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 Perimeter Cheats

 
   
 
 
Perimeter

Cheat Codes:
------------
Submitted by: RM

Level select:
-------------
Create a new folder named "Profile0" in the directory:
"\codemasters\perimeter\resource\saves\"  

Use a text editor to create a file named "data" in the 
"Profile0" folder. Enter the following lines in the 
"data" file. Save the file and start the game to have all
missions in campaign mode unlocked. 

[General]
name=CHEATBOOK
lastMissionNumber=28
difficulty=1 


Restore energy in skirmishes:
-----------------------------
If you run out of energy when you really need it in a skirmish,
save the game then exit back to the main menu. Go back into your
saved games and load your skirmish. Your energy supply should 
now be 10,000, like it was at the start of the game. 
You will not do not lose any other abilities or buildings.



Intro Tips and Tricks:
----------------------
Written by Varoon

I noticed that most of the complaints on reviews related to the difficulty 
of the learning curve. So I put together some tips and tricks that I learned 
over my play through. I hope it helps some.

-=Economy Tips=-
In general like most RTS games Economy > All else. “More stuff beats less 
stuff” – LowkoTV

* The tooltips have translation errors in them. When it says “energy output” 
  or “energy” it means “energy cost”
* The cost of putting a perimeter up on a energy core is 10 energy per 
  second. You can do them one at a time (very useful vs howitzers later)
* The energy gained from a core is based on the terraformed land in it’s 
  grey “circle”/zone. Land that is not terraformed does not count towards 
  the energy generation of the core. By the same logic the land that is 
  shared with another core only generates energy once (for one core).
* Each build master costs 20 energy while it it building something. At the 
  start of the game it is usually worth converting all but one to brigadiers 
  until you get your economy rolling.
* A minimum energy income for sustained play is about 40. If you can get to 
  60 you have probably won that map

-=Unit Tips=-
In general try all the units in a game to see what you like the most. Some 
of them are very good, some of them are useless.

My two favorite units for early game/base defense are
* Gyroid – Very fast, low total energy commitment to infrastructure to start 
  building. To get these up rush a Laser lab (level 2), a Antigrav lab and 
  a officer factory. In general I produce 120 officers and convert them into 
  0 copters. 
* After that I can focus on terraforming/energy generation they will generally 
  keep you safe from early game shenanigans.
* R-Projector – Very high damage but squishy, these are more of a commitment 
  to upgrading labs/buildings and need two unit producing structures but deal 
  lots of damage. Requires a lvl 2 rocket and a lvl 2 laser for almost the 
  same tech energy cost as the Gyroids. However also needs two base unit 
  producing structures which increases their total investment required to get 
  up and running ASAP.

-=Other Notes=-
* The 3 basic units get converted into the other units
* You cannot split squads or delete/sell units, if you want to swap you’ll 
  have to sacrifice the units.
* Attacking buildings is generally much worse than attacking the landscape
* For faster production you can increase the number of base unit producing 
  structures. If you want to go full swarm strategy you can have 10+ unit 
  producing structures comfortably on a 40-60 energy economy.

-=Defending Tips=-
The most dangerous attacks are the underground/landscape attacks.

To defend against them:
* Build 5+ subterra chasers in the area you want to defend. These are the 
  only thing that I’ve found to be remotely effective against the skummers
* When they start howitzering only use shields to defend one forward point. 
  The AI is very slow to terraform so generally just expand away from them 
  and you’ll be fine. Only use shields when you need to save a lab or 
  something expensive.
* When the AI starts to use landscape damage position a Brigadier near the 
  front line to clean up the landscape ASAP and minimize the damage done. 
  Use the your base defense units to force the AI attack waves back.
 

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