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Pillars of Eternity II: Deadfire Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Pillars of Eternity II: Deadfire Cheats

 
   
 
 
Pillars of Eternity II: Deadfire

Cheat Codes:
------------
Submitted by: David K.

Press ~ (the key above TAB) to produce a console where you can enter 
codes. Type in iroll20s and you will be able to enter the codes below,
with bracketed words replaced with desired values, to unlock the 
corresponding effects. Do keep in mind, though, that you won’t be 
able to earn achievements while they are in use.

Code                     Result
-----------------------------------------------------------------------------
Iroll20s               - Enable the cheat mode. Re-enter cheats disabled.
God                    - God mode, the entire party is inviolable. 
                         Reenter disabled god mode.
HealParty              - Provides stamina and to restore health for all group 
                         members
UnlockAll              - Opens all closed container on the current map
Rest                   - The Group engages and consumes no camping utensils
GiveMoneyPlayer X      - You gain X coppers
AddExperience X        - Each group member receives experience points X
AddExperienceToLevel X - Each group member advance to level X on (maximum: 12)
Skill XYZ              - Increases the skill for player X Y Z rank on character 
                         names: player (Player Character) Sagani, Hiravias, 
                         Pallegina, Eder, Aloth, Kana, GM (Grieving Mother), 
                         GGP (Durance). Skill Name: Stealth, Atheltics, Lore, 
                         Mechanicsburg, Survival. 
                         Example: skill pallegina mechanics increased 10 
                         Palleginas mechanics value on the 10th
AttributeScore XYZ     - Increases the attribute for player X Y Z rank on 
                         character names: player (Player Character) Sagani, 
                         Hiravias, Pallegina, Eder, Aloth, Kana, GM (Grieving 
                         Mother), GGP (Durance). Attribute names: Might, 
                         Constitution, Dexterity, Perception, Intellect, 
                         Resolve. Example: attributescore GGP intellect 
                         increased 18 Durances intellect on the 18th
CraftingDebug          - You will get a large number of crafting materials.
FreeRecipesToggle      - You can crafting everything without having the 
                         appropriate ingredients.
Invisible              - group is invisible – enemies ignore you.
NoFog                  - No Fog of War.
ToggleSpellLimit       - You can cast spells without limitation.
UnlockBestiary         - Turns all monster messages freely in the bestiary.


Tips & Tricks:
--------------
* Read Everything. Pillars of Eternity II: Deadfire revels in its writing. This is 
the first game in years to tell you how a character is acting rather than show you 
with animations. It’s great! Take your time, read through every conversation and 
book. Invest in the world and its setting. Pillars is a much better game when you 
take the time to smell the roses.

* Remember to Scout! Scouting, that is, sneaking through dungeons is an important 
part of keeping your party alive. Entering into scouting mode allows you to sneak 
up on enemies and gives you the chance to highlight traps before you trigger them.

* Don’t Get Hung Up on Quests. That said, this game has more quests than you can 
shake a stick at. Don’t give up quickly, but if you’re really struggling, it’s okay 
to move on. Along with that, it’s perfectly okay to take a break from the campaign 
too. In fact, it’s the only way you’ll get to max level before you finish.

* Get Some Rest: No, not the kind of rest you’ll need after playing the game all 
night. Resting is the only way to remove aliments and is critical to restore health 
on long journeys. It’s easy to rest at any inn, but always have camping supplies 
to rest in the wild. Nobody wants to have to back track to town while in the middle 
of a dungeon.

* While creating a character, it is best to remember that there are no good or bad 
characters, and different people appreciate different aspects of the game.

* Be creative! Experiment with builds and make character you want to play, not the 
character that guides say you should.

* Explore! Don’t rush through main quest if you’re playing for the first time, 
you’ll miss out on lots of quests, rewards and experience.

* Pressing CTRL + [Number] while having a character (or group of characters) 
selected, will bind that character/group to that number.

* You can queue your abilities by holding down SHIFT, then clicking them in order 
you want them executed. Keep in mind that your character will move out of position 
if you queued abilities with different range.

* Always keep your eye on buffs and debuffs on the side of your character portraits. 
Managing debuffs is very important in higher difficulties.

* When dealing with larger groups of enemies, make use of the environment – try 
pulling them to choke points.


