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Lobotomy Corporation
Cheat Codes:
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Submitted by: David K.
All Console Commands:
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Written by azariahfox
You'll need "BaseMod" to unlock the console to use these. If you don't
know how to get BaseMod, there's a different guide that will teach you
how to do that.
-="STANDARD" COMMANDS=-
These commands start with the prefix "standard". Please keep in mind that
these are translated from another language; there might be some errors.
* standard salmonsushi [number]
Adds the number of specified LOB points. If you enter the command during the
control phase, the points will be added at the END of the day.
* standard jarvis
Opens the E.G.O list menu, which allows you to change the equipment of Agents
during gameplay. If you make either E.G.O weapon or suit with the menu open,
it will not appear until you close and reopen the menu.
* standard dragons [number]
Adds "risk" points that are used to determine what Trumpet level the facility
is in. You really only need to input a number 1-100, as 100 will trigger an
instant Third Trumpet.
* standard bang [damage type (R/W/B/P)] [number]
Shows a damage label with the specified protection level for the employee
with the lowest ID. The effect is purely visual and does not damage the
employee.
* standard ordeal [0-3]
Triggers an Ordeal. The number means the type of Ordeal.
(0 - Dawn, 1 - Noon, 2 - Dusk, 3 - Midnight) Event color is determined randomly.
* standard sniperelite
Restores bullets.
* standard overload [number]
Adds the specified number to the Qliphoth Meltdown counter.
This can trigger Meltdowns and Ordeals.
* standard bossiscoming [1-10]
Turns a regular day into a Core Suppression of the designated Sephirah,
regardless of Department Expansion, Mission completion, or downright having
the department unlocked entirely. However, if used for a Department that has
not been unlocked, starting the day will have nothing happen.
* standard fifo
Using this command, the specified Abnormality will appear in the Extraction
phase the following day. If you use an ID that doesn't exist, no Abnormality
will appear. WhiteNight will not appear without first transforming from the
Plague Doctor; unlike Apocalypse Bird, which cannot appear at all. If you
use the command during Extraction Phase, the chosen Abnormality will appear
in the next slot.
* standard mission (Sephirah ID)
Completes a Sephirah mission. (Malkuth - 0, Yesod - 1, etc.)
* standard missionimpossible(Mission ID)
Adds a mission for the next day/after day restart.
* standard allinone
Fills all empty Department cells with Level 1 Agents.
* standard rabbitprotocol
Pulls up the Rabbit Team summon menu if it isn't open, if it's already been
used, and even if it hasn't been unlocked.
* standard merrychristmas
Using this command will issue 8 identical gifts to all Agents in the facility.
if you use this command in the Pre-management Phase, gifts will be given to
only agents that are assigned to Departments.
* standard clearoverload
Resets the Qliphoth Meltdown on any Abnormality under Meltdown at the time
of use.
* standard checkmate
If you use the command while suppressing the "Kernel", the day will end
successfully. Other then that, I'm not sure what else this command does.
If someone knows who the "Kernel" is, please let me know.
* standard alldone
Unlocks all Sephirah research on the next day.
* standard iamfire
Moves 1 Agent from each department to the Agent list.
-=STANDARD FORGE=-
This is probably the section you'll be using most. The standard forge command
can be used to acquire any E.G.O Weapon, Suit, or Gift from any Abnormality
in the game.
To use the "standard forge" command properly, it's best used in the
Pre-management screen (where you assign your Agents to Departments). If you
want to use the command, type the command into the console, as well as the ID
of the Weapon/Suit/Gift you want. For example, let's say you wanted to get
Mountain of Smiling Bodies' E.G.O Weapon. You would type standard forge 200042
1 = referring to the Abnormality itself (not used)
2 = E.G.O Weapon
3 = E.G.O Suit
4 = E.G.O Gift
The number referring to what you want is always followed by three zero's.
