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 Potionomics Cheats

 
   
 
 
Potionomics

Cheat Codes:
------------
Submitted by: David K.

Save File Location:
-------------------
What is the location of the Potionomics save data?
If you need to find save file of your The Potionomics game 
progress then read next.

It’s not difficult to find them. You may find your Potionomics 
saves in this folders:

%USERPROFILE%/AppData/Local/Potionomics/Saved/SaveGames
[Game Installation Folder]/Potionomics/Binaries/Win64

-=Note=-
There are manual saves and interval autosaves in the game. You have to 
expand the menu to see more (There is a save button while in your shop 
assuming those are the manual saves. 
Been saving each in-game day just in case.).



Quick Tips for the First 10 Days:
---------------------------------
Written by Glew

Some basic tips to help you win the first competition.

-=Introduction=-
**Disclaimer**
As of now I am only at day 12, so these are only starter tips to get the hang 
of the game and succeed on your 1st competition.So checking out the forums I 
see a lot of people are struggling with the first competition. So here are some 
tips that might help.

I was able to brew all 3 of my potions for competition 1 good so that I didn’t 
even need to haggle.
Engage with all the aspects of the game. This game is a mix of a lot of things 
and you need to engage a bit in everything to succeed. When the game tells you 
about a new thing, you should check it out and see what it does as soon as 
possible so you know what your options are.
This can be a bit hard because the game doens’t really have an “encyclopedia” 
or tutorial menu that allows you to read back past tips and instructions. So, 
pay attention (hopefully they will add a guide book or something later?).

-=Basic systems 1=-
0. Your GOAL: It might not be super clear from the start, but your actual main 
goal by day 10 (that is till the night of day 9) is to craft at least 2 of the 
required potions. (all 3 is not actually required). Important, to note, that 
the potions have stars. When you hover your mouse over a potion it will show how 
many stars it have. for the competition you need common potions (that is level 2) 
with 4 stars! So a common potion with 1 star will not be enough. You make sure 
you win, you should aim for a greater potion actually. More on this at “potion 
quality”.

1. Time management. This is super important, so that you can get the most out of 
your days. It is important to optimize and multitask. Always have a potion 
brewing in your couldron while you do something else, like travel or haggle. 
Keep in mind, not every task advances time. But also keep in mind, that many of 
them do. Time of day is in the upper left corner.

2. Inventory and budget management. Though the opening cutscene tells you you 
have to pay back your debt, it doesn’t necessarily makes it super clear that 
you can only do that if you win the competition or that failing the competition 
will result in game over.
What this means, is that you don’t need to worry about putting money aside for 
your debt. SPEND your money on ingredients, investments, equipement and upgrades. 
Of course you need to be careful what you spend on, but you shouldn’t hoard 
thousands of gold. Your actual goal in the first 10 days, is to make the 
recommended potions.

3. Balance time and budget; have a PLAN. You obviously need to find a sweet spot 
of spending time on earning money (aka opening the shop) and spending money (aka 
travel). I personally travelled at least once/day, sometimes more. There was even 
a day when I travelled almost all day. But for this, you need a plan of what you 
want to accomplish for the day. This can be influenced by what upgrade you want 
to buy or what quest you want to take or if you have a good daily event that 
increases sales.

Basic systems 2
4. Traveling. Understanding how travel works is important, because you can only 
get anything that is not brewing or selling done while travelling. Travel costs 
1 timeslot (of 6 total). The time for travel is only expended when you return 
home. You can visit anyone and everyone as many times as you want during the 
same travel phase without it costing extra time. Which is not really explained 
in game, but is super ipmportant. HOWEVER, any time you leave your home, you 
will have to expend 1 time again to get back home. So for example if you are 
on the last hour and travel, you won’t be able to “hang out” or “rank up” NPCs. 
What is even more important is that you should plan your shopping AND upgrdes 
AND hero quests ahead of time. Don’t need an exact plan, but don’t forget to 
shop for ingredients before returning home, because then you will have to waste 
time to do it.

5. Ingredients: These are the most basic resource you have. So it is important 
to plan which ones you buy. It is better to have more than less. Keep in mind, 
that you can only acquire ingredients while travelling. Give ingredients to 
Quinn!!! This will make them available in her shop forever in basically 
unlimited amounts (refreshes daily). It is much more reliable than quests. Use 
quests to discover new ingredients and then give to Quinn and use the shop to 
buy what you need, when you need.
Stocking up on ingredients when they are cheap due to an event is a good idea 
(of course keep in mind if you ever actually use that ingredient).
The place you can source the ingredient from is represented by a small icon 
that you can recognize on the map when sending out Mint on quests.