Bonus In-game Pets:
-------------------
Written by Orrah

Console commands for some extra pets.
There are 3 bonus pets that I know. Open the console and type in the following:

cosmic dog - gives you Comet:
Adds 1 might to the player character and the party gains bonus deflection against 
enemy weapon attacks.

cosmic bird - gives you Orbit:
Adds 1 perception to the player character and makes the party move faster.

cosmic cat - gives you Luna:
Adds 1 dexterity to the player character and gives the party a chance for enemy 
weapon attacks to graze.

Note: These console commands do not disable achievements.


Animal Companion Hints:
-----------------------
– Multiclassed Rangers Animal Companions are (currently) exactly on the same level 
  and it is therefore recommeded to multiclass a Ranger if not for the last few 
  abilities (Twinned Shot etc.)
– Lion / Bear / Boar: bigger character models hinder your other melee fighters in 
  getting to your enemies, make it easier for your enemies to focus on the Animal 
  Companion and increases the chance your Animal Companion is within enemy spells AoE, 
  especially true for the Lion, which is no tank, and especially in narrow areas.
- Lion: not recommended for the above reason; compared to the Wolf it deals less damage.
– Antelope: recommended; while not as tanky as the Bear / Boar, it has a smaller 
  character model diameter, +10 to all defenses are 3.33 levels worth of Deflection / 
  Fortitude / Reflex / Will.
– Bear: highly recommended; +2 Armor, also useful to counter high weapon penetration; 
  compared to the Boar it has very high Damage.
– Boar: highly recommended; Regenarates 41.2 HP per minute of combat, very useful 
  for a tank but it has very low Damage.
- Stag: not recommended; Carnage AoE is negatively affected by the Stags low 
  Intelligence (-50% AoE); Carnage attacks usually do 33% of the main attack damage 
  but the Stag has one of the lowest main attack damage to begin with.
– Wolf: highly recommended; highest Damage packed in a small character model.


Secret ending:
--------------
You can view the secret ending early in the game -- after meeting with Berath. 
When you are speaking with Berath, simply refuse his requests to search for Eothas 
to eventually get the secret ending, essentially bypassing the overall narrative 
journey.


Efficient Ship-to-Ship Combat Guide:
------------------------------------
Written by Tamaster

This guide will explain you what is the best ship setup for naval combat and what 
are the most efficient maneuvers to destroy an enemy ship.

-=Ship Equipment=-
This section will explain what is the best ship loadout for combat, and why.

Ship Type - Junk
Cost: 54.000
Min. Crew: 8
Max. Crew: 21
Cannons per Side: 5
Rest Space: 5
Base Hull: 80

The Junk is the best ship hands down in the entire game. The main reason would be 
the absurd firepower it has, with five cannons per side. Other than this, it is faster 
than the Galleon, can soak a lot of hits with 80 Hull, and has the largest Crew capacity 
and Supply capacity of all ships.

But let's now see what is the best equipment to outfit, and why.

-=Core Ship Equipment=-
Cannons - 5 Double Bronzer per Side
The Double Bronzer is an incredibly overpowered cannon, dealing a mind boggling 12-15 
damage per shot. It has a slow reload, but that is not a problem as we will see in the 
next section of this guide. Getting 5 of these per side means you have a damage potential 
of 60-75 for each volley, that is enough to instantly kill lesser ships, and kill Galleons 
and Junks in just 2 volleys. They are quite cheap, and for 10 you should not spend more 
than 6.000 gold. You can find this cannon type in Neketaka.

Hull Type - The Red Dream
This hull gives you +40 Hull Points, at the cost of some Combat Speed. This means with 
this hull, you can have as many HP as a Galleon. 
It can be bought at one of the main ports 16.000 gold.

-=Secondary Ship Equipment=-

Sail Type - Gulweave Sails
These sails only have a minor -5 to combat speed, while give a massive +30 to Sail Health. 
You can find this type of sails in Splintered Reef Port, at the bottom right of the map. 
They cost only 9.000 gold.

Helm, Anchor and Lanterns
These are not really mandatory but can improve your combat speed more, get the Steel 
variant for Helm and Anchor and Arcane Lanterns. In total this will cost 41.000 gold, 
but take your time, it's not mandatory.

