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 Potion Craft: Alchemist Simulator Cheats

 
   
 
 
Potion Craft: Alchemist Simulator

Cheat Codes:
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Submitted by: David K.

Useful Tips:
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Written by hardiharhar

I want to compile a list of things I found useful to do/know in game that I 
want to share. Most players probably know about these but in case there is 
something here people find useful I decided to type it out.

-=Map Related Stuff=-
* Dotted lines from the centre hints at the location of the potion effects.
* The bottle on the map also has a faint line that points back towards the 
  centre of the map for when you need to dilute the potion to align it to 
  the effects for tier III potions. Try to match up the line from the bottle
  to the dotted line going from the effect.
* Types of ingredients have different speed when travelling on the map 
  (helpful to know when traversing through bony areas). Mushrooms are slower
  than herbs and roots.
* The cardinal directions are associated with the 4 main elements. Fire is 
  West, North is Air, East is Water and South is Earth. The name of ingredients 
  usually hints to which element (and direction) it is associated with.
* Heat the mixture up with the bellows while moving around on the map let you 
  travel faster, which is helpful if you are grazing a bone pile and need to 
  move past it quickly. However, heating up the cauldron also activates the 
  vortex which pulls you into the centre of it and uses up the path from 
  ingredients you have already added to the cauldron.
* For the alchemy machine: order of effects for the potions required does not 
  matter, just go with the most cost-efficient route on the map when you make 
  these.
* When making potions with more than 1 effect or potions required for the 
  alchemy machine recipes, you can start directly from the location of one of 
  the effects if you have the recipe saved (i.e. for a Necromancy III + Acid I 
  + Explosion I potion, if you have the recipe for Necromancy III just go to 
  the book and click on “start brewing from here”).
* If you have the pages for them, make sure to save the recipes for all of 
  the potions required for all the legendary recipes, so that when you are 
  finished with the Philosopher Stone and have all 23 effects recipes, you are 
  probably only 10 pages or so away from achieving the 100 recipes objective 
  in Chapter 7.

-=Money Related Stuff=-
* Try to get tier III recipes for all potion effects from the get go, don’t 
  bother with lower tiers. Tier III is when the bottle on the map is aligned 
  nearly perfectly with the potion effect on the map.
* Diversify the ingredients you use in more complex recipes. This will save 
  you from a bind if you run out of one ingredient and the merchants don’t 
  have it in stock (I came close to running out of waterblooms and the 
  herbalist just didn’t have it for 10 days straight and what I managed to 
  get from the garden was not enough).
* If possible, try to haggle with every transaction at the beginning as this 
  will allow you to be a bit more comfortable with money. It’s pretty 
  repetitive so when your popularity is at level 6 or more, just haggle when 
  selling potions that are priced at above 500g or more. But by end game there 
  isn’t really a need for haggling since you want to optimise the amount of 
  popularity earn from each transaction from that point onwards to get to a 
  higher popularity level (since you are less likely to turn away evil customers 
  to gain popularity you are more likely to dip lower in the morality scale as 
  well lol).
* Same as above, but always haggle with merchants. Also try not to be too safe 
  with money when it comes to ingredients. Always buy out the entire stock of 
  basic cardinal direction herbs regardless of price (waterbloom, windbloom, 
  terraria, firebell) since these are what you probably use for all recipes 
  in the beginning anyway.
* Buy out the entire stock of any ingredient that are on sale (prices shown 
  as green). Even if you don’t use it for any of your recipes, you can sell 
  them back to the merchants once prices go up, which is a nice bit of extra 
  gold as well, or use them to finetune recipes that only use basic ingredients 
  (good to diversify ingredients used). It never hurts to start stockpiling 
  ingredients from the very beginning so you can avoid ever running out of 
  ingredients/have alternative ingredients to work with if you run out of the 
  basic ones. Same goes for minerals and recipe pages, just buy when prices 
  are green (I know this seems kind of unnecessary and also depends on 
  playthrough but I feel like a lot of players seem afraid of overspending 
  and not buying enough ingredients and then running out quickly, then having 
  to turn down customers which makes it a vicious cycle, so just want to 
  include this in the list).
* Customers’ requests that sound a bit more vague as to what potion effect they 
  are asking for usually have a 2-effects potion solution. If you are efficient 
  with how you use ingredients, then you can usually net a nice sum of profit if 
* you can offer customers a 2-effects potions (make sure that the tier III effect 
  in the potion has a higher base price to push up asking price).
* Focus on adding talents point to Trade and Haggling at the beginning so you get 
  a healthier cash flow and more gold to play with later on. Map visibility and 
  experience are not that important right at the beginning imo.
* You can put every ingredients of a recipe in the cauldron all at once before 
  switching to the map : the path will be lengthen to the sum of all the 
  ingredients paths and be regarded as one single path.
* If you forgot to harvest your garden, don’t panic : the herbs will stack from 
  day to day.
* It could be useful to sort your ingredients by quantity (rather than by name, 
  for ex.) in order to have an instant look at your stock and to see which ones 
  are low in quantity to optimize your .purchases.


Haggling Tips:
--------------
You need to click as many yellow areas as fast as possible. It’s really 
quick-time, no waiting for the slider to go back and forth. 
No waiting – only clicking!

The symbols doesn’t matter.

Also, the scale works backwards: if your side (right side) of the scale 
rises you’re doing it correctly.

Technically you keep clicking until the dish on the customer/merchant 
side hits the bottom cause it means it has been loaded with gold so 
you’re gaining more.



Tips for Haggling:
------------------
You basically click on the haggle button everytime it’s hovering one of the 
brown sections of the bar. It will tip the scales in your favour and move 
that section along the bar.

Keep doing that until the scales are completely tipped towards the customer 
and they will pay more.

You can stop at any time as well by haggling on the green sections on the 
sides of the bar if I’m not mistaken.

It also lowers the haggle points each time the scale goes back and forth, 
so you want to not miss any triggers (like doing them 1 by 1, you want all 
in sequence).
 

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