6. Make friends: Give gifts to NPCs. You can only give 1/day, and you can give 
them any ingredient, it will stil count. Giving a gift does not cost time.
Rank up a few NPCs at least to level 2. Important, that this costs 1 time, so 
plan ahead if you want to do this. You can combo this with brewing and hero 
quests for maximum efficiency. You don’t need to rank up everyone as much as 
possible, but this will give you a few extra cards for haggling which is very 
useful. I found that Muktuk and Baptiste give strong cards (extra patience and 
huge amount of interest).

7. Deckbuilding: I am bad at deckbuilding games, but at least during the 1st 10 
days, it was not super hard. Keep in mind the “patience” cost of cards and find 
out what strategy works best for you. Most of the starter cards aren’t super 
strong, but they have low cost, so keep that in mind. (“think Sylvia” is quite 
useless tho, because it basically wastes your time, all it does is you swap out 
that card for an other, but then why even have it in your deck? You can just 
replace it with a better card)

Questing and brewing
8. Quests: You can send Mint on quests. She can go just on her own, but won’t 
get far without potions. Very helpful that you can ‘test’ before sending her. 
Sending her too often to the same place can cause a negative event the next 
day, but don’t worry too much about that. Sending her on a quest does not take 
up your time, but time has to advance before she returns, much like potion 
brewing. A neat thing you can do is send her to the forst which takes 1 time 
only. Then go meet someone esle, rank them up then return to Mint and collect 
the rewards. This way you don’t have to spend 1 time just to travel and come 
back to her and you don’t totally “waste” your time on ranking up, you also 
get some ingredients.
If you give her potions to go on a quest, pay some attention to only give her 
an optimal amount. No need to have her at +15 health if she runs out of mana 
anyway etc.
Using sight enhancer can substantially increase the loot, so it is worth giving 
it to her when you can afford to give her enough health and mana to beat the boss.
Some important ingredients can only be found in the mushroom mire and the desert. 
So have some fire tonic and poison cure eventually and give it to her to get 
some quests in. I only sent her to the mushrom mire around day 8 and I was fine, 
but earlier couldn’t hurt if you can afforf to.

9. Brewing Potions: This one is I think well explained in the game itself. You
put the right balance of magimins in to get the right potions. Increasing the 
amount of the magimins will increase the quality of the potion. Adding more 
ingredients will increase the amount of potions you brew at once. It is good 
to always max out your ingredients and magimins to make the most of your time 
and ingredients.
Potion quality: on the bar above the cauldron you see how many stars your potion 
will be. Adding more magimins will increase this. If you fill up the bar, you 
advance your potion to the next tier (minor, common, greater etc). If your 
magimin balance is right, you will get guaranteed extra stars (1 or 2). This 
does not show up at the brewing screen! If you brew a perfect potion it is 
possible that when putting in ingredients it tells you you will get a minro 4* 
potion, but when bottling, it will actually become a common potion. Keep this 
in mind when making your potion for the competition!
9.5. Don’t worry about sensory qualities. Some of the stronger early ingredients 
(like unicorn horn) have bad smell or taste. At this point in the game, it does 
not matter much. Also, as far as I can tell, stars and taste do not matter for 
Mint on quests, so give her the worst ones :D.
Your cauldron can only hold a limited amount of magimins. this limits the quality 
of the potion you will ever be able to brew, so upgrade.

10. Upgrades! Most importantly get a good cauldron. I got the glass cauldron and 
then upgraded it around day 7 or 8. Buying only costs 100 gold, which is super 
cheap and a great investement! It can hold a lot of ingredients which lets you 
brew relatively strong potions even if you only have crappy basic ingredients. 
But you will have to keep an eye out for max magimins, because the basic one 
can’t make a greater potion! (needed for guaranteed win at the competition).
Also keep in mind you can only upgrade your cauldron if it is not placed in the 
shop, so plan ahead before you travel to upgrade.

11. Investments. Investing at Baptiste can give you guaranteed ingredients for 
a small sum. It only gives 1/investment (with a chance to get something extra if 
you are lucky), so use these to give to Quinn. Don’t be afraid to invest, just 
don’t overinvest in the area if you plan on sending Mint there the next day.

12. Buy fuel! Hay is very cheap and can speed up your production a LOT. So stock 
up on it. Keep in mind you can’t lover the brew time below 1.




Algorithm for Perfectly Balanced Potions:
-----------------------------------------
Written by NatsuFTryuu

-=Algorithm=-
I like math and optimization problems (which is a pretty weird thing to like I admit), 
so I decided to apply my skills to this game. I created an algorithm in Mathematica 
that allows you to find the ingredients that are perfectly balanced.