(e.x. 200042 MoSB's Weapon, 200004 QoH's Weapon, 300102, TSQ's Suit)
0 Training Standard Dummy Rabbit
1 Scorched Girl
2 Happy Teddy Bear
3 Red Shoes
4 The Queen of Hatred
5 Nothing There
6 Singing Machine
7 1.76MHz
8 Big Bird
9 One Sin and Hundreds of Good Deeds
10 My Sweet Orange Tree
11 Little Helper
12 Spider Bud
13 Beauty and the Beast
14 Plague Doctor
15 WhiteNight
16 Rudolta
17 Nameless Fetus
18 Forsaken Murderer
19 The Silent Orchestra
20 Punishing Bird
21 Old Lady
22 Wall Gazer
23 Snow White's Apple
24 Don't Touch Me
25 Hammer of Light
26 Queen Bee
27 Bloodbath
28 Opened Can of Wellcheers
29 Alriune
30 Poor Screenwriter's Note
31 Child of the Galaxy
32 Little Red Riding Mercenary
33 Big and Might be Bad Wolf
34 You're Bald…
35 Judgement Bird
36 Fragment of the Universe
37 Crumbling Armor
38 Apocalypse Bird
39 The King of Greed
40 The Little Prince
41 Laetitia
42 The Mountain of Smiling Bodies
43 Funeral of Dead Butterflies
44 Burrowing Heaven
45 Dream of a Black Swan
46 Naked Nest
47 Dreaming Current
48 The Knight of Despair
49 Schadenfreude
50 Scarecrow Searching for Wisdom
51 Warm-Hearted Woodsman
52 Shy Look Today
53 Fairy Festival
54 Meat Lantern
55 Dimensional Refraction Variant
56 CENSORED
57 Porccubus
58 Blue Star
59 Grave of Cherry Blossoms
60 Void Dream
61 Firey Bird
62 World Tree/Parasyte Tree
63 Melting Love
64 Army in Pink/Army in Black
65 La Luna
102 The Snow Queen
103 Der Freischutz
104 Yin
105 Heroic Monk
106 Ppodae
How to Beat Purple Noon:
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That's one of the most infamous combo of Lob Corp. The destroyer
of new managers.
That's tough luck, I would recommend retrying the day until you get a
different noon, or finish the day before reaching that point. If you do
Geburah's mission, you'll be able to unlock the execution bullet.
That being said if you must deal with a purple noon, the best way to do
it is to kill all your clerks (the little dudes) before the start of the
purple noon. (and obviously to make sure your employees are safe in either
in an elevator or in a corridor).
So if there's a weak abnormality you're confident you can kill (like
ppodae or scarecrow for exemple), you can release it on purpose, let it
kill some clerks, and then supress it once it killed enough clerks. (then
repeat until you've cleared most of your clerks).
But beware, if you kill your employees that way (or some other way), the
army in black qlipoth's will go down. You can increase it back by supressing
an abnormality.
Later on you'll want to be strong enough to be able to handle army in black
and kill it despite purple noon.
Depending on what abnormality you have, you could also chose to ignore army
in black, and only kill one in your most dangerous departement. But you'll
have to deal with the aftermath instead, so it's only viable if your dudes
are strong enough to handle several abnormalities at the same time.
Below is potential spoiler for mid game content do not check if you want to
know nothing about the game and discover the game by yourself (but you probably
shouldn't be looking at this then).
execution bullets allows you to kill the clerks without triggering army in
black or big bird.
How the Employee Melts:
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The only ways how the employee melts into a puddle is:
* An employee not on the Portrait works on the Portrait of Another World.
It doesn't matter who it is, even if its the 2nd marked employee. "If
the image of a new person is placed upon the canvas, the previous will
be killed." - Method 4
* They got instakilled. Now there are a ton of Instakill effects, even tho
imo, I don't rly like Instakills. The game, as far as Ik, is very clear
on telling the player if the abnormality has an instakill effect in the
managerial tips.
* As for the mechanic that causes the Instakill, its sometimes not 100%
clear, cause of the limited space or being hard to convey.
* The most common ones ppl fall for is Crumbling Armor's, which is just
cause its forgettable. 2nd Most common is equipable Tool effects, such
as Notes from a Crazed Researcher, which also trigger the condition.
* If the Red or Black damage they take is higher then their HP (<- very
specifically HP), which I already mentioned.
* If there is no employees in the facility (<- not the case here)
This should be all of them.
There is however, a Hidden effect where the damage delt is increased when
the Portrait changes appearance, which can cause damage that wouldn't
instakill, be an instakill.
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