-=Combat Maneuvers=-
This section will teach you what are the best maneuvers to perform in combat to quickly 
sink the enemy ship without many problems.

Step 1
When combat starts, the first thing you should do is using the "Full Speed Ahead" order, 
until you get to the cannons optimal range. Since you will be using Double Bronzers, the 
optimal range will be 350 to 250 Metres. 

Step 2
When you arrive at optimal range, the next order to give should be "Turn to Port" or 
"Starboard", it's the same really, this will allow you to turn the ship to aim the cannons.

Step 3
Once the ship is turned, order to "Hold Position", this will stabilize the ship and give 
the gunners a better hit chance.

Step 4
Order to "Fire the cannons", all the cannons on one side of the ship will fire, and then 
after damage is calculated, start reloading.

Step 5
After the cannons fire, you will have to order "Prepare to jibe", a Jibe is a 180 degrees 
turn, and this will bring the enemy ship on the other side of your ship, meaning the other 
five cannons, already loaded and ready, will be able to fire on it.

Step 6
Once you completed the Jibe, order to "Hold Position" to stabilize the ship, as Jibe 
gives a very big malus to aiming and so stabilizing is essential to hit the enemy.

Step 7
After holding position, order your cannons to fire. 

Step 8
Repeat everything from Step 5 until the enemy ship is destroyed. 

Why this procedure works:
Because using Jibe gives you a much higher DPS than waiting X turns for the cannons on 
one side to reload. The enemy will NEVER do this set of manouvers and therefore will always 
wait the reload of their cannons on 1 side, while you, using this strategy, can maximize 
DPS and reload efficency, using the cannons on one side while the other side reloads.

What to do in case of crew injury

An injured crew member will not do his job until healed, and in battle this is bad. 
You can check ship status and see what crew members are wounded.

What matters are the cannoneers and the helmsman, all the other crew members are to be 
ignored if wounded. Wounded cannoneers mean a row of your cannons (1 per side horizontally) 
will not fire anymore and be useless, while wounded helmsman means the ship will not move.

Make sure always to have max people ready in the Resting section at all times, because you 
need to swap them with the injured crew to get the stuff working again. To do this, you 
need to issue the order "Report to", after it, the ship management panel will appear and 
you can adjust the crew layout just as you do normally. This will consume a turn, but will 
allow you to get the ship weapons and helm working again. It is always better to spend a 
turn doing this than firing less cannons.

-=What to do in case of emergency damage=-
Unsecured Cargo
Leave it be, you will only lose 10% of your total resources on ship, and that is nothing 
since food, drink and other supplies have very low cost.

Flooding
This is bad but you can ignore it as long as you finish the battle in less than 4 turns,
 because after 4 turns your ship will sink no matter what. If you need to repair, move half 
of the Deckhands and half of the Resting crew to fix this using the "Report To" order. 
This way you will still have a decent number of deckhands doing the job and some reserve crew.

Fire
Mostly you can ignore it unless you are very low on Health, which almost never happens if 
you follow this strategy anyway. To fix this it's the same as Flooding.



How Do I Import My Pillars Of Eternity Save?:
---------------------------------------------
To import a Pillars of Eternity save, you must first have completed the main story and 
seen the end game slides.  At that a point, a “Game Complete” save is created.  Now that 
you have a save, you can then start a new game in Deadfire and proceed through the prologue. 
Upon talking to the Pallid Knight about your Pillars of Eternity history, a window will 
appear that has an Import PoE1 Save button that needs to be clicked, located on the bottom 
left of the window.  On the new page, select the history you want to continue with and 
press the Use Selected History button.



Starting Island Tips:
---------------------
Start is not random-fashion-friendly and you need to pick the battles to pass the early 
stages. On RTpW it is something like this:

* Clean up starting area.
* Go to ruins and fight skeletons (they are high-level but you have bell to cheese them).
* Go down to animal groups, kite back to split a bit (doable with 2 characters by using 
  traps and consumables, but can also pick priest in town if feeling like it).
* Clean the ruins (fights there are not big and after clearing the animals should not be 
  too big of a deal, mb kite the imps back so they do not spread to much in the round room).
* Go to the Gorechi, think if want to fight or just talk it out (this one really depends on
  composition).
* Pretty much done with the starting island. Time to go robe some ships.
 

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