies that are close to the cannon.
* Then tactically position your men in stealth mode around the cannon.
* Disable stealth for ONE of your soldiers so he can start shooting the cannon
and its crew.
* This will make the cannon crew leave the gun.
* Pause the game, order all your men to stop hiding, and shoot them.
* After killing the crew, immediately stop the game and order everyone to
hide again.
* Because even an empty cannon is still counted as an enemy until manned by
your men.
* Choose two soldiers, man the cannon, and enjoy the power.
* Some missions are really fun with cannons on your side.
Food / Fuel Tips:
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* Don’t make specialized food dishes. That just wastes food that could be
used for eating.
* Do invest in a Kitchen car and start making Soup. Being able to use 10 Food
and 20 Herbs to make 20 Food is a good use for those Herbs.
* You should also invest in upgrades for your Engine that improve its speed
and fuel use. Increased speed means more ground covered, and better fuel
efficiency means less fuel used. Having BOTH means you travel faster AND
use less fuel at the same time.
* Also, for the Stokers and Conductors, select Workers and Engineers who
have the highest skill percentages; if they have over 100% that actually
improves the operation of the train itself.
* You gotta Min/Max a little.
Useful Tips:
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Written by Carlos
* Got the Towing Bull locomotive with 4 infantry cars, you probably don’t need
either. In the end I had 36 legionaries, picking up everyone I could find,
that’s 3 fully upgraded infantry cars so you can probably do with sticking to
Grandpa and upgrading it to 8 car strength
* Even with the fuel inefficient Bull though I had more than enough coal for
most of the journey but I did do every mission and scoured every map for
resources.
* I had to switch the locomotive for the final stretch because running the Bull
on overdrive with all stoves on I ran out of coal halfway through and failed
the campaign; had to reload an earlier save, got the Hound, got rid of the
kitchen and workshop car and caught the boat comfortably within the time limit.
* In the first north/south route choice I took the southern one, got the
artillery car for free; I’m guessing you get more soldiers on the northern
route but really, I didn’t feel I needed any extra soldiers at all; the
artillery car is not strictly needed, you can accomplish all objectives in
every mission without it but some of them are significantly less painful
and resource/time consuming with a few artillery shells dropped on enemy
tanks or commanders.
* As for upgrades you do want both the levels of warmer uniforms done mid-
game, the first car insulation upgrade on all cars (except storage, duh)
early on and then the second + all three stove upgrades in chapter 6. The
faster squad movement upgrade is probably good too. Everything else is take
it or leave it, doesn’t matter too much.
* You want the hospital car as soon as possible, healing your soldiers in
infantry cars and with first aid kits is a pain; you probably don’t need
many upgrades, maybe two more posts for doctors later on, to speed up healing,
and one more row of beds if you really need them.
* I didn’t upgrade my infantry cars for comfortable living at all and while
I didn’t miss the health and morale recovery upgrade, the faster stamina
recovery upgrade would’ve come in handy.
* The kitchen car is not bad, you can double your food supplies cooking
soups, I kept it running until the home stretch and never had any issues
with food.
* In the Gold Train mission where you’re supposed to deliver supplies to the
whites I failed it but nothing really happened. Not sure what you get if you
do deliver the supplies but it’s 200 rifle rounds, 50 food and 10 medkits
which is not a small sacrifice at that point of the game.
* From mid-game on it’s worth swapping your Tier 1 weapons for better ones;
you can safely ignore the weapon-selling villages until then but at about
the mid-game start checking them out them now and then; for example the
difference between Tier 1 and Tier 3 machine gun is substantial
* Don’t be afraid to start selling excess stuff early on; if you do every
mission (or most of them) you’ll have more than enough resources and if
you wanna buy additional cars you’ll need all the money you can get; hard
to make more specific recommendations, for example I relied on stealth a
lot so I had a lot of ammo to sell, might be different for you.
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