There is a list of ingredients (along with their magimin and trait values), a list 
of potions (along with their ratios of the various magimins). You need to specify 
the amount of ingredients your cauldron holds as well as its maximum magimin value 
and which potion you want to create.

Having done that, with a simple “Control+A” and “Shift+Enter” it will provide you 
with the total value of the created potion as well as the ingredients and their 
number in order to create a perfectly balanced potion with your available ingredients
and cauldron constraints. If it produces some weird numbers or no numbers at all, 
then you don’t have the ingredients to create a perfectly balanced potion.

   (*This is meant to run in Mathematica. For those who have it you presumably know 
   how to use it. For those who don't, simply copy-paste this entire thing into it and 
   change what you need to change. (The appropriate spots have been specified). Then 
   simply select everything (Ctrl+A) and execute (Shift+Enter). For anybody who's 
   interested, I hope this is helpful to you.*)
   
   Clear["Global`*"]
   
   (*Ingredients array*)
   (*You can add more ingredients yourself using the same format*)
   
   ingredients = {
      {"feyberry", {6, 0, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"mandrake_root", {0, 6, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"sack_of_slime", {0, 0, 6, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"pixiedust_diamond", {0, 4, 4, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"unicorn_horn", {0, 0, 8, 0, 0}, {-1, 0, 0, 0, 0}}, 
   {"rotfly_larva", {0, 0, 4, 0, 0}, {1, 0, 0, 0, 0}}, 
   {"river-pixie's_shell", {4, 4, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"leech_snail's_shell", {12, 12, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"horned_jelly", {18, 0, 0, 0, 0}, {0, -1, 0, 1, 0}}, 
   {"sphinx_flea", {12, 6, 0, 0, 0}, {0, 1, 0, 0, 0}}, 
   {"kappa_pheromones", {4, 0, 4, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"cubic_ooze", {3, 3, 3, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"fairy_flower_bulb", {4, 0, 0, 0, 0}, {0, 0, 1, 0, 0}}, 
   {"river_calamari", {8, 0, 0, 0, 0}, {0, -1, 0, 0, 0}}, 
   {"glass_ore", {0, 0, 0, 18, 0}, {0, 0, 0, 0, 0}}, 
   {"serpent's_slippery_tongue", {0, 8, 0, 0, 0}, {0, 0, -1, 0, 0}}, 
   {"rotfly_cocoon", {0, 0, 12, 0, 0}, {1, 0, 0, 0, 0}}, 
   {"sack_of_hive_slime", {0, 0, 18, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"bog_beet", {0, 27, 0, 0, 0}, {-1, 0, 0, 0, 1}}, 
   {"qilin's_tri_horn", {0, 0, 24, 0, 0}, {-1, 0, 0, 0, 0}}, 
   {"bubble_ooze", {9, 9, 12, 12, 0}, {0, 0, 0, 0, 0}}, 
   {"golem's_eye_diamond", {0, 12, 12, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"manwyrm_root", {0, 18, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"figment_pomme", {0, 18, 6, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"golemite", {18, 12, 0, 10, 0}, {0, 0, 0, 0, 0}}, 
   {"puckberry", {18, 0, 0, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"warg_pheromones", {12, 0, 12, 0, 0}, {0, 0, 0, 0, 0}}, 
   {"murkwater_pearl", {0, 0, 0, 12, 0}, {0, 0, 0, 1, 0}}, 
   {"swamp_fish", {12, 0, 0, 6, 0}, {0, 0, 0, 0, 0}}, 
   {"fairy_flower_bud", {12, 0, 0, 0, 0}, {0, 0, 1, 0, 0}}, 
   {"impstool_mushroom", {0, 4, 0, 0, 0}, {0, 1, 0, 0, 0}}, 
   {"mud_shrimp", {6, 0, 12, 0, 0}, {0, 0, 1, 0, 0}}, 
   {"swamp_octopus", {24, 0, 0, 0, 0}, {0, -1, 0, 0, 0}}, 
   {"desert_metal", {0, 12, 0, 0, 0}, {0, 1, 0, 0, 0}}, 
   {"antlered_jelly", {30, 0, 0, 0, 0}, {0, -1, 0, 1, 0}}, 
   {"static_spiderling", {0, 0, 0, 0, 30}, {0, 0, 0, -1, 1}}, 
   {"cobweb_crayfish", {10, 0, 20, 0, 0}, {0, 0, 1, 0, 0}}, 
   {"hallucinatory_shroom", {0, 0, 30, 0, 0}, {1, 0, 0, 0, -1}}, 
   {"phantom_pomme", {0, 10, 30, 0, 0}, {1, 0, 0, 0, -1}}
      };
   
