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Mind Over Magic Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Mind Over Magic | |
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Mind Over Magic
Cheat Codes:
------------
Submitted by: David K.
Tips to Basics:
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* You send students to a quest on a trial completion
(you can make a staff from them or send to a quest).
* If you have wand, you need to summon a student. You don’t need
to research anything from what I remember. You need a minimum of
two students (preferably of the different type) to successfully
finish a trial (at least at the beginning).
* You need to research the rice and then plant it.
* Building (on the ground level) is easy, you only need two walls and
a roof (and hallways/doors). It’s not very complicated or tedious –
except maybe placing the lighting. Building higher floors is a little
harder (removing the roof by fragments).
* If you worry that you “lose research ticks”, then pause immediately
and go to set the research. The research needs staff to operate, so
sometimes you will lose the “ticks” anyway., when operator go to sleep
or to eat something.
* Villagers are not NPCs. Quests send freshly graduated students out
into the world to these Villages in order to help out and produce a
reward.
Tips for Starting Your Research:
--------------------------------
* Go to your build menu. Look for Crafting section. You want to build an
Arcane Savant. It’s required for research.
* It looks like a book on a desk with like big gold rings above it.
* Once one is built your research menu will unlock, and then you’ll be
able to select new research.
* After that your staff will be able to research at the station.
How to Make Private Room:
-------------------------
* Usually around 8 blocks wide is good for the majority of the rooms needed
to be made (for me at least). What I do is make a spiral going up a good
ways.
* On either side of this staircase I make private rooms. Just below those
private rooms, I make a 4 block high passageway that is held up by supports
instead of walls so it is open to the air giving those private rooms
elevated also.
* Then on the backside of those private rooms, you can repeat the process.
That way your people are transversing the corridor rather than going in
weird directions.
Entering the Underschool:
-------------------------
* Look around the underschool and you should find one or more rooms marked
with buttons.
* Some rooms just let you do a fight for rewards, and may also unlock other
rooms on the same level, but some unlock deeper areas of the underschool
with more dangerous rooms.
* Note that every time you complete a “going deeper” challenge, you have a
chance of unlocking a monster type that will periodically attack equipment
or items in your school.
Useful Tips for Room Requirement System:
----------------------------------------
I doubt the rescrictions are going to change. That is what seperates games
like this from others. I have played the demo and the release for hours now.
-=What I have found to be helpful in planning is this=_
* Make a list of the rooms you know you want, plan ahead.
* Start by making your walls 10 stones high, overkill sure, but there are alot
of rooms that need to be lofted.
* Use the spiral stairs cases!!
-=Here is an example of a simple base that I’ve done for staff rooms=-
XSCXXSCX
XSCXXSCX
XXXXXXXX
* X is the room and each of those can be a private room.
* SC is the stair case.
All those Xs on the bottom is the ground floor. The devs have made it very
easy to remove and rebuild.
Sometimes you have to think outside the box and build wanky at times.
How to Hunt Trapvine:
---------------------
Repel Fog ritual cost depends on the distance the fog is currently at. If
you let it come closer it’ll need easier materials again. If you’re seeing
trapvines you’re already pushing it very close to the max distance if not
there already so doing another ritual won’t help much.
What you can do is build some Fog Aegis near the fog to stop it from advancing
and give enough time to the trapvines to mature. Alternatively if you wait a
few days there’s an upcoming update that will make them significantly easier
to get(it’s already live in the beta branch).
Using aegis help, but the only thing you need is a mage with high nature skill
or more if you can. Harvest it with maximum priority. That’s it. Don’t expect
to catch many of them, but at least enough to start farming.
Level 4 Battles Tips:
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Written by AugustusTirion
First bring students with high speed this will allow you to have the advantaje
of shoting first. Use earth mages to cast earth shield and draw aggro to them,
while you use your other mages, specially fire ones to kill em. I assume you are
still using wand II mages, so you would need to increase your firepower, two
fire mages with all the medallions done would be the fastest and easiest solution.
Air mages with medallions and a lot of attack power are deadly too.
And… Use potions. I know this is obvious but dragonfire flask is essential, and
potions of higher rejuvenetion too, one or two recharge options also are very
useful when fighting hp inflated enemies (you will waste all your mana) and i
know, there are other options about potions.
Once you are able to summon students with level III wands, it should be easier.
Earth Guardian potions (bring a few of them) and 1 high speed mage is the key.
Take your fastest mage, even if their other skills are iffy.
I was fortunate, I managed to roll an Earth mage (Wolfkin) that, after trials,
hit 75 speed. She always moves first. On those those 4 skull fights, she just
drinks an Earth Guardian potion, then her own armor spell. After she’s survived
that first assault, the other (damage focused) mages do the killing.
If you’re having bad luck finding a high speed mage, keep an eye on the Events.
Many of them will give ‘Hastened’ to a particular element. A mage (or mages)
with that element wand will move twice per turn. And their first move in a turn
is always before the enemies. Gives you a chance to down a Guardian pot.
2 Skull Battle:
---------------
Written by ShadowTani
The Burrower Larva is a repeatable 2 skull battle that you can always find within
an instance of the Lava Mines.
You may have to explore the spine beyond the first instance of the Lava Mines though
as I seem to get access to that battle primarily from the second instance of the
Lava Mines.
The Spine is also the primary path you want to follow if you want to increase the
difficulty of the encounters. The branch paths seems to largely stick to a consistent
difficulty throughout their caves.
Ideally as the game develops there will be more repeatable fights at different
difficulty levels. But for now we make do with what we can get.
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