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Ori and the Will of the Wisps Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Ori and the Will of the Wisps | |
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Ori and the Will of the Wisps
Cheat Codes:
------------
Submitted by: David K.
How Drain Poison Red Water:
---------------------------
All you need to do is use the lever at the edge of the map. You do not
need any special abilities to drain the water but you will need double
jump and sticky to get to the red water location in the first place.
How To Solve Flower Music Puzzle:
---------------------------------
You will notice some standing stones. You will need to look out for them
as they can be missed. Each stone represents a flower. The tallest stone
is the left-most flower. The middle stone is the right-most flower. The
tiny stone is the middle flower.
The following is the solution to this Ori And The Will Of The Wisps puzzle:
* Left Flower
* Middle Flower
* Right Flower
* Right Flower
* Left Flower
* Middle Flower
* Left Flower
Use the bash ability on the flowers in order to open up the way to the burrows.
You will notice another blocked passage that is leading to a tree. Unlocking
this path can get you another ability.
The following is the solution to this puzzle:
* Left Flower
* Middle Flower
* Left Flower
* Right Flower
* Right Flower
* Middle Flower
* Left Flower
How to Hammer Boost:
--------------------
Written by DaantjuhB
Hammer Boosting is a way of gaining a fair amount of height. This can be used in
the early stages of the game to unlock areas which would otherwise only become
available in the later stages of the game.
-=Requirements=-
* Spirit Smash Ability.
* Double Jump Ability.
* Triple Jump Spirit Shard (optional).
-=How to unlock these Abilities & the Spirit Shard=-
* Spirit Smash is available for purchase from Opher in the Wellspring Glades.
* Double Jump can be unlocked in the Inkwater Marsh, the Image underneath shows
the exact location for this Ability.
* Triple Jump is available for purchase from Twillen, who is also located in
the Wellspring Glades.
-=How to Hammer Boost=-
1.Jump, then immediately use your Spirit Smash whilst holding left or right.
2.As soon as the Spirit Smash animation is finished, repeat Step 1.
3.(optional): If you also have Triple Jump, repeat Step 1 yet again.
If you want to go in a single direction, keep holding left or right the entire
time. If you want to go straight up, hold left with the first Jump & Spirit Smash,
hold right with the second Jump & Spirit Smash, etc.
Infinite Projectile Loop Guide:
-------------------------------
Written by Quickglove
How to create an infinite projectile loop with portals.
-=Introduction=_
Welcome! In this brief guide, I will tell you how to make an infinite projectile
loop in Ori and the Will of the Wisps. Keep in mind that this trick is for fun,
and only works best in one location. Beware that this guide is useful only in
the endgame, and contains some spoilers for the story.
-=How to Find the Best Place
To start off, you will need to get to Willow’s End, an endgame location.
To get there you must:
* Go to the Windtorn Ruins and (spoiler!) restore the fragments of the light
together.
* Go back to where the Silent Woods connect with the Windswept Wastes.
* Go up and left into the Weeping Ridge.
* Proceed through the Weeping Ridge into Willow’s End.
Once there, make your way through the area until you get to the location with
Ori’s head on the map; you will not immediately be able to make it there if this
is your first time in the area.
Be careful as there are many hazards around, including an enemy who is necessary
for this trick (because of the projectiles); keep in mind that you will have to
be on a wall, which is made easier by the Climb spirit shard.
-=What to Do for This Trick
Once at the location, there will be an enemy that shoots projectiles at you and
portals lined up vertically.
To do this trick, wait for the enemy to shoot projectiles and then Bash them
into the portal below (be mindful of where this sends you); once they go into
the portal, they will be directed to go down vertically; because the portals
are lined up this way, the projectile will keep looping (going into the portal
below, then coming from above and going back down) as long as you do not Bash
it or run into it.
Be mindful that as the number of projectiles increases, you will have less
space to do this trick.
You can do this as many times as you want (though there may be a projectile
limit) to get what is nearly a wall of projectiles.
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