   (*Cauldron constraints*)
   (*These can be changed as needed*)
   
   cauldronSize = 8;
   cauldronMaxValue = 240;
   
   
   (*Potion requirements*)
   (*More can be added on. It's simply the names and ratios of each magimin*)
   
   potions = {
      {"health_potion", {1, 1, 0, 0, 0}}, 
   {"mana_potion", {0, 1, 1, 0, 0}}, 
   {"stamina_potion", {1, 0, 0, 0, 1}}, 
   {"speed_potion", {0, 0,1, 1, 0}}, 
   {"fire_tonic", {1, 0, 1, 0, 0}}, 
   {"ice_tonic", {1, 0,0, 1, 0}}, 
   {"thunder_tonic", {0, 1, 0, 1, 0}}, 
   {"shadow_tonic", {0, 1, 0, 0, 1}}, 
   {"sight_enhancer", {3, 4, 3, 0, 0}}, 
   {"alertness_enhancer", {0, 3, 4, 3, 0}}, 
   {"poison_cure", {2, 0, 1, 1, 0}}, 
   {"drowsiness_cure", {1, 1, 0, 2, 0}}
      };
   
   
   (*Chosen Potion*)
   (*Here we put the potion we want to create*)
   
   chosenPotion = {"ice_tonic", {1, 0, 0, 1, 0}};
   
   
   (*FROM THIS POINT ON, YOU DON'T NEED TO CHANGE ANYTHING.*)
   
   
   (*Ingredients for chosen potion*)
   truthfulness = ConstantArray[False, {Length[ingredients], 5}];
   For]], i++,
     For[k = 1, k <= Length[ingredients], k++,
       If[chosenPotion[[2]][[i]] != 0,
         If[ingredients[[k, 2]][[i]] >= 0,
          truthfulness[[k, i]] = True,
          truthfulness[[k, i]] = False
          ],
         If[ingredients[[k, 2]][[i]] != 0,
          truthfulness[[k, i]] = False,
          truthfulness[[k, i]] = True
          ]
         ];
       ];
     ];
   
   
   acceptableIngredients = Array[0, {Length[ingredients], 3}];
   For[j = 1, j <= Length[ingredients], j++,
     If[truthfulness[[j]] == {True, True, True, True, True},
       acceptableIngredients[[j]] = {ingredients[[j, 1]], 
         ingredients[[j, 2]], ingredients[[j, 3]]},
       acceptableIngredients[[j]] = {0, 0, 0}
       ];
     ];
   
   sum = ConstantArray[0, 5];
   
   variables = Array[x, Length[acceptableIngredients]];
   
   For[j = 1, j <= 5, j++,
     For, i++,
       If[Total[acceptableIngredients[[i, 2]]] != 0,
         sum[[j]] += acceptableIngredients[[i, 2]][[j]]*variables[[i]]
         ];
       ];
     ];
   
   
   (*Formulate the optimization problem*)
   constraints = {
      Total[Total[acceptableIngredients[[All, 2]]*variables]] <= 
       cauldronMaxValue,
      Total[variables] <= cauldronSize,
      sum[[1]] <= (chosenPotion[[2]][[1]]/Total[chosenPotion[[2]]])*
        Total[Total[acceptableIngredients[[All, 2]]*variables]], 
      sum[[2]] <= (chosenPotion[[2]][[2]]/Total[chosenPotion[[2]]])*
        Total[Total[acceptableIngredients[[All, 2]]*variables]], 
      sum[[3]] <= (chosenPotion[[2]][[3]]/Total[chosenPotion[[2]]])*
        Total[Total[acceptableIngredients[[All, 2]]*variables]], 
      sum[[4]] <= (chosenPotion[[2]][[4]]/Total[chosenPotion[[2]]])*
        Total[Total[acceptableIngredients[[All, 2]]*variables]], 
      sum[[5]] <= (chosenPotion[[2]][[5]]/Total[chosenPotion[[2]]])*
        Total[Total[acceptableIngredients[[All, 2]]*variables]],
      variables \[Element] PositiveIntegers
      };
   
   
   (*Solve the optimization problem*)
   solution = 
     NMaximize[{Total[Total[acceptableIngredients[[All, 2]]*variables]], 
       constraints}, variables];
   
   
   (*Display the result*)
   ingredientQuantities = variables /. solution[[2]];
   
   
   (*Extract the names of the ingredients needed for the potion*)
   neededIngredients = 
     Select[Transpose[{ingredients[[All, 1]], 
        ingredientQuantities}], #[[2]] > 0 &];
   
   Print["The ingredients needed to make the '", chosenPotion[[1]], 
   "' potion with a total value of ", solution[[1]]];
   Print[neededIngredients];[/code]
 

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